Voted best in category in the Users' Choice awards.
I am curious why people are trying to bring the Longshanks into a city since that is the complete opposite of what they specialize in?
 
I am curious why people are trying to bring the Longshanks into a city since that is the complete opposite of what they specialize in?
Longshanks are Taalites and this is Taal's holy city. They are familiar with the place because they are the local Witch Hunters. They might be foresters, but an exception can be made when it's your god's city.
 
Longshanks are Taalites and this is Taal's holy city. They are familiar with the place because they are the local Witch Hunters. They might be foresters, but an exception can be made when it's your god's city.
They may know the local city but they specialize in hunting in the wilderness. It be better to get the city watch or local Elector count.
 
They may know the local city but they specialize in hunting in the wilderness. It be better to get the city watch or local Elector count.
The Local Elector Count would be too loud and the city watch are significantly less experienced and skilled when it comes with dealing with Chaos than Templars who specialise in that stuff. They're Witch Hunters, the City Watch are not Witch Hunters.
 
They may know the local city but they specialize in hunting in the wilderness. It be better to get the city watch or local Elector count.
They'd be pretty terrible witch hunters if all any cultist had to do to shake them was to enter a city. They may spend most of their time in the wilderness but I just don't see how they can possibly do their job without also being good at searching in cities when necessary.
 
Witchunters are nasty bastards to be on the receiving end of and I doubt a city is any way a reasonable barrier to them
 
@Codex @Jreengus that is the thing they specialize in hunting chaos in the wilderness and make a vow to never be in one place for more than a week. What will most likely happen is that they will call in local forces to help them search the hundreds of thousands of people. I think it be better just to cut out the middleman if we are going to search the city.
 
I know this is kind of offtopic, but I was exploring Age of Sigmar lore recently and I was kind of happy to realise that Ranald survived as the Prince of Cats.

I always believed in him. He's pretty hard to kill.

Anyways, my vote:
[X] Plan Ambush
How are you finding AOS lore? I've been enjoying it, obviously the end times is a hard pill and the early stuff is shaky, but once it really gets into the Norse style Myth cycle story telling and world building I've really gotten to like it.

especially anything to do with cities of sigmar lore, idea of a bunch of people from different races and creeds getting thrown into a acid-trip realm, banding together, and carving out there own floating cities even before the god-king got him army together really vibes with me.
 
Last edited:
[X] Plan Close the Noose
[X] Plan: Find him
[X] Plan Longshank support

Based on what we learned this round, I emphatically don't support renegotiating with Mira at this point. Alric's plan has too good odds of success and we don't have enough time to cut him off at the knees with just one action if we renegotiate with Mira. So the plans I'm supporting are the ones where either:
  • We research what distinctive features Alberich might have at this point and then attempt to find him
  • We try to team up with Alric and at least dilute the credit (though I am not sure why he'd accept our offer)
  • We manhunt for Alberich and then assemble a brute squad to jump him on the night of the ritual in case that doesn't pan out
 
Last edited:
How are you finding AOS lore? I've been enjoying it, obviously the end times is a hard pill and the early stuff is shaky, but once it really gets into the Norse style Myth cycle story telling and world building I've really gotten to like it.

especially anything to do with cities of signature lore, idea of a bunch of people from different races and creeds getting thrown into a acid-trip realm, banding together, and carving out there own floating cities even before the god-king got him army together really vibes with me.
Surprisingly, I'm enjoying it. I went into it with an open mind and I can see the rough beginnings, but it's becoming more polished and refined and more interesting with each newer iteration. I'm still in the introductory parts, but there's quite a bit that appeals to me. Especially the little kid inside me that loves bashing action figures together. It's interesting and not as bad as I was led to believe. Maybe it's because I don't have much nostalgia for Fantasy. I devoured that setting in less than a year. I'm not that attached to it.

Although, I will say that I understand criticisms about people not liking the High Fantasy and disparate realms connected with portals aspect. The End Times being the basis of the lore also gives it a sour note. I wrinkled my nose when I saw Alarielle described as Malekith's wife at one point.

Give it a few years and I think it'll be in a very well polished state. I'd be delighted to take parts of it to add to a Warhammer Fantasy setting if I ever decide to get into Quest writing.
 
We try to team up with Alric and at least dilute the credit (though I am not sure why he'd accept our offer)
Depends on how desperate and willing to go all in on a pair of twos he is. If he shuns help offered and fails, he's going to get even less prestige than just spending months failing to help the least well regarded family in the Colleges on his lonesome. He would also know that his odds of successfully claiming all of the credit have plummeted since he can't tell us to bugger off, so shared credit for a more guaranteed and comprehensive success could at least mean he's not further in the hole for all his effort.

A lot does depend on what he already knows and has reasoned out, and whether he(or we) have gone down erroneous paths.

[x] Plan: Find him
- [x] Approach Alric directly
- [x] Scour the city: The Longshanks
[x] Plan Hammer and Anvil
- [x] Scour the city (Longshanks)
- [x] Ready forces (Witch Hunters)
[x] Plan Searching in the Shadows
- [x] Scour the city: The Longshanks
- [x] Research: Underworld Turbulence
 
I mentioned that Mathilde's Windsight is known to be exceptional in the Colleges, or at least it should be known because there were rumors that Panoramia had heard despite being so far away from the Colleges. I imagine Mathilde can use that as leverage to convince Alric. Whether he'd accept or not I don't know, but imo it increases the chances of him accepting from "negligble" to "possible".
 
Surprisingly, I'm enjoying it. I went into it with an open mind and I can see the rough beginnings, but it's becoming more polished and refined and more interesting with each newer iteration. I'm still in the introductory parts, but there's quite a bit that appeals to me. Especially the little kid inside me that loves bashing action figures together. It's interesting and not as bad as I was led to believe. Maybe it's because I don't have much nostalgia for Fantasy. I devoured that setting in less than a year. I'm not that attached to it.

