Blood, Sweat, and Tears (WH40k Design Bureau)

Inserted tally, it's neck and neck.
Adhoc vote count started by Sir_Travelsalot on Apr 26, 2020 at 10:00 PM, finished with 42 posts and 11 votes.

  • [X] Plan: Work Smarter not Harder
    -[X] (Bridge) Groupsight Bridge: Designed with future ships bearing Macrocannon and Lance Batteries in mind, this bridge improves on the shipboard weapons' fire control systems. The cogitator slaving framework has been adapted from designs of automated air defense batteries and spliced with the standard logic engines that allow a gun crew to plot a trajectory across the depths of space to its intended target. While not automating the process, reducing the gun crew's need to aim the weaponry beyond minute adjustments is projected to increase the coordination of future barrages significantly.
    -[X] (Weapon) 'Duet' Pattern Torpedo Launchers: Very loosely based on the atomic armed rockets of our current missile based broadside option, the 'Duet' Pattern Torpedoes, and their associated launchers, are much, much larger. Faced with the needs of stamina for long distance flight, armor to resist enemy point defense, and power to pose a threat to enemy ships, the designs of the Duet were forced to scale their designs significantly up. The price of that is that each set of the 'Duet' pattern includes only two launchers, thus launching only two torpedoes per firing cycle. But the profit is that torpedoes can be launched at all, armored enough to survive the enemy defenses, given autocannon clusters of their own to drive away enemy fighters, and with warheads big enough not only to threaten other escorts, but enemy cruisers, defense stations, and even, when sufficiently massed, the dreaded orkish space hulks.
    -[X] (Macrocannon Add-on) Plasma Bore Shells: While cheap to make and more than sufficient for battering down enemy Void Shields, the kinetic penetrators that are being used in our current Macrocannon Batteries are not sufficient for the armour plating that is present on proper warships. To that end, a new specialty munition has been designed to be used on vessels that have lost or never possessed shielding. A Macrocannon solid shell has been hollowed out, with a compact plasma generator stripped of its safety features and emergency shutoffs installed at the core. A proximity fuze at the shells tip will trigger at the point of imminent impact, activating a scaled-up version of the handheld plasma torches used by void bound technicians, to form a globe of plasma that acts as a plasma 'drill', driven by the shells momentum. Once the shell has penetrated into the hull, the plasma generator will eventually burn out its magnetic containment fields and unleash a blast of plasma within the target.
    -[X] (Defense) Scaffold Armour: Instead of welding additional material directly onto the hull, a new method has been developed for installing armour plating on our vessels. The load-bearing struts that form the skeleton of a ship's superstructure are extended past the hull cladding, from which spreads out a framework upon which interlocking plates are then welded onto. In addition to reducing the complexity of fabricating the plates for every differently shaped hull, the space between the armour and the actual hull is projected to reduce the effectiveness of enemy lance batteries, boarding craft and even somewhat mitigate torpedo impacts.
    [X] Plan Essentially Engines
    -[X] (Bridge) Groupsight Bridge: Designed with future ships bearing Macrocannon and Lance Batteries in mind, this bridge improves on the shipboard weapons' fire control systems. The cogitator slaving framework has been adapted from designs of automated air defense batteries and spliced with the standard logic engines that allow a gun crew to plot a trajectory across the depths of space to its intended target. While not automating the process, reducing the gun crew's need to aim the weaponry beyond minute adjustments is projected to increase the coordination of future barrages significantly.
    -[X] (Weapon) 'Duet' Pattern Torpedo Launchers: Very loosely based on the atomic armed rockets of our current missile based broadside option, the 'Duet' Pattern Torpedoes, and their associated launchers, are much, much larger. Faced with the needs of stamina for long distance flight, armor to resist enemy point defense, and power to pose a threat to enemy ships, the designs of the Duet were forced to scale their designs significantly up. The price of that is that each set of the 'Duet' pattern includes only two launchers, thus launching only two torpedoes per firing cycle. But the profit is that torpedoes can be launched at all, armored enough to survive the enemy defenses, given autocannon clusters of their own to drive away enemy fighters, and with warheads big enough not only to threaten other escorts, but enemy cruisers, defense stations, and even, when sufficiently massed, the dreaded orkish space hulks.
    -[X] (Defense) Scaffold Armour: Instead of welding additional material directly onto the hull, a new method has been developed for installing armour plating on our vessels. The load-bearing struts that form the skeleton of a ship's superstructure are extended past the hull cladding, from which spreads out a framework upon which interlocking plates are then welded onto. In addition to reducing the complexity of fabricating the plates for every differently shaped hull, the space between the armour and the actual hull is projected to reduce the effectiveness of enemy lance batteries, boarding craft and even somewhat mitigate torpedo impacts.
    -[X] Militarized Merchant Engines (Engines) : No matter how tuned, Merchant Grade engines were not designed for military duty. Meant primarily for economy of use, they were never meant to face some of the challenges the Crusade is now facing, which means new engines are required. While these designs can still be traced to their roots as merchant engines, the Mechanicus of Calavar has done a substantial reconfiguration in search for the qualities needed in military engines. This triad of traits are hardiness, reliability, and power, which will allow the ships of the Calavar Crusade to progress triumphantly through the void for yet more years.
    [X] Plan The Essentials
    -[X] (Bridge) Groupsight Bridge: Designed with future ships bearing Macrocannon and Lance Batteries in mind, this bridge improves on the shipboard weapons' fire control systems. The cogitator slaving framework has been adapted from designs of automated air defense batteries and spliced with the standard logic engines that allow a gun crew to plot a trajectory across the depths of space to its intended target. While not automating the process, reducing the gun crew's need to aim the weaponry beyond minute adjustments is projected to increase the coordination of future barrages significantly.
    -[X] (Weapon) 'Duet' Pattern Torpedo Launchers: Very loosely based on the atomic armed rockets of our current missile based broadside option, the 'Duet' Pattern Torpedoes, and their associated launchers, are much, much larger. Faced with the needs of stamina for long distance flight, armor to resist enemy point defense, and power to pose a threat to enemy ships, the designs of the Duet were forced to scale their designs significantly up. The price of that is that each set of the 'Duet' pattern includes only two launchers, thus launching only two torpedoes per firing cycle. But the profit is that torpedoes can be launched at all, armored enough to survive the enemy defenses, given autocannon clusters of their own to drive away enemy fighters, and with warheads big enough not only to threaten other escorts, but enemy cruisers, defense stations, and even, when sufficiently massed, the dreaded orkish space hulks.
    -[X] (Defense) Scaffold Armour: Instead of welding additional material directly onto the hull, a new method has been developed for installing armour plating on our vessels. The load-bearing struts that form the skeleton of a ship's superstructure are extended past the hull cladding, from which spreads out a framework upon which interlocking plates are then welded onto. In addition to reducing the complexity of fabricating the plates for every differently shaped hull, the space between the armour and the actual hull is projected to reduce the effectiveness of enemy lance batteries, boarding craft and even somewhat mitigate torpedo impacts.
    -[X] (Engines) Fast Burn Engines: Designed to fit in to combat ships and solve issues caused by the merchant grade engines this combat engine is designed to be rugged and fast at the expanse of fuel if necessary.
 
