Voted best in category in the Users' Choice awards.
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Verena is a major goddess of the Empire. Despite being dedicated to Ranald, Mathilde will be very familiar with the public face of the cult and Her worship, same as any other major god.
 
Adhoc vote count started by Mellowfellow on Dec 22, 2021 at 12:43 PM, finished with 708 posts and 115 votes.

  • [X] Plan Compromise
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Investigate Alric
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Quinsberry)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    -[X] COIN: The Night Prowler
    [X] Plan Compromise + Verenans
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Investigate Alric
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    -[X] COIN: The Night Prowler
    [X] Plan Stacking Advantages
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (JOHANN)
    --[X] COIN: The Gambler
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (EGRIMM)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    [X] Plan Starting up debt free
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (Egrimm) (NEW)
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (Johann) (NEW)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[x] The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Serenity: Observations of Johann's prosthetic arm (FRESH)
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire. (NEW)
    -[X] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (Bretonnia)
    -[X] The Gambler
    [X] Plan Pickle's Political Protector Proposal
    -[X] MAX: Study an artefact: Kurgan enchanted weapons
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] Explore one of the Wards of Laurelorn (Frost)
    -[X] Investigate Alric
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    -[X] COIN: The Protector
    [X] Plan: Jyn+debt free
    -[X] MAX: Learning: How to fly a Gyrocopter
    -[X] WEB-MAT: Investigate Alric with Johann
    -[X] WEB-MAT: Investigate Gryphon Wood with Johann and Egrimm
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Ward of the Frost)
    -[X] Spend time assisting or ingratiating yourself with someone else: Have Lord Magister Krammovitch introduce you to the Hedgefolk of The Forest of Shadows to get your foot in the door.
    -[X] COIN: The Father
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] Write a paper: Observations of Johann's prosthetic arm (FRESH)
    [X] Way of Stones
    [X] Plan Quinsberry Compromise
    -[X] MAX: Study an artefact: Kurgan enchanted weapons
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] Explore one of the Wards of Laurelorn (Frost)
    -[X] Investigate Alric
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Quinsberry)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    -[X] COIN: The Protector
    [x] Plan: Hugo Bann is the man.
    -[x] MAX: Learning: Powerstone creation with Mathilde
    -[x] EGRIMM: Attempt a Windherder enchantment with Egrimm: Ring of Sudden Dawn
    -[x] WEB-MAT: Attempt to recruit someone to WEB-MAT: Hugo Bann
    -[X] Explore one of the Wards of Laurelorn (Frost)
    -[x] Experiment with integrating the Vitae into enchantment
    -[x] Investigate Alric - The Night Prowler
    -[x] Seek an agreement with a Cult to have access to their libraries: Quinsberry
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Write a paper: Observations of Johann's prosthetic arm (FRESH)
    [X] Plan Starting up debt free, Windherd Edition
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (Egrimm) (NEW)
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (Johann) (NEW)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[x] The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Serenity: Observations of Johann's prosthetic arm (FRESH)
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire. (NEW)
    -[X] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (Bretonnia)
    -[X] The Gambler
    [X] Plan Verenan Compromise + Bright Pilot
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot (Adela)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Investigate Alric
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    -[X] COIN: The Night Prowler
    [X] Personally scrutinize a Waystone as thoroughly as you possibly can.
    [X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    [x] Plan: Waystone scrutiny, payments promised and Wind herding
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    --[X] Coin: Gambler
    -[X] JOHANN: Learning: Enchanting.
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (Mathilde+Johann) (NEW)
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[x] EGRIMM: Attempt a Windherder enchantment with Egrimm: Ring of Sudden Dawn
    -[X] Investigate Alric
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Seek an agreement with a Cult to have access to their libraries (specify which: Cult of Sigmar)
    [X] Plan Project Soon
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (JOHANN)
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (EGRIMM)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Serenity: Observations of Johann's prosthetic arm (FRESH)
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (Bretonnia)
    [X] Plan Stacking Advantages
    -[X] MAX: Study an artefact: Kurgan enchanted weapons
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (JOHANN)
    --[X] COIN: The Gambler
