[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Giants of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[X] The Giants of Albion

Edit: Switched out Landmarks for Giants of Albion.
 
Last edited:
@torroar I had an idea for another band of mercenaries.

The Red Rondels [Race: Human] [Origin: Old World] [Description: "Charge" infantry, that is to say footmen armed to break the clash of shield walls, pike blocks, etc. by getting up close and personal to the unruly polearms that so often form the main line. Armed with rondel to burst through chain or slide through the joints of plate as well as a buckler, armored in burgonet and brigandine. Formed by Garibaldo the Red, a merchant's son with a grudge] [Number: 500 Anti-Infantry footmen, 1 Garibaldo the Red]

Acceptable. Canonized.
 
[X] The Gods of Albion
[x] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[x] Major Landmarks of Albion

[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Giants of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
 
Do hope we can learn more about rest of stuff later, hopefully in a cultural exchange between friends and allies since Magnus and company are making such a good first impression in general. Even better if we can claim tons of ogham stones while in Albion beyond just clan ones.
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[X] The Gods of Albion
 
Alright here are my votes for this Turn. More info on Queen Boudica sounds quite interesting.

[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Gods of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd

The fact that you used that picture is hilariously ironic. Check out the old Albion quest if you want to know why.

Do you mean that QM had an Albion Quest before? Holy hell how did I not know that!

And why exactly is this Cú Chulainn picture funny? Is it some sort of reference?
 
Last edited:
Alright here are my votes for this Turn. More info on Queen Boudica sounds quite interesting.

[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Gods of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd



Do you mean that QM had an Albion Quest before? Holy hell how did I not know that!

And why exactly is this Cú Chulainn picture funny? Is it some sort of reference?
Ok just gonna jump on this.

He did, he ended it and dislikes what he sees as impossibly fast societal, technological, and theological development, please do not assume anything from it is canon for this Albion as far as worldbuilding, and the picture is the one used for the MC of the quest.
 
Hmmm, without relying on giants what simple siege weapons could the Albionese make and use themselves? Trebuchets might be best and could be use to nail the Fimir city from afar since relatively simple to make and use.

If the fimir want a city so bad they got to learn the danger of being a large immobile target.
 
@torroar So I was looking around my giant pile of notepad files because I'm disorganization personified, and I found a half finished list of mercenary ideas for the quest, which I promptly, well, finished.

Ulric's Blades [Race: Human] [Origins: Middenland] [Description: Originally formed by a group of former Swords of Ulric who, while deemed too old to continue their service, refused to stop fighting lest they be seen as lesser in the eyes of their God. Over the years, new blood from their home province has seen the company expand far beyond what was originally expected. Now, dedicating themselves to the God of Wolves and Winter, they wander the Empire in hopes of embarrassing Sigmarites and making their home of Middenland proud.]
[Numbers: 1000 Swordsmen, 50 Former Swords of Ulric, 1 Siegfried Wulfheart]

Osmund's Outcasts [Race: Human] [Origins: The Empire] [Description: A group of former thieves, burglars, cutthroats and other undesirables who follow the mysterious Osmund, a self-proclaimed priest of Ranald, on his travels whether it be in the hopes of wealth, a sense of piety, or redemption in the eyes of Ranald. Due to their devotion to the Protector, alongside general past crimes committed, they are wanted in numerous parts of the Old World, and are rather selective about who they're willing to work for, whether that be combat or more clandestine activities.] [Numbers: 50 Stealth specialists, 1 Priest of Ranald Osmund the Devoted]

Aebrion's Oath & The Quarrelsome Rangers [Race: Elf, Dwarf]
[Origins: The Old World] [Description: While technically two separate mercenary companies, after a night of self-praise by Aebrion at the expense of their temporary allies, followed by a barely-avoided grudge nearly being leveled, the two effectively became, ironically, joined at the hip. A fierce rivalry developed between them, and both are driven to outdo the other with their prides forever stopping them from backing down. Where one goes, the other follows, lest they be deemed the losers.]
[100 High Elf Archers, 100 Dwarf Rangers, 1 Aebrion the Honorable, 1 Mercenary-Thane Olaff Redbeard]

The Bloody Triumvirate [Race: Human, Orc, Elf] [Origins: The Badlands, presumed] [Description: A group of bloodthirsty elites tenuously united in the pursuit of battle. While their exact origin is a matter of debate, what is known is that anyone willing to pay for this ticking time-bomb will get their money's worth and more on the battlefield.] [Numbers: 63 Elite Norscan Berserkers, 60 Black Orc Big 'Uns, 75 Witch Elves, 1 Erik the Goresoaked, 1 Black Orc Big Boss Dorgul Grimfang, 1 Death Hag Anethra Fellshade]
 
