Heh. Not a single vote from anyone not a plan maker.

Our dear GMs, this vote really should be kept separate next time. The phases don't even affect each other enough to be relevant to voting, there is no reason to smush them together like this.
 
Ok, so on the research, using AnyDice with its "table" and "at least" settings, it's possible to quickly find the chance of rolling the requires progression points to finish a research. Since all our teams are Skill 6 currently, I can look on quarter ahead by using 6d6, two quarters ahead using 12d6, three quarters by using 18d6. So!

-Assess Harmony Influence on Isolinear Tech, Remove potential Isolinear research penalty. [21/40]
This has a 72% chance of gaining 19 or more points in one roll, finishing in one quarter. It has an effective 100% chance of 19 or higher in two quarters.
-Rudimentary Starfleet computer core rootkit scan, on completion will identify all compromised ships on Type-III duotronics. [21/40]
Same deal: 72% in one quarter, 100% in two quarters.

-Backup core purge routine, develop a system to allow compromised Ambassadors to reassert control via the backup cores. [25pt]
20.6% chance in one quarter, but 99.9% chance in two quarters. Possibly a good assignment for Amash Hagan (Skill 4) to finish up next Q?

-Increase Decryption, +1 Firewall Level. [60pt]
Near-zero 0.11% chance of only two quarters. 68.4% chance in three quarters and 99.8% chance in four quarters.

-Increase Resistance to Harmony Conversion, +1 Infiltration to attackers. [50pt]
10.4% chance in two quarters, yet 96.9% chance in three quarters.

-Rudimentary Harmony Agent Brain Scans, +1 to SophInt for defenders. [20/50]
2% chance in one quarter, but suddenly 98.3% in two quarters. Maybe another good choice for a lower skill team to finish?

-Neurological-Nadion effect simulations, +1 to Subdue for attackers. [40pt]
66.2% in two quarters, 100% in three quarters.

-Alternate approach brainstorming, generate new options [35pt]
Near-zero 0.02% of only one quarter. 89.6% in two quarters.
Uh, no.... this is not a plan vote! If people want to bandwagon you then they can vote your name, but we should be voting on each component separately.
Heh. Not a single vote from anyone not a plan maker.

Our dear GMs, this vote really should be kept separate next time. The phases don't even affect each other enough to be relevant to voting, there is no reason to smush them together like this.

The problem with not using plan voting, is that we don't have any voting format. So we can't do individual line voting when we'll all be using whatever voting format we come up with.
 
[][Research] Starfleet Science Academy, Skill 6: Assess Harmony Influence on Isolinear Tech, Remove potential Isolinear research penalty. [21/49]
[][Research] Andorian Academy, Skill 6: Rudimentary Starfleet computer core rootkit scan, on completion will identify all compromised ships on Type-III duotronics. [21/40]
[][Research] Starfleet Medical Command R&D, Skill 6: Rudimentary Harmony Agent Brain Scans, +1 to SophInt for defenders. [20/50]
[][Research] Daystrom Institute, Skill 6: Backup core purge routine, develop a system to allow compromised Ambassadors to reassert control via the backup cores. [25pt]

[][Audit] Office 15: Amash Hagan, 1 Qtr, makes team available again
[][Audit] Integrity Office: Theatre Threat Assessment, 1 Qtr, identify penalties that apply within sectors in this theater: Coreward Theater

(Tailward Theater is the theater where HBZ is, right?)

There, that's my attempt at non-plan voting. For just those two sections. I... don't want to figure out the rest.