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (EGRIMM)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Explore one of the Wards of Laurelorn (Frost)
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    [X] Plan Maximum Field Trip
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN, MAX, EGRIMM)
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (JOHANN, MAX)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[X] COIN: The Gambler
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
    -[X] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (Bretonnia)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    [X] Plan Fire Beats Ice (Compromise variant)
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[X] WEB-MAT: Hire someone as a full-time Gyrocopter pilot: Adela (NEW)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] Investigate Alric
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] LIBRARY: Seek an agreement with a Cult to have access to their libraries (Quinsberry)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    -[X] COIN: The Night Prowler
    [X] Plan Compromise + Verenan
    [X] Plan Compromise + Verenans + Gambler
    -[X] MAX: Learning: Rituals from the colleges. Mathilde pays gold costs.
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Investigate Alric
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)
    -[X] COIN: The Gambler: Personally scrutinize a Waystone
    [X] Plan: Jyn: let talk to people
    -[X] MAX: Learn to pilot the Gyrocopter along with Mathilde
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (Johann and Egrimm)
    -[X] MAX: Receive dictation: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Ward of the Frost)
    -[X] Spend time assisting or ingratiating yourself with someone else: Have Lord Magister Krammovitch introduce you to the Hedgefolk of The Forest of Shadows to get your foot in the door.
    -[X] Spend time assisting or ingratiating yourself with someone else: use the pretext of your recent interest in Hekarti to contact and get the feel of House Tindomiel
    -[X] COIN: The Father
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] Serenity: Observations of Johann's prosthetic arm (FRESH)
    [X] Plan: Jyn+Lay the foundations
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (Johann and Egrimm)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Ward of the Frost)
    -[X] Spend time assisting or ingratiating yourself with someone else: Have Lord Magister Krammovitch introduce you to the Hedgefolk of The Forest of Shadows to get your foot in the door.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    --[x] The Gambler
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] Write a paper: Observations of Johann's prosthetic arm (FRESH)
    [X] Plan Allies and Favours
    -[X] MAX: Study an artefact: (Books and rubbings from an Asur explorer of Lustria and the Southlands)
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (EGRIMM)
    -[X] Explore one of the Wards of Laurelorn (Frost)
    -[X] Attempt to bring a non-Order magical tradition into the Waystone Project (Nordlander Hedgewise)
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (House Tindomiel)
    -[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
    -[X] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (Bretonnia)
    -[X] Write a paper: Observations of Johann's prosthetic arm
    -[X] The Father
    [X] Plan Starting up debt free, with Webmat field trip
    -[X] MAX: Learning: Gyrocopter lessons from Prince Gotri's pilots.
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (Egrimm) (NEW)
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (Johann, Egrimm, Max) (NEW)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Attempt to bring a Major House or Ward into the Waystone Project (Frost)
    -[X] Serenity: Observations of Johann's prosthetic arm (FRESH)
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire. (NEW)
    -[X] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (Bretonnia)
    -[X] The Protector
    [X] Plan WEB-MAT All-In
    -[X] MAX: Study an artefact: Kurgan enchanted weapons
    -[X] MAX: Learn to pilot the Gyrocopter along with Mathilde
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (Egrimm) (NEW)
    -[X] WEB-MAT: Write a paper: Observations of Johann's prosthetic arm (FRESH) (Johann, Egrimm)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[X] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire. (NEW)
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
    -[X] COIN: The Protector
    [X] Plan Stacking Advantages, Windherd Edition
    -[X] EGRIMM: Attempt a Windherder enchantment with Egrimm
    --[X] Shadowsteed & Clarity, allowing the user to ride all night without sleep
    -[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (JOHANN)
    --[X] COIN: The Gambler
    -[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (EGRIMM)
    -[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
    -[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
    -[X] Explore one of the Wards of Laurelorn (Frost)
    -[X] EIC: Try to uncover what's going on in Gryphon's Wood.
    -[X] Library: Seek an agreement with a Cult to have access to their libraries (Verenans)
    -[X] SERENITY: Write a paper: Observations of Johann's prosthetic arm (FRESH)


Goddamn, one vote difference, I'm actually amazed that the thread swung this hard... I didn't really believe the stories of the late Comer swing vote so consider me convinced.
 
