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I'm not reading 40 pages of discussion to find out if this has been suggested already. Just want to bring up the possibility that what we're seeing is a/many Gronti being used as deliberate deception.
Unlikely, if it were Borek wouldn't have been so disheartened to see it, and would have told us that it was a deception.
 
Some stray thoughts:

I mostly agree with this theory:
[] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
Though it's purposefully vague, so that's easy. I'm not voting for it (yet), because I'm still thinking about stuff.

I really dislike the Morghur was born a dwarf theories, though I don't really have a reason for it except that I want beastmen to be a human issue? Maybe he was found as a child among a group of humans?

The feeling I got from Waystones is that they don't care about dhar, everything just gets collected and sent off. A 'corrupted' Waystone would just be one that's deliberately clogged and kept that way. It's an endless source of dhar, but it doesn't send anything on. So the Dum Waystone still functioning as it should is indication enough that there's dwarves alive in there.

Dwarves are notoriously inflexible when it comes to their honour; it's their thing. The fact that Borek assumes the Karaz Ankor won't accept what Dum has done in the name of survival/spiting Chaos, means very little.

The fact that the environment of Dum is so altered and non-chaotically strange (no random giant mushrooms, but two (roughly) concentric circles of different land types), makes me think that there's a bubble (or two) of altered reality around the Hold, similar to Vlag's bubble of reality. And while Matty doesn't see any illusions, that may just be because she's outside of the bubble? Then again, she hasn't had much luck seeing the magic part of rune magic before anyway.

I really don't want to just leave now without figuring out what's happened. BUT I agree that the Dawi on the expedition should: they've done what they set out to do, and to them figuring out what shameful things Dum did, is only harmful to them and the Karaz Ankor as a whole. We, on the other hand, don't care and should investigate; even if only carefully.

I think the theory I like most is some kind of spatial shenanigans? Except that's even less of a theory than the one above... so *shrug*?
 
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[X] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[X] ACTION: Gain more information.

I'm fairly leary of trying to pinpoint specifics at this time even if they're vague; like Morghur being allied with Karag Dum for one reason or another, or him being an illusion for whatever reason. I think the thread is trying to reach a conclusion without nearly enough data to prove something one way or another, and it would be best to check out either of the other fronts that the Yusak's told us were occupied. Maybe we'll find Bestigor's fighting in ambush tactics like they normally do, and they're in fact not actually an illusion. Or maybe Chaos Marauders are being led into prepared killing grounds by 'Cor Dum' where they are killed easily. I don't know and I don't think the thread has enough IC information to definitely say one way or another.
 
It's probably not an illusion. If it was an illusion, why would the dwarves choose something that could be disproved, (by Morgoth appearing somewhere else) instead of doing something that couldn't be disproved? This makes me pretty sure Morgoth is real.
 
[X] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.
[X] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[X] Redshirt Army

[X] ACTION: We need to verify if the situation here is stable, or if it's something that will come back to haunt the Karaz Ankor and Empire if left ignored.
[X] ACTION: Investigate further.
 
[x] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[x] [ACTION]: Turn back.
I'd like to go back to our mountain and deal with normal crazy stuff again thanks.
 
Unlikely, if it were Borek wouldn't have been so disheartened to see it, and would have told us that it was a deception.
It makes sense if the other beastmen are real, tricked by the fake Morghur to defend the Karak. Humanity would be horrified by that, nevermind the Dwarves.

Why else would it be treating the mountain as a Herdstone, when we're sure it isn't? It's so the beastmen treat it as a herdstone, and defend it to the death.

Also, regardless of whether it's real or fake, if it's civilised enough to let Borek past, and didn't mutate him by touching him, I'm pretty sure we can talk it into letting us into the Karak safely.
 
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@BoneyM Since Borek doesn't seem to be coming back, to whom are we going to pay the 2000 gold that we owe him?