Edit: Just quickly turning my votes into plan votes.
[][Research] Plan Derpmind Research
-[] Starfleet Science Academy, Skill 6: Assess Harmony Influence on Isolinear Tech, Remove potential Isolinear research penalty. [21/49]
-[] Andorian Academy, Skill 6: Rudimentary Starfleet computer core rootkit scan, on completion will identify all compromised ships on Type-III duotronics. [21/40]
-[] Starfleet Medical Command R&D, Skill 6: Rudimentary Harmony Agent Brain Scans, +1 to SophInt for defenders. [20/50]
-[] Daystrom Institute, Skill 6: Backup core purge routine, develop a system to allow compromised Ambassadors to reassert control via the backup cores. [25pt]

[][Audit] Plan Derpmind Audit
-[] Office 15: Amash Hagan, 1 Qtr, makes team available again
-[] Integrity Office: Theatre Threat Assessment, 1 Qtr, identify penalties that apply within sectors in this theater: Coreward Theater
 
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Isolinear research penalty. [21/49]
This is 21/40.

These were all worth doing last turn, no reason not to continue, and we'll want the Amby core purge by Q3.

[X][Research] Starfleet Science Academy, Skill 6: Assess Harmony Influence on Isolinear Tech, Remove potential Isolinear research penalty. [21/40]
[X][Research] Andorian Academy, Skill 6: Rudimentary Starfleet computer core rootkit scan, on completion will identify all compromised ships on Type-III duotronics. [21/40]
[X][Research] Starfleet Medical Command R&D, Skill 6: Rudimentary Harmony Agent Brain Scans, +1 to SophInt for defenders. [20/50]
[X][Research] Daystrom Institute, Skill 6: Backup core purge routine, develop a system to allow compromised Ambassadors to reassert control via the backup cores. [25pt]

[X][Audit] Office 15: Amash Hagan, 1 Qtr, makes team available again
[X][Audit] Integrity Office: Theatre Threat Assessment, 1 Qtr, identify penalties that apply within sectors in this theater: Coreward Theater

[][SUNGLASS] Investigate Edel-Noshad Waystation
[]FASTENER] Hack Known Singer Hub on Narravonn
[][GUARDRAIL] Develop Agent Cell Yellowbrick into an operational mission team
[][SEASON] Harass Harmony Health Clinic on Puriurairaru
 
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So SWB did all the work, I just added the 'expected rewards' columns and colour-coded the 'moderate to good chance of success' resulting from his assumptions and calculations.



Risk-Reward display, I suppose.
Waterfall struggles to find high-probability applications, though their best chance is also high-Disruption payoff.

Edit: Training the new Licori Yellowbrick and/or Bolian Blueberry cells- doesn't get us a new 'column' Mission task group, rather a new allied 'team' asset component like the Padani tiger team, that can be attached to Task Groups operating locally, boosting their stats.

I assume the skills the Licori/Bolian cell would develop is generated (randomly from?) whichever Asset is in the Task Group that trains them?
 
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[][Audit] Integrity Office: Staff operating the Point 20 supercomputer centre at Ke'luur, the central hub of the HBZ, have started reporting data anomalies. Perhaps it is nothing, but it could represent a problem. (It is a problem, +1 to Harmony Access for any failed or marginal event within the HBZ or Okatha)
I think we can use our second audit team to deal with area's where we know there are problems and i think the 20 supercomputer centre at Ke'luur is a good place to begin to reduce the amount of damage the harmony can do.
 
So, for active missions, I'm thinking something like...

[][WAVE] Surveil Luraperou ship traffic to and from the depot
before:
[][WATERFALL] Raid Luraperou Forward Supply Depot.
-Or the Rangers kick their heels back again, but... would chaining missions like this shift the odds much, GMs?

If we can't double-up, I think Wave should hack Nal Brott.

[][SUNGLASS] Investigate Edel-Noshad Waystation
- an independent station in the Opindi System in the HBZ run by semi-scrupulous Honiani. Target ident- this might be more than one? Unknown. But seems like a lead, in our space.
[][FASTENER] Hack Known Singer Hub on Narravonn
- Hack it before we destroy it next turn? Maybe success Hacking would boost the subsequent odds?
[][GUARDRAIL] Develop Agent Cell Yellowbrick into an operational mission team
- Licori computer-paranoia meets Padani everything-paranoia
[][BLUEBERRY] Bolian cell supports local mission
-except I'd probably rather Wave surveil the Luraperou depot, than Hack Nal Brott, their other worthwhile mission. So no Bolian missions here...
unless maybe Wave hacked Nal Brot instead, if we can't double up on targets.

