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Oh god, Jen! I love his work from the Exalted forums. I didn't know he read Divided Loyalties! Or did you commission this?
Oh god, Jen! I love his work from the Exalted forums. I didn't know he read Divided Loyalties! Or did you commission this?
Except that this doesn't make any sense at all except as a handwave. It may make more sense in 40k (where they actually fit better despite originating from fantasy) but here? Here it makes no sense. Who is the chaos god of sadness and grief and despair and fear? no, it ain't Nurgle, he is apathy. It feels as if they made Tzeenetch the god of hope for the grimderps, it doesn't fit. Who is the chaos god of contentment and positive emotion? It cannot be Slaanesh, their hedonism and excess are drowning actual positive emotions in the sea of carnal emotions. Who is the god of determination and resoluteness? It cannot be Khorne, as the god of anger and fighting his way is all about being impulsive. Why are they all configured in a way that makes them evil, with no counterpart or exception? Why do they grind down the indivinduality of their followers, when that should be anathema to their nature? Why are emotions evil in a corruptive way? Why isn't there a god of emotions being good things or a god of logic if you want to go full "emotions are bad" as an opposing force? Why do they succeed if they are powerful personified emotions, they should still be beaten because of self sabotage. Why does the god of hope and change plan? Why is Khorne the god of fighting first rather than the god of anger? Why is Nurgle the god of plagues first rather than the god off planning? Why do they cooperate each other, Tzeenech and Khorne are opposites by this reading, as are Slaanesh and Nurgle. Why does Khorne gain no power from orcs?
This... still doesn't make any sense at all except as a handwave. It may make more sense in 40k (where they actually fit better despite originating from fantasy) but here? Here it makes no sense.
Who is the chaos god of sadness and grief and despair and fear? no, it ain't Nurgle, he is apathy. It feels as if they made Tzeenetch the god of hope for the grimderps, it doesn't fit. Who is the chaos god of contentment and positive emotion? It cannot be Slaanesh, their hedonism and excess are drowning actual positive emotions in the sea of carnal emotions. Who is the god of determination and resoluteness? It cannot be Khorne, as the god of anger and fighting his way is all about being impulsive. Why are they all configured in a way that makes them evil, with no counterpart or exception? Why do they grind down the indivinduality of their followers, when that should be anathema to their nature? Why are emotions evil in a corruptive way? Why isn't there a god of emotions being good things or a god of logic if you want to go full "emotions are bad" as an opposing force? Why do they succeed if they are powerful personified emotions, they should still be beaten because of self sabotage. Why does the god of hope and change plan? Why is Khorne the god of fighting first rather than the god of anger? Why is Nurgle the god of plagues first rather than the god off planning? Why do they cooperate each other, Tzeenech and Khorne are opposites by this reading, as are Slaanesh and Nurgle. Why does Khorne gain no power from orcs?
The catalogue won't stop. If GW wants to claim that they are somehow different than most other gods, it just raises way, waaaay too many questions. At least in W40K, you could read them as their worst parts being dominant because the universe is such a shit place and enpowers those parts, but in fantasy it makes no sense to claim they are somehow more primal than the other gods while not even really being worshipped, with no good counterparts, while having a united front, and wuthout representing even half of the breadth of human emotion.
It basically comes down to an Aristotelian view of good and evil, evil is extremes of emotion and passions, good is balance and self control. The Realm of Chaos entourages the former and not the latter since the more extreme the emotion the more power you get. Thus order gods are self-limiting shallow and lesser, not using their environment to its fullest potential and that is why Chaos is stronger. The opposite of Chaos is not Order, Order is a pale imitation, a compromise with the Aethir rather than embracing it.
Nurgle is the Chas God of sadness and grief and despair. In both Fantasy and 40K, the Chaos gods are fundamental emotional concepts from which, in the metaphysics, just about all other emotions and thoughts derive.
Khorne isn't just anger. He's honour and the desire for justice ad all sorts of good things as well as bad ones.
You're trying to shave down the chaos gods into being gods of bad stuff, when instead they're meant to be gods of a significant fraction of the sapient experience.
Slaneesh is the god of 'emotions are good things', because it's a subset of its nature as the god of 'sensation/experience is a good thing'.
