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Those justifications are pretty shaky. We're nowhere close to high magic, and no Amber mages are doing research around here. (Allowing them to give a bonus to 'anything involving Amber magic' would be incredibly OP.)
It also covers the wind-sage trait. We can specifically see the winds of magic and how they act around people is covered by the wind theory. And yes, it is just that OP.
Johann specifically promised that he won't work with warp stone.
He's still working with something that involves warpstone. Knowing what warpstone does is essential in figuring out what part of skaven technology is usable by men.
We don't need a "cover". Grey wizards are well known for knowing all sorts of shit they should have no way of knowing. If anyone asks, smile mysteriously.
What if other grey wizards are asking? Smile mysteriously?
So what? A book on "dwarven civilization"... exactly what rolls do you think that would even boost? Being such an insanely broad topic, you're not going to get anything but generalities.
It contains their history and culture. You see the vote for armor and how whether some options are acceptable or not? This would cover it.
Doubtful it will be of any use.
Snekblood is literally daemon blood. Why the hell wouldn't books on daemons be of use?
 
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Yes, people, I am properly wow'ed by Ikit's lifespan, you can stop quoting me now.


No. We have those money because we got an incredible roll on a Casino Ranald action. If you desire to reinvest, reinvest into EIC or K8P. My personal favourite would be Undumgi sector.
[QUOTE="BoneyM, post: 13044226,]

[Completely Sober Management: Stewardship, Req 50, 44+16-10(Goat-Kicked)=50.]

The tricky part was the paperwork.

Codrin has a proper roll, but he was still off on his hunt and he may not have felt like cooperating. The scheme would have fallen apart before it even started if you hadn't remembered your contact amongst the women of Karak Izor: a formidably organized eligible bachelorette by the name of Edda, with one eye on King Belegar and the other on the massive literature swap network that had grown to encompass the Halflings as well. Despite only being a third of the way through it, you surrender the greatly in demand copy of Night Falls On The Slayer Keep and thus purchase Edda's assistance. There's some arguing from her family when they hear she'll be spending time amongst all those manling men, but she browbeats them into merely demanding she be accompanied by several of her surliest kinfolk, which only added to how official it all seemed. Nothing says 'stick to the deal' like the glare of a deeply suspicious Longbeard. All names were properly recorded, all marks solemnly made, and disaster averted by your remembrance of the magic of delegation.

So the men took their coins and started to bet, first on dice and cards and then on drinking competitions and then an interlude for the feast, which is a splendid success. A series of toasts are made, and half the Dwarves making them don't speak Reikspiel but each gets a hearty cheer anyway, and everyone watches as Belegar carefully returns the second sapphire to its proper socket in his crown. The symbolism is clear enough that even the most enthusiastic drinkers get it, and there's cheering all around. The hunt had been middling, but game birds and wild goats add a smell of roasting meat to the air even when most only get a few slices and have to fill the rest of their belly with fresh-baked bread, beer jam, and carefully rehydrated salt pork.


Heavy ales take their toll as Mannslieb reaches its apex overhead, and men stagger off to bed. Some have become quite wealthy and others are left with no coins at all, but even the least fortunate man still has half of a generous share in Dwarven treasure to look forward to. In the morning they nurse hangovers and stagger into line to cash in their coins once more, and each entry is scrupulously recorded. When you finish, you collect half a dozen signatures from Edda's protectors, each with impeccable personal honour, and carefully seal it away until the time comes for the mercenaries to be paid.



[/QUOTE]
seems like us being associates with Edda due to trashy romance contributed a lot.
 
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[X] [ENCHANTMENT] No purchase.
[X] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.
[X] [ARMOUR] It should be reforged into a worthy commemoration of the Karak's rebirth.
[X] [UNDUMGI] Soizic, Bretonnian Questing Knight
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive Skaven Magic, Extensive Greenskin Magic, Antiquarian Grey Magic (2 College Favor), Extensive Amber Magic, Extensive/Esoteric Linguistics, Extensive Warpstone, Extensive Morr, Extensive Karaz Ankor. Dwarf Texts: Extensive Greenskin Magic, Extensive Skaven Magic, Extensive Linguistics, Extensive Daemons.
 
He specifically said he'd try to see if he can adapt their technology to work without warpstone. A book on the stuff would almost certainly be relevant.
First step to replacing a part in a machine is knowing what that part does.

Hells yes books on warpstone are going to be important for making warpstoneless skaven tech.

Plus, we're going to be doing a fair bit of sabotage of skaven siege weapons, I've no doubt. Knowing just how big a mess we're likely to make is important to avoid accidentally-ing our allies.
 