I do want to get Halflings involved. I see no reason why we have to do so before the faction who is entirely and completely dedicated to books, libraries and knowledge.

Because it gets us leverage.

I strongly suspect that the first thing the venerians are going to start thinking about when they find out there is a giant library run by humans going up in a Karak is how they can get control over it.

The usual way to do that is to get your people into it and the chain of promotion. So I think if we go to early, they will be more than glad to 'help' us- sending a ton of acolytes and minor works, taking over as much of the organization, hiring, scheduling, policy, etc.

They'd have the leverage because we wouldn't even really be a library yet, just a construction project, and so they'd use experience and manpower and the carrot of continuing to share books as leverage to get us to do things the "right" way. Which isn't a problem except that it means Verenians in charge and Verenians policies, regardless of the words on the dedication.

I'm actually pretty fond of the cult as the cults go, but I'm not blind to the fact that in an organization without central structure, creating our taking over your own fief is how you gain power. So I think that unless we want our library to just be another Verenians institution, we need to build it and staff it before we bring them in.

Tl;dr- I think bring them in too early and we lose control as the library suffers divided loyalties.
 
Going for Verena over Quinsberry seems OOC to me.

Consider: we probably know and like halflings, they live here, and our girlfriend works closely with them. One of the things we know is they are touchy about being treated like little humans instead of their own species, and this is how the Lodge recruits and what it defends against.

We know this, and the thread is choosing to treat the halflings as a minor afterthought.

Also, we DON'T know the venerians. Our book buying has been through dwarves, our library exposure through the colleges, and Mathilde had never had any onscreen contact with anyone identified as a Verenian.

So the thread "knowing" all this stuff about Verenians strikes me as OOC. And it is also OOC to me for Mathilde to reach out to complete strangers before pulling on the people she knows personally.

Our only 'in quest' experience has been Mathilde's resentment over the marianberg library being closed to her.

So. Quinsberry is a better choice to sign with Mathilde.
I wouldn't call it OOC to reach out to Verena. You can reach out to people you only know through reputation—an example of this would be when she went to the Lights and the Amethysts during the Drakenhof campaign—and Verena has no small clout, especially in the southern Empire.

I still prefer Quinsberry for reasons, but I can understand why people would want Verena first.
 
Because it gets us leverage.

I strongly suspect that the first thing the venerians are going to start thinking about when they find out there is a giant library run by humans going up in a Karak is how they can get control over it.

The usual way to do that is to get your people into it and the chain of promotion. So I think if we go to early, they will be more than glad to 'help' us- sending a ton of acolytes and minor works, taking over as much of the organization, hiring, scheduling, policy, etc.

They'd have the leverage because we wouldn't even really be a library yet, just a construction project, and so they'd use experience and manpower and the carrot of continuing to share books as leverage to get us to do things the "right" way. Which isn't a problem except that it means Verenians in charge and Verenians policies, regardless of the words on the dedication.

I'm actually pretty fond of the cult as the cults go, but I'm not blind to the fact that in an organization without central structure, creating our taking over your own fief is how you gain power. So I think that unless we want our library to just be another Verenians institution, we need to build it and staff it before we bring them in.

Tl;dr- I think bring them in too early and we lose control as the library suffers divided loyalties.
Ehh, with how we established the library it's a non-starter for the Verenans to try to ursurp our authority. The Dwarfs listen to pretty much only us on anything library related, we have direct control over the granted budget and full backing of the king of the karak. And if the Verenans threaten to "leave" or restrict access to their libraries then even just the threat of doing the same would be a hard hit for them, their scriptures are pretty much in our favor.
 
Because it gets us leverage.

I strongly suspect that the first thing the venerians are going to start thinking about when they find out there is a giant library run by humans going up in a Karak is how they can get control over it.

