Razorbeaks are mentioned in Warhammer 8th Lizardmen and seem to be a Velociraptor equivalent with beaks instead of muzzles. I say them because they are known to be a very social predator with "colonies" as opposed to packs.Do you mean Razordons? I'm not familiar with Razorbeaks. Could be Salamanders too I suppose. The 3 traits given only really rule out the white elephant dinos that we wouldn't be able to support.
Number of Magic users, presence of Fanatics, where the Boss is and what they look like, most likely direction of reinforcements and number of such, presence or absence of spider riders and Arachnaroks-greenskin artillery is dangerous, sure, but it's so unreliable as to be considered pre-sabotaged. Dwarfs in particular have the ability to snipe goblin arty with cannons.It's hard to think of what sort of Intel would outweigh taking out the defender's artillery.
Also just because we aren't sabotaging things now doesn't mean that the Dwarves can't send some advanced elements like rangers to sabotage them just before the army is noticed.Number of Magic users, presence of Fanatics, where the Boss is and what they look like, most likely direction of reinforcements and number of such, presence or absence of spider riders and Arachnaroks-greenskin artillery is dangerous, sure, but it's so unreliable as to be considered pre-sabotaged. Dwarfs in particular have the ability to snipe goblin arty with cannons.
The enemy artillery is noted as being in a position where that would be very difficult.Number of Magic users, presence of Fanatics, where the Boss is and what they look like, most likely direction of reinforcements and number of such, presence or absence of spider riders and Arachnaroks-greenskin artillery is dangerous, sure, but it's so unreliable as to be considered pre-sabotaged. Dwarfs in particular have the ability to snipe goblin arty with cannons.
Doomdivers are living goblins with makeshift wings... I guess it's possible they could just jump off but far fewer would probably make it to the army.Do the Goblins even need the Catapults with their position? With such an height advantage their ammunition will still be devastating if its simply punted towards the army.![]()
Not terribly convinced knowing any of those are absolutely better than destroying their arty.Number of Magic users, presence of Fanatics, where the Boss is and what they look like, most likely direction of reinforcements and number of such, presence or absence of spider riders and Arachnaroks-greenskin artillery is dangerous, sure, but it's so unreliable as to be considered pre-sabotaged. Dwarfs in particular have the ability to snipe goblin arty with cannons
It's highly doubtful they'd get any real range with it. Without the initial height and speed provided by the catapults, most might very well splatter on the side of the mountain.Do the Goblins even need the Catapults with their positioning? With such an height advantage their ammunition will still be devastating if its simply punted towards the army.![]()
Problematically, I'm not actually sure we can do enough to destroy the artillery. Goblin shit is very simple, slingshots and basic catapults empowered by their odd magic. Anything we do short of outright burning them is going to be reparable.For one, their artillery is shit, yes... And that's why they have self-guided ammo. It doesn't need to aim any finer than "this general direction, and up".
On top of that, we still can scout after doing so, and finding any of those relies on luck. A single sentry and cutting rope is a certain thing.
Knowing greenakins if any realize that after being thrown they might just decide to go for the next best target... their own army.It's highly doubtful they'd get any real range with it. Without the initial height and speed provided by the catapults, most might very well splatter on the side of the mountain.