Should Have Stuck to Freight (Turn Two - Ork Base)
[X] Plan Essentially Engines

Quite enjoying this quest, and so I'll throw in my vote as well. Engines seem more immediately useful for bringing our ships up than an extra weaponry option.

Aside from the vote, had an idea after reading the last strategy turn, inspired both by the first use of the Fusion Breaker and the rather questionable condition of our fighter style void craft. Kind of doubt it'll be canon, but it was fun to write at least!

Bertran used to pilot cargo Lighters, transporting whatever it was the foremen had set up on his docket for the day as he made trips across planet to orbit to the ground and everything in-between. He was good too, ever seen someone fly a Lighter up to orbit after it's sensors got fried with an engine operating at thirty nine point eight percent from flying through a lightning storm? Neither did Calavar until someone decided that the freight Bertran needed to move was deemed critical to the Crusade, the man taking off in the midst of a storm no other civilian pilot was willing to risk the moment he got the call.

People asked him afterwards how he did it, did his skills carry him through? Did the Emperor's light appear to guide him through it all? Did the machine spirit of his Lighter bless him with the grace of the Omnissiah? No, none of that. He had simply flew that same flight route so many times that he could remember the process, every minuscule fraction of it, with barely even a conscious thought.

He even dreamed about flying it some nights, not because it was a process he enjoyed just simply due to it being that frequent. If someone had told him that what he was taking up were last minute replacements for the Wages of Scorn, that he would prove crucial in ensuring that that monster would fire, and if they had told him he'd witness after accepting the recruitment notice?

He would have refused.

