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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Well I'll go ahead and keep in mind that giving you the doubt in the future is a mistake, which is why I said "It's up in the air" because uh....Soulcake doesn't have every detail hard notated, and that kind of background detail could've easily gotten muddled.

You know, rather than accusing him of being a straight up liar.

Which you've just rather obliquely done, in addition to accusing me of lacking reading comprehension.

Have you ever had to keep track of a large project's development over a long period of time, or is your attention span measured in minutes instead?

Now I'm not going to declare victory or anything, but I'm going to drop the subject because I'm sure I'll have plenty of opportunities to apply the golden rule to you in the future. Until then.
Most of the issue with that is that Hysh is light. And the only mention of ice with Hysh was in the Ice Dragons themselves, as far as I am aware anyways. While Azyr has Iceshard Blizzard as a spell option. To be fair, I do not actually know if Hysh has any elemental options, like Ulgu with mist or Aqshy with fire.

We do not have any proof of Brana using Qhaysh*, and we know that Stormcallers, which are the Brana which would be the ones making ice, use Azyr.

It is hardly accurate to say that a twenty word blurb is equivalent to 320 or so words spread over multiple paragraphs that lines up with the base lore of Warhammer.

From the development side, no. From the viewer side, yes. For instance, when I argue in this Quest it is mostly from memory. If I need quotes to back my position I go to find them. Keeping track of small details like this over periods of time has always been easy, for things that I am interested in anyways.

*Well, the King of the Skies might be able to, using multiple winds together, like what he was doing in the update, as far as I know results in either Dhar or Qhaysh. I'm a bit warry of ascribing the ability to use Qhaysh to non-Elves or Slann though. Though I am certainly not saying he was using Dhar.

Edit:
Hrrm, might just be that the King of the Skies can use Hysh and none of the Brana can? I could see that. If that was the case I wonder why the Brana don't have any mages for it then.

I still don't get why Ice Dragons were given Hysh of all things. *grumbles about Games Workshop*
 
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Don't the Brana also use the Wind of Fire, like our retainer Emberwing (I think that's their name)?

Edit: Emberplume who has burning wings
 
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Don't the Brana also use the Wind of Fire, like our retainer Emberwing (I think that's their name)?
That would be cool, but it isn't the case. His name is Emberplume according to the Hearthguard roster.

But the very last members were an even greater surprise, to everyone else at least. You'd found two more Brana among the many who applied that were worthy of joining your retinue. That last part confused you terribly, but according to Amberclaw and Nightfeather, when some of the so-called Stonebound Brana were given yet another way to work alongside your folk, they took to it with gusto. You aren't rightly sure if anyone else will be taking on a Brana retainer outside the youngest Thanes however. The eldest, at least, will wait and see how your own actions play out before considering it a sound decision, and if that isn't a stark reminder of the burden placed upon your shoulders you don't know what is. Regardless, Rimesong and Emberplume now joined their fellow Brana in your service. The former, like many Brana before her, was an aspiring Azyr specialist while the latter was an otherwise normal Brana save for his desire to paint his snow-white feathers a deep ruby red.

....

- +2 Branakroki recruited.
-- Rimesong/She who Sings Snow into Creation [Azyr User]
-- Emberplume/He who has Burning Wings
Emberplume is called Emberplume hecause he painted his feathers red. So, either he wanted to go faster or he's emulating Dolgi. Or maybe he just likes the color red.

Edit: I realize this post was fairly disorganized when I posted it, it should be better now.
 
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My first idea when it came to repair runs was that it was simply "redistributing" its existing material instead of creating new stuff from thin air but I admit that was probably more caused by my brain pre-emptively trying to counter ways for it to be exploited or violating physics to much but I suspect that those are not necessarily restrictions that should be applied to Warhammer magic.

Warhammer: Physics? What's that? Can I corrupt it into horrifying monstrosities? No? Then why bring it up?
 
[X] Plan Theme of Preparation
-[X] Theme for Both Runes: Two trials that are meant to teach the importance of repetitive, backbreaking and tedious labor in making a better world and how things which make that tedium easier are a blessing to be used to their utmost. Trials that emphasize the importance of details and the necessities of the day to day and how these runes improve that.
 
For the rune trials, both seem to fit with Snorri's overall reputation. Rune of Stacking naturally fits his productivity, so some kind of trial of industriousness seems suitable; not toys (Snorri'd never make that so openly part of his official duties), but maybe something like spare machine parts or ammunition? Individual pieces which are not themselves prestigious great works, but are an essential part of keeping things working. The Rune of Repair is about understanding flaws and how to correct them, so I think it ties in well enough to this for my suggestion:

Aspiring Journeymen for the Rune of Stacking need to meet a high-volume quota of mundane items using tools they create themselves. The quantity, quality, and speed of the product are all used to determine whether or not they pass.

