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The problem with the Second Secret of Dhar: it builds on the First Secret of Dhar. And the First Secret of Dhar entirely justifies how goddamn terrified everyone is of this book.
For those of us who are not smart enough to pick up the implications of the first secret (like me) could you elaborate what exactly she learned how to do?

Critting the scouting got you a roll against a list of possible opportunities, and though it was a possibility, for once you managed to sneak into somewhere without killing its military leader.
It kind of looks like we killed a general and looted his armor though.
 
Plus, 25 Points is majorly powerful once symbolism as @DarkLight140 once pointed out (in general, not the 25 points three battles combination) given it adds up the stuff from the three battles of Karag Lhune, Karag Nar, and the Citadel. And no one knows what might be best for us based on personal experience and has the ability to craft based on it as Kragg.

Besides, think to the future, not the past. I fully expect us to face far stronger foes and more complicated situations, and a combination of greater killing power and versatility from greater destructive power (if we get Kragg's S10 rune) would go a long way.


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And yeah, the spiders could definitely be extremely useful as a military ally, I can admit to that. But a full on integration now is too soon.
 
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How would we best broach our new expert knowledge of Dhar to Johann the Spy, I wonder?
To be fair to him, he's not a spy. He's just not being honest for reasons.

I mean... if we go to Lustria... we might be able to get an Old One weapon, which would effectively be a 40k weapon, like a power sword. I mean, I have no idea what kind of absurdity would be required to get the Lizardmen to agree to let us have something like that, but ya know, they would be able to provide better than the dwarfs.
IIRC the only weapon the lizardmen have from the Old Ones is the Blade of Reality. Which is hilarious fun because it ignores all saves (ward, armour, regeneration, anything), but also isn't great for Mathilde. Dwarven Runes are actually really good for this, because they can be customized to the wielder a lot more than the pre-made powerful weapons most other factions have.

Should I have prefaced that with "Remotely realistically"? I mean we could get Widowmaker from the high elves but that's not a reasonable comparison we have the favour now. We don't have that.
I imagine Widowmaker would be like, a billion HE favour + it's the End Times. That thing is so cursed, it's ridiculous.
 
My original point was that it could only be used very rarely. You'll note I pointed out that it could be useful on critfails, for example.

Or quite possibly just regular fails, if the negotiation with the spiders had gone badly, for example.

But in this case, an earlier point of mine still applies, if Mathilde has a vastly better tool, her options open up. For example, if she has a S10 weapon, she becomes an amazing saboteur, and that might appear as something she routinely does on regular scouting missions. The same with assassinations. If, for example, we had a more focused scouting turn with the Night Prowler face of the coin active as well as a superweapon, Mathilde might well impose an absolute reign of terror over the local gribblies, destroying all their infrastructure and decapitating their leadership down to the lower ranks. As she isn't currently confident of her abilities, she wouldn't, but that combination of items together is an absolute game changer.
 
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I have been thinking and given our 2 new traits magic traits from reading the Liber Mortis:
First Secret of Dhar: Dhar is inherently unstable, everyone knows that. What they don't know is how to turn Dhar against itself. You do. And now you'll never not know it.
Second Secret of Dhar: Dhar could be made more unstable. A tiny nudge in just the right way and Dhar unravels in just the right way to unravel more Dhar, and so on until nothing remains.
It woud behoove us to try and get the WAAGH paper done relatively soon. This is because it would identify Mathilde to the colleges as someone who is extremely skilled in dispelling and understanding foreign magical energies.

Once we have done this, and in combination with our windsage perk, it becomes much less suspicious how adept we are with countering magic of all kinds, including Dhar. After all, we spent a lot of time in Sylvania and lost our lord to necromancers. That is a lot of time to understand how to unravel dhar constructs (Matrix paper also provides a trail of perfectly innocent study there). It is somewhat natural that as we became more skilled we considered how best to disrupt dhar spells.

It is oddly helpful that basically everyone who might have seen us try to counterspell in Sylvania is either dead or wasn't in a position to see anything (Amythest Battle wizards).

We also have skaven warpstone to explain further exposure to hostile dhar use (in physical form granted).

This should help provide useful deniablity if Mathilde ever has to use her now considerable skills against hostile spellcasters.
 
For those of us who are not smart enough to pick up the implications of the first secret (like me) could you elaborate what exactly she learned how to do?
She can now counter Dhar spells, and make Dhar constructs like Warpstone and Undead go away. And she can do this in a way that is deeply unpleasant for anyone around them.
 
[X] [SPIDER] The We can be a powerful military ally against the greenskins.
[X] [SPIDER] The We can be a powerful military ally against the Skaven.
[X] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.