[][SEASON]
So many choices. High-reward/high-probability options include
Harmony Health Clinic on Puriurairaru
Mission: Bureaucratic Harassment (Req.: SophInt 3, Investigation 3). Disruption 3. Gain two new missions against the clinic.

This suite would lead to up to 11 Disruption, develop the Yellowbrick Asset in Licori space, and hopefully generate several leads.
 
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So SWB did all the work, I just added the 'expected rewards' columns and colour-coded the 'moderate to good chance of success' resulting from his assumptions and calculations.



Risk-Reward display, I suppose.
Waterfall struggles to find high-probability applications, though their best chance is also high-Disruption payoff.

Edit: Training the new Licori Yellowbrick and/or Bolian Blueberry cells- doesn't get us a new 'column' Mission task group, rather a new allied 'team' asset component like the Padani tiger team, that can be attached to Task Groups operating locally, boosting their stats.

I assume the skills the Licori/Bolian cell would develop is generated (randomly from?) whichever Asset is in the Task Group that trains them?


For the thread: Keep in mind my table called for whatever the "one target" success is on every analysis roll and included that in the % clean success. Technically you can succeed some ops and get nothing out of them. This "artificially" decreases the success odds on ops where the analysis roll is less important than the disruption gain.
 
[X]Alliterate

I know this is kinda pre-emptive since he hasn't yet posted a complete plan or anything, but I agree with what he's posted so far.

Maybe this will encourage him to post a complete plan too :V
 
[X][Research] Starfleet Science Academy, Skill 6: Assess Harmony Influence on Isolinear Tech, Remove potential Isolinear research penalty. [21/40]
[X][Research] Andorian Academy, Skill 6: Rudimentary Starfleet computer core rootkit scan, on completion will identify all compromised ships on Type-III duotronics. [21/40]
[X][Research] Starfleet Medical Command R&D, Skill 6: Rudimentary Harmony Agent Brain Scans, +1 to SophInt for defenders. [20/50]
[X][Research] Daystrom Institute, Skill 6: Backup core purge routine, develop a system to allow compromised Ambassadors to reassert control via the backup cores. [25pt]

[X][Audit] Office 15: Amash Hagan, 1 Qtr, makes team available again
[X][Audit] Integrity Office: Theatre Threat Assessment, 1 Qtr, identify penalties that apply within sectors in this theater: Coreward Theater

Known Singer Hub Destroy
Halkh:

"Destroy? Singers? Why, I'd be delighted to help you in any capacity! Especially if there's a hope of combining my oldest ambition- causing explosions in the Gammon system- with my newest ambition!"
 
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[X][OFF] Goat based on Alliterate
-[X][SUNGLASS] Investigate Edel-Noshad Waystation,
-[X][FASTENER] Hack Known Singer Hub on Narravonn
-[X][GUARDRAIL] Develop Agent Cell Yellowbrick into an operational mission team
-[X][SEASON] Harass Harmony Health Clinic on Puriurairaru
-[X][WAVE] Develop Agent Cell Blueberry into an operational mission team
-[X][WATERFALL] Left idle.

[X] Plan Hadanelith Phase 2

[X][SECURE] Enerael Secure

Bit of a pick and choose going on there. Hopefully this is workable?
 
Heh. Not a single vote from anyone not a plan maker.

Our dear GMs, this vote really should be kept separate next time. The phases don't even affect each other enough to be relevant to voting, there is no reason to smush them together like this.

I think the idea is so that we can get the vote over in 24-48 hours rather than having to spend an entire week to get through it. There are logs to post!
 
Captain's Log, Stardate 23923, USS Gokoch
(Renaissance, HBZ)

With a boost from Talaxana's antimatter stores, we have reached the stricken Tauni freighter Aschaleus in time to rescue the crew and begin towing her back to Kelowna.

