[X][COUNCIL] Raw90 Safe Snakepit 2326
- Upgrade Convoy Waystations in a particular Sector, 2 ep, 40pp, 4 turns (Gabriel Border Zone)
Small boosts for Starfleet/Local Members, stronger stations in wartime, Waystations provide events to block raiders in wartime
Deploy Centi-Cochrane Band Antenna to a Border Zone to increase event rate one stage. 2 ep, 30 pp, 8 turns
SWB said:it's possible raiding will be run through our new war system even in an informal conflict
it's also possible it won't be
Suspicion of imminent Cardie raiding. We know that the Harmony is preparing a major offensive against us. That'll probably hit early next year. Since the Harmony pretends to be an open society, they're likely to declare plans to operate against us, even if without any specifics, they're already having to prep their citizens for war. Once they launch that offensive, the Cardies are very likely to start raiding us. Why wouldn't they? It's ludicrously resource rich, and there aren't any Federation members right there. Even the Apiata and the Amarki detachment will be some distance.What for? The Convoy Waystations are literally only useful for wartime and you are suggesting the GBZ? See:
Did you miss the SWB quote where there is no insurance Convoy Waystations will even be applied to raiders? You are gambling.Suspicion of imminent Cardie raiding. We know that the Harmony is preparing a major offensive against us. That'll probably hit early next year. Since the Harmony pretends to be an open society, they're likely to declare plans to operate against us, even if without any specifics, they're already having to prep their citizens for war. Once they launch that offensive, the Cardies are very likely to start raiding us. Why wouldn't they? It's ludicrously resource rich, and there aren't any Federation members right there. Even the Apiata and the Amarki detachment will be some distance.
I mean, yes, it is technically a gamble, but it's a gamble I'm pretty willing to take. It would make perfect sense for them to apply to raiding operations narratively, and the quote also says that such operations might be run through the full war system. I mean, why would there be a difference between convoy raiders in war and convoy raiders in "technically it's not war nah nah nah nah you can't touch me"? Plus, even if not run through the full war system, for narrative reasons I'd again suspect that they'd add something like "+2 to convoy escape rolls" or similar.Did you miss the SWB quote where there is no insurance Convoy Waystations will even be applied to raiders? You are gambling.
Please include all the relevant material from your Discord conversation:What for? The Convoy Waystations are literally only useful for wartime and you are suggesting the GBZ? The Federation is NOT at war with Cardassia, and there hasn't been any recent signs of that changing. Buying wartime resources for a inactive border zone is a mistake. The Convoy Waystations won't improve any peacetime aspects of the GBZ, so it's not a useful purchase. See:
I submit that the Centi-Cochrane Band Antenna (for the HBZ) is a much better purchase, and cheaper:
Discussed with BV and SWB on discord and there is no gaurentee Convoy Waystations are useful outside of wartime:
Given that, the CCBA is a much, much better purchase. I am being self-serving, but my plan purchases the CCBA and other goodies (expands the FDS).
Specifically, that the answer swb provided was a non-answer, one that you're overselling pretty damn hard, and that even aside from how it affects raiders it still provides benefit during peacetime by likely improving income. And that your argument isn't motivated by the actual benefits of Convoy Waystations in their own right, but that it's something you can attack to get your preferred line-item in.Discord said:10:25 PM] Afforess: I still disagree with everyone ignoring the Centi-Cochrane Band Antenna.
[10:27 PM] Afforess: It's way more useful than all the Gaeni mad science
[10:27 PM] Afforess: and cheaper
[10:28 PM] Briefvoice: The actual issue with that one is ep not pp.
[10:28 PM] Briefvoice: You notice no one even proposed the Gaeni options that take ep.
[10:29 PM] Briefvoice: The trade-off is against other things requiring ep.
[10:29 PM] Afforess: yeah, your plan uses 8 extra ep. Ditch the listening posts
[10:29 PM] Afforess: 25% chance of extra intel is pretty bad
[10:29 PM] Briefvoice: The listening posts do not require ep.
[10:30 PM] Afforess: 😶
[10:30 PM] Briefvoice: You're saying you want to take some extended Federation ep points at 20pp/shot, right?
[10:30 PM] Afforess: I wrote a plan that only bought 3ep, so no.
[10:31 PM] Briefvoice: Okay then. What I would actually be best positioned to ditch for the ep trade-off would be the sensor platforms.
[10:32 PM] Briefvoice: But I think that if we can expect war in somewhere around a year, getting the sensor platforms built is probably a high priority.
[10:33 PM] Afforess: Okay, looking again. Ditch the GBZ convey upgrade then. Cardessians have been cooperating so far.
