Blood, Sweat, and Tears (WH40k Design Bureau)

Well, there's also the Catachan pattern, which has a chainsword arm on a swivel for dealing with brush and would-be bushwhackers, both usually just as lethal as the other.
Still just a switch you toggle to swing the blade back and forth rather than being able to sword fight.

Speaking of which, what generally is the tech-level of our resident Admech? I know it's been mentioned that by and large they can't produce augments to the same quality as most of their kin (resulting in them being mostly meat) but how far behind the curve are they?

I mean they apparently can't even create/forge Adamantium currently.
That is a difficult question to answer given its breadth. I'll get back to you on that.

Adamantium is not a "can't even" material. It is near or at the pinnacle of what Humanity has accomplished, being superheavy isotopes alloyed with other Things to form a dense and durable material useful for a variety of tasks. It comes in different grades, of course, but even so.
Plasteel, at the upper edge of what you can make, combines metallic and polymer traits to form a very flexible material for a variety of purposes.
 
Probably ceramite as well, since the stuff is used to make buildings alongside rockcrete, and possibly armaplas.
Might be worth a design slot to check out something like 'advanced composite materials'. Because our armor is presumably just thicker merchant hull plating which wasn't really designed for full-scale combat.

If adamantium isn't an option for a while, we can at least poke at the things we can make, and see if we can make something better by using them in a different manner etc.
 
Updated map with ownership as of the end of turn 0.

This is stupidly amazing.
------------
I got a new mouse today that actually works and I managed to get a better laptop so I can continue work on the Scorns and Castigations as soon I get the work I have done off my brother's comp.
 
I'm curious nobody's talking about relieving Ungaunt. Don't we have an obligation to save them from the Xeno onslaught? Certainly speaking, from the sounds of it they're unlikely to last another turn.
Ungaunt's fucked. It arguably sucks to leave a bunch of (somewhat) innocent humans out in the lurch to die but it's the name of the game.

[X] Plan Scavenging, Diplomacy, and the Cavalry

I'd prefer if we consolidate a little, but I suppose that can wait. This knocks out a few key opponents while securing our gains and saving the Subsector's heart preemptively. We do need to deal with getting Bagalog and that Civilized World on board soon, though.
 
[X] Plan Seeking allies.
-[X] North, Homna String Defense League (20LY)
--[X] 2nd Naval Squadron & 1st Torpedo Squadron
--[X] Defeat all Orcs and heretic forces, aggressive campaign.
-[X] North, Dark Star Alignment (20LY):
--[X] 3rd Naval Squadron & 2nd Torpedo Squadron
--[X] try and find if they are traitors if so blockade their worlds if they are not traitors convince them to join us
-[X] South , Bagalog
--[X] Convince them to join us if that fails Seek an alliance
--[X] 1st Naval Squadron
-[X] Shrine World Lativa
--[X] Fight orcs to support the Adeptus Sororitas and ask them to join us, promise the 3rd Patrol Squadron as a permanent garrison.
--[X] 1st Support Squadron, 3rd Patrol Squadron, 1st Auxiliary Squadron, 1st Calavar Armored Army & 3rd Calavar Infantry Army, 7th Crusade Guard Infantry Army, 8th Crusade Guard Infantry Army

The problems at Latvia seem to be mostly orcs on the ground so i am sending the bombardment ship and our transport with 4 good armies. The bombardment ship can still fight at close range but the 3th patrol squadron is there to help against space based threads.
2 naval squadrons are visiting potential allies as these missions require more then a naval squadron, the 3th naval squadron is joined by the 2nd torpedo to make a bigger impression.
2nd naval squadron is fighting at Homna with its new frigate and a torpedo squadron that should be enough.
 
The problems at Latvia seem to be mostly orcs on the ground so i am sending the bombardment ship and our transport with 4 good armies. The bombardment ship can still fight at close range but the 3th patrol squadron is there to help against space based threads.
2 naval squadrons are visiting potential allies as these missions require more then a naval squadron, the 3th naval squadron is joined by the 2nd torpedo to make a bigger impression.
2nd naval squadron is fighting at Homna with its new frigate and a torpedo squadron that should be enough.
The plan's mostly good but it leaves Bailafax out to dry, or more accurately that general region. The planet itself might be fine with its new defenses, but there are explicitly a couple of other worlds surrounding it that are also sending us money, and we should probably not let raiders have their way with them.
 
