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Let everyone believe they were the linchpin if it makes them happy.
Is the first straw upon the camel's back any less important than the last?

[X] Try to peek into the gates without being seen, and use Bewilder to try to start enough chaos inside that you'd be able to slip through easily with Doppelganger and Take No Heed.
On the one hand this is supposed to be a scouting mission.
On the other I see no reason to not leave a trail of disorder and destruction behind us.


the only corruption is from ourself

our own moral and will is what gonna decide if we become the next monster or not

there won't be any sticky finger poking us toward evil, our choice is our own, no God or magic radiation what so ever
We could have been a tyrannical evil git just with Mindhole. We could have utterly ruined Van Hal's daughter, actively or as simply as not giving her the Rune Fang.

The libby mort is not remotely required for Mathilda to go down some extremely dark roads.
Roads she, and her voters, have shown little-to-no desire to set foot upon let alone walk.
 
Can we sabotage the artillery before going in?

Your objective is to scout, but if you encounter especially juicy targets of opportunity you'll have the option to take them. So if you enter via the landing pad you'd be able to decide whether you want to deal with the doom diver catapults.

Are there enough shadows in the hall that we could just cast Substance of Shadows and slip around the edges. Illumination by firelight suggests there are lots of shadows.

Even an instant's partial illumination breaks Substance of Shadows, and from what you can tell from the outside, the gateway is fully illuminated.
 
[X] Try to peek into the gates without being seen, then use Doppelganger to take on the appearance of someone on the other side, and use that and Take No Heed to slip through.
 
[X] Try to peek into the gates without being seen, then use Doppelganger to take on the appearance of someone on the other side, and use that and Take No Heed to slip through.

[X] Climb from the King's Gates to the landing pad, kill or evade the solitary guard, and infiltrate through there.

And a write-in:
[X] Climb from the King's Gates to the landing pad, kill the solitary guard, and sabotage the siege weapons.
 
[X] Try to peek into the gates without being seen, and use Bewilder to try to start enough chaos inside that you'd be able to slip through easily with Doppelganger and Take No Heed.
 
[X] Try to peek into the gates without being seen, and use Bewilder to try to start enough chaos inside that you'd be able to slip through easily with Doppelganger and Take No Heed.
 
Huh, I never realized that there was a surface battle at the same time as the main battle.

Good to see our journeymanlings bonding with various parts of the expedition.

[X] Try to peek into the gates without being seen, and use Bewilder to try to start enough chaos inside that you'd be able to slip through easily with Doppelganger and Take No Heed.
 
A thought occurs. How well would magic lock work, if used on the door to the mountain? Would it work? Would the goblins have trouble breaking it? What if we lock the door, and fly over to the other entrance? Or lock it behind us? I think lock behind us would be too many spells at once, but we might be able to lock it before us.
 
[X] Try to peek into the gates without being seen, and use Bewilder to try to start enough chaos inside that you'd be able to slip through easily with Doppelganger and Take No Heed.
 
It does so much you jumped straigh away from how it would affect Mathild to how it would affect everyone else.
And honestly I think you are exagerating the problem, we are designed to keep secrets and exploring this won't automaticaly fill people with murderous rage for Mathilde.
And considering people manage to fight against necromancer regularly and get away fine we would need to actively works towards corrupting everything around for things to get as bad as you make it look.
When did I say anything about it "Automatically filling people with murderous rage." I said people would want us dead.
And they would or atleast they wouldn't get in the way of people who would.

Using Dhar pretty much guaranteed that the College would declare us rogue at which point we're fair game for witch hunters.

Nobody will want to side with the person using what they see as inherently corrupting and evil magic.

And what do you even mean "as bad as I make it look" I didn't describe any effects other than some level of corruption.
 
Huh, I never realized that there was a surface battle at the same time as the main battle.

There were two parts to the battle, one at ground level that Mathilde was engaged in and the one between greenskins up above, in the structures and catwalks built into the valley walls, and the ranged elements of the Expedition. The picture at the threadmark just before the hiatus might explain better what was going on.

A thought occurs. How well would magic lock work, if used on the door to the mountain? Would it work? Would the goblins have trouble breaking it? What if we lock the door, and fly over to the other entrance? Or lock it behind us? I think lock behind us would be too many spells at once, but we might be able to lock it before us.

Magic Lock prevents a lock or bar from breaking, but does nothing to strengthen the rest of the barrier in question. With the gates, if it had a bar on it (which is likely the case, but you can't tell from outside) and you closed it and cast Magic Lock on that bar, the goblins inside wouldn't be able to unbar the gates, but could still wriggle through gaps in the gates, unhinge the gates and let gravity do the work, or hack through the wooden gates with axes.
 