Yet, no one can know what the future holds and yet here Bertran is, the void of space that should be broken only by the dim flicker of stars awash in the ceaseless fire of Human and Ork warships alike. It was madness the likes of which he had never seen, but before his emotions could get the better of him the whirring of the auto-injectors embedded into his neck broke the quiet of the cockpit. A drug enforced calm seeping it's way into his mind as he tore the Combat Lighter to the side, hand clamping down on the firing mechanisms as the forward mounted lascannons tore into the side of an Ork fighter craft.

It hurt to see something that ungainly flying about the void of space and so with mechanical precision Bertran proceeded to tear the craft apart, it's engines destroyed from the first salvo. It took moments to ensure it was dead, the seasoned cargo pilot turned void fighter pilot turning his craft towards an oncoming cluster of Ork boarding craft intent on slamming into the front of the Wages of Sin.

"Squadron Gamma, this is Gamma-One. Ten count boarding craft fast approaching Wages of Sin's prow."

A wave of acknowledgement came in response.

"Gamma-Three confirm."
"Gamma-Four confirm."
"Gamma-Six confirm."
"Gamma-Nine confirm.... Down to five in the wing, Gamma-One."

Bertran frowned for a moment, the auto injectors kicking to life again to suppress the rising wave of anger,

"Understood. Three and Four, take targets Green-376 through Green-379. Six and Nine, take Targets Green-380 through Green 382. One will handle the rest."

A cybernetic arm moved to the side of Bertran's neck, a robotic finger pressing in on a small protruding plate that sent a rush of stimulants pouring into his system followed rapidly by a bland mechanical voice.

"Gamma-One, vitals peaking. Biological damage sustained, disable injectors and hold further us-"

It falls silent with a few flicks of the switch, Bertran's hands dancing across the control panels to adjust the Combat Lighter to it's limits as the familiar ding of the lascannons successful charge rings in the cockpit. Accelerating towards the selected boarding craft, Bertran's radars displayed the other craft in Gamma Wing following close behind. Their positions were workable, they could manage if he could take out two of the craft in the first four seconds of the engagement and so the autocannon was flipped to ready status.

It took moments for the two formations to close, the Ork gunners opening fire far before entering effective range while Gamma Wing kept their weapons ready.

Six seconds to range.

Five seconds to range.

Four seconds to range.

Three seconds to range. Gamma-Nine's identifier goes out, a flash of light from the side signalling lucky shots from Ork gunners downing another of Bertran's squadron.

Two seconds to range. Bertran flicks the plastic cover from the autocannon fire mechanism, the cockpit thrums, and Bertran's helmet seals itself automatically with a whoosh of internal oxygen kicking in.

One second to range. Bertran changes trajectory abruptly, the Combat Lighter adjusting its prow perpendicular to the rapidly nearing Ork craft, Ork guns take out Engine One, but the craft keeps going. His first target passes in front of him as the lascannons fire, searing beams of pure energy lancing their way through the craft and setting fire to poorly stored munitions that are rapidly sucked into space.

His second and third target arrive just as swiftly, a finger depressing the autocannon trigger as the prow of the Lighter begins to spit out a rain of shells that could punch through lighter tanks let alone shoddily crafted Ork vessels. A line of high speed shells tear the side of a boarding craft open sending it's occupants into the void followed swiftly by a controlled burst that turns the cockpit of the third craft into a beehive.

Maneuverability thrusters kick to life as a Bertran enables a series of pre-configured adjustment routines carried over from when the Combat Lighter was a cargo vessel. It aligns just in time for the heavily stimulant fueled, single-minded focus of the former cargo pilot to unload a dozen rounds into the main thrusters of a craft that should have been Gamma-Nines.

Lights flicker in the cockpit as Bertran hurries to the task of initiating manual countermeasures for the damaged Engine-One, console lights dimming as the lighter enters low power mode to cope with the reduced power generation. Turning his eyes to the visual display he looks up just in time to witness the first firing of the Wages of Sin's supposed Fusion Breaker cannon, and even through the rush of stimulants trying to keep him focused he finds himself unable to look away.

It fires once, it's target the asteroid turned monitor and Ork space station. He doesn't catch the shell moving through space, but he sees the result as a hole large enough to fly a full Wing through just appears.

Shattered rock, shredded metal, molten versions of both, and the asteroid's former inhabitants are cast violently out of the horrific wound inflicted upon the all caught in a heaving mass of fire and colors. Staring at the destruction a part of Bertran realized a rather unavoidable truth.

