Longshanks are Taalites and this is Taal's holy city. They are familiar with the place because they are the local Witch Hunters. They might be foresters, but an exception can be made when it's your god's city.I am curious why people are trying to bring the Longshanks into a city since that is the complete opposite of what they specialize in?
It has happened before.Markus isn't here, after all.
(... Okay, Stirland being Stirland means there is a nonzero chance he will come out sword swinging anytime, but those odds of that happening are comparable to the Necromancy faction winning a vote)
They may know the local city but they specialize in hunting in the wilderness. It be better to get the city watch or local Elector count.Longshanks are Taalites and this is Taal's holy city. They are familiar with the place because they are the local Witch Hunters. They might be foresters, but an exception can be made when it's your god's city.
The Local Elector Count would be too loud and the city watch are significantly less experienced and skilled when it comes with dealing with Chaos than Templars who specialise in that stuff. They're Witch Hunters, the City Watch are not Witch Hunters.They may know the local city but they specialize in hunting in the wilderness. It be better to get the city watch or local Elector count.
They'd be pretty terrible witch hunters if all any cultist had to do to shake them was to enter a city. They may spend most of their time in the wilderness but I just don't see how they can possibly do their job without also being good at searching in cities when necessary.They may know the local city but they specialize in hunting in the wilderness. It be better to get the city watch or local Elector count.
How are you finding AOS lore? I've been enjoying it, obviously the end times is a hard pill and the early stuff is shaky, but once it really gets into the Norse style Myth cycle story telling and world building I've really gotten to like it.I know this is kind of offtopic, but I was exploring Age of Sigmar lore recently and I was kind of happy to realise that Ranald survived as the Prince of Cats.
I always believed in him. He's pretty hard to kill.
Anyways, my vote:
[X] Plan Ambush
Surprisingly, I'm enjoying it. I went into it with an open mind and I can see the rough beginnings, but it's becoming more polished and refined and more interesting with each newer iteration. I'm still in the introductory parts, but there's quite a bit that appeals to me. Especially the little kid inside me that loves bashing action figures together. It's interesting and not as bad as I was led to believe. Maybe it's because I don't have much nostalgia for Fantasy. I devoured that setting in less than a year. I'm not that attached to it.How are you finding AOS lore? I've been enjoying it, obviously the end times is a hard pill and the early stuff is shaky, but once it really gets into the Norse style Myth cycle story telling and world building I've really gotten to like it.
especially anything to do with cities of signature lore, idea of a bunch of people from different races and creeds getting thrown into a acid-trip realm, banding together, and carving out there own floating cities even before the god-king got him army together really vibes with me.
Depends on how desperate and willing to go all in on a pair of twos he is. If he shuns help offered and fails, he's going to get even less prestige than just spending months failing to help the least well regarded family in the Colleges on his lonesome. He would also know that his odds of successfully claiming all of the credit have plummeted since he can't tell us to bugger off, so shared credit for a more guaranteed and comprehensive success could at least mean he's not further in the hole for all his effort.We try to team up with Alric and at least dilute the credit (though I am not sure why he'd accept our offer)
I think it would be a lot better received if they just set it as a AU. And if Endtimes wasn't such a shit show, obviously, though there'd be some bitterness or the change in style.Surprisingly, I'm enjoying it. I went into it with an open mind and I can see the rough beginnings, but it's becoming more polished and refined and more interesting with each newer iteration. I'm still in the introductory parts, but there's quite a bit that appeals to me. Especially the little kid inside me that loves bashing action figures together. It's interesting and not as bad as I was led to believe. Maybe it's because I don't have much nostalgia for Fantasy. I devoured that setting in less than a year. I'm not that attached to it.
Although, I will say that I understand criticisms about people not liking the High Fantasy and disparate realms connected with portals aspect. The End Times being the basis of the lore also gives it a sour note. I wrinkled my nose when I saw Alarielle described as Malekith's wife at one point.
Give it a few years and I think it'll be in a very well polished state. I'd be delighted to take parts of it to add to a Warhammer Fantasy setting if I ever decide to get into Quest writing.
Just a heads-up, there is already a plan called Hammer and Anvil that involves the Longshanks and the local city guard:[x] Plan Hammer and Anvil
- [x] Scour the city (Longshanks)
- [x] Ready forces (Witch Hunters)
Since the Longshanks are the Witch Hunters, Scouring the city and readying the forces with them both is just the plan[X] Plan Hammer and Anvil
- [X] Scour the city (Longshanks)
- [X] Ready forces (Taalbaston Guard)
Hoping the dual front approach will improve our chances of catching him.
[X] Plan Longshank support
-[X] Scour the city: The Longshanks
-[X] Ready forces: Longshanks
Your going to find that Malekith is going to be the biggest 'end-times wort on the face' going forward.I wrinkled my nose when I saw Alarielle described as Malekith's wife at one point.
Probably. But if they had branded it as an AU they wouldn't have dragged the Fantasy audience in. The destruction of the setting forced all the Fantasy players to move to AoS if they actually wanted to play a game that was supported and updated and had a competetive scene supported by GW. It's a bit of a scummy tactic, but it worked because Fantasy players had nowhere else to go with their hundreds of dollars worth of minis. I do appreciate that they at least gave updated rule sets for old Fantasy Army Books to transition into Age of Sigmar. That way, you can literally just use your old Armies and models and still play competetively against Stormcast Eternals and Idoneth Deepkin or whatever.I think it would be a lot better received if they just set it as a AU. And if Endtimes wasn't such a shit show, obviously, though there'd be some bitterness or the change in style.
In what way? I am not oposed to the idea, it could be useful, but your comment seems to me like it will be helpfull after the current mission is done.
Because we only have 2 actions left before the next killing, so if the action is not useful here and now, i don't see how it becomes cheaper to do now rather than later.
How?Investigating the chaotic underworld will just be sort of useful for long term knowledge and allow us to potentially prep for future threats, and it'll be cheaper to do it now as a one-week sub-turn action rather than a full normal turn AP is what I meant.
I think Nerdasaurus is referring to the turbulence of Chaos in general, not just this particular city. There's been an underlying assumption/theory that taking that action will let us discover that the next Everchosen is coming in the near future, allowing us to prepare for it. I'm personally not comfortable with the kind of metagamey nature to it, but I guess I can sort of kind of maybe justify Mathilde being worried about Chaos being on the move, since Regimand outright said as much.How?
No, seriously, how does us investigating the underworld of this one particular city, help us with any potential issues in the future?
And why should we spend half of our remaining actions on it?