The Chaos Wastes is a quick trip. The comparison is in the levels of ambient Badness around and to what degree being a wizard there is good.
We should absolutely not be facing armies of daemons there, unless the Everchosen is early.
We aren't there to salvage the Chaos Wastes, and no one intends to try. Does a land where the dead spontaneously raise from their graves and wizards get constant whispers to reach just a bit further not sound comparable to you?
At the low end it did, yeah, though the character sheet still has us at 4+. (I know it's rarely updated, but it does have Branulhune.)The scale we get for Magic -> Armor save follows the X+ format of the TT tho.
Yeah, it sucks, demographically speaking.The KD expedition is there to loot, and we're trading lives for treasure.
This, it's this one. All of the other ones are about shifting the odds some unknown amount, and then fishing for nat 50s. Fishing for nat 50s has been explicitly described as a bad idea, because it's obvious to other warp denizens and gives them a free shot at fucking everybody in the vicinity over.5. Does Mathilde think any of the above options could feasibly work or does she think that playing silly buggers with wisdom asp's like this would be a bad idea.
The currently winning plan only fulfills all three if our Anti-Chaos training course counts as indirectly involved.
Does it @BoneyM ?
So this is an oops on my part.
I think the Chaos Wastes are inherently more corrupting than Sylvania, yes.
My conclusion comes from looking at the strategic context. Why is Sylvania being reclaimed while KD isn't? Sylvania's been lost for far longer than KD(according to my wiki searches, at least) and encompasses a wide area, while KD is a single defensible mountain fortress and still has holdouts. Therefore, the former should be a lot more dangerous to retake, right?
But looking at the events that are happening, KD is considered unsalvageable, while Sylvania isn't. Why is that?
I can only assume that the corruptive force in Sylvania is weaker than the corruptive force in KD/the CW. And this makes some sense, because Sylvania is home to necromancers and vampires, whereas the Wastes are the place where Chaos is literally trying to eat the planet. After all, the forces of the former are trying to resist the latter.
Edit: I have 0 setting-knowledge outside of this quest and wiki searches. If anybody has more information that supports or contradicts my points, please do chime in.
I'm not Boney, but there's been a lot of thought along these lines in the thread before. The answers tend to be along the lines of "Try it and find out", "Do you really want to ask for help in daemon summoning?", and "Wisdom Asps aren't stupid, and can figure out something fishy is going on when too many go missing/one escapes". So as far as we know, it's not impossible, but we also don't know that it's possible, and we don't know if it's feasible. And figuring out will take going further down the tech tree, and possibly a good bit of luck.@BoneyM
I have a couple of questions.
1. The odds of recreating the Snake juice box is 1 in 100 right?
2. How much would the odds improve if you had the full backing of the Celestial college who used their future sight powers to even the odds?
3. how much would they improve if the High elves in the white tower of Hoeth did the same?
4. If you were trying to recreate the Snake juice box would you need to roll a natural 100 specifically? and if so could the coin of ranald be used to add +20 to that roll? cuz that would turn it into a 1 in 5 change of succes.
5. how much would they improve if the High elves in the white tower of Hoeth did the same? and you used the coin.
5. Does Mathilde think any of the above options could feasibly work or does she think that playing silly buggers with wisdom asp's like this would be a bad idea.
And that's what Angrund is planning on doing? Mediating between clans (and currently especially between locals and okral), leading mixed clan endeavors, showing the ropes to Clan Huzkul, restoring the bank and other odd but prestigious jobs?Noble is a legitimate Clan occupation. They generally focus on things like leadership, management, and settling disputes, as well as any task that needs doing but for whatever reason can't be handed over to the relevant Guild, like K8P's bank. Most Holds also have a prominent Guild that the Nobles often go into, like Zhufbar and Engineers.
Those are the odds because BoneyM happens to use d100s. But even accepting that, he is completely within his rights to have an exact 50 yield different results next time, maybe by rolling a "fun" d6 in addition to that.1. The odds of recreating the Snake juice box is 1 in 100 right?
It's not merely loot. Loot is the worst case full success. This expedition is about lost knowledge, history, heritage and maybe even hope of saving the lives of those that remain. All in all it is a statement that the Dawi are on the rise again and the Age of Vengeance is more than just a dream.The KD expedition is there to loot, and we're trading lives for treasure.
The Age of Vengeance was declared based on a now invalidated premise, that the clock was inexorably ticking down on the Karaz Ankor. In that light, settling scores made some Dawi sense.
It's not merely loot. Loot is the worst case full success. This expedition is about lost knowledge, history, heritage and maybe even hope of saving the lives of those that remain. All in all it is a statement that the Dawi are on the rise again and the Age of Vengeance is more than just a dream.
Sylvania is literally part of the empire and you can march there without much problem, Karak Dum on the other hand is several months away and even if the expedition managed to take it without heavy losses they wouldt be able to keep it due to logistical problems.
The Chaos Wastes... aren't salvageable(by us). It's literally the manifestation of the Realm of Chaos slowly corrupting the planet. The KD expedition is there to loot, and we're trading lives for treasure.
Or they could be competitive with miners in terms of overall time and effort put in relative to gold production. WHF Elves seem like the sort of people who would rather spend fifty years learning how eight of them can combine their magic to turn a tiny piece of copper into gold rather than spend one week mining to get the same amount of gold. Mining is for dwarfs.It's quite possible it can't do it even at the Asurs' level of understanding, otherwise they would not have a monetary system based on precious metals.
I would argue long term the chaos wastes are salvageable, it would involve being able to expand the waystone network to channel the excess magic of the chaos wastes into the existing waystone network to siphon it off.
Theoretically the end game for success here would be expanding the network enough to clear the contamination to the polar gates.
Being fair, there's also an assumption that there are holdouts in Karag Dum to be rescued, which given how long it takes Holds to fall, is a completely reasonable assumption.
plus, they are the most 'powerful' of Theurgy users among humans. getting some exchanges going would be useful later.
We shouldn't be trying to get Asarnil. Ungol or lizardman cavalrymen would be better for this job. You get Asarnil for when you have a definite target that needs killing, something he can get glory out of. What we need is light cavalry for their ability to scout for and escort armies.Turn Three
Direct: Scouting 2, Scouting 3, Scouting 4, Hire Asarnil
Thoughts?
You need plaques for the Skink rider.We shouldn't be trying to get Asarnil. Ungol or lizardman cavalrymen would be better for this job. You get Asarnil for when you have a definite target that needs killing, something he can get glory out of. What we need is light cavalry for their ability to scout for and escort armies.