You can build this instead of one of those if you want a lot of ships:
While turning that hulk into a heavy carrier appeals, if I do so it'll so it can anchor a carrier unit. It's our only non-escort grade hull we have available right now, and even if we don't have the stuff to put it into full use yet sending it over to the garrison unit would be a waste.
I was thinking we can build Bulk Hauler next turn tough and I was thinking more of fleet tender than pure carrier..
Or as this if we upgrade the repair deck to be able to repair other vessels or suchlike.
Either way, I'm hoping we can start building up the fourth naval squadron next turn with the recovered macrocannons, lance, the bulk carrier instead of a merchant frame escort carrier, and then some more normal Resolutes if we can afford them, so I don't want to use that hull up this turn, nor the other scavenged gear.
Personally instead of the Gunner Class I'd prefer to make a version that has one imperial guard macrocannon and one normal macrocannon to prevent overkilling our normal opposition as much as two of them on the same vessel would do, then another ship for the Lance, then the bulk carrier, which would be four ships there and if we can fit another Resolute in that'd be another five ship Squadron. Depending on budget we could even add in the two 'traditional' cheaper merchant ships as well (though with the new armor rather then the old armor) for bulk and get a heavy naval squadron for facepunching while our other ones can do more support duties maybe?
Though that'll depend on what we design next and what new crisis flares up by then anyway, so it can't be too solid a plan until we see that stuff.
Do we need obselete ships like this that much? Can't we just build corvettes? Move existing Merchant ships from line fleet to patrol fleet and new build Corvettes to line units and we should become much stronger.
As was said before price concerns keep us from being able to casually roll them out of our line units as of now. We're still going to be building them the next few turns because we have too many fires and not enough money. As well, our Corvettes only have one defensive slot, so our armed merchant ships are actually better defended then they are right now. They're not the best possible, but if we could always build the best possible we'd be in a far better situation then we're currently in, and they yet and will yet serve to bulk out our numbers both for patrol and for line combat.
Adding new ships to the line units is a good goal, but I think stripping the line units at the same time isn't worth the cheaper garrision units when we could have larger and stronger line units instead. Given that our enemies are escalating almost as fast, or faster, then we are even when they're not orks and all that.