Forge of Destiny(Xianxia Quest)

Yes, we've never actually had a scene where we give him a truth potion for it, but all circumstantial evidence points toward him being innocent.

If nothing else, rather than taking fees, he seems more the type to try breaking CRX's face.
Circumstantial evidence does not make it a fact. It is your interpretation of the evidence, but just because you say so doesn't make it true.
 
This isn't meant directly against you, I understand that you are unsatisfied with the situation that any planning probably won't give us an actual win.
But a win in this situation for us would simply be to last long enough, or show something impressive. And I believe that planning can help with that.

Regardless, as a general attitude I'd like to see Ling Qi have something like this, and other tough or unwinnable fights...

What kind of weak conviction is it to only enter fights you are certain to win? What cowardness does it show to only fight when you are likely to win? How can you grow strong when you avoid all risks, all uncertainties?
There will always be battles that can't be won, but that have to be fought. For yourself, for your allies, for your principles, or to deny an enemy a victory by default.

Yes, you shouldn't challenge a random White to prove your Cultivator cred, but backing down in front of a strong enemy because you are afraid of a few bumps and scratches? No way Ling Qi should stand for that. No way anyone would respect you then.

Sometimes, you just have to try and fail. 'The path of a true martial artist is fraught with peril' - Attributed to a wise old panda.

Without showing our claws, or how nasty a cornered moon-wraithstreet rat can be, we will just get pushed around in the future. So yeah. Ling Qi giving this her all, and doing her best even if she can't win, and everything is conspirating against her? That is a showing. That is a message. And that's the message I'd like to send.
And that's entirely besides the point?

I never advocated we don't fight, or we shirk from fighting tough battles.

I'm unhappy that no strategy or tactic or scheme will bring us victory, even if it should. Because the other side is more or less handwaved as "strong enough you lose regardless", even when we should, by all rghts, have a bad if existent chance.

We have a deep, varied toolbox with generally very high dice, and several nasty tricks. Our abilities allow us to be very clever, with multiple viable and powerful strategies.

If we lose seven or eight in ten fights, we logically win some, too. But that doesn't seem to be a factor in this equation.

So whatever, let's get this done and over with.
 
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@TehChron I have two quibbles with your plan, one is just... aesthetics? The other is a combo of things.

I do like the mention of secrets and the end, but given our recent conversation with Xin, it could be better emphasized. It's not a big deal, but since the entire point of our fight is that struggle for secrets, it would be good for it to take a more prominent place in the structure of the vote. I know this isn't easy though.

The second is a repeat of the first with some legitimate mechanical concerns thrown in. There isn't really any mention of using SCS to take advantage of the flora density, which is a humongously important factor in our potential survivability because it potentially breaks her speed dominance and thus ability to consistently hit us in melee. The respect towards terrain in the escape talisman section doesn't cut it, and actually suffers somewhat for the broader omission(also a lake is kind of bad since phasing through and around obstruction is the advantage we hold). Especially in the context of our insight and what drove it, abuse of mobility in the terrain merits a highlight, I think.

From a more gamist perspective, it's the kind of thing a QM should expect players to take advantage of in their plans- leaving it to interpretation, even where any other interpretation wouldn't fit, is a shame. Connecting the dots is a respectful nod to @yrsillar.


Also, Sun Liling could totally neutralize our escape talisman use by following us using her own escape talisman. This would be hilarious enough I wouldn't even be mad.
 
MELEE RANGE. Melee range. M E L E E R A N G E. Melee. Range. Melee range.

I'm not sure what I have to do to get those words to show up in your posts.

If we stand in one place and let Sun Liling whale on us in melee range then we will certainly die before we do anything useful.

If we force her to close the distance through hostile fire then there's a chance we could do something useful.

This might sound weird, but Ling Qi isn't actually a ranged specialist, or even particularly good at range. FVM caps out at 200 meters radius, which can be covered completely in a single turn with double movement, and is not only horrendously Qi inefficient to maintain at that radius (as in we'd spend more Qi making it that large than we could ever deal in damage with it), but also likely to not even phase Liling. SEA caps out at 50 meters, meaning any range at which we can reasonably hit Liling or Dharitri is a range in which they can stab us. The main reason for gaining distance is that our buff cycle is usually larger than our opponents' are, because we have a fairly large amount of arts compared to our peers. Since we've established that our buff cycle probably isn't stronger than Liling's, then the next closest thing we have to an advantage is action economy in buffing, mostly because actions she spends stabbing us are not actions she spends buffing, and we have the horror, which gives us a free DWV every turn until she kills it, which will also tax her actions. That's why the popular plan right now among people who are running the numbers involves standing and fighting, even though that sounds like it shouldn't be the case.