The usual way to do that is to get your people into it and the chain of promotion. So I think if we go to early, they will be more than glad to 'help' us- sending a ton of acolytes and minor works, taking over as much of the organization, hiring, scheduling, policy, etc.

They'd have the leverage because we wouldn't even really be a library yet, just a construction project, and so they'd use experience and manpower and the carrot of continuing to share books as leverage to get us to do things the "right" way. Which isn't a problem except that it means Verenians in charge and Verenians policies, regardless of the words on the dedication.

I'm actually pretty fond of the cult as the cults go, but I'm not blind to the fact that in an organization without central structure, creating our taking over your own fief is how you gain power. So I think that unless we want our library to just be another Verenians institution, we need to build it and staff it before we bring them in.

Tl;dr- I think bring them in too early and we lose control as the library suffers divided loyalties.

I mean if they try that we can just tell them to take a hike. You are painting the Cult of Verena as extraordinarily arrogant here and like the sort of people we really should not trust with our often sensitive lore. Now personally I do not think they are the power mad despot equivalent of a librarian, which you would have to be to try to take over anything in a dwarf Karak, but if they are I fail to see how halfling lore + or - will make much of a difference
 
Bit of a surprising setament. They are arguably the …. 3? nicest cult on average. Or is this more 'fuck marienburg' even though it's only one branch the cult that is with them, and the rest of the cult in the empire is as nicked off with them as everyone else?
Just to be clear: I don't want to read a story featuring Verenans. They come up a lot in WHFB fanfiction, because they're perceived as the "preserve knowledge" faction. Therefore modern fanfic writers, who are always people who read a lot and value things like technological innovation, tend to love Verenans. I'm simply sick of Verenans, and I don't even read much WHFB fiction!
I also find their depiction in the WFRP supplement about religions to be rather boring. Meanwhile Mathilde's interactions with Halflings have always been fun! They're afterthoughts to her, but she's a Stirlander so I've sometimes been getting the vibe that halflings sometimes think she's avoiding them deliberately due to prejudices, etc. I want to see her interact with a halfling institution that's not park of K8P!
 
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There is no shortage of Verenans and no shortage of different opinions between them. They literally have daily debates over the every single topic they can think of about the general principles of the Cult. I'm sure you'll have cultists who'll want to take control over the library, just as I'm sure there are plenty of cultists who'd be just fine working with us and wouldn't care about power plays. If you're so worried about attempts from them to usurp our authority, you kick out the undesirable factions and bring over ones that are more desirable. There is no central structure to play politics with, every Verenan temple is a separate sect of the Cult.
 
Just to be clear: I don't want to read a story featuring Verenans. They come up a lot in WHFB fanfiction, because they're perceived as the "preserve knowledge" faction. Therefore modern fanfic writers, who are always people who read a lot and value things like technological innovation, tend to love Verenans. I'm simply sick of Verenans, and I don't even read much WHFB fiction!
I also find their depiction in the WFRP supplement about religions to be rather boring. Meanwhile Mathilde's interactions with Halflings have always been fun! They're afterthoughts to her, but she's a Sylvanian so I've sometimes been getting the vibe that halflings sometimes think she's avoiding them deliberately due to prejudices, etc. I want to see her interact with a halfling institution that's not park of K8P!
Stirlander, not Sylvanian.
 
I strongly suspect that the first thing the venerians are going to start thinking about when they find out there is a giant library run by humans going up in a Karak is how they can get control over it.
They'd have to move their entire hive into the library to do any more than hunt in it.
Okay, but what's the downside?
And now we even have an upside. I do love finding these tiny hidden synergies . . . :V
 
Mathilde was born and raised for the first ten years of her life in Kelham, a small village in Western Stirland around the County of Worden.

