NSMS
Probably evil, unfortunately.
- Location
- A rapidly widening tear in the fabric of reality
Pretty sure she's still here, and just chilling while she waits for us to fulfil our side of the deal.
Pretty sure she's still here, and just chilling while she waits for us to fulfil our side of the deal.
It's a good thing I never so much as suggested "turn back or instantly die".If this is a "turn back or instantly die" outcome, then no, that would not be very entertaining at all.
i thought her thing supposed to happen along the way but is it after the mountain home? even further beyond here?Pretty sure she's still here, and just chilling while she waits for us to fulfil our side of the deal.
We're doing it on the way back.i thought her thing supposed to happen along the way but is it after the mountain home? even further beyond here?
that was @Garlak 's theory, elucidated on here, with relevant evidenceRandom theory time! Maybe Karak Dum bound Cogsworth (as other people have theorised), and somehow the process altered his aura in a 'fuck chaos/dhar' effect (it used Valaya's runes, or something)?
3: Karag Dum is exuding an environmentally massive amount of heat, described as a "hot, gritty wind that seems to be blowing directly into [Mathilde's] face."
... Huh.
Is this... The Rune of Valaya in action?
Belt of the Unshackled Mountain: A protective runic talisman made for you in repayment for your actions during the Sieges of the Drakenhofs.
Spellburner Rune: The first rune is a variation on the Spelleater Rune. When a hostile spell is targeted against you, it will not only counter it but also burn - literally burn - the knowledge of it from the mind of the caster. It will be dormant for twelve hours after each use.
Rune of Rancour: The second is based on the Master Rune of Spite, but somehow combined with the Rune of Fortitude. It will grant you the strength to withstand wounds, while returning twofold any strike against whoever dealt it to you.
Rune of Valaya's Vengeance: The third, the largest and most intricate of the three incorporates elements of both the Rune of the Furnace and the Rune that Valaya gave to the dwarves that allowed them to weather the coming of Chaos. It will grant you such resistance to flame that you could wade through lava, and burn off any taint of chaos before it could even touch you.
Holy fuck.
Did they tune some huge Karak-Rune of Valaya to "burn off all the taint from Morghur"?
Is that what the fucking did?
Holy shit. Is that why it's so hot here, and why there is so little comparative Dhar in here?
They tuned a Karak-Rune to purify Morghur's corruption.
Oh my god.
Is THAT what they did? O_O
I haven't read through the discussion at all (aha, 60 pages to catch up on? Well'p) so I don't know if anybody else has said this before (I only just copied the "point 3" from some poster, barely read their post, so I don't know if they even say this) but...
Fuuuuuuuuck. If that's what is happening, then, holy shit.
So the Dawi are using their art to purify Beastmen.
While culturally believing that the arts of the Ancients are supposed to be used to protect a Dwarf from Chaos and the Winds of Magic.
But instead, they turned their art to burning away corruption, so that they could get a friendly(?) sane(?) maybe Dum-born maybe Dum-captured Morghur to defend them.
Holy SHIT.
... Okay.
I am... Now more optimistic about what is going on at Karag Dum.
And, in fact, the idea of them using the Runes of Valaya to burn away corruption and use the results/consequences of what-were-once-corrupted beings to defend themselves... It fits. It would suck and weigh at the Dawi soul and spirit. But it's not necessarily horrible Chaos Dwarf tier shit. Just... things that nobody had thought of or figured out how to judge.
Wow.
On the bright side, this makes me more willing to believe that "just walk into Karag Dum and start talking" might actually not be suicidal.
i thought her thing supposed to happen along the way but is it after the mountain home? even further beyond here?
It would be the ultimate irony if they did all that to keep Karaz Ankor alive but all they were doing was trapping Vlag in hell to suffer for centuries.Borek, and in extension Karag Dum, knows of the waystone network. So I'm wondering: how much power that's supposed to be flowing to the Karaz Ankor is coming from the Karag Dum-Vlag substation? Would maintaining this power source be enough to, say, convince Dum's leaders to make an alliance with Beastment?
Understood @puckle🥒While putting your faith in me is very flattering, that is not my username. It's picklepikkl, not picklepikki.