[x] ACTION: We need to verify if the situation here is stable, or if it's something that will come back to haunt the Karaz Ankor and Empire if left ignored.
[x] ACTION: Politely ask Morghur to be granted entrance into Karak Dum.
[x] ACTION: Persuade the Expedition to stay put for a day while you sneak to the gates of the Karak and try to have a chat about it.
[x] THEORY: There's some sort of strange illusion magic going on, and it's not visible even to extremely good mage sight. Out of all known sources of magic only Dawi Runes are capable of that - so the works of Dawi Runesmiths are still in use.
[x] Action: Pray for guidance. In this realm reality is more malleable, perhaps our gods will be able to reach us more easily here.
[x] THEORY: The Dwarfs have control over Cor-Dum and is likely being controlled by Karak Dum's King or Leader, They are doing this to protect Dum and keep Chaos from getting hold of it, there is an ongoing siege to break this defense with a nearby source providing power to the desert to weaken the defenders.
[x] THEORY: Morghur has been bound to Karak Dum's waystone, which is acting as a psudo-herdstone. Morghur now sees dwarfs of Karak Dum as allies. This waystone manipulation may also be the cause of the weird geography. Based on Boreks last words, this was a longstanding contingency plan held by the dwarfs of Karak Dum. He is ashamed because it's a desecration of one of the greatest works of the Ancestor Gods.
[x] Action: Look for the source of the desert.
[x] THEORY: That's not Morghur. Morghur constantly changes his surroundings, Morghur does not make reality more stable near himself, Morghur does not display affection, Morghur would never stay here unless he was bound, and if he was bound he'd be struggling constantly to get out. The shuddering of reality can be faked by Runesmiths if they wanted.
[x] THEORY: This could be a Rune-based Illusion with "Morghur" being a Runemaster. The Dawi of Karag Dum let the forces of Chaos assume that Dum has fallen and is surrounded by Beastmen forces so they don't all unite to attack the Hold together and instead only come in smaller groups to "test" themselves against another chaotic force.
[x] THEORY: The dwarves of Karag Dum are alive and uncorrupted by Chaos, but have resorted to truly drastic measures to survive, probably undertaken by their controversial "Rune Masters", which involves having these beastmen or beastmen-appearing creatures defending the karak for the dwarves. We can assume that this is all in favour of the dwarves by Morghur's easy acceptance and non-destruction of Borek as well as Borek's mutual acceptance of the beastman. The idea of Rune Masters being critically involved is the certainty that some form of magic was used to create this whole situation, including the odd weather, and the Rune Masters' lack of corruption is supported by the lesser level of ambient dark magic in the area, even directly around Morghur himself.
[x] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[x] THEORY: Omegahugger
[x] ACTION: The forces should move back at least a half-days distance, find a defensible spot, and camp out for a few days to give them a chance to investigate, but no more than two-three days, the overall safety of the expedition still comes first.
[x] [Action] Scout the other fronts, ask other expedition members for what they might have happened, check with the other wizards what their expertise tell them about the magical and natural environments.
[x] [Action] wait nearby and observe. It shouldn't be nearly as dangerous as it seems, and that allows us to gather additional clues.
[x] ACTION: Attempt to contact the nearby Kurgan tribes for information.
[x] ACTION: Attempt closer examination of Morghur, the beastmen, and the forest.
[x] ACTION: Expedition: Digs in; Mathilde: Investigates
[x] ACTION: Infiltrate Karag Dum to gather information.
[x] ACTION: Very careful scouting. Both by the knights, dwarves and Mathilde. Starting with inanimate matter and other disposable stuff(like the cows) to determine where the edges-borders of the effect are and just what the hell the effect is without entering it, while the convoy digs in and readies itself to attack, from behind or from the Karag. If that doesn't lead to some clarity, more aggressive scouting may be needed. Either way, Karag Dum is still a part of the Karak Ankor, and there are ways that link them could be used by demons to hurt the whole realm, especially now that Vlag is back and the links reestablished. So while a part of me might prefer as the wise option to turn back, we cannot leave such a threat without establishing its exact nature, if only so I can bring back news of what to do to about it to King Belegar and the High King.
[x] THEORY: The crater and missing mountains are due to Morghur translocating or teleporting here. Physical signs point to Morghur having been holding the area against nomad raiders for a very long time, and history implies that he's not been seen in the old world since approximately when Karag Dum would have come under attack during the Great War against Chaos. He's been here this whole time. Magical signs and, less reliably, intuition about Borek, point to there being something uncorrupted in that mountain in the middle. Theory continued: Borek expected Morghur, Morghur favors Borek, Borek isn't chaos-aligned(he had the chance to prevent us from acting on Vlag, but he didn't, and was, in fact, happy about the result). Obvious conclusion, Morghur is aligned with Borek in some way apart from alignment to chaos. Less obvious conclusion: Morghur is aligned with Karag Dum because he was a dwarf. That is to say, the first incarnation of Morghur was born a dwarf, far longer ago than merely 300 years ago. And Dwarf souls that never have the rites to send them to the underearth are ejected from the aether, and reincarnated into new bodies to live another life, over and over again. Morghur was originally a secret shame of Karag Dum, his first incarnation was a dwarf that went into the chaos wastes and was changed into what he is now. Possibly someone who followed Grimnir, then had the shame of coming back alive/having his soul corrupted by chaos down to the core so as to cause disaster when reborn, possibly someone else important to Karag Dum's history, important enough to remember rather than burying or forgetting to dull the shame. They have formed a pact with Morghur to defend them and probably isolate them from everything outside, but it is still uncertain whether they've actually fallen into corruption, maybe chaos dwarves now, maybe not.
[x] ACTION: either feign retreat while we secretly return to scout out the situation, or fort up while we scout out the situation. Ask the local tribes to get confirmation of how long Cor-Dum has been here, and a story of how he arrived. Maybe send some Winter Wolves and Hubert(or just Hubert)somewhere to ask, Hubert knows Khazalid right? Scout to determine whether there are actually dwarves on the inside, whether they've gone over to chaos, and whether they would actually want to leave.
[x] ACTION: Mathilde will infiltrate the hold and look for more answers. In the mean time the convoy should circle the Steam-Wagons and avoid provoking a fight they can't win. If she has not returned within 24 hours they should turn back and attempt to make their way back to civilisation to inform the Karaz Ankor, Empire and Kislev what they found.
[x] Action - Approach Cor Dum
 
