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Is the guy in the Warhammer Total War trailer Horstmann? If he has an established appearance that won't conflict with other players' vision of him, then I'll be able to commission art of a younger version of him.
 
Sometimes I wish the dawi had a less literal/more poetic streak.

"And then Mathilde came and said to the mountain: "you are no mere mountain, you are a Karak" and the mountain obeyed her"
 
Is there any canon character with an established look who's both significantly relevant to Mathilde and whose appearance would be significantly different at this point in time?

EDIT: Not interested in commissioning Gotrek art. The dude's big in canon but here he's just some engineer with no indication he'll be anything else.
 
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I'm not great at questions like this because I don't really have a mental image of characters, I have a sort of cloud of traits and skills and foibles and goals with a nametag.

Oh wow, that feels almost like looking in a mirror. I am infamously terrible at actually describing characters outside of a couple of notable traits, and it sometimes surprises me when people say they genuinely do picture their characters in full detail when writing.
 
She usually wears sandals with her robes, a crime against fashion fitting of a Ranaldite's girlfriend.
Have you seen Totalwar Grey Wizard? One word, flipflops. I am just glad Mathilde is sensible and wears boots.
Obviously, as the prequel to our trip to Mount Doom, the only acceptable title is There and Back Again: A Mountain's Tale. :V
Okay this is good, made me laugh and it is factually correct. We must name our paper this.
 
Is there any canon character with an established look who's both significantly relevant to Mathilde and whose appearance would be significantly different at this point in time?

EDIT: Not interested in commissioning Gotrek art. The dude's big in canon but here he's just some engineer with no indication he'll be anything else.

Belegar Ironhammer maybe. Here's a pic I found without his helmet I found on a quick google search for a comparsion.

 
If you're worrying about running into Skaven patrols out on the road, stirred up by the passing through of Tzeentchian daemons, then you probably either want to take "Ranging far ahead of the convoy - With the Knights of Taal's Fury" or just... let the Knights of Taal's Fury do it by scouting ahead.

If there are going to be Skaven forces running around aboveground, then it's the role of the Knights of Taal's Fury to notice them. Otherwise, the Skaven are just going to be running around in Skaven territory. Not in our path, or near our scouted path (because you anything near our intended path, but a little bit to the side, would also probably get noticed). So.

Matter of fact, I figure that "Ranging far ahead of the convoy" is probably the better way to try to track down and tail the Tzeentchian daemons to boot. Not to assume they'll be in the Skaven territory. So, if you're worried about the Daemons? Pick the "Range far ahead" option.

Okay, well, let's assume Skaven rationality (or numerology, if you will) then:
*You've got an enemy across from you, who you raid each other for slaves and loot for
*You also have your superiors above you, but let's overlook that for now; because the sudden arrival of a new party means that rather than two 3s, it's just Skaven-Dawi Zharr-Newcomers
*A third, weaker (compared to "literally an armed enemy fortress"), target appears

Do you: attack this weaker target, potentially letting the Dawi Zharr attack you?

Or do you refuse to show your old enemy an opening by pouncing on the newcomer?

Skaven numerology would not launch an attack on a third, weaker, party because they know that somebody else would take the opportunity to knife them in the back. They'd probably wait for the Chaos Dwarfs to take the bait on any signs of weakness first, and then pounce on both the Dwarfs and the Expedition, if they could.

There are four polities on the road at the moment.

Tzeentch demons
Us
Moulder
Chaos Dwarves

Four is feed, the strongest eats the weakest. Moulder will be placing themselves as the strongest in this diagram.
The weakest is either us, or Tzeentch demons.
Skaven numerology suggests they should be going on the offensive.

If you add their superiors it might count as five. five is either bribe, or two and three go to war.
Tzeentch demons may well turn up at moulder and offer to defect in exchange for hiting us.
that makes Moulder the three, and they choose to invade.

Skaven numerology suggests the earliest we can get a good result is 6. Back a minor skaven faction to rebel and ruin the plans of their superiors so they look better.
Based on that reasoning I would say we have to intervene.
 
I don't really like the idea of slowing down the story more with multiple sidequest updates and shopping votes. Delaying our rescue of a dwarf hold (Dum) to investigate and possibly return a hold (Vlag) is fine, but the rest of these just aren't as important. I want to get on with Karak Dum.
 
There are four polities on the road at the moment.

Tzeentch demons
Us
Moulder
Chaos Dwarves

Four is feed, the strongest eats the weakest. Moulder will be placing themselves as the strongest in this diagram.
The weakest is either us, or Tzeentch demons.
Skaven numerology suggests they should be going on the offensive.

