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I've edited in a catapult barrage of explosives to distract any goblin shamans from Mathilde having cast a spell.

They'll figure something is happening when the attack comes. :)
It also means we have to wait until tomorrow, which I don't approve of.

We should sell waiting until tomorrow to Belegar, as we're a wizard. Prep time is essential.
 
We should sell waiting until tomorrow to Belegar, as we're a wizard. Prep time is essential.
I neither think Belegar can delay, nor should we suggest that.
The mercenaries may- quite reasonably- take stock of the expedition and ask for pay, saying 'job is done' if they're given another night to reflect. Go back and read what Codrin said in his assessment of expanding the goals of the expedition.
One night of revelry and they'll fight with you the next day.
Feed them well today and fill tonight with ale and song, and tomorrow they'll march with you against any enemy."
(Emphasis mine)
 
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Could we use our petty magic, sounds, to create panic in the green skins. Making a dragon roar sound or other terrifying noise might make a large portion of them run away from the noise. Create the noise between the citadel and the grobi towns and all of a sudden they either run away from the sound or towards the sound looking for a fight. We can zero in on that path with grudge throwers and just pound those that want to fight.
This is an interesting idea, here is what the spell "sounds" can do:
K / Sounds: Creates a noise of the type and volume of your choice, projected from where you choose within line of sight, though it can't convincingly mimic speech.
We could theoretically stand on top of the caldera and project the sound of a raging beast or other fight at sufficient volume to either scare the orcs into fleeing, or entice them to come and join the fight, only to find other Greenskins which they may very well fight because they can't find the fight/beast which created the noise.
 
[X] Plan Burning Shadows
-[X] Spend a night before the assault hunting down and assassinating any surviving shamans. Make sure to sleep the day before.
-[X] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
-[X] Scatter Black Lotus poisoned caltrops on the path to delay greenskins and get them stuck in the Burning Shadow longer.
-[X] Organise to have indirect fire of dwarven catapults firing blasting charges arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.
Timed blasting charges for a specific moment is too exacting and likely to go wrong. Just go with a regular bombardment with incendiaries around a general time.
 
Not convinced about Burning Shadows. There is the chance of there being a Dispel and the disadvantage of delays due to waiting a day. Plus the DC is incredibly high. Eye of the Beholder was DC 70 and Burning Shadows is a more difficult spell and will have a higher DC. Even if we take into account the effect of the waagh exposure (which mind you, is after a roll of 110), we are at least looking at a DC of 70 if not higher.

It's awesome, but seems impractical.
[Casting after Waaagh exposure: Req 60, Learning, 90+20=110.]
[Ritual Casting - Eye of the Beholder: Req 70, Learning, 64+20=84.]
 
Not convinced about Burning Shadows. There is the chance of there being a Dispel and the disadvantage of delays due to waiting a day. Plus the DC is incredibly high. Eye of the Beholder was DC 70 and Burning Shadows is a more difficult spell and will have a higher DC. Even if we take into account the effect of the waagh exposure (which mind you, is after a roll of 110), we are at least looking at a DC of 70 if not higher.

It's awesome, but seems impractical.
thats not relevant, we're not tired and full of bad moon magic anymore
 
What's the end goal, or even next goal for Mathilde? The classic for heroes in WHF seems to be a fief in the land of the Border Princes. She could set up an arrangement with the Colleges to take in wizards who are in disgrace for some reason, either not their fault or redeemable, a land ruled by wizards of wisdom <insert manic laughter>. If that's really the goal, a lot of money is going to be needed.
 
What's the end goal, or even next goal for Mathilde? The classic for heroes in WHF seems to be a fief in the land of the Border Princes. She could set up an arrangement with the Colleges to take in wizards who are in disgrace for some reason, either not their fault or redeemable, a land ruled by wizards of wisdom <insert manic laughter>. If that's really the goal, a lot of money is going to be needed.
Honestly, and I'm sorry if this seems rude, but I just don't care about that tangent when we're trying to come up with an appropriate battle plan.
 