You're also missing that gods aren't exclusive. Gods overlap. They're Venn diagrams over part of the Aethyr. Ulric overlaps with Khorne and Nurlge. Myrmidia overlaps with Khorne and Slaneesh and Tzeentch. The gods quite possibly are human created masks imposed on different sections of the collective unconscious.
At least according to many of the descriptions.
It basically comes down to an Aristotelian view of good and evil, evil is extremes of emotion and passions. good is balance and self control. The Realm of Chaos entourages the former and not the latter since the more extreme the emotion the more power you get. Thus order gods are self-limiting shallow and lesser, not using their environment to its fullest potential and that is why Chaos is stronger. The opposite of Chaos is not Order, Order is a pale imitation, a compromise with the Aethir rather than embracing it.
That should still mean the chaos gods are powerful idiots in comparison to the order gods. So why is Tzeencth the god of planning? At best they should be the god of base cunning or plotting, not the magnificent bastard that is smarter that the side that, according to Aristotles, is the smart and measured one. By that reading, they are still too threatening, because they do not get outmaneuered constantly the way they should be if they were raw excess and power.
Tzeench is an idiot, his defining feature is messing up his own plans.
Essentially he's not. He's the god of making people do bad things and then claiming that they were all part of a master plan, but it's so uselessly vague that it's indistinguishable from random chance. They claim to have so many irons in the fire that they don't actually have any, they're just generally making it an iron-ish fire and then taking credit for anything that results.
I commissioned it.Oh god, Jen! I love his work from the Exalted forums. I didn't know he read Divided Loyalties! Or did you commission this?
Part of the reason a lot of these problems exist is that in bot 40K and Fantasy, the Chaos gods are for all intents and purposes pure evil. The way they're set up to be though is from an earlier time in Warhammer history, when the setting was envisioned to be far more Moorcockian. They were supposed to represent one half of the Order/Chaos divide but over time as the settings grew, that worldbuilding fell away in favour of more black and white, good and evil style conflicts, because those are easier to hang stories around.I am trying to shave the chaos gods into being gods of bad stuff because in practice, that is what they are. If they were more ambiguous, again, like they are in 40k, they wouldnt get shoved on that box. I am not buying that those gods, except maybe Khorne, represent those other emotions because they discourage them and smother them. And there are still emotions missing.
That should still mean the chaos gods are powerful idiots in comparison to the order gods. So why is Tzeencth the god of planning? At best they should be the god of base cunning or plotting, not the magnificent bastard that is smarter that the side that, according to Aristotles, is the smart and measured one. By that reading, they are still too threatening, because they do not get outmaneuered constantly the way they should be if they were raw excess and power.
Part of the reason a lot of these problems exist is that in bot 40K and Fantasy, the Chaos gods are for all intents and purposes pure evil. The way they're set up to be though is from an earlier time in Warhammer history, when the setting was envisioned to be far more Moorcockian. They were supposed to represent one half of the Order/Chaos divide but over time as the settings grew, that worldbuilding fell away in favour of more black and white, good and evil style conflicts, because those are easier to hang stories around.
I am trying to shave the chaos gods into being gods of bad stuff because in practice, that is what they are. If they were more ambiguous, again, like they are in 40k, they wouldnt get shoved on that box. I am not buying that those gods, except maybe Khorne, represent those other emotions because they discourage them and smother them. And there are still emotions missing.
That should still mean the chaos gods are powerful idiots in comparison to the order gods. So why is Tzeencth the god of planning? At best they should be the god of base cunning or plotting, not the magnificent bastard that is smarter that the side that, according to Aristotles, is the smart and measured one. By that reading, they are still too threatening, because they do not get outmaneuered constantly the way they should be if they were raw excess and power.
Master Swordswoman: You have blended sword techniques from the Empire and the Karaz Ankor into a style entirely your own, and tested it - and yourself - in battle. +2 Martial, +10 martial when fighting against enraged or unthinking opponents, or when holding a physical choke-point such as a doorway or tunnel.
That's a flat +5 to our martial, plus another +10 against foes in certain circumstances... but it doesn't actually say that we need to be using a sword to get either of them, which is weird. Like, it's easy to guess that they do need that, but I'm not sure to what extent.Advanced Greatsword: You have married the techniques of the Empire's Greatswords as taught by the Champion of Stirland to that of the Dwarven witch-hunter group, the Order of the Guardians. +3 Martial
Part of the reason a lot of these problems exist is that in bot 40K and Fantasy, the Chaos gods are for all intents and purposes pure evil. The way they're set up to be though is from an earlier time in Warhammer history, when the setting was envisioned to be far more Moorcockian. They were supposed to represent one half of the Order/Chaos divide but over time as the settings grew, that worldbuilding fell away in favour of more black and white, good and evil style conflicts, because those are easier to hang stories around.