Why should we investigate? The costs to investigating are very high, and the rewards are none, as the dwarves of Dum have nowhere to go to anymore, as both the Empire and the Karaz Ankor will attack them if they are in sight, and we don't want them to align with the dawi zharr. All we stand to solve via investigation is our curiosity, and it's irresponsible to risk our expeditions lives on trying to solve a curiosity.

[x] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[x] [THEORY]: There are no dwarves to save. Either the "Cor-Dum" we saw is somehow fake, in which case the dwarves hold the place, and need no help holding it; Cor-Dum is real and allied somehow with the dwarves, in which case the dwarves are not worth our trouble as they have allied with chaos; or Cor-Dum is real and conquered Karag Dum, in which case there are no dwarves left to save.
[x] [ACTION]: Turn back.
[x] ACTION: Turn back
 
[X] ACTION: Turn back

Still thinking on the Theories but I do not want to try poking at this situation either directly by trying to sneak in somehow or staying longer in the general vicinity of all this absolute nonsense.
 
[x] THEORY: The Dwarfs have control over Cor-Dum and is likely being controlled by Karak Dum's King or Leader, They are doing this to protect Dum and keep Chaos from getting hold of it, there is an ongoing siege to break this defense with a nearby source providing power to the desert to weaken the defenders.
[x] THEORY: Morghur has been bound to Karak Dum's waystone, which is acting as a psudo-herdstone. Morghur now sees dwarfs of Karak Dum as allies. This waystone manipulation may also be the cause of the weird geography. Based on Boreks last words, this was a longstanding contingency plan held by the dwarfs of Karak Dum. He is ashamed because it's a desecration of one of the greatest works of the Ancestor Gods.
[x] THEORY: The dwarves of Karag Dum are alive and uncorrupted by Chaos, but have resorted to truly drastic measures to survive, probably undertaken by their controversial "Rune Masters", which involves having these beastmen or beastmen-appearing creatures defending the karak for the dwarves. We can assume that this is all in favour of the dwarves by Morghur's easy acceptance and non-destruction of Borek as well as Borek's mutual acceptance of the beastman. The idea of Rune Masters being critically involved is the certainty that some form of magic was used to create this whole situation, including the odd weather, and the Rune Masters' lack of corruption is supported by the lesser level of ambient dark magic in the area, even directly around Morghur himself.
[x] [ACTION]: Turn back.
[x] [Action] Scout the other fronts, ask other expedition members for what they might have happened, check with the other wizards what their expertise tell them about the magical and natural environments.
 
@BoneyM: Do we even have one slayer left, or were they totally wiped out? Because sending one slayer over to check would be worth it, but not anyone we really expect to see again.
 
Updating my vote to contain actions too.