[10:35 PM] Afforess: The convey upgrades are only for wartime
[10:35 PM] Afforess: If war does break out with cardassia, our plans are f'd anyway
[10:37 PM] Briefvoice: We have a lot of resources coming out of the GBZ. I can easily see a situation where the Cardassians decide to encourage (with carrying degree of direct involvement) some opportunistic raiding to hurt our resource supplies during a war with the Harmony while not going all the way to outright war.
[10:37 PM] Briefvoice: But please correct me @swb if the waystations will only apply if formal war were declared.
[10:38 PM] Afforess: the description does not imply it will be useful in such a situation
[10:38 PM] swb: it's possible raiding will be run through our new war system even in an informal conflict
[10:39 PM] swb: it's also possible it won't be
[10:39 PM] Afforess: what does >Small boosts for Starfleet/Local Members mean?
[10:40 PM] swb: I think that's the income modifier
[10:42 PM] Afforess: so I maintain the CCBA is more useful in the HBZ than Convey Waystations in the GBZ. The weakest part is the 8 turns for construction, but if anyone thinks HoH will be pacified in 8 turns, cool.
[10:46 PM] Briefvoice: Well at the moment I don't have the leading plan, so best make the argument in the thread and ping Raw.
[10:47 PM] Afforess: urk. Okay
[10:58 PM] Afforess: posted.
[10:58 PM] Afforess: (with discord quotes from @swb, hopefully that is kosher)
[10:59 PM] swb: I mean I basically gave a non-answer
[10:59 PM] swb: but yes, whatever you like
[10:59 PM] Afforess: I reproduced your non-answer in it's entirity.
[11:08 PM] Afforess: urgh, raw90 disagrees too. Well I tried.
Mining Colony Qendip III, 10 (25) br/year) is one map square away from the Ataami and i also normaly would not give colonies away but in this case we are getting the income of a new affilliate in exchange and remove it from the list of powers that can get one of the random diplopushes(those are picked from the list of non affilliates).TBH I'm really quite nervous about suggesting giving a colony away. People are reluctant to do so unless we really need the pp. That, and I'm having no success on figuring out which (if any) colonies are even close to the Ataami.
I haven't been paying the closest attention to the plan votes, but... these diplomacy choices make no sense, and I can't find an explanation for them either. Why are we aiming most of these diplomacy pushes at strong allies who also aren't near any diplomacy thresholds?
To membership them faster. That's a very big, very valuable step. For example Diplopushing them every year accelerates them joining by like five times. They are large and powerful polities that have much to add to UFP.Right! So. Who do we need?
Looking at the map, for our long term expansion we need the Licory, Shapurr, Dreamers, Trill, and Ashidi. Outside of the unholy mess that are the Licory, we are not in danger of losing those anytime soon, so no hurry. I would like the Trill to ally soon, it would help massively in our attempts to deal with that cluster**** down south though.
Against theHarmonySingers, we need the OSA and Tauni. The latter are tiny and don't have much to contribute, but unity should still be very helpful in case of war. OSA don't need a push, automatic ones should be enough just in time for their FDS tag to clear, and Tauni could use one to join in hopefully before (if) the HoH conflict goes hot.
For maximum benefits, large policies should be prioritized as they have much more to offer. Syndraxians (their 500 tag gains 50 points a year automatically though, so waiting has its benefits. We are losing up on quite the income and ships in the meanwhile though, and protection for the GBZ.), Yrillians, and the Ashidi who also really could use more support against their neighbors, the Ashala Pact.
Now we need to consider not what would benefit us the most, but if there are polities that could really use closer ties to us for their own protection. The Misek could really use some help.
So. 5 Pushes.
Tauni, Yrillians, Ashidi, Syndraxians, and Misek I think. I would like the Trill too, but we have too much on our plate right now anyway to focus much on that area of space.
Because they are massively exposed. Look at the map, even the Ked Paddah are hanging on the rest of UFP by a thread, Dreamers would be even worse and exposed to HoH and the Breen.If we're looking to fast-track an Ally into Membership, why not the Dreamers? Only 97 points away meaning a single push is likely to either cross the threshold or get close enough for the next year's automatic push to finish.
They are very gung ho about closer ties because they are small polity in a dangerous area of space real close to the likes of Klingons, or the Gorn. This is mostly to benefit them, not us.Misek: A current Affiliate and potential Ally, but 265 points and a 0/2 FDS tag away. Not a bad choice, but hardly a pressing one or one that's close to reaching the threshold.
They are tiny, low tech, and pacifistic. The benefits of Allying them are minimal.If we're looking to bring an Affiliate into Ally status, why not the Gretarians? A mere 65 points away, and they're a civ of pacifist dog-people. Plus it'd be awkward at best to promote the Sydraxians to full Federation Member status while the Gretarians are still just Affiliates.