He had helped put together a weapon that wasn't made to defend. Watching the aftermath wash over the Fort for a brief moment before the optical sensors flared out of life for a scant few moments, Bertran looked at the now dark screens in horror.

"We've made something to remove continents from existence.... I.... What did I-"

Static blared into Bertran's ears for a few seconds before a voice finally played through.

"Gamma-One, this is Gamma-Six. We... We're all that's left of the Wing, sir."

Bertran sat in silence for a few moments before replying,

"Copy that. Gamma Wing return for resupply and repair."

Saying that he cut off communications with his fellow surviving squadron mate.

"Should have stuck to freight. Emperor have mercy."
 
[X] Plan Essentially Engines

I don't mind the difference. I merely want better engines over weapons.
 
Eh, I'm fine with Essentially Engines winning. My thought process was that seeing that the navy standard Macrocannons were better than ours, I wanted to design something that would allow us to up gun our fleet without pulling all our squadrons in for refits, which the add-on would do. That said, better engines are a priority, so I'm cool with either one.
 
Last edited:
Bertran used to pilot cargo Lighters, transporting whatever it was the foremen had set up on his docket for the day as he made trips across planet to orbit to the ground and everything in-between. He was good too, ever seen someone fly a Lighter up to orbit after it's sensors got fried with an engine operating at thirty nine point eight percent from flying through a lightning storm? Neither did Calavar until someone decided that the freight Bertran needed to move was deemed critical to the Crusade, the man taking off in the midst of a storm no other civilian pilot was willing to risk the moment he got the call.

People asked him afterwards how he did it, did his skills carry him through? Did the Emperor's light appear to guide him through it all? Did the machine spirit of his Lighter bless him with the grace of the Omnissiah? No, none of that. He had simply flew that same flight route so many times that he could remember the process, every minuscule fraction of it, with barely even a conscious thought.

He even dreamed about flying it some nights, not because it was a process he enjoyed just simply due to it being that frequent. If someone had told him that what he was taking up were last minute replacements for the Wages of Scorn, that he would prove crucial in ensuring that that monster would fire, and if they had told him he'd witness after accepting the recruitment notice?

He would have refused.

Yet, no one can know what the future holds and yet here Bertran is, the void of space that should be broken only by the dim flicker of stars awash in the ceaseless fire of Human and Ork warships alike. It was madness the likes of which he had never seen, but before his emotions could get the better of him the whirring of the auto-injectors embedded into his neck broke the quiet of the cockpit. A drug enforced calm seeping it's way into his mind as he tore the Combat Lighter to the side, hand clamping down on the firing mechanisms as the forward mounted lascannons tore into the side of an Ork fighter craft.

It hurt to see something that ungainly flying about the void of space and so with mechanical precision Bertran proceeded to tear the craft apart, it's engines destroyed from the first salvo. It took moments to ensure it was dead, the seasoned cargo pilot turned void fighter pilot turning his craft towards an oncoming cluster of Ork boarding craft intent on slamming into the front of the Wages of Sin.

"Squadron Gamma, this is Gamma-One. Ten count boarding craft fast approaching Wages of Sin's prow."

A wave of acknowledgement came in response.

"Gamma-Three confirm."
"Gamma-Four confirm."
"Gamma-Six confirm."
"Gamma-Nine confirm.... Down to five in the wing, Gamma-One."

Bertran frowned for a moment, the auto injectors kicking to life again to suppress the rising wave of anger,

"Understood. Three and Four, take targets Green-376 through Green-379. Six and Nine, take Targets Green-380 through Green 382. One will handle the rest."

A cybernetic arm moved to the side of Bertran's neck, a robotic finger pressing in on a small protruding plate that sent a rush of stimulants pouring into his system followed rapidly by a bland mechanical voice.

"Gamma-One, vitals peaking. Biological damage sustained, disable injectors and hold further us-"

It falls silent with a few flicks of the switch, Bertran's hands dancing across the control panels to adjust the Combat Lighter to it's limits as the familiar ding of the lascannons successful charge rings in the cockpit. Accelerating towards the selected boarding craft, Bertran's radars displayed the other craft in Gamma Wing following close behind. Their positions were workable, they could manage if he could take out two of the craft in the first four seconds of the engagement and so the autocannon was flipped to ready status.

It took moments for the two formations to close, the Ork gunners opening fire far before entering effective range while Gamma Wing kept their weapons ready.