[Gain +12 on [Fool Me Once...], now 94/500]
Personal Log
Captain Pau Cazenave


Now, this is about 99.999 repeating however many places percent a good thing. Woo, we saved the day, rescued everybody, all of that. Bien fait, nos héros and all that, you know? The captain of the Aschaleus himself beamed over in order to thank us, even. Seemed like every second word out of his mouth was some variation on 'thanks'. He even came bearing gifts for me and the rest of the crew.

But, that's where the trouble starts.

You see, it seems the dominance of a certain sort of human has caused a certain misconception among our friends.

That is to say, they all seem to think we have the same love of tea of the Anglos, or else the love of root beer of the Americans.

So, to cut short a long story, I am stuck hauling around a none too-small-box of tea bags with me.

But even that is not the problem. While, like any good Frenchman, I prefer coffee in its various styles, I can enjoy a good cup of tea every now and again.

But therein lies the problem. Good tea.

Every one of these is of English style. And they have the same problem as every English tea-- how did my father put it?

Oh yes.

It's like making love in a boat:

Fucking too close to water.

While I may normally simply not drink the stuff, the captain has been asking if I've used my gift-- and I am, of course, bound to truth, and bound not to insult a gift offered in good faith. What makes it worse is that Chief Engineer Isidora has been taunting me with café noisette, café viennois, or espresso every morning at breakfast, even as I try to suffer through the one thing in the universe perhaps grayer and more bleak than the weather in Britain.

Ah well, joke's on her. I'm the one with bottles of 2190 Alpha Centauri Red and 2203 Mars White waiting for shore leave. See if I share them with her.

End Log.
--
Because some things transcend the dissolution of national boundaries in order to birth our Fully Automated Luxury Gay Space Communism, and the French mocking England is one of them.
 
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I think the idea is so that we can get the vote over in 24-48 hours rather than having to spend an entire week to get through it. There are logs to post!
The problem is that the votes are super overwhelming...

I mean, we could totally post one big slab of logs, and then part of this vote, then another slab of logs and the other part? It wouldn't slow things down much, there'd be active discussion going on the whole time, and things would be less overwhelming?

Because some things transcend the dissolution of national boundaries in order to birth our Fully Automated Luxury Gay Space Communism, and the French mocking England is one of them.
Enterprise:

[Sounding happy, and speaking in her birth speech, a dialect of semi-rural Breton-influenced French circa the War of the Spanish Succession:]

"Oui."
 
[x] Derpmind

Just realized I don't think I've voted for the Discord turn thingy, so.

Je crois en lui.
 
I think the idea is so that we can get the vote over in 24-48 hours rather than having to spend an entire week to get through it. There are logs to post!

And yet, unfortunately, it's just not happening. Maybe the problem is that we don't have someone willing to completely hash out the offensive and defensive votes? (Assuming I did enough for the research votes...) I've been a little busy today but mostly I just don't want to do all that stuff. IDK, we didn't have a problem with this the first time around, but having all three stuck together like this, without even any voting formatting to use, is just too much.
 
[][WAVE] Surveil Luraperou ship traffic to and from the depot
before:
[][WATERFALL] Raid Luraperou Forward Supply Depot.
-Or the Rangers kick their heels back again, but... would chaining missions like this shift the odds much, GMs?

If we can't double-up, I think Wave should hack Nal Brott.
[X]Alliterate

I know this is kinda pre-emptive since he hasn't yet posted a complete plan or anything, but I agree with what he's posted so far.

Maybe this will encourage him to post a complete plan too :V
I thought the QMs were after line-by-line votes?
Anyway, I'd like to know whether sequential, double-hitters like the above are possible, and if they impact the mission parameters at all. Would a successful Surveillance boost the chances at a Raid? (And presumably vice-versa).

Also: anyone who doesn't want Waterfall to 'go loud' should probably specify something like
[][WATERFALL] Watch RWBY reruns
or
[][WATERFALL] Left idle.
as otherwise if [][WATERFALL] BLOW UP DAWNRIM!!11! gets three votes it might happen fail and start the hot war.
 