What's the end goal, or even next goal for Mathilde? The classic for heroes in WHF seems to be a fief in the land of the Border Princes. She could set up an arrangement with the Colleges to take in wizards who are in disgrace for some reason, either not their fault or redeemable, a land ruled by wizards of wisdom <insert manic laughter>. If that's really the goal, a lot of money is going to be needed.

We already have a fief in the Empire. Granted, it's not a large fief, but it's many times more secure than any fief we can get out there in the Borderlands. And every 30-50 pages, someone comes in and proposes we should set up a College Branch Academy on that fief as soon as possible, only to face considerable opposition from the thread who proceeds to list a litany of reasons why this is not a good move. I believe the most recent proposal before yours was for Mathilde to make a Knightly Order of Grey Wizards, which was met with several pages of objections.
 
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So the issue is noise...probably won't be able to concentrate as much on hearing a scrap going on if their ears are filled with the sounds of their shantytown being blown up by artillery, no?

Before that for a set period of time we head in and disrupt things as best we can. After that time pasts, the artillery levels the shantytown.


I'm not so keen to rely on a big magic like that, between the typical risks and other casters possibly shutting it down.

That's why I suggested infiltrating and killing shamen first. We'd be reducing the ability for the enemy to counter spell us massively ahead of time.
 
ah, but this is Dwarf Ale. different paradigm entirely.
Colour me unconvinced. Needs a very very high proof.
And then it's a criminal waste of good spirits!
thats not relevant, we're not tired and full of bad moon magic anymore
Ritual Casting will still require a roll. Mathilde is not really trained in that.
We could have been a trained Ritualist at character generation, but it's not a trait we picked at game start, nor a skill we've especially developed over the years.
[ ] Ritualist: You know the basics of ritual magic,
From WFRP 2e Core, page 144
@BoneyM are these canon in Divided Loyalties?
Pay of 350 Manlings... times Dwarven payrates... casting number in the thousands!
No problem- but we might need Drunk Mathilde on this one. :V
 
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[x] Plan Hat Trick
-[x] Mathilde sets the explosives in a Caldera-to-Citadel pass and then proceeds to the grobi town
-[x] Mathilde sets the grobi town on fire and prevents all greenskin attempts to coordinate
-[x] Rangers and/or catapults - whoever does this better - fill the path from caldera to citadel with black lotus poisoned caltrops
-[x] Codrin's archers should claim the wall and repel greenskins right after the first assault is successful

Fire in grobi town is a great idea, and with our belt, we're tailor-made to disrupt cohesion during the fire.
Caltorps won't stop Orks - what's a little wound to the leg when there's waagh to be waged? But black lotus caltorps would at least prevent the first charge. Also they can be disseminated by rangers or artillery - we don't have to do it ourselves.
Finally, archers can deal with all greenskins that still manage to come to help the Citadel.
 
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We could have been a trained Ritualist, but it's not a trait we picked at game start, nor a skill we've especially developed over the years.
I think Ritualist was for doing the big R rituals, like Impossible March of the Damned Soldier. For more mundane ritual casting she can do that, and did that to camouflage the hoard in Karag Nar not too long ago.
 
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That's why I suggested infiltrating and killing shamen first. We'd be reducing the ability for the enemy to counter spell us massively ahead of time.
Well Alratan has made a plan.



[X] Plan Burning Shadows
-[X] Spend a night before the assault hunting down and assassinating any surviving shamans. Make sure to sleep the day before.
-[X] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
-[X] Scatter Black Lotus poisoned caltrops on the path to delay greenskins and get them stuck in the Burning Shadow longer.
-[X] Organise to have indirect fire of dwarven catapults firing blasting charges arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.
Speaking of which, again, I recommend just incendiaries. Akin to the stuff that was used to bombard Minas Tirith, flaming rocks or whatever. Timed blasting charges seems too risky.
 
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