If you add their superiors it might count as five. five is either bribe, or two and three go to war.
Tzeentch demons may well turn up at moulder and offer to defect in exchange for hiting us.
that makes Moulder the three, and they choose to invade.

Skaven numerology suggests the earliest we can get a good result is 6. Back a minor skaven faction to rebel and ruin the plans of their superiors so they look better.
Based on that reasoning I would say we have to intervene.

I cannot fault your skaven numerology. But I actually don't think we are the weakest in this scenario. Because the forces that we are talking about are 'locally available' forces.

Look at the expedition from an outside perspective. It has 6 landships bristling with cannons, a couple hundred demigryph knights, a couple hundred dwarves and a dragon (wizards aren't counted cause you can't see them from afar). Meanwhile the skaven may have a few thousand per Combe. But ready and provisioned to move out at a moment's notice. I doubt that's more than a few hundred up to a thousand. Probably armed with little which can both touch and keep up with the landships. Meanwhile, based solely on the fact that we beat Slannesh's forces and Tzeentch''s are at their best when they have time to plot (they dont) I think in terms of ready to go forces the ranking is

1. Chaos dwarves. They may be chaos but being overprepared is basically a dwarves racial trait
2. The expedition for aforementioned reasons
3. The demons. A greater demon is still a greater demon
4. The skaven

So unless we walk on top of a Combe and don't realise it, the skaven know that 4 is feed and probably will try and not draw attention to themselves
 
Personally I expect the Chaos Dwarfs to make a play against the Demons for crafting materials with Skaven taking advantage of their distraction to get a few quick hits in.
 
[X] Sir Ruprecht Wulfhart the Younger
[X] Head Engineer Gotrek Gurnisson
[X] Head Ranger Snorri Farstrider
[X] Thane Borek Forkbeard
[X] Citharus, Barbitus, and Timpania
 
I cannot fault your skaven numerology. But I actually don't think we are the weakest in this scenario. Because the forces that we are talking about are 'locally available' forces.

Look at the expedition from an outside perspective. It has 6 landships bristling with cannons, a couple hundred demigryph knights, a couple hundred dwarves and a dragon (wizards aren't counted cause you can't see them from afar). Meanwhile the skaven may have a few thousand per Combe. But ready and provisioned to move out at a moment's notice. I doubt that's more than a few hundred up to a thousand. Probably armed with little which can both touch and keep up with the landships. Meanwhile, based solely on the fact that we beat Slannesh's forces and Tzeentch''s are at their best when they have time to plot (they dont) I think in terms of ready to go forces the ranking is

1. Chaos dwarves. They may be chaos but being overprepared is basically a dwarves racial trait
2. The expedition for aforementioned reasons
3. The demons. A greater demon is still a greater demon
4. The skaven

So unless we walk on top of a Combe and don't realise it, the skaven know that 4 is feed and probably will try and not draw attention to themselves

A fair enough assessment, I can see your reasoning.
I am placing Moulder as having to declare themselves first for a few simple reasons.

A warlord who declares Moulder is the weakest on this battle line will be quickly replaced by one who does not.
They have to play up their participation to their superiors to stop Hell Pit from replacing them.
Especially if something like a Grey Seer is coming over from Hell Pit to investigate the giant magical earthquake.

Their doctrine here is designed to fight the Chaos Dwarves, who fort up almost as much as the normal dwarves.
Our armour is an inside context problem as far as the skaven are concerned. And we are probably a lot less armoured then choosing to attack the Chaos Dwarves fortresses.
They should have weapons on hand that can at least partially effect the steam wagons.

They can't get anything out of fighting the demons.
Even if they are weaker, the skaven in the combes need to bring back rewards to not get punished by their superiors.

So only the first part of my reasoning is full on skaven numerology.

So in terms of risk/reward for who they attack I tihkn it would go.

Us (relatively weak with lots of cool stuff to loot.)
Chaos Dwarves (Strong with lots of cool stuff to loot.)
Tzeentch (No reward, not worth risking.)
 
I'm not great at questions like this because I don't really have a mental image of characters, I have a sort of cloud of traits and skills and foibles and goals with a nametag. I guess it'd boil down to something like: robes, boots when she's working or hiking, sandals when she's not, silver sickle in her belt, tanned arms and face, fit, about five foot even. Long hair that's tied back when she remembers to, a staff that takes root of its own accord so it's normally standing upright somewhere near her. A satchel on her side full of well-cushioned pockets for holding flasks and bottles that are usually full of soil and plant samples.

But if any of the above disagrees with anyone's mental image, feel free to keep your own.
The correct answer is that she looks like Diana from Little Witch Academia so that I can use Akko/Diana fanart. :V

 
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