Ulric's Blades [Race: Human] [Origins: Middenland] [Description: Originally formed by a group of former Swords of Ulric who, while deemed too old to continue their service, refused to stop fighting lest they be seen as lesser in the eyes of their God. Over the years, new blood from their home province has seen the company expand far beyond what was originally expected. Now, dedicating themselves to the God of Wolves and Winter, they wander the Empire in hopes of embarrassing Sigmarites and making their home of Middenland proud.]
[Numbers: 1000 Swordsmen, 50 Former Swords of Ulric, 1 Siegfried Wulfheart]

Acceptable. Canonized. As for the remaining 3:

1. Highly unlikely to work. Wanted in several portions of the Old World means legitimate employment seems improbable. Furthermore, description as given means they would probably fit better as an underground group that could or could not show up through purely underworld contacts, rather than be the main listing.
2. No. Possible, if extremely improbable to ever come about. ATM, I do not desire for them to exist.
3. No. Non-functional from the get go. A Death Hag would never lower herself to that unless she was a direct exile from the Cult, open worship of Khaine is even leerier. Big Boss would never work with such groups, and would 100% be going off to visit the Bonelands to join in there rather than stick around. Norscans could remain as their own unit, but would not be employable by the current ruling Dynasty.
 
Some corrections @torroar
I'm 90% sure that leather padding as described doesn't actually exist. While padding was certainly used as and in armor it was made of cloth and were called gambesons.
Minor nitpick and Warhammer isn't earth so feel free to ignore this if you want, but based on some research the barbute doesn't appear to have gained popularity outside of Italy. Based on Total War Warhammer the helmets state troops wear (when they're wearing helmets) most closely resemble an open sallet.
Should be affluent.
Should be caste. Or might be an intentional misspelling to represent poor pronunciation of a word in a foreign language.
 
Minor nitpick and Warhammer isn't earth so feel free to ignore this if you want, but based on some research the barbute doesn't appear to have gained popularity outside of Italy. Based on Total War Warhammer the helmets state troops wear (when they're wearing helmets) most closely resemble an open sallet.
In Warhammer, at least, it's (close?) to the sort of helmets that elves wear, as well as the Green Knight and so probably the Bretonnians.
 
Leather padding is fine. Gambesons can be made of canvas and leather, and buff coats are also a thing. I use leather padding for shorthand. Barbute is, I believe, an artifact taken from the original quest. They can be barbutes or open sallets, sure. More generally, as a fantasy universe, WHRP refers to characters not being rich enough to afford metal armor getting 'quilted, padded, or leather armor'. Leather jerkins and leather jacks exist.

Affluent is not a correction. That is incorrect. By saying the word fluent, they are referring to those who can speak a smattering of Reikspiel. Hence, fluent, or 'most fluent' in Reikspiel. Affluent means wealthy, or the more archaic usage means 'water flowing freely'.

The caste thing, I can fix.
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Giants of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
 
Acceptable. Canonized. As for the remaining 3:

1. Highly unlikely to work. Wanted in several portions of the Old World means legitimate employment seems improbable. Furthermore, description as given means they would probably fit better as an underground group that could or could not show up through purely underworld contacts, rather than be the main listing.
2. No. Possible, if extremely improbable to ever come about. ATM, I do not desire for them to exist.
3. No. Non-functional from the get go. A Death Hag would never lower herself to that unless she was a direct exile from the Cult, open worship of Khaine is even leerier. Big Boss would never work with such groups, and would 100% be going off to visit the Bonelands to join in there rather than stick around. Norscans could remain as their own unit, but would not be employable by the current ruling Dynasty.
All reasonable responses. The second and third were always more iffy, but I had the idea and thought "could be neat." The last one I fully expected to get denied, but, as stated before, I had the idea written down so I thought I may as well just toss it in, if for no reason other more than because I liked the name I came up with for it. I also wasn't sure if you accepted mercenary groups that wouldn't be hirable in the first place by the current dynasty, since while there is technically a list for them, they wouldn't exactly be relevant to the overall story. Glad you at least liked the one reasonable one I posted.
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Giants of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
 
All reasonable responses. The second and third were always more iffy, but I had the idea and thought "could be neat." The last one I fully expected to get denied, but, as stated before, I had the idea written down so I thought I may as well just toss it in, if for no reason other more than because I liked the name I came up with for it. I also wasn't sure if you accepted mercenary groups that wouldn't be hirable in the first place by the current dynasty, since while there is technically a list for them, they wouldn't exactly be relevant to the overall story. Glad you at least liked the one reasonable one I posted.

Non-hirable mercenary groups are technically allowed, yes. But that does mean that they will exist, and have the potential for being used deliberately by unsavory parties to aid in their own aims. But they have to be ones that actually have a chance at functioning as a cohesive group.
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Giants of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd

Glad to See Magnus and Carlotta showing how they can work with other culture without acting like a Colonizer.
 
Back
Top