The plan's mostly good but it leaves Bailafax out to dry, or more accurately that general region. The planet itself might be fine with its new defenses, but there are explicitly a couple of other worlds surrounding it that are also sending us money, and we should probably not let raiders have their way with them.
I am not sure if there are worlds nearby that are still under our control as they only provide 5M per turn and that seems to indicate that it is just that world we have in that area with the rest killed by chaos.
 
[X] Plan Seeking allies v2
-[X] Central the space hulk
--[X] 1st Auxiliary Squadron, 8th Crusade Guard Infantry Army
--[X] Capture the hulk and search for salvage
-[X] North, Homna String Defense League (20LY)
--[X] 2nd Naval Squadron & 1st Torpedo Squadron & 2nd Torpedo Squadron 2nd Calavar Infantry Army
--[X] Defeat all Orcs and heretic forces, aggressive campaign.
-[X] North, Bailafax
--[X]3rd Patrol Squadron,
--[X] patrol and defend the region
-[X] South , Bagalog
--[X] Convince them to join us if that fails Seek an alliance and trading of tech(they have lances we have engines/shields)
--[X] 1st Naval Squadron
-[X] Shrine World Lativa
--[X] Fight orcs to support the Adeptus Sororitas and ask them to join us, promise the 3rd Patrol Squadron as a permanent garrison.
--[X] 1st Support Squadron, 3rd Naval Squadron, 1st Calavar Armored Army & 3rd Calavar Infantry Army, 7th Crusade Guard Infantry Army, 5th Bailafax Infantry Army

Removed the visit to the Dark Star Alignment to free up a squadron to patrol Bailafax, by moving the 3th naval fleet to the Lativa mission and the patrol squadron to Bailafax.
Sending both Torpedo Squadron to the fight in the league to help there.
With a full naval squadron at Lativa i am assigning the 1st Auxiliary Squadron with a Guard infantry army to clear the hulk
 
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Hmm. Leaving Ungaunt to its fate with a shrug and a what-can-you-do makes me sad. My preferred response to WH40k-style grimness is idealism even in the face of futility and despair, to attempt to be better and hope even if it is just to spite the darkness of the universe.

We probably can't beat the xenos head-on in a fleet engagement with the forces we can spare, even for a generous estimate of can spare, sure. It's unlikely we could negotiate with the xeno given imperial attitudes, maybe. But even with just five minutes of thinking gives me the options of 'raid the enemy to buy time', 'gather ground forces and break the enemy blockade to bring them on the world to support the people fighting there, again to buy time' and probably most promisingly, negotiate with the human polities to the east from the platform of 'let's bond over killing evil xenos who are murdering innocent imperial citizenry nearby in the south' and basically ask for help in relieving them.
 
I'm sorry, but we're busy elsewhere. That's the long and short of it, we'd need much more ships if we wanted to do that in a way that's more than prolonging the inevitable. The local humans we're bonding with by killing different xenos as is.

And from a pragmatic point of view the only other planets in that bracket are Waaagh! Gunbreaka, and if the aliens can fight them that'd be ideal. Seeing as we really need to drain them and we're not doing it ourselves.
 
Sure, we may be busy and the cold calculus of war tells us we benefit more from focusing on where we can expand our hold with less cost and more benefit. But that is what we base our decisions on, then - it's fine if we choose not to help because it's just too costly and doesn't benefit us enough to be worth it. That is the sort of analysis we must do to win.

But it's not fine to make ourselves feel better about it by claiming that there's nothing we can do. We can help them, but we choose not to because it is costly, risky and unlikely to be worthwhile. It's an acceptable decision on its merits, but we need enough self-respect to call it what it is.
 
Another thing we should prepare to pursue is a formal military mission to Bagalog to speak with their leader and get a better understanding of their position, both physically and politically. The opportunity to liaise with an Explorator is not one we can lightly give up. Doubly so if there is something nefarious going on outside of our vision...
All of these will take ships, and the military mission would be inadvisable to send a Patrol Squadron. Military vessels are mandatory for something like that, yet the First Squadron is currently our lone possibility.
I realy like to meet them this turn an Explorator would be a major boon to our research and they have a large fleet with at least 4 types of ships so if they join we can form a patrol squadron our of those and have ships left over to reinforce our main fleets. If they become our allies we can trade tech with them they can use our engines and shields and we their lance. the currently leading plan might add 3 worlds to our empire but none of those will come with ships leaving us with 3 more places to patrol next turn.
Secessionists

Bagalog


Armed Merchantmen

Hatchet-class Corvette
-Macrocannon 2, Short Range
-Armor 3
-Shield 1
-Accel 1, Maneuver 1

Knife-class Corvette
-Lance 4, Medium Range
-Armor 3
-Shield 1
-Accel 1, Maneuver 1
 
Sure, we may be busy and the cold calculus of war tells us we benefit more from focusing on where we can expand our hold with less cost and more benefit. But that is what we base our decisions on, then - it's fine if we choose not to help because it's just too costly and doesn't benefit us enough to be worth it. That is the sort of analysis we must do to win.