Better relations are not worth much when they are heavily subverted, but an option, sure.Dangerously close to both the HoH and the Breen, and also part of the shadow war of Discord. 32 points away from Affiliation is quite achievable, same as how in Discord we know we can reverse their HoH subordination.
Easily affiliated by giving them a mining colony, which mine and Sunrises plans do. Also they are tiny and low tech, low benefit.Formerly one of the focuses of the now-disbanded Task Force Welcome, the Ataami are juuust on the edge of Affiliation by a mere 10 points. The Ataami were victims of a Hishmeri attack in 2316, but have since managed to attain warp technology and are safelysurroundedinside Federation territory.
The neutral zone is neutral for a reason, and 72 points is a lot to clear with diplopushes on a non-affiliate. We could get the likes of Yrillians to join up at that expense, which would be far more valuable.Mostly notable for their diplomatic ties with the Romulans, the Sotaw are also the last relatively-close polity to Affiliation at 72 points away. It would take multiple diplo-pushes to affiliate with them, but the Neutral Zone is right next door to us.
This is a good idea, will edit my plan.Misek TAG - A Bad Neighbourhood: We don't have Task Forces anymore. That makes resolving a polity's taged issues much, much harder. Diplomacy pushes to non-affiliates are useful but they just don't make enough of a difference to help when there's hundreds of points to chew through. But for polities that are affiliates, a targeted diplomacy push into a tag can make great progress. The Misek are in a very bad neighborhood, and rather than wait for annual diplomacy or for a normal diplo-push to fill up 100/300 first, I'm choosing to directly affect the Misek's tag here. (And as this is a capability we didn't have before, I think it's a good idea to start using it.) 35/300 to tag resolution.
You kept BVs strictly worse SR colony pick. There is another colony in GBZ that is -2pp cheaper and gives +25br while also giving +35sr a year. See the Raw90 plan.
We do not lack for S in our defensive Task Groups, we lack Combat.
We have a massive glut of colonies and there is a low BR output one nearby, the one that we originally planned to give to STO in fact. Mining Colony Qendip III, 10 (25) br/year).TBH I'm really quite nervous about suggesting giving a colony away. People are reluctant to do so unless we really need the pp. That, and I'm having no success on figuring out which (if any) colonies are even close to the Ataami.
Mining Colony Qendip III, 10 (25) br/year) is one map square away from the Ataami and i also normaly would not give colonies away but in this case we are getting the income of a new affilliate in exchange and remove it from the list of powers that can get one of the random diplopushes(those are picked from the list of non affilliates).
We have a massive glut of colonies and there is a low BR output one nearby, the one that we originally planned to give to STO in fact. Mining Colony Qendip III, 10 (25) br/year).
You kept BVs strictly worse SR colony pick. There is another colony in GBZ that is -2pp cheaper and gives +25br while also giving +35sr a year. See the Raw90 plan.
P.S. I don't understand why people insist on buying Listening Posts, they are bad.
Wait what doesn't this mean that Listening Posts are three times worse than even that?
Please carefully re-read the actual options, and form your own opinion.Wait what doesn't this mean that Listening Posts are three times worse than even that?
???
- Deploy Listening Post II to a Border Zone to gain a +1ap to the Analysis Desk of the Major and Minor power of largest concern on that border. (pick border zone, Cardassian, Klingon, Horizon borders have Listening Post I), 20pp
CBZ, HBZ, RBZ, and KBZ all have the most up to date listening posts and I'm unsure if we're going to make you buy upgrades when you unlock, but if it were me leaning no
Ah. I have no idea how I read it that badly.Please carefully re-read the actual options, and form your own opinion.
Rather than a larger percentage chance of doing nothing, they now guarantee some extra ap on the appropriate desks.
Do we want to replace the old listening posts on the Harmony border?
[X][Council] Plan Briefvoice With Derpmind Diplo
[X][COUNCIL] Plan Raw90 With Derpmind Diplo
- Request Research Colony Hill 361 Archive, N'Lask, 9pp, 2 cp, 4 (6.5) rp/year, 4 turns (Sol; may not be transferred to United Earth)
- Request Mining Colony V'Ten, 10 (25) br/year, 15 (35) sr/year, 4 turns (GBZ)
- Request Mining Colony LM-34-V-XL, 14pp, 2 cp, 20 (35) br/yr, 4 turns (Tellar)
- Request Research Colony Morgana-1321, 2 (4.5) rp/year, 4 turns (GBZ)
- Arrange to Pass Control of a potential colony site to a nearby power, gain +10pp from members or +15 relations from affiliates or other powers - Mining Colony Qendip III, 10 (25) br/year) (Rethelia; pass to Ataami) +15 relations
- Request Academy Development, 30pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request Explorer Corps Annex Development, 25pp (Gain +0.15 EC O/E/T throughput)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Tauni)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Sydraxians)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Misek TAG - [A Bad Neighbourhood])
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Bolians)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Sotaw)
- Request to start a ship refit project, 20pp, 2 turns for frigates ("low crew" Kepler refit)
- Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1pt of Intel Spending on reports for powers on that border. (Imelak Border Zone), 20pp
- Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1pt of Intel Spending on reports for powers on that border. (Rimward Border Zone), 20pp
- Request allocation for new Engineering Team, 50pp, will allow 2 x Engineering Ships to be built in Starfleet line yards, providing 2 ep on completion.