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Well, not sure on the above. So- two plans. The first if you're ready for a somewhat risky LOUD RWBY raid in Felis space, the second if you want to keep things low-key.

[][OFF] Alliterate multiplies riskXreward
-[][HBZ] Patrol Sweep/Mapping mission in HBZ
-[][PADDAH] Patrol Sweep/Mapping mission in Bolian Space
-[][LBZ] Patrol Sweep/Mapping mission in Licorice Space
-[][SUNGLASS] Investigate Edel-Noshad Waystation
-[][FASTENER] Hack Known Singer Hub on Narravonn
-[][GUARDRAIL] Develop Agent Cell Yellowbrick into an operational mission team
-[][SEASON] Harass Harmony Health Clinic on Puriurairaru
-[][WAVE] Hack Nal Brott
-[][BLUEBERRY] Bolian cell supports local mission
-[][WATERFALL] Raid Luraperou Forward Supply Depot.
(Waterfall costs 20pp)

[X][OFF] Shhh Keep it Quiet!
-[x][HBZ] Patrol Sweep/Mapping mission in HBZ
-[x][PADDAH] Patrol Sweep/Mapping mission in Bolian Space
-[x][LBZ] Patrol Sweep/Mapping mission in Licorice Space
-[x][SUNGLASS] Investigate Edel-Noshad Waystation
-[x][FASTENER] Hack Known Singer Hub on Narravonn
-[x][GUARDRAIL] Develop Agent Cell Yellowbrick into an operational mission team
-[x][SEASON] Harass Harmony Health Clinic on Puriurairaru
-[x][WAVE] Hack Nal Brott
-[x][BLUEBERRY] Bolian cell supports local mission
-[x][WATERFALL] Left Idle.

Omnomnom licorice.
Choosing not to Patrol-Sweep Felis space, as its currently target-rich, Season should identify 2 new Felis clinic missions, and we can thus avoid depopulating the HBZ garrison further. Very willing to be persuaded otherwise by deployment gurus.
In the end I decided to hack Nal Brott rather than depot-double-dip, so we at least run an op in every zone, and use the Blueberry bonus.

Reasoning here-
So, for active missions, I'm thinking something like...

[][WAVE] Surveil Luraperou ship traffic to and from the depot
before:
[][WATERFALL] Raid Luraperou Forward Supply Depot.
-Or the Rangers kick their heels back again, but... would chaining missions like this shift the odds much, GMs?

If we can't double-up, I think Wave should hack Nal Brott.

[][SUNGLASS] Investigate Edel-Noshad Waystation
- an independent station in the Opindi System in the HBZ run by semi-scrupulous Honiani. Target ident- this might be more than one? Unknown. But seems like a lead, in our space.
[][FASTENER] Hack Known Singer Hub on Narravonn
- Hack it before we destroy it next turn? Maybe success Hacking would boost the subsequent odds?
[][GUARDRAIL] Develop Agent Cell Yellowbrick into an operational mission team
- Licori computer-paranoia meets Padani everything-paranoia
[][BLUEBERRY] Bolian cell supports local mission
-except I'd probably rather Wave surveil the Luraperou depot, than Hack Nal Brott, their other worthwhile mission. So no Bolian missions here...
unless maybe Wave hacked Nal Brot instead, if we can't double up on targets.

[][SEASON]
So many choices. High-reward/high-probability options include
Harmony Health Clinic on Puriurairaru
Mission: Bureaucratic Harassment (Req.: SophInt 3, Investigation 3). Disruption 3. Gain two new missions against the clinic.

This suite would lead to up to 11 Disruption, develop the Yellowbrick Asset in Licori space, and hopefully generate several leads.