Six seconds to range.

Five seconds to range.

Four seconds to range.

Three seconds to range. Gamma-Nine's identifier goes out, a flash of light from the side signalling lucky shots from Ork gunners downing another of Bertran's squadron.

Two seconds to range. Bertran flicks the plastic cover from the autocannon fire mechanism, the cockpit thrums, and Bertran's helmet seals itself automatically with a whoosh of internal oxygen kicking in.

One second to range. Bertran changes trajectory abruptly, the Combat Lighter adjusting its prow perpendicular to the rapidly nearing Ork craft, Ork guns take out Engine One, but the craft keeps going. His first target passes in front of him as the lascannons fire, searing beams of pure energy lancing their way through the craft and setting fire to poorly stored munitions that are rapidly sucked into space.

His second and third target arrive just as swiftly, a finger depressing the autocannon trigger as the prow of the Lighter begins to spit out a rain of shells that could punch through lighter tanks let alone shoddily crafted Ork vessels. A line of high speed shells tear the side of a boarding craft open sending it's occupants into the void followed swiftly by a controlled burst that turns the cockpit of the third craft into a beehive.

Maneuverability thrusters kick to life as a Bertran enables a series of pre-configured adjustment routines carried over from when the Combat Lighter was a cargo vessel. It aligns just in time for the heavily stimulant fueled, single-minded focus of the former cargo pilot to unload a dozen rounds into the main thrusters of a craft that should have been Gamma-Nines.

Lights flicker in the cockpit as Bertran hurries to the task of initiating manual countermeasures for the damaged Engine-One, console lights dimming as the lighter enters low power mode to cope with the reduced power generation. Turning his eyes to the visual display he looks up just in time to witness the first firing of the Wages of Sin's supposed Fusion Breaker cannon, and even through the rush of stimulants trying to keep him focused he finds himself unable to look away.

It fires once, it's target the asteroid turned monitor and Ork space station. He doesn't catch the shell moving through space, but he sees the result as a hole large enough to fly a full Wing through just appears.

Shattered rock, shredded metal, molten versions of both, and the asteroid's former inhabitants are cast violently out of the horrific wound inflicted upon the all caught in a heaving mass of fire and colors. Staring at the destruction a part of Bertran realized a rather unavoidable truth.

He had helped put together a weapon that wasn't made to defend. Watching the aftermath wash over the Fort for a brief moment before the optical sensors flared out of life for a scant few moments, Bertran looked at the now dark screens in horror.

"We've made something to remove continents from existence.... I.... What did I-"

Static blared into Bertran's ears for a few seconds before a voice finally played through.

"Gamma-One, this is Gamma-Six. We... We're all that's left of the Wing, sir."

Bertran sat in silence for a few moments before replying,

"Copy that. Gamma Wing return for resupply and repair."

Saying that he cut off communications with his fellow surviving squadron mate.

"Should have stuck to freight. Emperor have mercy."

Great story, really like the character an empathize with him. Hope to see more of him.
 
Well this should be interesting.
Speaking of the Resolutes here's a slightly more detailed rendition. (Cannon)
Question, what did you use to make this?
Plan Essentially Engines is currently winning, though the deadline will be tomorrow.
Speaking of tech, what knowledge does Calavar have in regards to las-weapons? Because I'd noticed that our armies only have autocannons and stubbers. But at the same time our pseudo-fighters are equipped with lascannons.
 
Speaking of tech, what knowledge does Calavar have in regards to las-weapons? Because I'd noticed that our armies only have autocannons and stubbers. But at the same time our pseudo-fighters are equipped with lascannons.
My understanding was they're what our infantry heavy weapons teams use and are the easiest to supply in bulk to our armies. We can make lascannons, but unless you're shooting exclusively at tanks, an autocannon or heavy bolter would be more useful as a crew served heavy weapon.
 
Last edited:
My understanding was they're what our infantry heavy weapons teams use and are the easiest to supply in bulk to our armies. We can make lascannons, but unless you're shooting exclusively at tanks, an autocannon or heavy bolter would be more useful as a crew served heavy weapon.
Sure but lasguns tend to have the same punch of stubbers etc and don't have the same degree of ammo limitations.
 