[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant

[X] [ARMOUR] Make no recommendation.
 
I'm still thinking about that. You'll find out my eventual decision next update.
Not to mess with your process, but it occurs that now that Mat is being payed directly, something like still getting the Reputation for stuff, since she is doing it, but getting Reduced favors for it, as if she already spent them, might work. She's part of the Karak now, part of the damn council, so doing her job isn't a favor, it's expected. So doing deeds is still notable, but not debt inducing the same way it would be if an outsider did it.

As well as some kind of Rep reduction thing.

Once you allready have a good reputation, more deeds for the lists helps, but it doesn't grow your reputation the same way greater deeds do. Kragg makes rune isn't reputation enchancing, the same way as Novice Runesmith makes rune, you know? Same principle.
 
[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant

[x] [SPIDER] The We can be a powerful military ally against the Skaven.

[X] [SPIDER] The We can be a powerful military ally against the greenskins.

[X] [ARMOUR] Make no recommendation.
 
Or quite possibly just regular fails, if the negotiation with the spiders had gone badly, for example.

But in this case, an earlier point of mine still applies, if Mathilde has a vastly better tool, her options open up. For example, if she has a S10 weapon, she becomes an amazing saboteur, and that might appear as something she routinely does on regular scouting missions. The same with assassinations. If, for example, we had a more focused scouting turn with the Night Prowler face of the coin active as well as a superweapon, Mathilde might well impose an absolute reign of terror over the local gribblies, destroying all their infrastructure and decapitating their leadership. As she isn't currently confident of her abilities, she wouldn't, but that combination of items together is an absolute game changer.
Right, a 25 favor greatsword doesn't beat more books numerically, but that's because the bonus it gives is almost entirely a narrative one. If the books make us slightly better at what we already do, the Greatsword let's us do more things; if the books let us succeed slightly more often, then the Greatsword changes what a success looks like.
 
To be more specific, 111 people voted to marry Anton, compared to 112 people who don't want to marry him, plus 130 helpless romantics, which is not exactly a statistical blip.

"My human wants to spend time with me, this is the best"
"Princess Edda has biscuits and gave me one, this is the best"
"Investigated a weird smell today, turned out to be books, this is the best"
Actually I think I missed that vote, so you can count the 'Marry' and 'Don't Marry' crowd as even. :V
 
Not to mess with your process, but it occurs that now that Mat is being payed directly, something like still getting the Reputation for stuff, since she is doing it, but getting Reduced favors for it, as if she already spent them, might work. She's part of the Karak now, part of the damn council, so doing her job isn't a favor, it's expected. So doing deeds is still notable, but not debt inducing the same way it would be if an outsider did it.

As well as some kind of Rep reduction thing.

Once you allready have a good reputation, more deeds for the lists helps, but it doesn't grow your reputation the same way greater deeds do. Kragg makes rune isn't reputation enchancing, the same way as Novice Runesmith makes rune, you know? Same principle.

BoneyM previously said that getting more reputation doesn't decrease favour gain, but, IIRC, higher reputation itself had diminishing returns.

My recommendation would be that Mathilde doesn't get favour for things that are her job usuch as the spiders, but does for things that aren't, such as recovering the gromil armour.
 
To be honest, given that only one person (us) understands how they speak (and that's with a spell), we should just have them leave. Their mindset doesn't sit flush with human or Dwarven minds.
I think we would be able to teach others how to parse spider-speech now that we understand, the spell part is definitely a sticking point. And I would rather keep them around if only to keep them free of Chaos corruption or enslavement by Ork/Goblins or Skaven.
 
an absolute game changer.
TBH, I don't actually want a game changer, because I like the game as it is. I don't want to turn this into Mathilde's stabs everything, all the time.

To take refuge into metaphor.

I'm saying that we don't need a hammer, because our task is not hammering nails.
You're saying that if we have a hammer, we can find more nails to hammer.
But I don't want to be hammering nails.

Dhar is horrifically powerful, but unreliable and unstable. The First Secret of Dhar removes everything after the 'but'.
Well, it's still unreliable and unstable.

Only now we're handling the weaponsgrade plutonium with handgloves.
 
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BoneyM previously said that getting more reputation doesn't decrease favour gain, but, IIRC, higher reputation itself had diminishing returns.

My recommendation would be that Mathilde doesn't get favour for things that are her job usuch as the spiders, but does for things that aren't, such as recovering the gromil armour.
That kinda flies in the face of what @BoneyM has already said about the humans with the most Favor, I.e. Tobaro, though? If they value long, consistent relationships, then shouldn't we be getting a trickle of favor income just for being Court Wizard?

Unless that gets negated because of how untraditional our position is, I suppose.
 
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