In Worden, there is a tradition. Warning for depictions of a hate crime:
"Stirlanders in the central portion of the province are known for their dislike of Halflings, for they still resent the 1500-year-old decision that tore away their best farmlands and gave them to "the Shorties." Although this resentment rarely breaks out in violence, the belief that Halflings are thieves at heart is stronger here than in any other part of the Empire. In Wördern there is a tradition, when celebrating a child's birthday, to make a straw-man the size of a Halfling and stuff it with candies and treats he "stole" from the children. Then it is hung from a branch and the blindfolded children whack at it with sticks until it breaks and "gives them back" their candy. Locals deny that drunks have occasionally instead tied up a real Halfling." Page 87 Sigmar's Heirs 2nd Edition WFRP

Mathilde references this particular tradition here:
After a long moment, she nods. "Carrots and weeds grow in the same soil, and Panoramia and Titus both have nothing but good to say of you. I apologize for bringing it up." You think of the many figures hanging from trees and being beaten with sticks in your earliest memories that you're only mostly sure were straw-stuffed effigies, and nod in acceptance.
The Warhammer books go over some seriously uncomfortable stuff in a very offhand manner.
 
I'm a newcomer to the thread and I haven't read most of the discussion posts in its thousands of pages, so I imagine this issue came up before. Is there something resembling a consensus on this issue? Is there word from the QM on it? Can't there be some system in place to notify voters in event of a plan change? Maybe a post pinging them and informing them of it?
In small quests if I have to change a plan in a substantial manner I try to privately notify the people who've voted for it via PM, but that stops being viable after a point and I think it's just a technical limitation of the voting system as it is.
 
So I hadn't read the votes as closely as I should have, as a result of being at work. Why are the leading votes no longer Laying the Foundations, after being essentially poked by Mathile's inner monologue to get started already?
 
So I hadn't read the votes as closely as I should have, as a result of being at work. Why are the leading votes no longer Laying the Foundations, after being essentially poked by Mathile's inner monologue to get started already?

Because we could not finagle the gambler on it and cover Alaric the way people wanted so we dropped it to be done next turn. Look at it this way:
  1. The elves and dwarfs will hardly notice 6 months, it is like a few days delay to the span of their lives
  2. The human wizards would, but for them we can pull out 'I do not want the project to run on credit', since we are doing both their payment actions at once
 
Because we could not finagle the gambler on it and cover Alaric the way people wanted so we dropped it to be done next turn. Look at it this way:
  1. The elves and dwarfs will hardly notice 6 months, it is like a few days delay to the span of their lives
  2. The human wizards would, but for them we can pull out 'I do not want the project to run on credit', since we are doing both their payment actions at once
Also the human wizards are waiting in effect 6 months, the elfs and the Dwarfs are waiting longer but as it said, they really don't notice the time. (also telling th dwarfs that we need to make thorough preparations actually might get us more brownie points with them. Dwarfs do nothing new fast, they test and prepare for decades before starting shit.)
 
I honestly have no idea why this isn't a bigger issue. One of the leading plans didn't have lay the foundations, the two others did, and then the compromise plan didn't lay the foundations and there was barely any discussion of it.
I'm fine with it - I think waiting one more turn is fine, and I still want to turn the coin to the Father and recruit the Hedgewise - but it really is strange that this issue was barely discussed.
 
So I hadn't read the votes as closely as I should have, as a result of being at work. Why are the leading votes no longer Laying the Foundations, after being essentially poked by Mathile's inner monologue to get started already?
The thread wanted to do before or at the same time as laying foundations: recruiting ward of frost, personally scrutinize waystone, learn rituals, pay off debts to recruited colleges. This would leave zero AP left over for non waystone project related things if foundations were laid this turn.
 
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The thread wanted to do before or at the same time as laying foundations: recruiting ward of frost, personally scrutinize waystone, learn rituals, pay off debts to recruited colleges. This would leave zero AP left over for non waystone project related things if foundations were laid this turn.
I don't see why this would be a problem, given that several of those are self-improvement actions and by waiting we've crammed in a Windherder enchantment we won't even be able to use, but okay.
 
[X] Plan Compromise
because adding a halfling god really soon is heartwarming and nice.

We should help the We develop writing so they can write books we can add to the library. Some South American people had a knot based language, that would be cool. Also attract more We so we can have Spooder librarians.
(In all seriousness, I think the interaction of We and writing would be fascinating, given how important the concept of Echo is to them. I want some Xenofiction, dammit)
 
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