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@veekie As plan creator: Any other mechanical benefits I have missed? Thanks.
We get Johann's Skaven paper done earlier, giving us both a boost of reputation and probably causing him to leave, which is good because I still don't trust him. Sharing credit on the skaven tech paper was why I personally chose fields of gold over panoramia.

That said, I am in no hurry, thus I prefer Magical Mathilda ATM.
 
The fact that we've looked for them in every organisation we have any amount of power or authority in?
Or the fact that we've almost always found bad actors, and definitely always found problems that we learned about early and could at least attempt to nip in the bud?

Quest and GM history suggests a logical pattern.
The EIC is in a unique position in this because we've already looked for the bad actors. We ripped out everything we found objectionable about the Stirlandian League and re-purposed it's corpse under the guidance of the state government whose vested interest was to keep it under control and prevent a repeat of the League. Yes, we left the council and it's no longer directly associated with the state but that wasn't very long ago in-universe. Also the ex-council members still care about their country.

The problem of the EIC isn't that it might be co-opted by our enemies. The problem is that it can grow to be incredibly powerful and become a potential problem. This is why we're implementing the policies necessary to prevent it from becoming purely profit oriented like the League rather than figuring out how to spy on it.

Also those other organisations you mentioned were things we inherited. The castle was inherited from the previous elector, as was the Stirlandian League. We never had any problem with the organisations we built up ourselves like the Guard, our spy network and now the EIC.
 
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Much as I regret not getting spiders with signal flags, poking snekjuice without a lab has very negative approval ratings with me and skaven adventures do sound at least exciting.

Something to consider is that once the spiders can speak Reikspeil, the Dwarf Rangers can teach them semaphore. There's a natural overlap of interests there, as the Rangers can use the intelligence the spiders can supply, and they tend to be the most pragmatic of dwarves.

True, and I don't want an antagonistic situation where Johann is not sharing intelligence with us about Skaven activity he finds out in his free time. Throwing him only stick as the current competing plan proposes, only makes this critical task important. If we are worried about keeping a regular eye on the Skaven, Johann has to be our go to man. If we actively show him Intelligence we've gathered, it's a strong hint that he should also be sharing intelligence that he gathers about Skaven movement in his own time. We don't have the AP to keep raiding Skaven every turn, and probably would soon have to turn our scouting AP to Greenskins or Ogres.

Indeed, that's true. It would be useful to know what Belegar and Kazador's strategic plans are. Do they, for example, want to go after the greenskins in Karak Eight Peaks, or suppress the orcs of Karak Drazh's ability to raid into Death pass, or do they want to open the Underway between Karak Azul and Karak Eight Peaks, or...
 
[X] Plan Citadel Focus

As a sidenote, I don't get the fear about teaching the We Reikspiel would mean that other people would communicate with them. They are relocating to beneath the Citadel, which means that their only company are Dwarves (who mostly don't know it), Skaven (who tend to be extremely xenophobic and cautious) and the odd Orc/Goblin who looks for a good scrap and doesn't necessarily know how to read Reikspiel.

Besides, reading and writing Reikspiel takes time that someone who doesn't know the We are talkative would use to flee or attack.
 
@torac don't know if this is anything like requested.


[X] Plan Citadel & Preliminary
-[X][Max] Current Task: Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
--[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
-[X][Johann] Allow him to spend all his time investigating Clan Mors.
-[X][EIC] Attempt to build your own information network within the EIC.
-[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] Spend time assisting with a fellow councillor's task: specify who and how.
--[X] Assist Gunnar with burial rites for Humans
-[X] Teach the We Dwarven semaphore.
-[X] Write in: You've mapped the territory of Clan Mors. Help Johann poke Clan Mors
-[X] The Gambler: Poke Clan Mors
 
I'll be straight: I didn't go with Citadel plan not cause I have issues with Johann doing his thing. Rather, I just don't think Max has the "people skills" to go do spooder task. I'd rather we do it ourselves
 
Indeed, that's true. It would be useful to know what Belegar and Kazador's strategic plans are. Do they, for example, want to go after the greenskins in Karak Eight Peaks, or suppress the orcs of Karak Drazh's ability to raid into Death pass, or do they want to open the Underway between Karak Azul and Karak Eight Peaks, or...

There's a good chance we would be reprioritized towards the next strategic goal sometime soon, yes. We don't have the AP to regularly keep an eye on the Skaven, full stop, so we probably need Johann's help and willingness to share Intel happily, here, if we do want regular eyes on the Skaven.

If we were a Magister Lord, ordering Johann to do this is easier. As a Magister, much more diplomacy is needed even if we hold office over him right now. This turn is a golden opportunity to build a bridge to Johann, one that probably will not come again soon.
 
