Quest
The Great One
- Location
- Everywhere
We need Invisibility. Regimand told us so two years ago. This has not stopped being true.For the future : we need Smoke and Mirrors, not Speed of Light. We need teleportation, and we need to learn it now !
Hmm... the complete lack of any Shamans is actually somewhat worrying to me. It'd be one thing for an Orc army of this size to only have one or two, or to have only weak ones, but none whatsoever? I can't help but get the feeling that we're missing something.
Those rolls can be expected if we keep throwing the dice. We are not Tyrion of Ulthuan. We are a surprisingly sharp and tough scalpel, we are not a lawnmower and even lawnmowers can jam up, stall or hit rocks.[X] Leave Karagril to see if any other factions are intervening.
[X] Wait until battle begins in earnest and then take the Orcs by surprise.
To be more precise we have rolled 3 times 1s in high danger situation this turn.
Who has pissed off Ranald? Because those rolls suck.
I could be that after the shamans:Hmm... the complete lack of any Shamans is actually somewhat worrying to me. It'd be one thing for an Orc army of this size to only have one or two, or to have only weak ones, but none whatsoever? I can't help but get the feeling that we're missing something.
@BoneyM how useful would an item of Smoke and Mirrors be for escape use?
A very easy way of escaping seems like it would just cast "Pall of Darkness" ------> "Smoke and Mirrors" to another space. Basically the magical version of ninja smoke escape.
That's a possibility, and one that occurred to me, but it doesn't quite feel right. For one thing, the Skaven are focused on their own infighting right now- they've got no reason to undertake a dedicated shaman murdering campaign.Maybe they got ganked by Skaven. Doesn't seem all that worrying to me.
At this point we might get a flaw, it's just not our thing.I'm not quite sure how accurate the "one more bad roll from death" thing is, unless I missed some WoG somewhere.
Yes, we kept flubbing the exfil rolls, but if I understand the circumstances right, we probably could have stood there fighting orcs until their morale broke, between the belt, the seed and dread aspect.
Very, but you're at the point where you're being considered for limited Battle Magic access so it might be advisable to wait.
I'm not quite sure how accurate the "one more bad roll from death" thing is, unless I missed some WoG somewhere.
Yes, we kept flubbing the exfil rolls, but if I understand the circumstances right, we probably could have stood there fighting orcs until their morale broke, between the belt, the seed and dread aspect.
I... hope not, it's not like we charge into places where we know it'll lock up; circumstances just seem to turn against us on the retreat.
The Seed does no good if there's nothing to distract the enemies from your strangely writhing corpse. You were one good hit from going down.
Seed of Regrowth: An enchanted seed lying dormant in Mathilde's palm, this is capable of healing wounds up to and including death.
Spoiler: Further Details
"It will trigger automatically should you be slain, or can be triggered with a mnemonic. A second mnemonic will use it to heal anyone you hold your palm to. It can hold four activations of power; to recharge, allow it to sprout in soil for three to eight hours per activation, depending on the richness of the soil - I recommend sleeping outdoors for this purpose. Alternately, when time is of the essence, hold your palm to an incapacitated or bound enemy and allow the roots to feed upon them. This will recharge a single activation. In a pinch, corpses can be used, albeit at a tenth of the effectiveness."
Why didn't Mathilde use one of the charges before she died. It's got three functions to it after all.