But it's not fine to make ourselves feel better about it by claiming that there's nothing we can do. We can help them, but we choose not to because it is costly, risky and unlikely to be worthwhile. It's an acceptable decision on its merits, but we need enough self-respect to call it what it is.
Gonna rant for a bit, so please bear with me.

At a the scale we are working at, every choice is gonna be shit. We go one place, people die. We go another place, people die. We stay in one place, PEOPLE DIE. The reason is obvious. The sector has been abandoned by the Imperium for some reason. It could be that the Segmentum itself is endangered. Perhaps some front collapsed and the sector was gonna get cut off. Who knows? But the sector is burning, and it's up to our paltry fleet to save what we can. It's not enough. Not even close. But it's what we can do.

Now, am I happy we are leaving these people? No, I'm not. Just like I'm unhappy about Khornites marauding around a hive world. Or how human worlds are occupied by orks. I'm worried about Naval Bastion Gehault and their willingness to crakc down on worlds as the sector is besieged. I'm leery of fighting the aliens and their 4 ranked shields. But I'm especially angry at how the orks got their hands on a Cobra destroyer we had to dismantle. Very angry about that one, actually. Those damn Orks have more IMPERIAL WEAPONS THEN WE DO. THEN WE EVER COULD!!! Fucking Orks. Feels like they get their hands on more Lemon Russes then the Imperial Guard.

But am I sad? No. I'm angry. I'm mad that the xenos have Ungaunt besieged. I'm mad that the FUCKING ORKS HAVE IMPERIAL NAVY SHIT!! But I'm not sad, because I know that this is not final. I know that we can right these wrongs. Maybe not now. Maybe we never right them. But we can. And in Warhammer 40k, that's enough.

Okay rant over. Sorry bout the cuss words, but eh. Wasn't feeling good. Hope you understand my perspective a bit, eh? We can't do much, but we are doing what we can. And that is never going to be something I'm sad about.
 
The Orks having all this Imperial kit is easily explained. The Administratum never realized our Sector fell/was abandoned and has kept up the material shipments.* And the people bringing the goods can't tell the difference between an Ork and an ugly human with a skin condition. :p

*They'll get the first hint when the tithe doesn't arrive on time. And when the fleet sent to restore order arrives they'll be highly surprised to see all the Orks, xenos, and Chaos worshipers running around.
 
To be fair, the Orks have spilled over more territory than you have and have a different view of the concept of sustainability.

I'm mad that the FUCKING ORKS HAVE IMPERIAL NAVY SHIT!!
For the low, low price of invading Gehault, you could too!

More seriously, unifying Humanity in Lativa via diplomacy or force is a good Strategic Goal to pursue.


In other news, I would like to update in the next day or so, as my schedule has moved from "Open" to "In Flux" past that. If anyone wants clarification on a point about a plan (on my end, obviously I can't give an opinion on what to do I can only clarify circumstances) please ask.
 
Inserted tally
Adhoc vote count started by sunrise on May 10, 2020 at 5:53 PM, finished with 74 posts and 6 votes.