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The effect, according to WOG of the Clean Room would kick in next turn, but I think as of now, Clean Room is the only thing on the table with any expressed support unless QM throws us a curveball.

I have a vision of the emergency architects of the Grey College, galloping across a thousands miles of orc infested wilderness on steeds of shadow, to be there to save the day that time one of their fellows needs a Tower built right now.

They come with the dawn, the rising sun at their backs, their shadows as long as the towers they build, etc, etc

How else would they make it for the mid-turn vote to be done in time?
 
@BoneyM does EIC count as organization for the action purpose. In other words, do we currently have half a slot for an additional organization?
UPD: it doesn't
 
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I'll be straight: I didn't go with Citadel plan not cause I have issues with Johann doing his thing. Rather, I just don't think Max has the "people skills" to go do spooder task. I'd rather we do it ourselves

The ultra-rational mindset encouraged by Chamon, while it would tend to piss off emotional folk like the dwarves, should be ideal for dealing with the spiders from what we've seen. A Gold Wizard like MAx might be the best for this.
@BoneyM does EIC count as organization for the action purpose. In other words, do we currently have half a slot for an additional organization?

I'm pretty sure we've asked and have been told no.
 
@BoneyM does EIC count as organization for the action purpose. In other words, do we currently have half a slot for an additional organization?
Explicitly no. Organisations other than the EIC we just delegate the tasks, hence the action discount. For the EIC we have to be personally handling everything as we voted to stay involved.
 
Something to consider is that once the spiders can speak Reikspeil, the Dwarf Rangers can teach them semaphore. There's a natural overlap of interests there, as the Rangers can use the intelligence the spiders can supply, and they tend to be the most pragmatic of dwarves.
Yeah, thought about others just taking things up where we left them once avenues of communication exist myself (and the magic tool sorta guarantees at least one working out), but who knows what action crunch they are under, so it's basically just hoping for good background rolls getting us more spider cuteness (and tactical advantages, I guess).
 
The EIC is in a unique position in this because we've already looked for the bad actors. We ripped out everything we found objectionable about the Stirlandian League and re-purposed it's corpse under the guidance of the state government whose vested interest was to keep it under control and prevent a repeat of the League. Yes, we left the council and it's no longer directly associated with the council but that wasn't very long ago in-universe. Also the ex-council members are still care about their country.

--- ---

Also those other organisations you mentioned were things we inherited. The castle was inherited from the previous elector, as was the Stirlandian League. We never had any problem with the organisations we built up ourselves like the Guard, our spy network and now the EIC.

The difference between the EIC and say, the Council of Stirland, the staff on Stirland, the Guard, etc is that we set up the EIC and left for months while it grew hugely, while the others we searched for danger, then set up a system of spies and informants that would continually warn us of new possible danger.
You know, like we currently have the option of doing.

And actually we did have problems with organisations we built ourselves, such as not catching on about infiltration of the staff we built and expanded till we became far more thorough and rolled luckily, at least one Council member being more corrupt than we thought and weakening Stirland's army through greed. The Guard's spies was how we knew what was going on, what they thought of everything and what they wanted, when they hated and resented Mathilde for attempting to force Ranald on them and wouldn't tell her jack all.
 
Why would giving Johann a promotion count as a stick? Regardless of what reasons he suspects Mathilde had for arranging it it's hardly a bad thing. If he thinks Mathilde did it to cover his ass then that's a carrot and if he thinks she did it because he was worth a promotion that's also a carrot. If getting paid for education and a promotion counts as a stick then doesn't that make us all masochists?
 
Why would giving Johann a promotion count as a stick? Regardless of what reasons he suspects Mathilde had for arranging it it's hardly a bad thing. If he thinks Mathilde did it to cover his ass then that's a carrot and if he thinks she did it because he was worth a promotion that's also a carrot. If getting paid for education and a promotion counts as a stick then doesn't that make us all masochists?

We didn't give Johann a "promotion", since we know he was a Magister masquerading as a Journeymen from the Grey College Bussar. We pulled him away from his research field for three months for political reasons, so I imagine he is none too pleased.
 
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[X] Plan Citadel Focus
[X] Plan Magical Mathilde
[X] Plan Publishing Power

No snek before bitching lab! Snek supercriticals too important!
 
Pretty sure every one is going to build the dwarf laboratory clean room first.
Yes, that is the one I want to build as well. I don't see it in Plan Not Really Preliminary Anymore, unless the one tower room automatically becomes lab without furter action.
@torac don't know if this is anything like requested.


[X] Plan Citadel & Preliminary
I don't see any parts that turn a room into a dwarven magically neutral laboratory in your plan. Am I missing something?

I want to use another action slot to turn the new room into a laboratory this turn so that we can do proper research next turn.
 
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