Aspiring Journeymen for the Rune of Repair are given the products of a Rune of Stacking student, and told to identify the worst piece and enhance it until it is the finest one, including addition of Runes if they deem it appropriate. This single piece is considered for whether or not they pass.

If you take both trials, you don't receive your own works from the first in order to perform the second.
 
OK, sure the martial applications of the Rune of Stacking are good and obvious but I think people are missing the thing that will completely revolutionize Dwarf society for the better: this lets them make more beer. Think about the good that can be done by the brewing and barkeep guilds if their standard cask now stores 50% more beer!
 
Oh, King of the Skies having Hysh is easy.

"From the First Scion of the Greedy One, Thought and Reason."
That's not what I was really talking about. I was talking about the presence of Hysh when other Brana can't seem to use it and the absence of Ghur when the Brana can use it.

I could see some sort of Thing going on where the King of the Skies has access to Hysh instead of Ghur, and vice versa for the Brana. But it is a weird thing.

Part of why the parallel is so interesting is that Hysh is the wind of thought and reason, as you mentioned. While Ghur is the Wind of Beasts. I suspect there are shenanigans afoot.
 
Still, such trials were relatively uncommon across the Karaz Ankor. Maybe a few dozen Masters and Runelords who had partaken in the practice in total. The reasons it was so uncommon were rather simple, after all, who wanted to teach Journeymen? All joking aside, making a Rune simple enough that a Journeyman was capable of learning, while within the remit of any Master, teaching said Journeyman was always an investment.
I've been thinking about this section for a little while now. I have to wonder how many of these Snorri partook in during his Journeyman's trial due to the fact that Yorri didn't actually teach him many Runes. Don't think he did Gottri's trial, Snorri would have commented on it, but I am sure that he tried at least some of the others. I imagine that these sorts of trials would be like catnip to Journeyman who do not have many runes.

Simpler, if arguably more tedious, days of simply absorbing the amount of information being thrown your way. The shortest apprenticeship you've heard of, even when discussing with your contemporaries, two decades was…

... mad.

You remember well the struggle, spending so much time building up your meagre repertoire of Runes over the sixty or so years of your Journeyman's trial on a foundation that compared to other Runesmiths was downright anemic. Travelling the land, desperate for work and inspiration.

Edit: One question about the Khazalid

Karaz Drakk - "Dragon Realm"/ In this context it means the territory under the authority of Kraka Drakk. In others, it could literally mean the territory a literal dragon has claimed or was seen prowling in.
Is there some sort of mutation rule that causes Karaz to mean Realm instead of Ankor? Because I am pretty sure that Ankor means realm and Karaz means eternal/stone/mountain.
 
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Huh. I wonder if the Rune of Repair on a lump of Adamant would let us slowly make more Adamant outside a Smelter? Just shave cosmetic bits off steadily.
That's gonna be a no I think due to these qualities of Adamant.

- Adamant Properties:
- The Metal is harder than pure Gromril, yet less dense. Melts at double the temperature of Pure Gromril, but requires far higher temperatures to actually manufacture.
- Runes must be inscribed on it when it is just below melting temperature. Once inscribed the Adamant hardens even further, becoming resistant to most magic, and cannot be smelted down again save through the use of the Adamant Smelter.
- Runes on Adamant are roughly half again stronger than on Pure Gromril. How the effect manifests is dependent on the Rune, but it's generally more potent than it is versatile.
- It does not break, you don't know what could shatter it outside of forces whose strength would boggle the mind.

Runed Adamant is complete nonsense in terms of durability.
 
I've been thinking about this section for a little while now. I have to wonder how many of these Snorri partook in during his Journeyman's trial due to the fact that Yorri didn't actually teach him many Runes. Don't think he did Gottri's trial, Snorri would have commented on it, but I am sure that he tried at least some of the others. I imagine that these sorts of trials would be like catnip to Journeyman who do not have many runes.



Edit: One question about the Khazalid


Is there some sort of mutation rule that causes Karaz to mean Realm instead of Ankor? Because I am pretty sure that Ankor means realm and Karaz means eternal/stone/mountain.
Shit u right I had a brain fart :^)
Was looking at WFRP 4th ed supplements for more Khazalid terms to add to my dictionary document and bumbled.