Mathilde is a Grey Wizard. She's very much not supposed to create a commercial empire (or go fishing as the Bursar would likely put it).
Bursar explicitly approved her actions so far; any potential issues lie with getting rich for the sake of getting rich and abusing Ulgu in order to get rich.

Getting lots of money and then consistently investing them into the wellbeing of the Empire and its allies is why bursar didn't go "but poverty wow tho" and took away all our cash.

All this was previously touched in the EIC discussion tbh.
 
I don't know how long a Skaven typically lives, but isn't Sleek Sharpwit pretty old in canon, and that's only 20 years from now? He might be alive at this point.
 
That's the thing, though, we could buy all kinds of great investments withe the huge amount of money we've got; dwarf manufactories, border kingdoms on the silk route, hundreds of farms of varying quality, etc, etc.

But if we choose any of those actually good investment opportunities, the grey college bursar will come down on us like the hammer of Sigmar.

We've got extremely limited options for throwing money around, further limited by the dweongat Mathilde loophole we used and even further limited by how most actually useful equipment for us is bought with mostly favours.

I'm wracking my brain trying to think of uses not locked out by one thing or another; outfitting a mercenary company? Putting things in our extraordinarily slow to build home? Buying tons of books is a direct bonus that's permanent and can be tailored to what we need.
 
Yes, and this book buying round now is essentially next turns book buying, done before the action block is revealed. So that we can't buy a big fat stack of books relevant to every action we're going to take because we know ahead of time exactly down to the T what we're going to do. The intent is to move fog of war over the book buying choice so it's more meaningful.
But we already got next turn's book buying done during the turn, except we had the added advantage of having those bonus apply to the turn they were done in. If the normal flow of turns allows for one book buying action and it's meant to be done without knowing what challenge we're going to face then we really should have had an opportunity at the end of the prologue, but no one thought of it. Not the players or the QM, and so by rights we should have missed out on it, but we sort of cheated it in a sense by getting a round of book buying during the turn which gave us an extra advantage which Boney did not intend/like. To solve that we're now getting an extra round of buying under the normal rules, but that also means we're taking advantage of a boon we gained this turn which we would not have otherwise known about until the vote for book purchasing happened during a normal turn (the scheme of funneling our purchases through Barak Varr and rolling high on that). If the turn had run under the new 'normal' rules that wouldn't have happened until after this vote. We've bought books for this turn, if the library votes ends up not counting (I have no notion of how Boney feels about this potential snag) we won't have actually lost anything and will in fact have gained advantage for the circumstance.
 
It's one hour before the deadline, and "reforging" and "no comments" differ by but one vote.

Watching voting here is exciting.
 
But if we choose any of those actually good investment opportunities, the grey college bursar will come down on us like the hammer of Sigmar.
Not really.

Boney is running with a much less stringent system of restrictions than is usually assumed. As long as we don't actively use our Grey magic to become rich in a way that is detrimental to the Empire, we're fine.
 
But we already got next turn's book buying done during the turn, except we had the added advantage of having those bonus apply to the turn they were done in. If the normal flow of turns allows for one book buying action and it's meant to be done without knowing what challenge we're going to face then we really should have had an opportunity at the end of the prologue, but no one thought of it. Not the players or the QM, and so by rights we should have missed out on it, but we sort of cheated it in a sense by getting a round of book buying during the turn which gave us an extra advantage which Boney did not intend/like. To solve that we're now getting an extra round of buying under the normal rules, but that also means we're taking advantage of a boon we gained this turn which we would not have otherwise known about until the vote for book purchasing happened during a normal turn (the scheme of funneling our purchases through Barak Varr and rolling high on that). If the turn had run under the new 'normal' rules that wouldn't have happened until after this vote. We've bought books for this turn, if the library votes ends up not counting (I have no notion of how Boney feels about this potential snag) we won't have actually lost anything and will in fact have gained advantage for the circumstance.
by that logic we should never get another library vote, because we already had a library vote at some point, and now we're having another library vote with a better idea of what we want
It's one hour before the deadline, and "reforging" and "no comments" differ by but one vote.

Watching voting here is exciting.
I know right? I'm on the edge of my seat.
 
seems like us being associates with Edda due to trashy romance contributed a lot.
How many hundreds of gold coins did we spend to acquire that book?

Leaving aside the answer to that, that was our stewardship roll, which generally covers all such things. Our trashy romance fluff was QM amusing himself and finding reasons for Mathilde to be frens forever with Edda. It did not contribute mechanically.