Magic Lock prevents a lock or bar from breaking, but does nothing to strengthen the rest of the barrier in question. With the gates, if it had a bar on it (which is likely the case, but you can't tell from outside) and you closed it and cast Magic Lock on that bar, the goblins inside wouldn't be able to unbar the gates, but could still wriggle through gaps in the gates, unhinge the gates and let gravity do the work, or hack through the wooden gates with axes.
They may also have access to Shamans who could dispel the lock.
 
[X] Use Doppelganger to take on the appearance of the watchgoblin, and use that and Take No Heed to slip through.
 
Yeah if it was a well constructed gate that they couldn't slip past at all and might hold for a while it might be useful to delay some of them for a while in the battle.

But this one probably isn't viable for that.
 
Grey Wizards (among others) are able to create familiars out 'mud, clay, dung, blood, and the vital organs of humans and animals, but these only scratch the surface'. It would take about a month and a great deal of money to gather all the components and between one and three to piece them together and instil them with your magic, and if you make a mistake you'll have to go back and start instilling it all over again. At the end you'll have a homonculus or golem made of wood, stone, flesh, clay, or whatever else, based on either humanoid or animal design. It would be obviously artificial to look upon and usually varying from the base form of the creature it resembles in some way. It would also have a degree of sapience, the ability to communicate (verbally or otherwise), and some measure of free will, though you can magically impose your will to force it to obey. You will have little control over what sort of relationship your familiar will have with you when first 'born', though you can hope to change it over time. You're also not yet magically skilled enough to attempt this, though learning enchantment would be a shortcut to allow it.

Grey Wizards, like Bright and Light Wizards, are one of those fortunate orders able to both create and bind familiars. Binding a familiar means either searching for months or spending an outrageous sum of money for an animal with that certain je ne sais quoi, a combination of health, appearance, attitude, intelligence, as well as an intangible form of potential within it. Then you need to go full crazy cat lady and spend no more than a couple of hours a day separated from your new baby for a period of a month or two, though you can be doing other things as long as you're doing it in the immediate presence of your would-be familiar. At the end of it, if you've formed enough of an emotional and mental bond with the creature, they'll have a mental awakening and become your familiar. It's personality and level of obedience will vary quite a lot based on random chance and the animal itself - a dog is more likely to be eager to please than a cat is, for example - but like with created familiars, you can mentally impose your will over the creature.

There is no limit to the amount of familiars you can have except for money and time.

So, I am still reading my way through the quest, but I am just letting you all know that I will be highly disappointed if it turns out we did not go Full Mystical Crazy Cat Lady
 
[X] Use Doppelganger to take on the appearance of the watchgoblin, and use that and Take No Heed to slip through.

[X] Try to peek into the gates without being seen, then use Doppelganger to take on the appearance of someone on the other side, and use that and Take No Heed to slip through.

We are right at the beginning of our scouting mission. Let's try to stay quiet and unobstrusive for as long as possible. It will fail at some point anyway, and only then is the time for creating chaos and mayhem and hacking our way out.
 
[X] Try to peek into the gates without being seen, then use Doppelganger to take on the appearance of someone on the other side, and use that and Take No Heed to slip through.
 
[X] Try to peek into the gates without being seen, then use Doppelganger to take on the appearance of someone on the other side, and use that and Take No Heed to slip through.

Greenskins probably can't spell discipline but they do get mad if they told someone to do something and see them slacking. Remember these are Skarsnik's boyz so we got a higher standard of greenskin to deal with.
 
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[X] Try to peek into the gates without being seen, then use Doppelganger to take on the appearance of someone on the other side, and use that and Take No Heed to slip through.
 
[X] Try to peek into the gates without being seen, then use Doppelganger to take on the appearance of someone on the other side, and use that and Take No Heed to slip through.

Greenskins probably can't spell discipline but they do get mad if they told someone to do something and see them slacking. Remember's these are Skarsnik's boyz so we got a higher standard of greenskin to deal with.
Actually apparently this is before Skarsnik rose to powet.
 
[X] Climb from the King's Gates to the landing pad, kill or evade the solitary guard, and infiltrate through there.

I don't want to see the kind of damage an artillery battery with self guided munitions set atop a mountain can do to an approaching army. Counterfire from the dwarves seems like it would be difficult, if not completely impossible. Taking out the artillery would justify our mission by its self.
 
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