Nah, that's Sexy Saturday, on Friday they celebrate Causal Friday.on Fridays Slaanesh has a beach party on the shores of a pink ocean inhabited by three eyed sloths.
Especially since it's Battle Magic and none of them know we have something that mitigates the risk, they must think we're either absurdly powerful, extremely brave, or utterly crazy.Also, because it was—quite understandably—overshadowed by the whole Morghur thing, can I just point out this:
I love this moment. That moment when Mathilde drops all the pretenses, drops her smug mystery and petty trappings of power, and just gets down to the business of breaking reality over her knee like a particularly dry twig. This... this is the power of a 9 Magic, 28 Learning Lady Magister. I haven't seen anything this quintessentially Wizardly since she nuked half a million greenskins in an instant.
I almost feel sorry for all the Journeymen Wizards who had to watch that and be scared shitless.
Morgesundeit.
Not quite from my read of it; Garlak's theory reads to me as being that the runes are doing the anti-dhar stuff as a side effect of purifying Calamity Dum. Mine is that whatever they've done to Collin has altered his aura so he's the one doing the dhar purification.that was @Garlak 's theory, elucidated on here, with relevant evidence
Not quite from my read of it; Garlak's theory reads to me as being that the runes are doing the anti-dhar stuff as a side effect of purifying Calamity Dum. Mine is that whatever they've done to Collin has altered his aura so he's the one doing the dhar purification.
Those aren't autocorrects.
I think headpats are pretty universal.Actually, that's another point - Morghur stroked Borek in a manner of great intimacy specific to the dwarves. It would be weird for anyone not familiar with Dwarven customs to even know that this was a thing to do.
The only explanation that explains Borek's actions is that he's personally familiar enough with the being appearing as Morghur enough to consider them family.
Look, we already have a girlfriend, Morghur stands no chance in the waifu raceAre you even a Wizard if you've never flirted with abomination?
how do we feel about a relic mountain?I'm fairly certain they don't outside of the effects of being magical weapons, which would do more against Daemons than regular steel. They're no Relic Blades, that's for certain.
I feel like that would fall outside of the dwarven bailiwick- the creation of Charlie Dumiels and his band as a useful side effect fits more than deliberate modification of corrupted beings by the most fanatically anti-chaos dwarf holdNot quite from my read of it; Garlak's theory reads to me as being that the runes are doing the anti-dhar stuff as a side effect of purifying Calamity Dum. Mine is that whatever they've done to Collin has altered his aura so he's the one doing the dhar purification.
Not quite from my read of it; Garlak's theory reads to me as being that the runes are doing the anti-dhar stuff as a side effect of purifying Calamity Dum. Mine is that whatever they've done to Collin has altered his aura so he's the one doing the dhar purification.
...Who's Collin? Because I have a few ideas but am not sure if I accurately recognize the reference.
My interpretation of your theory:Not quite from my read of it; Garlak's theory reads to me as being that the runes are doing the anti-dhar stuff as a side effect of purifying Calamity Dum. Mine is that whatever they've done to Collin has altered his aura so he's the one doing the dhar purification.
he's doing the thing we did with Alcazar where we don't call Alcatraz by his desired name, except doing it to Canned Doom...Who's Collin? Because I have a few ideas but am not sure if I accurately recognize the reference.
I was hoping that a really rough estimate (minutes vs close to an hour) would spring out amd/or that my questions would bring you to visualize the image in front of us by comparing it to more real life situations and/or PC RPG scenery.Asking me for the time elapsed is just asking me for the distance in a slightly different way. You don't have to like the answer, but that doesn't mean you should keep asking until you get a different one. And it's not like Mathilde had any other important appointments that would take precedence over watching Borek marching to meet a demigod.
So at the very least the mountain looks like a regular lonely mountain jutting out of a natural looking but very unnaturally located forest.I think that got eaten when I was trying to stitch together different replies. Apart from the entrance, which would be below the treeline, Dwarves prefer to maintain a mountain's natural beauty.
he's doing the thing we did with Alcazar where we don't call Alcatraz by his desired name, except doing it to Canned Doom