The argument that "We have this money because we spent lots of money" is nonsense, more or less.
 
[X] [ARMOUR] Make no recommendation.
[X] [LIBRARY] No purchase.
[X] [ENCHANTMENT] No purchase.

What is antiquarian grey magic and why would we need it specifically?

We do need to get henge/waystone books at some point relatively soon so we can connect up our tower.
 
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It's one hour before the deadline, and "reforging" and "no comments" differ by but one vote.

Watching voting here is exciting.
It's three. Two no comments votes don't merge automatically.
Edit: Looks like vote merging is not possible after posting a tally.
Adhoc vote count started by notanautomaton on Oct 7, 2019 at 1:24 PM, finished with 1862 posts and 235 votes.
 
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by that logic we should never get another library vote, because we already had a library vote at some point, and now we're having another library vote with a better idea of what we want
This is a deliberate misinterpretation of my point, and you know it. The potential problem is not which gaining more information, it is with gaining more information in a way which is not the intended normal flow of information for Turns.
 
[X] [ENCHANTMENT] No purchase.
[X] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.
[X] [ARMOUR] Make no recommendation.
[X] [UNDUMGI] Soizic, Bretonnian Questing Knight
 
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[X] [LIBRARY] No purchase.
[X] [ENCHANTMENT] No purchase.

What is antiquarian grey magic and why would we need it specifically?

We do need to get henge/waystone books at some point relatively soon so we can connect up our tower.
It's a bonus to all rolls using or researching Grey Magic. You know, the thing we use? As a Grey Wizard?
 
How many hundreds of gold coins did we spend to acquire that book?

Leaving aside the answer to that, that was our stewardship roll, which generally covers all such things. Our trashy romance fluff was QM amusing himself and finding reasons for Mathilde to be frens forever with Edda. It did not contribute mechanically.

The argument that "We have this money because we spent lots of money" is nonsense, more or less.
narratively, we have this money due to trashy romance novels. the fact that at the time our collection was too small for a mechanical bonus is not relevent.
 
[X] [ARMOUR] It should be reforged into a worthy commemoration of the Karak's rebirth.
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive Skaven Magic, Extensive Greenskin Magic, Antiquarian Grey Magic (2 College Favor), Extensive Amber Magic, Extensive/Esoteric Linguistics, Extensive Warpstone, Extensive Morr, Extensive Karaz Ankor. Dwarf Texts: Extensive Greenskin Magic, Extensive Skaven Magic, Extensive Linguistics, Extensive Daemons
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive Skaven Magic, Extensive Greenskin Magic, Antiquarian Grey Magic (2 College Favor), Extensive Amber Magic, Extensive/Esoteric Romance Novels, Extensive/Esoteric Linguistics, Extensive Warpstone, Extensive Morr, Extensive Karaz Ankor. Dwarf Texts: Extensive Greenskin Magic, Extensive Skaven Magic, Extensive Romance Novels, Extensive Linguistics, Extensive Daemons. Brettonian Texts: Extensive Romance Novels. Tilean Texts: Extensive Romance Novels.
What is antiquarian grey magic and why would we need it specifically?
Antiquarian refers to the extent of the bonus given, a +5 in this case I believe, and it would be useful for a lot of different rolls involving grey magic.
 
Bursar explicitly approved her actions so far; any potential issues lie with getting rich for the sake of getting rich and abusing Ulgu in order to get rich.

Getting lots of money and then consistently investing them into the wellbeing of the Empire and its allies is why bursar didn't go "but poverty wow tho" and took away all our cash.

All this was previously touched in the EIC discussion tbh.

The Bursar wasn't exactly what I'd call encouraging. She okayed the whole thing because Mathilde did everything above board and because the Grey College does need funds but then gave the spiel about the fish.

She obviously doesn't want to pull the rug beneath a Grey Wizard that's contributing quite well but at the same time there was absolutely zero encouragement of further financial shenanigans despite said shenanigans being profitable for the College.
 
Mathilde is good at translation. Once her Khazlid is up to it, translating some of her Dawi library into Reikspiel may make some good papers for the college. Writing up MAP and flexible enchantment take priority on the writing front though.

We have enough money to hire a top combat instructor to come to K8P. The hold is full of people with a bit of money who'd value improving their skills so there's plenty of business for when they're not teaching us. Which is not to say we shouldn't buy the odd fechtbuch too, but live instruction is better.
 
