Fun fact, I think the Truthsayer lore is similar to Druidic Magic from old roleplay books since using a mix of Amber and Jade winds in general, along with whatever they remember of Old One teachings.

Not sure if GM us using anything about Old Faith and such in Old World, it being old like other things in GW, but kinda cool either way.
 
With the Fimir and Albionese having so few men, i really think that after this we should send a merc army of 5000 to 8000 big along with volunteers from anyone who wants to help, we should see if we can get some ogres to join this

We could make a really big impact in Albion with a few thousands men to helping clearing out the Fimir
Ogres would be best. Armed and equipped Ogres should be competitive one to one against the Fimir and act as bulwalks against the Fimir's assaults and counter attacks.

Fimir are basically Ogres but better in terms of tabletop stats.

Fimir: M6, WS4, BS2, S4, T5, W3, I2, A3, Ld7 vs Ogre: M6, WS3, BS2, S4, T4, W3, I2, A3, Ld7

While both are monstrous infantry, Fimir has innate Scaly Skin 6+ armor save, come equipped with Great Weapon (i.e. Great Swords) and heavy armor. They also use two one handed weapons as well.

Also, on mercenaries: Have to make sure they don't decide to think it would be a good idea to try to take over Albion while its people are weak,
 
On another note, I am curious just how much progress Magnus in reclaiming Ogham Stones in general in roughly six months. After all, they took first sight in less than a week. Would be funny if he helped kick off a string of fast victories up to point of taking fight all the way to the Fimir's city! I would support taking it if possible at all.

Or more specifically, it only took 24 hours to cover every event we have seen so far. Then keep in mind that Albion is just Great Britain. Its a large island, but not so massive that a group marching along couldn't cross it in a week or two.

6 months should be plenty of time to cover the entire campaign. The only limit is troop strength and thanks to Carlotta proving herself, attrition from battles will be far lower than it would be normally.

With the Fimir and Albionese having so few men, i really think that after this we should send a merc army of 5000 to 8000 big along with volunteers from anyone who wants to help, we should see if we can get some ogres to join this

We could make a really big impact in Albion with a few thousands men to helping clearing out the Fimir

Given how Mardudd mentioned that both the Albionese and the Fimir lost a ton of people in the fighting less than a century ago and neither side has recovered since, this campaign may inflict too many losses on the Fimir for them to be anything other than a minor faction on the island when its over. Which kind of eliminates the need to send mercs over.
 
Do we know anything about the reproductive cycle of the Fimir? If the population hasn't recovered since the war, maybe a campaign of attrition would be better served than outright war?
 
Do we know anything about the reproductive cycle of the Fimir? If the population hasn't recovered since the war, maybe a campaign of attrition would be better served than outright war?
Fimir cannot reproduce naturally. Their females are sterile due to inbreeding and damage to their population from when the Lizardmen pushed their (along with all the other Chaos aligned gribblies) shit in when the Old Ones came to the world.

They capture human women and use magic to impregnate them with Fimir.

Edit: From what Torroar states below, this is not canon to this quest.
 
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I have already gone into this. I have bolded the foremost line and the other pertinent section within the quote.

Fimir are not bound, utterly, to humans for such things, no. However, at the same time, they are, in fact, an ancient, debased, evil race. I did mean what I said in this post:

Chaos itself, the main faction at least, in the form of the Norscans, the Chaos Warriors, the Daemons, these can be varied, even self-parodying things on occasion. Edgelord level stuff that you can't help but laugh at on occasion. But...they are evil. It can be fun to pretend to be the bad guy, on occasion. To play the Monsters, to use the terminology I've seen others use when regarding certain Warhammer Quests. Heck, Eliphas in Dawn of War is great, barrels of fun listening to Warboss Gorgutz gab. But while on occasion interpretations of Warhammer can soften it, to twist a bit away from the grimdark to more noblebright, to do things without going to grimderp, sometimes the source material does remind that there are truly, awful, awful things that live there. Heinous acts. Rituals of such depravity and darkness that even many others in the evil faction sometimes are shy of performing. The evil of technology, in the form of the skaven, introducing things like warp nukes and what have you, pollution in the earth. But when a band of Slaaneshi worshippers desecrate a place and its peoples, it is the point of their entire existence that there aren't limits to what they'll do. It's up to the writer to chose how to write that, hopefully not necessarily ever having to show it fully directly, that seems like some twisted kind of one-handed writing. Greenskins will kick a child's skull around as a toy, beastmen will eat a baby because they find it delicious and tender, Druchii will cut off a man's face and show it to his lover before clapping her in chains - horrifying job, Malus Darkblade - and so on and so on.

At the end of the day, no, they don't absolutely require it. They are not reliant. The Meargh is the ruling head of each clan, and she pops out the eggs as a reptile does, and any lady eggs spawn and then leave to form their own new clan. But that it doesn't mean it absolutely doesn't happen. The Fimir are a decaying kind of monsters, a receding shadow, and faded out from the view of the Chaos Gods and GW as time went on as they were shoved ever more into the background.