- Request an increase in the Research budget, 70pp, +1 yearly Breakthrough.
- Request that an eccentric and esoteric Gaeni defensive project be approved: Dreamer Ranger Gear, 50pp, 20sr, 2 turns
- Request resources for an extra Starfleet Intelligence Operations task group (Will add a Science-heavy event responder for intel events - see notes), 30pp, 1 year, (Offense)
- Request Civil Service cooperation for an early Law Enforcement task group (Will add a balanced event responder for intel events - see notes), 30pp, 1 year
- (9ep used below)
- Request new Auxiliary Shipyard at <Fiiral>, 3ep, 45pp, (12 turns, 1x2mt, 4x1mt Berth)
- Upgrade Convoy Waystations in a particular Sector, 2 ep, 40pp, 4 turns (Gabriel Border Zone)
- Request new Sensor Platform in a system or map square – (Map Square C5, for Kelowna Front) will add an event card to rebuff raiders on that front. 1ep, 10pp
- Request new Sensor Platform in a system or map square – (Becarra System, for Okatha Front) will add an event card to rebuff raiders on that front. 1ep, 10pp
- Upgrade Convoy Waystations in a particular Sector, 2 ep, 40pp, 4 turns (Paddah Sector)
- 8 extra engineering points from members = 40 pp
- 673 pp total
- Request Research Colony Hill 361 Archive, N'Lask, 9pp, 2 cp, 4 (6.5) rp/year, 4 turns (Sol; may not be transferred to United Earth)
- Request Mining Colony V'Ten, 10 (25) br/year, 15 (35) sr/year, 4 turns (GBZ)
- Request Mining Colony LM-34-V-XL, 14pp, 2 cp, 20 (35) br/yr, 4 turns (Tellar)
- Request Research Colony Morgana-1321, 2 (4.5) rp/year, 4 turns (GBZ)
- Arrange to Pass Control of a potential colony site to a nearby power, gain +10pp from members or +15 relations from affiliates or other powers - Mining Colony Qendip III, 10 (25) br/year) (Rethelia; pass to Ataami) +15 relations
- Request Academy Development, 30pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Tauni)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Sydraxians)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Misek TAG - [A Bad Neighbourhood])
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Bolians)
- Request focused Diplomacy on a potential member species without an N/A tag; 20pp (Sotaw)
- Request to start a ship refit project, 20pp, 2 turns for frigates ("low crew" Kepler refit)
- Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1pt of Intel Spending on reports for powers on that border. (Imelak Border Zone), 20pp
- Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1pt of Intel Spending on reports for powers on that border. (Rimward Border Zone), 20pp
- Request that an eccentric and esoteric Gaeni defensive project be approved: Dreamer Ranger Gear, 50pp, 20sr, 2 turns
- Request resources for an extra Starfleet Intelligence Operations task group (Will add a Science-heavy event responder for intel events - see notes), 30pp, 1 year, (Defense)
- Request Civil Service cooperation for an early Law Enforcement task group (Will add a balanced event responder for intel events - see notes), 30pp, 1 year
- (9ep used below)
- Request new Auxiliary Shipyard at <Fiiral>, 3ep, 45pp, (12 turns, 1x2mt, 4x1mt Berth)
- Upgrade Convoy Waystations in a particular Sector, 2 ep, 40pp, 4 turns (Gabriel Border Zone)
- Request new Sensor Platform in a system or map square – (Map Square C5, for Kelowna Front) will add an event card to rebuff raiders on that front. 1ep, 10pp
- Request new Sensor Platform in a system or map square – (Becarra System, for Okatha Front) will add an event card to rebuff raiders on that front. 1ep, 10pp
- Upgrade Convoy Waystations in a particular Sector, 2 ep, 40pp, 4 turns (Paddah Sector)
- 8 extra engineering points from members = 40 pp
- Acquire additional resources for Starfleet Intelligence Command, 75pp (Permanently gain +3pt under control of Vice Admiral)
- Request an increase in the Research budget, 70pp, +1 yearly Breakthrough.
- 673 pp total.