It's three. Two no comments votes don't merge automatically.
Edit: Looks like vote merging is not possible after posting a tally.
Which ones? The only unmerged votes I was able to find were Night_stalker hilt51, and they vote for returning it, not staying silent.

Although the difference is two right now.
 
This thread moves a mite fast. Rather than frantically try to catch up on the thirty four pages I'm woefully behind on, I'd like to look at two topics; the first what various Imperial colleges can do for Karak Eight Peaks, and the second the library and what we might do with it

Lore of Light: Tends to be specialized against certain foes, namely Deamons and the Undead. They have some modest healing capabilities and can help shed light on things (both physical illumination and clarity of thought), but it seems unlikely we will have particular need of Hysh in the coming years. The best counterargument I can think of is that when you need them you generally don't want to wait three months for them to arrive, but this far from the North I daresay the limited numbers of the Heirophants are better placed elsewhere, either fighting Chaos or blowing up in Stirland.

Lore of Heavens: Useful for both manipulating meterological phenomena and playing around with destinies. I imagine they would be helpful augmenting the Karak Eight Peaks Air Corps (both giving weather forecasts and if necessary changing them), and I suspect that they might give a bonus similar to Ranald's Blessing to efforts either by specific councilors or the Karak at large. Senior celestial wizards also have access to skywriting, which would help keep us informed of significant events around the world (if only vaguely), but given Karak Eight Peaks' position on a trade network and access to gyrocopters this is less of an advantage than it might be for other people. Also potentially useful as a minion for writing papers for us. Niche, but useful within that niche. Assuming that BoneyM keeps their ability to talk to birds that might also allow for the development of additional scouting capabilities. Overall, helps where we are already strong but will be of strictly limited utility in the tunnels. We may be able to entice some to move here just for a good observatory on one of the peaks, but I doubt they'd want to move all the way here just for the view.

Lore of Life: Healing and agriculture mostly. We have a journeymanling already here helping to replenish the depleted soil (and she's working with a group of halflings with both a vested interest and plenty of funding so if it's not quite a dream team it's about as good there as we're likely to get short of the Everqueen stopping by for a state visit. Aside from helping to get the agricultural portions of the economy up and running more quickly and smoothly, their primary benefit is likely to be helping to mitigate things like disease outbreaks and poisonings (two things worth considering with Skaven nearby). One of the Jade College's unofficial duties is to keep an eye on Imperial leylines and henges, and while the collection of elfstones near Karak Eight Peaks isn't strictly speaking Imperial I imagine we could get them interested enough to have a more senior magister at least come by to give an assessment of them. We can most likely get along with what we have as it stands, but there's room for more if they want to come.

Lore of Beasts: Before the spiders, I would have said that there wasn't a whole lot for the Ambers to do. The Ulricans have their wolves and I imagine the Undumgi would get some mounts of their very own, but aside from the ever popular 'turn into a bear and maul things' I wouldn't have seen much point in asking for some Amber wizard to set up shop nearby (beyond the usual 'keeps an eye on the wilderness', which is important to keep things like beastmen from sprouting up). With the spiders most of my prior reasons still hold, but I can't help but wonder if having one stay for a few years would help integrate the We into society. Overall I wouldn't be opposed to having some set up shop nearby, but I don't know about asking for any to swing by.

Lore of Metal: We have two already, and one is a magister. There's a lot to recommend gold wizards, starting with their analytical abilities and ability to help or hinder mechanical devices. As it is, I daresay we're saturated for the moment, and the ones we have don't get along (probably).

Lore of Fire: Surprisingly useful, I daresay. Karak Eight Peaks is going to be at least a simmering warzone for some time, and between trolls, gobbos and Skaven there's plenty of things for them to burn. I'm curious as to how their offensive abilities would mesh with irondrakes, and they should be able to operate effectively in tunnels with only a few considerations (like bringing fire along with an attacking force, which was likely going to happen anyway). Surprisingly they have some offensive social abilities, such as the ability to make two people passionately feel something for one another (like, for instance, getting one of the local orc chieftans to hate the warlord of clan Mors), and would be useful for stirring the pot, and one of their spells just burns the taint of warpstone out of an area. Also they have the ability to increase the hotness of food, be it making things spicy or helping that brandy burn on its way down. This is obviously very important and we should hire a pyromancer just for this.

