[ ] Markgraf of Eastern Stirland/ [ ] Count of Sylvania
Those are for me the boring options, now you never know, for all I know if we took one of those options we could end up in a situation where we have a shot at taking down Neferatan. Now I have no doubt that even the most boring administrative chapter would be awesome under the metaphorical feather of BoneyM, I just think there are other places where our talents are better suited.
guys, its not a Stweadship job.
its a martial job, or maybe a martial/stewardship/intrigue hybrid: we are going to be there to
fight the undead necromancer rebellions (and greedy normals that dont like taxs in gold instead of pesenit blood ) and counter invasions from the vampire counts. and stoping all their plots.
and when it comes to fighting what the vampires can throw out there:
Martial:23
Learning: 28
Intrigue: 25
Strategy - Undead: You know the strategies of the living dead. +5 to command and planning rolls while fighting or leading Undead armies.
Tactics - Undead: You know the tactics of the living dead. +5 to command and reading the battlefield while fighting or leading Undead units.
Master Swordswoman: You have blended sword techniques from the Empire and the Karaz Ankor into a style entirely your own, and tested it - and yourself - in battle. +2 Martial, +10 martial when fighting against enraged or
unthinking opponents, or when holding a physical choke-point such as a doorway or tunnel.
Advanced Assassination: You know how to end a variety of forms of life with a single stab. +2 Intrigue
Advanced Infiltration: It takes significant effort to make it even slightly difficult for you to enter somewhere. +3 Intrigue
Master Infiltration (1/4)
Interrogation: You know how to extract information from those that don't wish to give it. +1 Intrigue
Advanced Interrogation (1/3)
Advanced Morrite Lore: You know the secrets no Priest of Morr should have ever put to paper. +1 Learning
Undead Lore: Working in Stirland under the Witch Hunter Abelhelm van Hal gave you many opportunities to learn to study the eternal enemy of Stirland: the restless dead. +1 Learning
Von Carstein Lore: You have received a glimpse into the founder of the bloodline long before he took up the name of von Carstein.
Necromantic Insight: +20 to dispel and induce miscasts against Necromancy. Able to identify (and cast) the spells of Necromancy.
Dhar diagnosis: You know how to spot
Dhar poisoning, gauge its severity, and temporarily reduce the severity of some of its symptoms.
First Secret of
Dhar:
Dhar is inherently unstable, everyone knows that. What they don't know is how to turn
Dhar against itself. You do. And now you'll never not know it.
Second Secret of
Dhar:
Dhar could be made
more unstable. A tiny nudge in just the right way and
Dhar unravels in just the right way to unravel more
Dhar, and so on until nothing remains
.
we are
unequal in fighting the vampire's factions when it comes to the people that could get the job in the empire.
it's to the point that if you told me that the Swamp town invitation was acatlly a vampire plot to get us to far away to help again, I would believe it.