They used Karaz Azgaraz incorrectly I think when referring to KARAK azgaraz. I mean I could be wrong, they're the ones with the internal documents after all. :^V
 
They didn't actually stick to their rules when giving names. That's obvious by "kraka drakk" rather than "karak drakk" as the example we see the most. So best to just do what you thibk makes the most sense and go from there. Official sources are annoyingly error prone.

(And have really bad font choices. See "Cor-Dum. Which is really Gor-Dum but the difference was a single pixel and now the error is eternally cemented into the wiki.)
 
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[X] [Trial:] QM's choice.
Shame Otrek is going out before we could look more into the mantle of wisdom-type rune idea, but he had a good run all the same.
 
Shit u right I had a brain fart :^)
Was looking at WFRP 4th ed supplements for more Khazalid terms to add to my dictionary document and bumbled.

They used Karaz Azgaraz incorrectly I think when referring to KARAK azgaraz. I mean I could be wrong, they're the ones with the internal documents after all. :^V
When in doubt, backwards-justify! You could say that the Dwarves don't want to use Ankor to refer to their de facto territory because of the weight/connotation it has in the phrase Karaz Ankor (like, say, randomly, if Nagarythe went and conquered the New World and styled themselves as Shadow Kings under the Phoenix King).
*Edit: corrected rank of elves
 
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[X] [Trial:] QM's choice.

I am slightly disappointed we didn't get to read what Grimnir told Otrek. Really nice chapter otherwise
 
[X] Plan Theme of Preparation
-[X] Theme for Both Runes: Two trials that are meant to teach the importance of repetitive, backbreaking and tedious labor in making a better world and how things which make that tedium easier are a blessing to be used to their utmost. Trials that emphasize the importance of details and the necessities of the day to day and how these runes improve that.
 
"Grimnir told me something, when he gave me that ring, that I now share with you," Otrek continues, pinning Gloin in place with only his gaze. In that one eye, he can feel the weight of over eight centuries of life bearing down on him.
Is that supposed to be Morgrim after Grimnir gave him the ring? Otrek was unconscious

But then you see the axes hanging off of his belt and strapped to his back. Their beauty is unmistakable, even in your concussed and exhausted mind.

Grimnir.

The Ancestor seems to finish whatever it is he was doing to Otrek's unconscious form, patting him on his one unbroken shoulder before grunting and turning to stare at you. Seeing his face, any doubt fades and an odd sort of clarity fills you as you behold The Valiant, oddly dressed as he is.
I could see Snorri being wrong (or Grimnir doing Ancestor Thing that gets through annoyances like unconsciousness), but a following scene had what seemed to be when Otrek woke up from the coma or whatever. Otrek didn't seem to know that Grimnir had been there or that he had gotten a gift.

A groan echoes from the corner of the room, drawing both sets of eyes towards the almost-mummified form of Otrek, covered as he is in bandages.

"Is this the Underearth?" he mutters through the cloth wrappings.

"Nai Rikki, just the Temple of Valaya," Yorri replies.

"The wall?" he asks.

"Held. Grimnir led the charge out of the gates with his companions and your son," you answer.

"Wait, the Ancestor is?-"

"-Gone, headed north days ago. Not rightly sure of the details meself but He and His group wasted no time. Course he left both you and young Snorri something before he did," Yorri replies.

You grunt in agreement, staring at the tablet glowing faintly by your bed before picking up on Yorri's phrase fully.

Seeing your confused look your Master snorts.

"Maybe you can't see from your position over there, but I can see the glint of gold on the Rikki's bedside there. Wasn't there til only after Grimnir came by," he explains.

"You were awake?" you ask.

"COURSE I WAS! You think a concussion, four broken limbs and who knows what else can keep me down?" Yorri rumbles.

Otrek doesn't seem to listen to your banter, his one uninjured hand is desperately grasping blindly for whatever it is Grimnir left him. Yorri notices first and helps direct Otrek's hand towards the item on his bedside counter.

"What is it?" Otrek says, raising the object in his hand for the both of you to see.

"A ring/ring," you both reply, eyes wide.

It is no Runic masterpiece, no great ward or weapon of woe, but a band of simple, if finely engraved with beautifully stylized mountains, Oathgold inset with a small ruby.

Beautiful.

Edit:
I am slightly disappointed we didn't get to read what Grimnir told Otrek. Really nice chapter otherwise
Unless I'm wrong about the above, I prefer us not knowing. It's something more personal for Clan Ironarm. It would be cool to know, but it's a Thing that can belong to the King of Kraka Drakk and his heir.
 
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