I believe that Boney's last word is that they don't up until he thinks of a way to use them, but even then, they'll just be regular gods, not "Chaos without the chaos".That is really old lore, it's debatable if they exist in this quest.
How about we put a mushroom on the top?Thats a hilarious idea, and it reminds me of Gandalf in Moria, I 100% approve.
Killing skaven, trolls, and greenskins is it's own reward.Oh, absolutely. I was just responding to the specific notion of replicating the mask and distributing it to the expedition. I agree that the insights from studying the gas mask are valuable.
I mean. They'd better be. We killed an awful lot of skaven, trolls, and greenskins to get it
This... still doesn't make any sense at all except as a handwave. It may make more sense in 40k (where they actually fit better despite originating from fantasy) but here? Here it makes no sense.
Who is the chaos god of sadness and grief and despair and fear? no, it ain't Nurgle, he is apathy. It feels as if they made Tzeenetch the god of hope for the grimderps, it doesn't fit. Who is the chaos god of contentment and positive emotion? It cannot be Slaanesh, their hedonism and excess are drowning actual positive emotions in the sea of carnal emotions. Who is the god of determination and resoluteness? It cannot be Khorne, as the god of anger and fighting his way is all about being impulsive. Why are they all configured in a way that makes them evil, with no counterpart or exception? Why do they grind down the indivinduality of their followers, when that should be anathema to their nature? Why are emotions evil in a corruptive way? Why isn't there a god of emotions being good things or a god of logic if you want to go full "emotions are bad" as an opposing force? Why do they succeed if they are powerful personified emotions, they should still be beaten because of self sabotage. Why does the god of hope and change plan? Why is Khorne the god of fighting first rather than the god of anger? Why is Nurgle the god of plagues first rather than the god off apathy? Why do they cooperate with each other, Tzeenech and Khorne are opposites by this reading, as are Slaanesh and Nurgle. Why does Khorne gain no power from orcs?
The catalogue won't stop. If GW wants to claim that they are somehow different than most other gods, it just raises way, waaaay too many questions. At least in W40K, you could read them as their worst parts being dominant because the universe is such a shit place and enpowers those parts, but in fantasy it makes no sense to claim they are somehow more primal than the other gods while not even really being worshipped, with no good counterparts, while having a united front, and wuthout representing even half of the breadth of human emotion.
That's true, but I will point out that a lot of this stuff was never intended to be justified in-universe. Warhammer is a game first. A wargame at that. Now, that doesn't undermine your point, that these mechanics are very poorly explained when they're explained at all.
While it was certainly intended to be that way (see the idea of the Gods of Law) I feel the setting moved away from that. Luthor Huss is a fanatical maniac who has basically zero chill, but he's absolutely written as a hero.The Chaos Gods are evil. As described, this s Aristotelean morality. Evil is an excess or lack of a moral quality. Good is having a moderate amount. THe Chaos gods are all about lack of moderation.
So... you're saying they need to learn Skaven Number Theory from the Horned Rat?On this topic... I have a few thoughts onto how it all shook out.
If I were to speculate, it's that the Chaos Gods only represent hostile concepts because those are the ones that are eventually going to hit critical mass when resources are unlimited and not expended in the long run. Game Theory operating on a divine scale. The negative feelings and thoughts will inevitably stab out, the winner gets stronger, and is in a better position to overcome other forces. Cooperation gains a godling nothing, it just prevents them from losing.
In the end, four clusters of thought and emotion congealed that devoured or co-opted everything else. The idea of bloodshed, the idea of disease, the idea of excess, and the idea of treachery. Anything else that springs up gets devoured or broken up into uselessness, but the four are too well balanced to be able to contest one another, since any clashes will have both sides simply trading memes in the end because they're too big to subsume each other, and equally balanced so that each attack loses as much as it gains. They're also too incapable of cooperating by nature of the mechanism through which they rose to power so they don't understand the idea of ganging up on a weaker party and sharing the load, so if one god ever gets in a position of weakness it gets a chance to recover because the other three start infighting instead of devouring.