Aegon Targaryen
Dragonking of Fuyuki
- Location
- Romania
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hehehehehehehehe.
Would this be for a 'one spider has it, that spider can speak it' item, or a 'one spider has it, all spiders can speak it' item? Because the latter is what I'm interested in.3 for Reikspiel, but no Ambers speak Khazalid so there's no magical solution for that.
If we integrate them we can have an endless supply of spooky tunnel fighters that basically cost us a safe place for them to sleep.Huh, I wonder if they're fighting (at least in part) over the warpstone in Kvynn-wyr.
One quick note: the spider's M.O. (which they'll probably keep doing absent a lot of action on K8P's part) is to move periodically when fighting skaven and to create a secure nest when fighting Greenskin's. As I see it, this leads to something like:
Skaven:
+ -- spiders are going to be very good at killing the small rats that accompany skaven, and the skaven are somewhat used to these spiders (see the mention of other hives). That means we avoid the worst case scenario of 'all three clans get disturbed by dwarfs picking off some assets and pivot to fight us'
+ -- helps deal with the skaven, who seem to be the major threat we havent dealt with thus far.
+/-- -- They won't have a stable home base, which will make maintaining contact and supply lines difficult. This could be good (keeps a foreign polity we just met weak) or very bad (keeps an ally against existential threats weak).
Whereas the pros and cons for greenskins are basically the opposite.
About spiders , if they are being kept around then we would have to acquire a amber mage probably atleast a magister for it to work out and even then its abit iffy and here the dwarfs would have to ask the amber college not us probably so it isnt super realistic.
Tempting as 'add to civ' might be… we need Amber Wizards to communicate with them. Unless we could get a couple of dozen 'item of permanent Speak With Beast' we can't really interact much.
We don't need a bunch of magic items, only one. Dwarves know Reikspiel, or at least enough of them that it wouldn't be a trouble for interaction, usually.3 for Reikspiel, but no Ambers speak Khazalid so there's no magical solution for that.How much would a 'let a hive mind of animals speak to humans/dwarves/whatevers' item cost?
I would prefer Mathilde to work more as a scout who kills enemies when presented with a good opportunity, than as an assassin.If we had a twenty five point runeweapon our options and choices are likely to be different. We can take a more aggressive path to chasing down skaven leaders for example.
The fact that Mathilde didn't hunt them down or look for targets of opportunity to kill or destroy shows the need for the runeweapon, as she doesn't feel confident that she can with her current toolkit.
Fair enough. I'm actually considering introducing the spiders to Wolf. Someone has to teach the spiders about customs and cultures and Wolf can learn at the same time.
Favors are social capital, rumors, good will and so on. The very nature of the favors as something that is spread through Dwarven society (and not a coin you can lock in your pocket) means that you can't keep it quiet. If the weapon is as impressive as you want it to be, it will be talked about as being incredibly impressive.How would people know that it was a 25 favour weapon rather than a 5, 10, or 15 one, or any other weapon with three runes?
Collaborating with a Rune Lord on a project, such as Snakejuice.The rune from Kragg that we want is the S10 one. Also what the hell else would we spend the favour on, books are explicitly not worth the favour cost as we can often replicate the boost they would give by simply getting information from a wider variety of sources. So that leaves personal training which we can get from friends for free most likely and other runic expenditures.
Doing it is a good way to make our current home a Karak of Seven Peaks.I know their magic is half divine... but I'm just imagining us literally causing the Skaven weapon crews and artillery to implode and cause a cascade effect across their entire army because they use warpstones, which, to my understanding, is solidified dhar, to power their technology.
If we're ever in a situation where we need to solo something like that in a straight fight, something has gone horribly horribly wrong. To the point that I honestly wouldn't consider it worth accounting for; if you want to try and prep Mathilde for encounters on that level, we should also be trying to prep her for soloing Bloodthirsters and the like.
And this still does nothing to change the fact that describing a 15 favour weapon using the phrase 'only' is absurd enough to make me laugh.
Favors are social capital, rumors, good will and so on. The very nature of the favors as something that is spread through Dwarven society (and not a coin you can lock in your pocket) means that you can't keep it quiet. If the weapon is as impressive as you want it to be, it will be talked about as being incredibly impressive.
Possibly not just undead, but anything that uses dhar. Which... might include Skaven technology. Being able to just cause their weapon crews, guns, and warpthrowers to just implode with a properly timed poke of magic will literally save untold number of Dwarven lives.-2. Secret: No this is jackpot. We can now seriously fuck up undead armies, and likely dhar spell casters in general. Might have to be used with care though, that sort of prowess does run into the suspicious. Though on the other hand, Mathilde has already shown a talent for dispelling, and ruining an army with it, so I think it can be justified.
Favors are social capital, rumors, good will and so on. The very nature of the favors as something that is spread through Dwarven society (and not a coin you can lock in your pocket) means that you can't keep it quiet. If the weapon is as impressive as you want it to be, it will be talked about as being incredibly impressive.
Be warned. That ways lies morning walks with a hundred spiders.Fair enough. I'm actually considering introducing the spiders to Wolf. Someone has to teach the spiders about customs and cultures and Wolf can learn at the same time.
TBF, anyone who can't pick up on rumors about a powerful artefact being created for Mathilde isn't going to be capable of stealing from a Grey Wizard.You'd get that effect happening from 10 favours as well. You're still talking about comission an item from a rune smith lord and kicking literally every one else on his list of people he needs to make an item for down a notch. Also Dwarves are pretty tight lipped to outsiders how is it going to spread?
Tempting as 'add to civ' might be… we need Amber Wizards to communicate with them. Unless we could get a couple of dozen 'item of permanent Speak With Beast' we can't really interact much.
Ok so i've had this question burning in my head since my reread, and didn't ask largely because the arguments over the book were terrible, but now that that question is settled, i have to ask...if the Liber Mortis is nonmagical, with its power coming from the insights inside, not any enchantments...why are copies any worse? Like, i get that most copies are incomplete, but my understanding from the thread was that the 'main' copy the Grand Theogonist has was complete (or at least mostly so), so what makes it inferior?
If we had a twenty five point runeweapon our options and choices are likely to be different. We can take a more aggressive path to chasing down skaven leaders for example.
The fact that Mathilde didn't hunt them down or look for targets of opportunity to kill or destroy shows the need for the runeweapon, as she doesn't feel confident that she can with her current toolkit.
Viable does not mean 'easy', 'cost efficient' or 'culturally acceptable'. It can be done, no question about it. Question is "Is it a good option"?[X] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.
This wouldn't be an option if Mathilde didn't think it was viable. There are no trap options. (with the obvious caveat of dhar/necromancy stuff)