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Assassinating's the Leader is a time honored Rat things tradition, and we don't want to disappoint the Assassin we didn't accidentally meet, do we? Plus, Drycha seems to be experiencing the common symptom of tunnel vision and thus a very rare opportunity to bag a Legendary, but facing against Drycha without support is kinda risky even with a surprise attack.

Taking care of the three magic user should also be a priority as they have the biggest possible negative impact on the current battlefield, but killing them would likely instantly alert Drycha to our shenanigans and negate the very rare opportunity to do a lethal surprise.

Decisions, decisions.
 
But Mathilde doesn't know that this is Drycha, this knowledge is 100% metagaming.
Yes? The quest hasn't exactly been entirely metaknowledge free. It's not like I'm advocating giving her knowledge she wouldn't know IC, forgoing the leader for the casters is plenty IC too.
Oh, if it came down to an actual fight, probably, but this is an assassination with her main advantage—stealth—already failing from a cursory glance across the battlefield. If Mathilde actually focuses she will very quickly know where she is, and Drycha won't know that. Because why would she be expecting someone with such bullshit Windsight to be on hand? Especially given what she thought of the Kislev forces originally.
While she dropped the ball hard on her scouting and is behind and mistaken on info, Drycha is also the sneaky underhanded type, specialises in the same wind as us, and an argument could be very easily made that she's significantly more experienced with it. This is just a bad match up for us. The spellspite is the biggest thing we have going for us comparatively and I'm not sure it's enough to tip the scales.
 
Kind of just want to shred the Chimera's wings with our shadow swords in passing, and let Boris finish it off while we go after the leader. Also, I kind of half-expect that any trees that the Dryads manage to wake are going to turn on them instead as invasive weeds within their forest.
…We can specify certain tactics. Doing the shadow knives thing and weaving a teleport in could work.
 
I think the Forest itself wants these invader the fuck out. Which is why Mathilde picked up that thought. It's the Forest of Shadows after all, and I don't think that it got the name just for the shade of its canopy. With an Ulgu wizard within it? It may very well be able to communicate or at least drop information into her head. On top of that the forest is outright rejecting the foreign source of Ulgu. That really strikes me as strange.
 
See, that suggests he's charging rent, and that Mathilde is some sort of divine apartment or something. How many gods do you really trust to earn their deposit back?
Yeah, one coin in ten. And I imagine it's less an apartment, and more a hotel. Short stays. Or maybe renting out your apartment for short stays.

And if you don't pay up? You get repossessed. It happened to Mork. He's one of the biggest bastards on the block, so you better pay up. (Throwing down with Khorne was clearly Ranald further establishing himself, prison rules style. Also opening new markets.)
 
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I am against choosing an option based on flashiness/recognition. We are grey dammit, even if mathildy shade of it.

And Drycha scares me. She's... well, I won't be surprised if she'll be on that slaneeshi Daemon's level (i.e +40 on combat rolls).
By the time she decided to strike, we'll have some proper reinforcements on our back. She did fuck up her intel rolls, so she didn't plan for that.
 
I feel like people are underestimating Drycha when they advocate for going for the leader. Usually the logic is sound, and has been for all the times we've done it before, but Drycha is the first "big name" we've gone up against, and I really think we'll be at best evenly matched overall. And that's being optimistic.
Quite the opposite - leaving Drycha to act freely from stealth is underestimating her, because Drycha has a history of popping out of nowhere to gank VIPs and is capable of Ulgu battlemagic that would annihilate huge chunks of army or VIPs.

Going after her prevents all that, though it puts Mathilde at some personal risk, I would argue its less risk than being in the blast template for Drycha's spells a turn later.
 
Are they Elf-puppets who have their weakest forces on foot and their elites on horseback and encased in metal? Or are they Dwarf-puppets who fight mostly on foot with the steel and gunpowder of their masters?

Wow, the spirits done know about human nations other than Brettonia and the Empire, which they just view as Elf and Dwarf puppets. That's pretty funny, and a prelude to a bad time.

Lots of other little interesting things going on here. The dual bloodline and the forest lines. Quite a dense chapter!

On the options, I think the casters or watcher should be priority. If the casters manage to turn the forest against us that could not only effect this battle but plausibly even slow reinforcements, while letting an Ulgu mastermind do what they wish in the background seems like a bad idea, and Mathilde would only need to keep them busy. The treeman is very tempting, but not as immediate I don't think.

I get the bad feeling we could end up using the seed to resurrect someone here, with all these problems. Between that and the flask our build could be getting a real workout.
 
While she dropped the ball hard on her scouting and is behind and mistaken on info, Drycha is also the sneaky underhanded type, specialises in the same wind as us, and an argument could be very easily made that she's significantly more experienced with it. This is just a bad match up for us. The spellspite is the biggest thing we have going for us comparatively and I'm not sure it's enough to tip the scales.
Mathilde is already able to glimpse Drycha without even trying. And sure, she might be able to see us too… but we're not nearly as big a target, and that doesn't let her know we would be just as clear. If that's not tipping the scales for an assassination, I don't know what is.

And honestly? I don't think it's any more risky than trying to gank an entire trio of dryads who are just as ancient. They might not be super sneaky, but that just means they're probably better in direct combat, and Mathilde's failsafes are best against singular enemies.
 
Mathilde is already able to glimpse Drycha without even trying. And sure, she might be able to see us too… but we're not nearly as big a target, and that doesn't let her know we would be just as clear. If that's not tipping the scales for an assassination, I don't know what is.