Speaking of tech, what knowledge does Calavar have in regards to las-weapons? Because I'd noticed that our armies only have autocannons and stubbers. But at the same time our pseudo-fighters are equipped with lascannons.
They have them, but in lesser power/ability/efficiency than the Imperial Guard gets and it is sufficiently high on the list of "complexity of things that can be produced" that it is overshadowed by massed rockets/missiles or more conventional AT cannons in most infantry formations.
In space the numbers are low enough and the increased utility of lightspeed weapons mean that they are the objectively superior weapon. But even then Calavan engineers used more common weapons for the secondary, self defense guns.

Incidentally, in 40k defense has outstripped offense except for some rare examples of Clarketech. A Guardsman's flak armor is superior to modern body armor by... Less than an order of magnitude but by a substantial amount to the one wearing the armor. This applies to tanks as well, which means the lesser power of the Calavan models of lascannon is sorely felt.
 
Last edited:
Though considering the resources and connections we now have, it would make sense to put down the money for a few Fury and Starhawk squadrons. I imagine we won't be able to produce them locally (yet) but they would give good insight into proper small craft tech.

Also plasma and/or melta warheads because that's what the Starhawk apparently has as a normal loadout. Not sure if it's better/more compact then the atomic warheads we currently have but tech examples are always useful.
 
Also plasma and/or melta warheads because that's what the Starhawk apparently has as a normal loadout. Not sure if it's better/more compact then the atomic warheads we currently have but tech examples are always useful.
Plasma and melta (granted, melta is a description of effect more than a descriptor of mechanics like "plasma" is) are, at the very least, more contained or directed than comparatively primitive atomics and so put more energy on hardened targets like Epics (Titans and similar, for example a land crawler the size of a small town or a kilometer long sky ship held aloft with counter gravity), Super Heavies (the most famous of which being the Baneblade and it's family), or starships.
 
Last edited:
Sure but lasguns tend to have the same punch of stubbers etc and don't have the same degree of ammo limitations.
According to the Armies listing under the Current Technology Informational threadmark, we do equip our Elite Infantry, so basically our Stormtrooper equivalents, with lasguns and lascannons.

So basically our Stormtrooper equivalents are just normal Guardsmen. 'Tis a sad day, and makes the 3M Imperial Guard Standard infantry armies from Lexicalum look like a downright bargain.
 
According to the Armies listing under the Current Technology Informational threadmark, we do equip our Elite Infantry, so basically our Stormtrooper equivalents, with lasguns and lascannons.

So basically our Stormtrooper equivalents are just normal Guardsmen. 'Tis a sad day, and makes the 3M Imperial Guard Standard infantry armies from Lexicalum look like a downright bargain.
I mean... Infantrywise, our troops aren't that differently equipped than the Imperial Army troops from Civilised Worlds that were around during the Great Crusade. The autogun was the standard firearm of the infantryman in the Astra Militarum until M32.
 
I mean... Infantrywise, our troops aren't that differently equipped than the Imperial Army troops from Civilised Worlds that were around during the Great Crusade. The autogun was the standard firearm of the infantryman in the Astra Militarum until M32.
I mean yeah and those second-tier non-Auxilia Army troops really kinda sucked, that's why their equipment was upgraded after the Imperium standardized it.

The IoM doesn't use autoguns anymore not because they can't but because why would they. The fact that said Solar Auxilia chose to use lasguns (granted slightly better lasrifles than what we have now) and not autoguns like their fellows indicate that quite nicely.
 
I mean yeah and those second-tier non-Auxilia Army troops really kinda sucked, that's why their equipment was upgraded after the Imperium standardized it.

The IoM doesn't use autoguns anymore not because they can't but because why would they. The fact that said Solar Auxilia chose to use lasguns (granted slightly better lasrifles than what we have now) and not autoguns like their fellows indicate that quite nicely.
Logistically speaking yes, lasguns are better as a standard arm. They still have their uses at the tactical scale when paired with specialty munitions. We should absolutely make the effort to upgrade, but it's not in such a bad way to take priority over getting our ships to fighting spec.
 
Hmm, wait, actually...

@DaLintyGuy Can we upgrade our existing Infantry Armies into Imperial Guard spec ones by buying equipment from Lexicalum at a discount? It'd only be 1-2M per and so that might actually be worth it.
 
Hmm, wait, actually...

@DaLintyGuy Can we upgrade our existing Infantry Armies into Imperial Guard spec ones by buying equipment from Lexicalum at a discount? It'd only be 1-2M per and so that might actually be worth it.
If it is the case, I imagine it'll likely invoke the same rule as ships with the whole out of action for the turn while they rearm and such.
 
Back
Top