And, I will admit that yes it's awful, and reprehensible, and I've daubed more than a bit of grey or outright light into a lot of things before, but sometimes, in fantasy - especially Warhammer Fantasy, there are monsters that are bad that need to go down that do bad, awful, monstrous things and will just...never stop. Because they like how they are and what they do. There are monsters in human skin IRL that are like that. Some, we know about. Others, we don't. Sometimes, even though we do know about them, they aren't stopped.

Here, they can be. I could, I suppose, write a massive plague that would wipe them all out or something. Heck, anyone can do that, anytime they want, about anyone, or anything, they don't like. About the greenskins, who stop being funny hooligans when they reach critical mass and violence. About the skaven, who are goofy and treacherous, except when they're unified by the Horned Rat to do things like blow up the moon and wipe out entire nations as per the End Times. And so on. But that's not...really...going to be a thing, right here.

Here be true, gleeful, hateful, unrepentant monsters.

They are reptiles what birth eggs. The bottleneck is that there are very few females ever born in the lifetime of clutching that a Meargh (Matriarch of a single Fimir Clan) might do. Horrifyingly, through the use of awful, evil, monstrous methods, they can...engh, supplement. As stated in my larger quoted post, they are not bound to said methods, in that they would be utterly helpless without them. But it is something they can, in fact, do.
 
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I have already gone into this. I have bolded the foremost line and the other pertinent section within the quote.



They are reptiles what birth eggs. The bottleneck is that there are very few females ever born in the lifetime of clutching that a Meargh (Matriarch of a single Fimir Clan) might do. Horrifyingly, through the use of awful, evil, monstrous methods, they can...engh, supplement. As stated in my larger quoted post, they are not bound to said methods, in that they would be utterly helpless without them. But it is something they can, in fact, do.

It's almost like the Xenomorphs from Aliens only instead of facehuggers you get male Fimir hatching from the eggs and unlike facehuggers they can still breed with females of their own kind the normal way.
 
If we want to send reinforcements, I would go with ogre longbowmen (after we train them) with some Steelbacks and maybe the Pulverizers. If we wanted to send a bit of artillery as well, the barrel throwers would serve... maybe Freddy can experiment in the future with making bolt throwers (there are a few options he could go with, roman style repeating bolt throwers, chariot carried, triple Chinese crossbows, there are a few I feel that Freddy could come up with that would serve as good Fimir, or other monster, killers. I don't know what style of siege bolt thrower would work best for Albion in terms of use and their ability to maintain).

Our ogres are well trained, and compared to the stats above, better armoured, probably more skilled, with much greater leadership than Mourn ogres. Ogre Longbows should work on Albion even if gunpowder isn't that useful, same applies for barrel throwers. Given the relative lack of siege weapons on Albion it would be fairly nasty for the Fimir.

Of course, there is the issue that the Fimir seem to have potent spell casters.

I wonder if we should consider trading horses with Albion. On the one hand they have very special land so their horses might have advantages, and we probably have far more even if they were in some ways less good for Albion purposes. On the other hand transporting live stock over large distances of water isn't exactly easy.
 
Ok, it's been six hours.

[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Giants of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
 
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[X] The Gods of Albion
[x] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[x] Major Landmarks of Albion

[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation
 
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[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Giants of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Gods of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
 
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It's been 6 hours so:


[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation

[X] The Gods of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[X] Major Landmarks of Albion

I changed my vote from druids to gods for the simple reason we already have a basic overview of druids. They're holy men/wizards and we know of the offensive and healing type. We don't however know anything about the local gods and associated customs. We don't want to accidentally do something to piss one of them off. The other two choices reflect our current needs for info to aid in combat.
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation
[X] The Gods of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[X] More On Queen Boudicca, the Last Queen of Albion
 
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[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation
[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Gods of Albion
[X] Major Landmarks of Albion
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation
[X] The Gods of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[X] The Giants of Albion
 
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[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation


[X] The Gods of Albion
[X] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[X] More On Queen Boudicca, the Last Queen of Albion
 
Given how Mardudd mentioned that both the Albionese and the Fimir lost a ton of people in the fighting less than a century ago and neither side has recovered since, this campaign may inflict too many losses on the Fimir for them to be anything other than a minor faction on the island when its over. Which kind of eliminates the need to send mercs over.
The merc can still finish them of, so they dont even become a minor faction, instead becoming rare creature like a Dragon Ogre and it would get us some good rep with the Albionese
 
[X] The Gods of Albion
[x] Other Tribes/Clans Of Albion Beyond the Glyldŵrlyr, Matholwyr, and Nudd
[x] Major Landmarks of Albion

[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation
 
[X] Remain In Original Deployment, I.E. Reinhardt with infantry, Mena with cavalry, and Magnus aiding in direct Ogham reclamation
[X] More On Queen Boudicca, the Last Queen of Albion
[X] The Gods of Albion
[X] Major Landmarks of Albion

If the mists may be irreperably changing even if the oghams are succefully recovered, what impact does that have on the long term accessibility of the island?
 
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