And honestly? I don't think it's any more risky than trying to gank an entire trio of dryads who are just as ancient. They might not be super sneaky, but that just means they're probably better in direct combat, and Mathilde's failsafes are best against singular enemies.
Mathilde sees tiny glimpses out of the corner of her soul:
There is a wisp of Ulgu here that is very much not of the namesake of the forest, and the forest is resisting all attempts of it to blend in to its shadows, giving you tiny glimpses of it out of the corner of your soul. Somewhere out there, the source of today's violence is watching.
The forest is actively rejecting Drycha and Mathilde, who has one of the best Magesights in the Old World, can barely feel her.
 
Drycha hates them too.
Okay, so to make sure I get this.

Wood spirits are nature avatars? They are ents and dryads, no elves in their race at all.

Wood elves live in forests like Laurelorn and Athel Loren. Laurelorn we like, Athel Loren- I conflated Drycha and Drucchi goddamnit. Explains the emphasis on bows over magic.

I'm guessing the enmity between wood spirits and elves is conflict through close proximity.

Wood spirits aren't chaos worshippers necessarily. Drycha is.
 
…We can specify certain tactics. Doing the shadow knives thing and weaving a teleport in could work.
Teleport on top of the chimera, cut off the wings, then teleport off to bother the spellcasters (if they're clustered together, she can surely kill them all in one swing). Then teleport and flask the treeman.

Clearly this plan of "Do everything" is perfect and Boney will be fully ok with it, and there will be no negativ consequences.

Joking aside, Mathilde teleporting in to disrupt the spellcasters and then then turning to another flashpoint (either the treeman or the chimera) sounds like a workable plan that leverages her strengths. I would say chimera, because flasking the treeman is going to put her out for a bit.

The idea is something like: Teleport to the spellcasters, take a swing. This isn't expected to kill them, just keep them busy with "oh god sword". Then be gone, before they can really react (not miscasting hopefuly keeps them busy). Then hit one of the other two problems. Then, if the dryads haven't gotten exploded by their spell, Mathilde can help it out with some miscasting.
The upside of this plan is that it's cool, and Mathilde does lots of things.
The downside is that
A) any one thing will be done less well, so it relies on good luck
B) There's no real good option for a quick in-between strike.
-Teleporting to a flying, moving target to cut off it's wings is incredibly metal and I really want to do it, but it's also hella dangerous and liable to end with Mathilde just embarrassing herself.
-The treeman is probably hella tough, so either it'll take a while to sword to death, or you need to flask it, but that'll a significant time until Mathilde can continue doing stuff.
C) The dryads might not let Mathilde disengage.
 
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Wood spirits aren't chaos worshippers necessarily. Drycha is.
She's not a Chaos worshipper. She just wants to wipe the Elves off the face of the earth. Not all evil is connected to Chaos. She might have been corrupted by Morghur and the person she serves was definitely corrupted, but they don't worship the Chaos Gods. They're actively against Chaos.
 
I think we should throw down with the tree man, or maybe flush out the leader. The spellcasters are right out in the open, and Johan + an army will be coming down on them fast.

If we want to recruit Ice Witches we need to keep them alive, and if we want them to become more influential we need the Witch friendly prince to live too. Eyes on the prize, embrace your inner dwarf and go fight that tree.

[X] Treeman
[X] Leader
 
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[X] Spellcasters

I'm focused on the battlefield, and this seems to me to be vital if we don't want the tides to turn against the Kislevites.
 
Okay, so to make sure I get this.

Wood spirits are nature avatars? They are ents and dryads, no elves in their race at all.

Wood elves live in forests like Laurelorn and Athel Loren. Laurelorn we like, Athel Loren- I conflated Drycha and Drucchi goddamnit. Explains the emphasis on bows over magic.

I'm guessing the enmity between wood spirits and elves is conflict through close proximity.

Wood spirits aren't chaos worshippers necessarily. Drycha is.
Wood Elves, as in the tabletop game have armies that have both forest spirits (dryads, treekin and treemen) and elves (pointy eared, flesh and blood beings)
Drycha, however, hates elves so her warband probably does not have any elves in it.
 
Mathilde sees tiny glimpses out of the corner of her soul:

The forest is actively rejecting Drycha and Mathilde, who has one of the best Magesights in the Old World, can barely feel her.
Yeah… when she's glancing over a battlefield and taking in several situations at once. Even just glimpses at that point is a good sign that actually focusing would let us see. We pierced her illusions once before, after all. And almost nobody else would be able to.
Joking aside, Mathilde teleporting in to disrupt the spellcasters and then then turning to another flashpoint (either the treeman or the chimera) sounds like a workable plan that leverages her strengths. I would say chimera, because flasking the treeman is going to put her out for a bit.
I… think you missed my point. I was trying to say we can throw the daggers at the manticore—or something else—while teleporting to some other flashpoint. Deal with two things at once, basically.

Or, if we don't have the range, drop some other thing, like Pall of Darkness or Universal Confusion/Dread Aspect or something.

[X] Leader
 
Wood Elves, as in the tabletop game have armies that have both forest spirits (dryads, treekin and treemen) and elves (pointy eared, flesh and blood beings)
Drycha, however, hates elves so her warband probably does not have any elves in it.
Not really relevant here, but Age of Sigmar separated Forest Spirits from Wood Elves. Now, if you want to play Forest Spirits you have an entire army dedicated to them known as the Sylvaneth. If you want to play Wood Elves, you can choose to play the Wanderer subfaction of Cities of Sigmar, which consists of only Wood Elves and their associated beasts. If you choose Living City as your City you can pick Sylvaneth as allies so you can pretend you're playing Warhammer Fantasy Wood Elves.
 
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