  • [X] Plan Scavenging, Diplomacy, and the Cavalry
    -[X] Send North: 2nd Naval Squadron + 1st Torpedo Squadron + 1st Calavar Infantry Army + 6th Crusade Infantry Army (Aggressive Engagement, prevent orks from consolidating or re-consolidating in the area, and politely compete with competition for access to resources, manpower, and manufacturing from these worlds.)
    --[X] Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is broken between differing interests, from Traitor splinter forces to the leftovers of the repulsed WAAAGH!! Jawbreaka. [Ongoing Campaign] [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army] [Dark Star forces present, including superheavy armor]
    -[X] Send West: 3rd Patrol Squadron + Ashen Legion + 3rd Calavar Infantry Army (Patrol and anti-piracy)
    --[X] Bailafax (20LY): Once conquered and once again besieged, Bailafax resolutely stands in defiance of the tide of frothing madmen. With the addition of Calavan granted weapons and fortresses, may she never falter in her vigil. [Owned by Calavar, provides 5M] [Forces Present: The Ashen Legion]
    -[X] Send West: 1st Naval Squadron + 2nd Torpedo Squadron + 1st Support Squadron + 1st Calavar Armored Army + 5th Bailafax Infantry Army + 2nd Calavar Infantry Army (Suppress enemy defenses and invade/liberate the hive world.)
    --[X]Khornate Cult (40LY): Squatting among the wreckage of what was once a prosperous if small Hive World these Traitors seem to be more interested in hunting down the remaining civilians and soldiery than offensive actions beyond their nominal space. Serves as a source of manpower for the Khornates as a whole. Defenses are judged to be "Light". [Traitor]
    -[X] Send North: 3rd Naval Squadron + 1st Auxiliary Squadron + 7th Crusade Guard Infantry Army + 8th Crusade Guard Infantry Army (Be the cavalry, shoot orks in the face, shoot potential ork warbosses in the face, liberate worlds as possible, make contact with the sisters of battle and seek to convince them of the righteousness of the crusade.)
    --[X] Shrine World Lativa: Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Should a new Warboss arise... [Independent]
    [X] Plan: Access & Asset Denial
    -[X] Send North: 1st Naval Squadron + 1st Torpedo Squadron + 1st Auxiliary Squadron (Aggressive Engagement)
    --[X] Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is broken between differing interests, from Traitor splinter forces to the leftovers of the repulsed WAAAGH!! Jawbreaka. [Ongoing Campaign] [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army] [Dark Star forces present, including superheavy armor]
    -[X] Send South: 2nd Naval Squadron + 2nd Torpedo Squadron + 1st Support Squadron + 2nd & 3rd Calavar Infantry Armies (Retrieve the Shipyard Facility, try to recover any surviving civilians on site)
    --[X] Civilized World Allient (40LY): Fallen to the perfidious greenskins Allient now provides for the raiding fleets sent out by it's barbarous overlords with it's maintenance platform of similar design to Calavar's. Defenses are judged to be "Light" and increasing slowly, but with mobile elements returning from attacks at unpredictable intervals. [Held by WAAAGH!! Gunbreaka]
    -[X] Send West: 3rd Patrol Squadron + 8th Crusade Guard Infantry Army (Garrison)
    --[X] Bailafax (20LY): Once conquered and once again besieged, Bailafax resolutely stands in defiance of the tide of frothing madmen. With the addition of Calavan granted weapons and fortresses, may she never falter in her vigil. [Owned by Calavar, provides 5M] [Forces Present: The Ashen Legion]
    -[X] Send North: 3rd Naval Squadron + 1st Calavar Armoured Army (Aid the Sororitas in driving out the Orks)
    --[X] Shrine World Lativa: Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Should a new Warboss arise... [Independent]
    [X] Plan Seeking allies v2
    -[X] Central the space hulk
    --[X] 1st Auxiliary Squadron, 8th Crusade Guard Infantry Army
    --[X] Capture the hulk and search for salvage
    -[X] North, Homna String Defense League (20LY)
    --[X] 2nd Naval Squadron & 1st Torpedo Squadron & 2nd Torpedo Squadron 2nd Calavar Infantry Army
    --[X] Defeat all Orcs and heretic forces, aggressive campaign.
    -[X] North, Bailafax
    --[X]3rd Patrol Squadron,
    --[X] patrol and defend the region
    -[X] South , Bagalog
    --[X] Convince them to join us if that fails Seek an alliance
    --[X] 1st Naval Squadron
    -[X] Shrine World Lativa
    --[X] Fight orcs to support the Adeptus Sororitas and ask them to join us, promise the 3rd Patrol Squadron as a permanent garrison.
    --[X] 1st Support Squadron, 3rd Naval Squadron, 1st Calavar Armored Army & 3rd Calavar Infantry Army, 7th Crusade Guard Infantry Army, 5th Bailafax Infantry Army
 
In other news, I would like to update in the next day or so, as my schedule has moved from "Open" to "In Flux" past that.
Don't worry. It happens.

One thing I'd like to know is how 'proper' IN ships are laid out in terms of module types, numbers etc. Because the Heavy Frigate we came up with was apparently a case of overreaching (considering the -1 from module numbers).
Also with the appropriate research would it be possible for us to get around this problem (IE have more modules on a given hull size without penalties)?
 
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