Voted best in category in the Users' Choice awards.
Voting is open
Don't really care about the compound thing, so Eionir it is.

[X] Vicarius Galenstra, to get to know him and his Ward.
 
[X] The Karak Azul Architects, to get involved in the design of your Library in detail.
[X] Belegar, to discuss who has been made Loremaster after you.
 
[X] Egrimm, to try to sound out more information about the Alric situation.
[X] Vicarius Galenstra, to get to know him and his Ward.
[X] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[X] Qrech, who is putting the finishing touches on his tome on the Chaos Dwarves.
[X] Middenland, to see how the Ulricans are going with their new Eonir coreligionists.
[X] The Gold College, to see what's become of their research into Skaven technology.
[X] Follow up on your donation of the Skaven organ-vat, and see what has been made of it.
 
There's some old lore that says that Yin and Yang were their names for High Magic and Dark Magic and that they considered both sacred, but they might not be using that.
I think it could be the case that Yin and Yang could be their own thing. On the FAQ they note 'Ranged and melee units receive buffs when in close proximity, their power boosted as the Yin and Yang that runs through every inhabitant of the empire works in concert.'

Specifically that Yin and Yang seem to run through every inhabitant of the Empire is interesting, assuming this isn't a non-literal gameplay rule only thing.

First thing that came to mind is actually your interpretation of the protection of Valaya. Maybe Yin and Yang are the blessings of the Moon Empress and Dragon Emperor respectively? Even more speculative, but they could even have similar purpose, the Yin blessing reflecting (Moon Goddess) corrupting energies and Yang energy burning the remainder, working in concert as would be expected from Yin Yang energies to protect the inhabitants of the Empire from corruption?

Plus an extra few bonuses, as these energies seem relevant for even basic army units. All ties quite well into the harmony themes Grand Cathay apparently has, and also explains why only Dragon Blooded Sorcerers can make significant use of the stuff, with them being direct relatives to the energies origins instead of just being granted blessings.
 
I think it could be the case that Yin and Yang could be their own thing. On the FAQ they note 'Ranged and melee units receive buffs when in close proximity, their power boosted as the Yin and Yang that runs through every inhabitant of the empire works in concert.'

Specifically that Yin and Yang seem to run through every inhabitant of the Empire is interesting, assuming this isn't a non-literal gameplay rule only thing.

First thing that came to mind is actually your interpretation of the protection of Valaya. Maybe Yin and Yang are the blessings of the Moon Empress and Dragon Emperor respectively? Even more speculative, but they could even have similar purpose, the Yin blessing reflecting (Moon Goddess) corrupting energies and Yang energy burning the remainder, working in concert as would be expected from Yin Yang energies to protect the inhabitants of the Empire from corruption?

Plus an extra few bonuses, as these energies seem relevant for even basic army units. All ties quite well into the harmony themes Grand Cathay apparently has, and also explains why only Dragon Blooded Sorcerers can make significant use of the stuff, with them being direct relatives to the energies origins instead of just being granted blessings.
There's already a group of people who have an energy field that runs through every single one of them that the casters can harness for spellcasting.

Orcs and Goblins. Cathay has the Waagh except theirs is based on "Harmony and Balance" rather than "Brutality and Cunning".
 
[X] Egrimm, to try to sound out more information about the Alric situation.
[X] Vicarius Galenstra, to get to know him and his Ward.
[X] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[X] Belegar, to discuss who has been made Loremaster after you.
[X] Qrech, who is putting the finishing touches on his tome on the Chaos Dwarves.
 
[X] The Karak Azul Architects, to get involved in the design of your Library in detail.

I kinda wanted this anyways and have just been lazy about my vote.
There's some old lore that says that Yin and Yang were their names for High Magic and Dark Magic and that they considered both sacred, but they might not be using that.
How was it you describe in quest again? "High magic" for them was both Qaysh and Dhar, while the Winds were Dark? Or something? I can't remember.
 
[X] The Karak Azul Architects, to get involved in the design of your Library in detail.

I kinda wanted this anyways and have just been lazy about my vote.

How was it you describe in quest again? "High magic" for them was both Qaysh and Dhar, while the Winds were Dark? Or something? I can't remember.
Quash and Dhar were divine magic for them, whereas wind magic and priestly lores were arcane.
 
Weird how the winds of magic seems to only cover about 1/4 of the actual magic going on. Elementalism, ying/yang, waaagh, divine casting, anything I'm missing?
 
[X] Egrimm, to try to sound out more information about the Alric situation.
[X] Thorek Ironbrow, to witness the arrival of the first Dwarf in Tor Lithanel for over four thousand years.
[X] Belegar, to discuss who has been made Loremaster after you.
[X] The Karak Azul Architects, to get involved in the design of your Library in detail.
[X] Qrech, who is putting the finishing touches on his tome on the Chaos Dwarves.
 
Also, let's not forget geomancy of the Lizardmen as well, but that seems a lot harder to actually observe and determine the exact mechanisms for it.
 
Well I would not say the winds do not harm reality. As seen in the wastes a high enough density of Wind can have external effects.
As far as I understand, at least in part intention was to render raw Aether spilling into the world, in case such spilling was to occur, as harmless as possible:
The great machines begin to fail and the energies they were supposed to harness began to pour into the world, and the Ruinous Powers began to mould those energies - but the machines were more clever than they expected, as most of the energies were transformed by their passage into the world into forms that followed their own natures, rather than the orders of the Ruinous Powers.
But yeah, not completely harmless in the end. But still, even if the transformation is not to render the Aether harmless, the Winds are still Aether transformed in a specific way and locked, so to speak, in a specific form. So Aether not transformed in such a way can be used in ways the Winds can't, e.g. with divine casting, or with Waaagh! soul-casting.
 
True Dhar, necromancy and dwarf runes.
True Dhar and necromancy are both forms of wind magic. Unusual or unnatural forms perhaps, but still wind magic.

Also, let's not forget geomancy of the Lizardmen as well, but that seems a lot harder to actually observe and determine the exact mechanisms for it.
Geomancy just seems to be magic that involves geography or architecture. Bel-Korhadris is described as a geomancer when Teclis thinks about the defenses of the White Tower in Sword of Caledor. The Geomantic Web is possibly different from Wind Magic, but might not be. It's never really described in huge detail AFAIK.
 
Voting is open
Back
Top