This does bring me to a question actually. You've gone into detail a few times on your writing style being "Bazaar" style and you've gone over your character creation being effectively like a logic tree, but now I'm curious about how you decide to write. Do you make a plan for what you want to do and try to hit those beats or do you just start writing and see where the narrative takes you? Is it a combination or do you do something different? Or maybe the writing process isn't fully consistent for you?
Personally I only really start writing when I get hit with a sudden bolt of inspiration, then I start working out the exact beats I want to touch on while writing. I often don't really deviate from those beats aside from fleshing them out. I've seen writers saying things like "the character surprised them", which I've never really felt before. Is that something you experience? Where you're surprised by the stuff you write once you actually start writing? As in you didn't expect it to happen as you start writing? I mean, aside from rolls surprising you.
I think about it until I have a general idea of what the scene would be, which can take a few minutes or sometimes as long as a few days, and then I start writing from the part of it I can most clearly envisage and see what happens. To take the most recent update as an example, I knew what Elrisse's attitude and goals would be, and this informed the general tone of slight awkwardness which I played into by describing Mathilde's uncomfortable night and the anachronistic setting of the meeting - those reclining couches were originally used by arranging them in a semi-circle with everyone leaning on the same side and facing towards a central fire or entertainer, instead of the strange enforced intimacy of being reclining face-to-face, and that worked both for setting the scene and fleshing out the odd jumble of cultural influences and anachronisms that is the Light Order aesthetic. But writing out the dialogue meant that instead of just a mental note of [Mathilde explains the Project's origin] I had the actual text of what that was to work with, and that mentioning the Dwarves is what led to Elrisse directly contrasting the Elves and the Dwarves. This approach means that if a particular part is fun and working well I can increase the focus on that part and flesh it out further, and if something doesn't work I can find a different way to accomplish the same thing.
Something adjacent to this is where a scene begins and ends. Beginner writers usually think they have to write an entire scene from stage entrance to exit, but if your setting and character is established you can hit the ground running and trust the audience to keep up. The technical term for these two approaches are
ab ovo, 'from the egg', and
in medias res, 'into the middle of things'. In this update I started by broadly describing Mathilde spending the night at the Light Order before the scene itself because it helped set the scene and establish the tone, and for the rest of the update I described her going from place to place because these were all linked events in Altdorf. But in contrast, last update Cython's scene basically started with 'Cython's here, and he's talking now'. It skips over the arrival, the greetings, even the initial question, because none of those were interesting. It starts off with Cython's answer because by this point the reader knows Cython well enough to fill in all those details without it being distracting or confusing. This combines with me starting from where I can most clearly envisage quite well, because if after I've written a chunk of it it can stand on its own, then great, the scene can either start there or with an added line or two to better set the scene. If it's confusing or disjointed, or if writing it gave me an interesting idea for something that happened earlier, then I backfill.
Being surprised by a character usually means that a character is fleshed out enough that what they want to do can clash with where the writer wants the story to go, and how susceptible someone is to that depends on how far they plan ahead. The Quest format means that happens to me a whole lot less, because I don't really have long term plans for characters to start interfering with. I can't really be surprised by a character if I'm giving them free rein to act according to their desires and opinions.
I didn't know who that was, but I looked it up.
Do you mean this song?
I meant the album that song is on, but that one is a good example of what I mean. The album's a retelling of the Silmarillion and is told from various perspectives, from Morgoth and Feanor to Fingolfin and Finrod, and his voice is very convincing for both heroes and villains. It's a voice very good at being filled with frustration and determination, whether that be turned to good or ill.