Although, I will say that I understand criticisms about people not liking the High Fantasy and disparate realms connected with portals aspect. The End Times being the basis of the lore also gives it a sour note. I wrinkled my nose when I saw Alarielle described as Malekith's wife at one point.

Give it a few years and I think it'll be in a very well polished state. I'd be delighted to take parts of it to add to a Warhammer Fantasy setting if I ever decide to get into Quest writing.
I think it would be a lot better received if they just set it as a AU. And if Endtimes wasn't such a shit show, obviously, though there'd be some bitterness or the change in style.
 
[x] Plan Hammer and Anvil
- [x] Scour the city (Longshanks)
- [x] Ready forces (Witch Hunters)
Just a heads-up, there is already a plan called Hammer and Anvil that involves the Longshanks and the local city guard:
[X] Plan Hammer and Anvil
- [X] Scour the city (Longshanks)
- [X] Ready forces (Taalbaston Guard)

Hoping the dual front approach will improve our chances of catching him.
Since the Longshanks are the Witch Hunters, Scouring the city and readying the forces with them both is just the plan
[X] Plan Longshank support
-[X] Scour the city: The Longshanks
-[X] Ready forces: Longshanks
 
I wrinkled my nose when I saw Alarielle described as Malekith's wife at one point.
Your going to find that Malekith is going to be the biggest 'end-times wort on the face' going forward.

Morathi and Nagash are fine, despite all the shit that happened to her after the endtimes that give her some sympathetic traits, the narrative makes no mistake that she is still a raging bitch that has learned nothing except how to hide it better among her followers.

And nagash didn't even pretend that he changed or that he won't turn on the alliance when it suited him. (and then did so.)

But the narrative really wants to make Malekith out to be 'Not that bad of a guy now'.....
 
I think it would be a lot better received if they just set it as a AU. And if Endtimes wasn't such a shit show, obviously, though there'd be some bitterness or the change in style.
Probably. But if they had branded it as an AU they wouldn't have dragged the Fantasy audience in. The destruction of the setting forced all the Fantasy players to move to AoS if they actually wanted to play a game that was supported and updated and had a competetive scene supported by GW. It's a bit of a scummy tactic, but it worked because Fantasy players had nowhere else to go with their hundreds of dollars worth of minis. I do appreciate that they at least gave updated rule sets for old Fantasy Army Books to transition into Age of Sigmar. That way, you can literally just use your old Armies and models and still play competetively against Stormcast Eternals and Idoneth Deepkin or whatever.

They even gave updated rule sets for ancient models like Ariel, who wasn't playable since like 4th or 5th Edition Fantasy. But, well, not everyone who likes Warhammer Fantasy liked it because of the gameplay and the competition. At least Old World is coming and reviving the franchise by focusing on a different but interesting time period (Three Emperors), and that sounds interesting. AoS and Fantasy existing side by side is my ideal scenario tbh.

EDIT: I should probably stop the AoS talk. It's getting kind of off-topic.
 
Last edited:
In what way? I am not oposed to the idea, it could be useful, but your comment seems to me like it will be helpfull after the current mission is done.
Because we only have 2 actions left before the next killing, so if the action is not useful here and now, i don't see how it becomes cheaper to do now rather than later.

Investigating the chaotic underworld will just be sort of useful for long term knowledge and allow us to potentially prep for future threats, and it'll be cheaper to do it now as a one-week sub-turn action rather than a full normal turn AP is what I meant.
 
[X] Plan Close the Noose

Mhm, big oofs, should have read up in the thread before voting for the plan with renegotiating with Mira when we can't really guarantee to sabotage Alrics credit.

Best we can do is gank him if Alric doesn't finish the job at the very least and get partial shared credit Although am curious and tempted to try and team up with Alric and see him personally. Combined with desperation and knowledge were going to gank his foe if he fails with the longsharks it might work and I would like to get a surface interaction and know of him somewhat before making him 'enemy' as we yoink some of his credit but fear of it being a waste and thinking getting research on chaos dudes possible mutations is better as don't want to have the hard - core tallites witch hunters just yoink any wierd looking fella or mutated person as that isn't really nice.

Really do wish we had the protector coin on though, like realistically i was also in the idea that we'll just take a glance of the going on's of what Alric's doing as well but were also hunting down big bad beast men and the sneaky coin only works in towns/settlements and isn't really going to help us their as well so it feels like we wasted the coin this turn.

Mhm, welp at the very least we tested the coin, who knows, maybe the sneaky coin it'll work on beastmen 'settlements' as has been noted in their hypocrisy of hating civilization and society but being one themselves as well would certainly be an interesting thing to note like it was with the greenskin encampment back in K8P.
 
Investigating the chaotic underworld will just be sort of useful for long term knowledge and allow us to potentially prep for future threats, and it'll be cheaper to do it now as a one-week sub-turn action rather than a full normal turn AP is what I meant.
How?
No, seriously, how does us investigating the underworld of this one particular city, help us with any potential issues in the future?
And why should we spend half of our remaining actions on it?
 
How?
No, seriously, how does us investigating the underworld of this one particular city, help us with any potential issues in the future?
And why should we spend half of our remaining actions on it?
I think Nerdasaurus is referring to the turbulence of Chaos in general, not just this particular city. There's been an underlying assumption/theory that taking that action will let us discover that the next Everchosen is coming in the near future, allowing us to prepare for it. I'm personally not comfortable with the kind of metagamey nature to it, but I guess I can sort of kind of maybe justify Mathilde being worried about Chaos being on the move, since Regimand outright said as much.
 
Back
Top