I was looking at Realm of Sorcery for interesting spells, and I wonder how many travelling Grey Wizards can put aside their anti-Light College prejudice to invest a favour in an item of this:
Cleansing Glow
Ingredient: A bit of soap
Description: A dim glow passes over the surface of any item or character, and it is cleaned to spotlessness. Dust is removed, tarnish polished away, rank smells eliminated, and beard stubble trimmed. Spoiled food or drink can be made pure—tasty, even, if it originally was—by means of this magic. This is a touch spell.
At first glance it's frivolous, but when you think about the needs of a Grey Wizard, it's actually very useful. A travelling Grey Wizard could pick up an incriminating scent, and may well have to forage for supplies. With this, they can even take discarded or rotten food whose absence would be noted, and wouldn't have to hunt down pure water sources, so could drink from puddles or streams without worrying about getting the runs. It's just such a practical benefit that I think that the wizards f the Grey College, whose Wind makes them become more and more pragmatic, would go for. It also removes the need for cleaners or similar staff, or spending time doing their own laundry, making keeping secrets easier.
It's good enough that I actually think that Mathilde should spend a favour on it. Always looking perfectly groomed is just a bonus.
Another option, which might be a touchy subject for the dwarves, but if there are the descendants of any famous dlain runesmiths around (as all runesmiths are part of or descended from a specific clan), I wonder if:
Knocks of the Departed
Description: You ask and can receive an answer to one question you ask of a specific deceased individual, as long as that question can be answered with a number of audible knocks other than zero ("How many robbers came into your house on the night you were beaten to death?"), or answered with a yes or no ("Would it please you for us to bring your body on our pilgrimage to Altdorf?"). In the case of yes/no questions, the spirit of the deceased knocks once for "yes," and twice for "no." No matter the question, the spirit is not compelled to answer at all, has no knowledge beyond that which he had in life, and can lie if he wishes. The act of answering is neither inherently pleasant nor odious to the deceased, though it may well be emotionally painful because of the living who are present or due to the nature of the question. This spell must be cast in the presence of either the deceased's body or the presence of one of his living descendants. It is said the dead answer by knocking on the gates of Morr's realm.
Works on dwarves. Mathilde may be the only dwarf friend with enough reputation to talk to the dwarves about this since the Colleges were formed who would know about the spell. It could be a massive game changer, if they're willing to talk to their ancestors with magic - and note that the dwarves talk to their ancestors all the time, it's not just the ancestor gods that are prayed to, they just don't usually expect an answer. If this works it could have incredible possibilities if cast say, once a day. If we take the opportunity to befriend Gunnars, it's the kind of thing that could come up naturally. They'd probably be much happier if a magic item rather than a spell was used as well.
Yea researching snake blood in our bedroom with what is a makeshift lab sounds like a terrible idea. I know it's one more turn to wait and people don't want to wait but we're literally building a proper lab, it will be built with the dwarven favour. It's going to have safeties to deal with accidents and much better tools. Don't experiment with Super magic juice until you have a place where if something goes wrong you can't immediately purge it.
So, next turn the dwarven built magical clean room, and then the turn after an Ulgu saturated room?