Handy reward/risk chart:



...and my other Research/something what is the fourth category again I dunno there is a lot going on votes- so I don't overwrite them:

[X][Research] Starfleet Science Academy, Skill 6: Assess Harmony Influence on Isolinear Tech, Remove potential Isolinear research penalty. [21/40]
[X][Research] Andorian Academy, Skill 6: Rudimentary Starfleet computer core rootkit scan, on completion will identify all compromised ships on Type-III duotronics. [21/40]
[X][Research] Starfleet Medical Command R&D, Skill 6: Rudimentary Harmony Agent Brain Scans, +1 to SophInt for defenders. [20/50]
[X][Research] Daystrom Institute, Skill 6: Backup core purge routine, develop a system to allow compromised Ambassadors to reassert control via the backup cores. [25pt]

[X][Audit] Office 15: Amash Hagan, 1 Qtr, makes team available again
[X][Audit] Integrity Office: Theatre Threat Assessment, 1 Qtr, identify penalties that apply within sectors in this theater: Coreward Theater

(This part is essentially [eks] Derpmind)

That just leaves Defense! For someone else? (Please)
 
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Wait, what?
Further, due to event results this quarter, you will be able to spend the 20pp to activate Task Group Waterfall, if you choose to.
Waterfall costs 20pp to activate? We don't have 20pp left, though?
Yikes. There are so many moving parts to remember here, only recognised this because of the spoiler block... there's so much.

For now, cancelling the Depot Raid, as I don't think we've got the pp to cover it? And I'm not sure it's worth it here?
 
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Alright, this is probably going to be the only time we run this vote in this fashion, since it is leading to a lot of difficulty. In future we will probably be shifting a little closer to something like the syndicate campaign that was largely controlled via legislation and personnel appointments.
 
Alright, this is probably going to be the only time we run this vote in this fashion, since it is leading to a lot of difficulty. In future we will probably be shifting a little closer to something like the syndicate campaign that was largely controlled via legislation and personnel appointments.

I think the problem is the Offensive vote. That by itself is just really complicated and has lots of risk/reward judgements to make. The other things - research, audit, and access, are comparatively much easier, but the weight of them added to the Offensive vote was just too much for everyone. Especially since we couldn't pre-plan it much similar to how the Deployment vote is done. IMO you should just split the Offensive vote to be separate, or change its mechanics to be simpler.

Access, especially, is actually relatively simple (now that I actually looked at it.) It's essentially exactly the same as last time, save that Task Group Greensleeves received a buff:
Kinetic 1, Subdue 5, Computer 2, Analysis 4, Investigation 4, Infiltration 3*, Escape 5/3*
Kinetic 1, Subdue 7, Computer 4, Analysis 6, Investigation 6, Infiltration 3*, Escape 5/3*

So, working off Briefvoice's reasoning from last vote, the buff to Greensleeves makes it capable in all three areas that the two Data Backbones needs, but they still have only 16 of the relevant stats compared to Necklace's 22 stats. But for HBZ Policework, Greensleeves has 17 relevant stats compared to Yardarm's 14, and Yardarm has 13 relevant stats for the Backbone assignment compared to last year's Greensleeves with only 10 stats. So I'm switching these two, as it's overall better than last time and the Apinae-Earth Data Backbone was identified as our relatively least important area. (Compared to how important HBZ is.)

Edit: I guess it could be look as the switch adding 10 relevant stats, instead of not switching and Greensleeve's buff only adding 6 effective stats. Something like that.

[X][Access] Plan Mostly Briefvoice's Old Plan
-[X] HBZ Policework - Assign Task Group Greensleeves
-[X] SBZ Policework - Assign Task Group Yoke
-[X] Old Core Policework - Assign Task Group Gopher
-[X] Okatha-Earth Data Backbone - Assign Task Group Necklace
-[X] Apinae-Earth Data Backbone - Assign Task Group Yardarm

[X][OFF] Alliterate multiplies riskXreward

[X][Research] Plan Derpmind Research
[X][Audit] Plan Derpmind Audit
 
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i thought the 20pp cost came after to action so like we lose say 20pp for the next turn or something.

you know like losing some time on covering up this or that.
then not having that time to so other things (this case political thing) later

else i totally miss read everything so far?
 
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