Lore of Shadow: Good for scouting and keeping tabs on people. If we wanted to get an apprentice or journeyman we could have them perform some of the tasks we're too busy to perform ourselves, while helping to support the college. I don't know if we'd want to have them scouting the Karak, that's a bit of a high risk situation, but just having them follow people and report on their activities or manage a web of contacts could help us maintain a decent spy network within the Undumgi and keep an eye on trade caravans moving through. Plus we can help train them in important Grey College skills, like "being dead-killy" or "why smiling scares people". This doubles down on things we already provide (and doesn't really open up perspective on lores unfamiliar to us) but we are already short on actions to do all the things we want. I can see an argument on spending half an action to get a single action we'd like to get done at reduced competence.

Lore of Death: Primarily useful for either conversing with the recently dead (asking a single question of someone that died within the last day, for instance) or helping things that really ought to die do so, I don't see a particular need for their services at the Karak. They're certainly welcome, but I don't see a particular need when we're already pretty darn good at killing VIPs ourselves.

Conclusion; we'll want to discuss picking up bright, celestial and/or shadow wizards at some point.

Does anyone care to comment on these assessments?


For the library, I agree that we will want to make at least part of it available to the rest of the councilors and their staffs (I'm less convinced about the public at large but am willing to be persuaded). There are some topics that I'd like to see added, however;

Trade (Tilean, Asur) Both places known for maintaining strong mercentile concerns, we can add to an already sizable library bonus here. Ought to help make money and, even better, good decisions.
Medicine (Imperial, Dwarf, Bretonnian, Estalian, Tilean, Araby, Asur) "How not to die" is already a popular point of discussion, and while the art of medicine is currently distrusted among humans, both the elves and the dwarfs are known for their advances in medical understanding (through competing systems, which play out in Imperial surgical discussions as to whether Galen or systemic medical theory is better). Ought to help develop a strong medical profession in the Karak.
Divine Lore of Shallya (Imperial, Bretonnian, Tilean, Estalian, Dwarf) When you want some mercy, Shallya is there to help. Dovetails nicely with medicine (Shallyans care more about effective treatments than ideological purity) and has some spillover effects on early social services and psychiatric help (though I expect any help there to be incidental)
Crime, Law and criminology (various), to help establish Undumgi legal practices (and criminal customs)
Botany (Imperial, Dwarf, Tilean, Asur) Help with local plants, establish good herbology and make good medicines. Likely feeds into chemistry and agriculture as well.
Philosophy (various) I just think any sizable library ought to have some philosophy texts, that's just me
Divine Lore of the Lady (Bretonnian, Dwarf) If we're going to have a shrine of her here, best to know what to expect
Divine Lore of the Ancestor Gods (Dwarf) Same, but this is more with an eye towards avoiding basic mistakes for long-term residents than trying to infringe on dwarf customs.
Military history, theory and tactics (Dwarf, Imperial, Tilean, Estalian, Bretonnian) This is Warhammer, and this is a (semi-)active war zone. Having shelves full of old books of campaigns against goblins in old holds or the efficacy of various dogs of war regiments against Skaven seems like a useful thing to have when planning operations. I include Tilea and Estalia here because they're the primary customers (and providers) for dogs of war, and while I don't want to assume a Carthagenian model of 'most of the army are soldiers of fortune' making a habit of augmenting our troop strength with mercenaries seems like a reasonable course of action. Plus having prior instances of campaigns where dwarfen gyrocopters and the Birdmen of Catrazza fought alongside one another might inform us whether we want to hire them or not.

I'm sure I'm leaving out various topics that would be beneficial, but those are near the top of my list of concerns. Next up, a discussion of availability;
This isn't the era of cheap publication and free access to libraries. Even leaving aside low literacy rates and the risk of evil books (a somewhat overstated but still present risk), books are expensive. The usual method was to chain books to the shelves, and to limit access to them to people that could be trusted (either by prior association or financial remuneration) to be careful with the books.

I propose that we have three tiers of library access:
Public, where anyone can make a donation to the library for its upkeep and access materials. Probably the largest of the collections (and having a good reason to access the books like 'I work for the king or his councilors' lets you avoid the fee). This lets merchants look up records of successful trade attempts to Ind, lawyers look of legal precidents, historians perform their research, etc.
Semi-restricted, where you aren't gaining access without a good reason to need this information but that permission isn't unreasonable to acquire. Poisons, lore of the undead, methods for creating and identifying forgeries, etc. Things that you don't want shared with people you don't trust, but are still worth knowing.
Restricted, where there is going to be a good reason to get in and the number of people with legitimate reason to access it is going to be naturally pretty small; demon lore, texts on magic, blackmail archives, etc.
We may desire to work with various guilds to pool resources on the restricted and semi-restricted collections, but that seems to me something that runs into diminishing returns.
 
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