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Engineering: Imperial Esoteric, Bretonnian Extensive, Dwarven Extensive (350gc),
Oh, yeah. This library spending business.
As I rather feared, we're seemingly not using the 350gc spent on the engineering library this turn. Couldn't they have waited?
Unless you count Johann teaching Adela- and then that's a lot to spend on a half-action for subordinates.
Trying to fit Follow the Road Of Skulls to the tune of Follow the yellow brick road, but I just can't make it work.
Follow the Highway of Skulls?
 
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This plan has max do an overview of our Moulder Devices, Johann's looking at the Gasmask he wants to look at.
Adela is kept busy by us working on the Lighting mechanism with her.
The EIC is starting to hire handlers.

We also forewarn our Colleges about the upcoming expedition and begin to prepare ourselves for it by taking the chaos course and collating information otherwise unavailable.

Furthermore we learn more about Runecraft and study our Best Friend's coin.

[x] Plan Planting the Seeds
-[x] Contains one Overwork action
-[x] MAX: Study an artefact: Captured Clan Moulder devices (as yet uninspected)
-[x] JOHANN: Breathing apparatus, stolen from Clan Skryre
-[x] DUCK: Study an artefact with one of the Journeymen: Lighting mechanism, stolen from Clan Skryre with Adela
-[x] EIC: Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[x] SERENITY: Write a paper: The We book (1/2)
-[x] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[x] Collate useful information on the northernmost Dark Lands from Qrech and Lady Magister Grey.
-[X] Seek volunteers from the Colleges to join the Expedition.
-[x] Attend classes at the Grey College:
--[x] Anti-Chaos Training
--[x] Runes and Runecraft
-[x] Study an artefact: Ranald's Coin
--[x] COIN: The Gambler

Same plan as above except the Hochlander introduces Ciphers first for added security, Handlers to be hired next turn.

[x] Plan Planting the Seeds with Ciphers
-[x] Contains one Overwork action
-[x] MAX: Study an artefact: Captured Clan Moulder devices (as yet uninspected)
-[x] JOHANN: Breathing apparatus, stolen from Clan Skryre
-[x] DUCK: Study an artefact with one of the Journeymen: Lighting mechanism, stolen from Clan Skryre with Adela
-[x] EIC: Have the Hochlander introduce a series of ciphers to the EIC to allow it to communicate internally in much greater security.
-[x] SERENITY: Write a paper: The We book (1/2)
-[x] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[x] Collate useful information on the northernmost Dark Lands from Qrech and Lady Magister Grey.
-[X] Seek volunteers from the Colleges to join the Expedition.
-[x] Attend classes at the Grey College:
--[x] Anti-Chaos Training
--[x] Runes and Runecraft
-[x] Study an artefact: Ranald's Coin
--[x] COIN: The Gambler
 
[x] Plan Planting the Seeds with Ciphers
[X] Plan Classy Ciphers and Jade Magisters
[X] Plan Classy Ciphers

[X] Plan Classy Navy
 
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I think activated items are a great "Shit is about to go down" or "Panic button" kind of thing.

Like for when an enemy champion challenges Mat to a duel, she goes "You have not seen my full power!" as she casts her battle-prep spells, and the activated spell is just a little extra. Like the metal orb shield defensive thingy, if it only lasted for one fight. They should be activated, because ambush means ambush.

If we get defensive magic items that are always on, so does the other side.

So stuff like the Belt is always on, but Mega Rare and takes a valuable and very limited Slot. I'm pretty sure somewhere back when the QM said that too many active magical effects from different schools naturally create Dhar and interfere with one another, for the slot limit stuff.

So keep in mind, there are diminishing returns for any magic stuff. They hit when you start producing Dhar, because there's too much magic, doing too many different things, in one place. The belt might save us from the effects on Mat. It will not save the spells in operation that are being eaten by the Dhar.
 
Is this a good idea? Adela was specifically hoping to work on with (College Rep 150?!?!) Mathilde Weber... she might not be grateful for being shunted off to work on a paper with Johann?
We stuck our name on Max's paper on the Chaos Dwarves. I expect this would be much the same. Besides this is very much Johann's field of expertise so it makes sense to get his help.
 
Between three and seven turns.
I don't know the distance and terrain involved. Nor do I know how fast steam wagons move. If we were to assume constant clear weather and an suspicious lack of obstacles, how long would it take the expedition to reach the various milestones?

Anything that moves considerably faster than the Dwarves can join them as far in as Praag at least and would be wasting their time slowly walking through the Empire and Kislev.
 
I don't know the distance and terrain involved. Nor do I know how fast steam wagons move. If we were to assume constant clear weather and an suspicious lack of obstacles, how long would it take the expedition to reach the various milestones?

Anything that moves considerably faster than the Dwarves can join them as far in as Praag at least and would be wasting their time slowly walking through the Empire and Kislev.

About 600 miles from Karak Kadrin to Praag, 1000 miles from Praag to the Great Steppe, about another 500 to Karag Dum. The speed is a big variable; a typical caravan would make perhaps 25 miles a day. The most optimistic Engineers are say the Steam-Wagons could make 100 miles a day, the more cautious 50.
 
So if we don't plan on directly involving ourselves in the expedition while it is in process then we should be done with all preparations before it starts. Got it.
 
I can just imagine the sell Mathilde would do to get Qrech to tell her everything he knows about the Chaos Dwarves in the area, mainly just framing it as wanting to use the information to screw over the Chaos Dwarves which he'd do happily.

Also on the subject of Gotrek's Axe, we all know that divine artifacts like that won't be found until someone wants them to be found and by the person the Axe wants to find them.
 
Wonder if Kragg will come/is an option to convince to come? He's hit a block at the moment with Bokri. On the other hand Dum isn't something from before his time, like K8P.
 
@BoneyM:

Since this is before Kraka Drak was explored and found completely destroyed in canon, is there a good chance that you will give it your own AU spin and that in this quest it being populated by anything ranging from enduring Norse Dwarves to some new and insane variation of Dwarf/Demon hybrids is possible? The current state of Kraka Drak is not something Mathilde could have possibly butterflied away, but it definitely would be cool to visit an actual mystery as opposed to something that is just a mystery in character.

How utterly insane would it be to try and involve Clan Moulder on purpose somehow. Like by using The Coin and info from Qrech to have them hit the Chaos Dwarves from the rear if they decide to stand in the way of the expedition or something?

Did Kragg and/or Thorek have any comments regarding the dragon altar other than confirming that it isn't in fact corrupted? Were they even present for the description of what it does and how it does it?
 
@BoneyM:

Since this is before Kraka Drak was explored and found completely destroyed in canon, is there a good chance that you will give it your own AU spin and that in this quest it being populated by anything ranging from enduring Norse Dwarves to some new and insane variation of Dwarf/Demon hybrids is possible? The current state of Kraka Drak is not something Mathilde could have possibly butterflied away, but it definitely would be cool to visit an actual mystery as opposed to something that is just a mystery in character.
An answer to that would be a spoiler.
 
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