[x] THEORY: That's not Morghur. Morghur constantly changes his surroundings, Morghur does not make reality more stable near himself, Morghur does not display affection, Morghur would never stay here unless he was bound, and if he was bound he'd be struggling constantly to get out. The shuddering of reality can be faked by Runesmiths if they wanted.
[x] THEORY: This could be a Rune-based Illusion with "Morghur" being a Runemaster. The Dawi of Karag Dum let the forces of Chaos assume that Dum has fallen and is surrounded by Beastmen forces so they don't all unite to attack the Hold together and instead only come in smaller groups to "test" themselves against another chaotic force.
[x] THEORY: The dwarves of Karag Dum are alive and uncorrupted by Chaos, but have resorted to truly drastic measures to survive, probably undertaken by their controversial "Rune Masters", which involves having these beastmen or beastmen-appearing creatures defending the karak for the dwarves. We can assume that this is all in favour of the dwarves by Morghur's easy acceptance and non-destruction of Borek as well as Borek's mutual acceptance of the beastman. The idea of Rune Masters being critically involved is the certainty that some form of magic was used to create this whole situation, including the odd weather, and the Rune Masters' lack of corruption is supported by the lesser level of ambient dark magic in the area, even directly around Morghur himself.
[x] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[x] THEORY: Neither Morghur nor beastmen are what they appear to be - they are instead dwarfs of Karag Dum, who changed bodies through principles they knew but still kept their souls and minds intact. The reason for that was the need for new bodies that could survive fighting in the Wastes. "Morghur" is a member of the Royal Clan or a Runemaster that knew Borek personally, which why he made such an intimate gesture. It is possible that not all dwarfs suffered such fate, if that is the fate they suffered. Borek knew of such plan, but found it shameful and thus fell into despair when he saw it done.
[x] THEORY: Whatever the hell is happening, Borek seemed to still care for what Karaz Ankor thought of him and that what we are seeing is the result of his home trying their best to fufill their duties in ways the rest of dwarves probably wouldn't approve. The Corrupter seemed to recognise Borek as almost kin and hasn't made a move against us. I think some very careful investigation is warranted.
[x] THEORY: Karag Dum is using a fake Morghur to make the real beastmen fight for them.

EDITED IN AS PER THIS POST IF YOU'RE READING THIS BONEY: Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy

[X] THEORY: Karag Dum converted their Rune of Valaya into a Rune of Valaya's Vengeance, and used it to burn away all of the surrounding Dhar, causing a cataclysmic explosion and presumably wiping out whatever threat they were facing. But having lost their Rune of Valaya, they no longer had a defence against the Winds of Chaos, and they knew it. They could not simply die, for they had a critical duty to protect their hold, for reasons that are secrets of my Guild and Karak Eight Peaks, and so they decided that if they could not survive to defend it as Dwarves they would no longer be Dwarves. They found a way for dwarves to become beastmen, and know that they must defend their Karak as though it were their herdstone. Pity them.
[X] THEORY: Karag Dum converted the hold's Rune of Valaya into a Rune of Valaya's Vengeance, which ignites Dhar and protects the user from flames. The resulting explosion blew up the other mountains and created the desert around it. The hot wind we're feeling is the result of that same rune still burning up Dhar - which means that the hold is still without a Rune of Valaya.

[x] -[X] [Action] Expedition: Digs in; Mathilde: Investigates
[x] ACTION: Politely ask Morghur to be granted entrance into Karak Dum.
[x] ACTION: Persuade the Expedition to stay put for a day while you sneak to the gates of the Karak and try to have a chat about it.
[x] ACTION: Demand the Runesmith in the Morghur Fursuit presents Borek so you can scream at him for not mentioning he was taking you to the Capital of Dwarven Illusion Craft. You would have brought more ink and paper.
[x] ACTION: Attempt closer examination of Morghur, the beastmen, and the forest.
[x] ACTION: Investigate further.
[x] ACTION: Gain more information.
[x] ACTION: Expedition: Digs in; Mathilde: Investigates
[x] ACTION: Infiltrate Karag Dum to gather information.
 
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[X] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
[X] ACTION: Gain more information.

I don't think it's Mathilde to simply ignore an unsolved magical mystery of such rarity. Where else will she get a chance to study a phenomenon like this?
 
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Wild theory# 5763:

They took their crown with its Rune of Kingship, and perverted it, first using it to absorb the last king of the hold entirely, and then implanting the crown into Cor-Dum, also carving runes of Valaya amongst others into him to reduce his constant reality fuckery. The Chaos gods are pissed, but no one of the four has a solid enough hold to use it as a channel without opening themselves up to the other three, or potentially some one shot Golden Age Dawi God draining last ditch fuck you.
 
There's a moment as Snorri processes that. "Alright, job done, Borek's back home, time we accomplished the same for ourselves," he says briskly. "If this thing's stuck, leave it here."
Snorri wants to leave.
Joerg was pragmatic when it looked like the food would not be enough. He'll want to leave.
I doubt Ruprecht will be more enthusiastic to stay.
 
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