Edit: Two turns of double movement clears FVM at 200 meters. Doesn't actually change the combat math.
 
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And that's entirely besides the point?

I never advocated we don't fight, or we shirk from fighting tough battles.

I'm unhappy that no strategy or tactic or scheme will bring us victory, even if it should. Because the other side is more or less handwaved as "strong enough you lose regardless", even when we should, by all rghts, have a bad if existent chance.

If we lose seven or eight in ten fights, we logically win some, too. But that's not a factor in this equation.

So whatever, let's get this done and over with.
well, in this case the fiat is that our odds are that bad to begin with

Not that losing no matter what is inevitable. Tactics and schemes are about changing the gaps that exist between opponents, to stack the deck as thoroughly as possible towards ones desired outcome.

Fundamentally, Liling just has more dice than us, that's not really something we can overcome. Shes had longer to cultivate with better resources consistently than Ling Qi. By applying clever tricks we can circumvent the obvious result, but to what degree? We don't really have an idea.

All we can do is our best, I think.

I do like the mention of secrets and the end, but given our recent conversation with Xin, it could be better emphasized. It's not a big deal, but since the entire point of our fight is that struggle for secrets, it would be good for it to take a more prominent place in the structure of the vote. I know this isn't easy though.

The second is a repeat of the first with some legitimate mechanical concerns thrown in. There isn't really any mention of using SCS to take advantage of the flora density, which is a humongously important factor in our potential survivability because it potentially breaks her speed dominance and thus ability to consistently hit us in melee.
First point you have no earthly idea.

Second point is a fair one, and I will update the wording shortly~
 
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All we can do is our best, I think
Oh, I agree.

I'm just not all that hyped when the entire tone is "walk towards your doom" instead of "be quick or be dead", you get me?

Maybe I'm entirely wrong and the players have made a mountain out of a brick, but going into this, I'd very much prefer to feel like a knight (stealthly) charging the dragon than a man walking into the gallows. Unfortunately, it feels like the latter.
 
Oh, I agree.

I'm just not all that hyped when the entire tone is "walk towards your doom" instead of "be quick or be dead", you get me?

Maybe I'm entirely wrong and the players have made a mountain out of a brick, but going into this, I'd very much prefer to feel like a knight (stealthly) charging the dragon than a man walking into the gallows. Unfortunately, it feels like the latter.
The reason why slaying a dragon is so amazing is because the one knight that succeeds often did so after countless numbers of his fellows tried their hand at it and...came up short, I suppose? :V

LET'S BREAK THE STATISTICAL CURVE, GUIZE!
 
Circumstantial evidence does not make it a fact. It is your interpretation of the evidence, but just because you say so doesn't make it true.
It's enough that I would bet money on it. It's not quite "murder conviction" levels of evidence, but it's plenty strong. And that's without the interlude; with it there's really only two interpretations, he's literally insane, or he's innocent.
Also no to friending thugs like Ji Rong.
You do realize that comments like this just cement my conviction to pursue the matter, right?
Because she's a dead woman walking?
More that it's a figure of inevitable doom, playing a flute in a misty and shadowed forest.
 
with it there's really only two interpretations, he's literally insane, or he's innocent.
Or the third option- and I know this will be weird but bear with me- Ji Rong shifts the blame on to other people because everyone tries to crap on him and it's never his fault when something goes wrong? You don't need to be insane to never accept responsibility for your mistakes.
 
Or the third option- and I know this will be weird but bear with me- Ji Rong shifts the blame on to other people because everyone tries to crap on him and it's never his fault when something goes wrong? You don't need to be insane to never accept responsibility for your mistakes.
At this point, in order for him to be thinking that, he would literally have to be rewriting reality in his head. Also known as delusional insanity.
 
[X] Plan Penultimate Boss Fight

@TehChron - one thought on the red string... using the red string from where we are is going to be a trick, because trees will break up the visibility. Trees have tops, though. I'm not sure how much of a pain it would be to break through the canopy, but if we could manage to, say, head up, bampf over, and then drop down before she had a chance to get up there and spot which way we went, we'd probably get some pretty nice delay off of it. The alternate technique is to ignore the teleport altogether, and jsut use One With Shadow. There are plenty of shadows to work with, and instaporting our move distance every round while breaking LOS seems like the sort of thing that might let us disengage pretty hard.
 
At this point, in order for him to be thinking that, he would literally have to be rewriting reality in his head. Also known as delusional insanity.
Or, considering his experience in a gang, he could be blaming CRX for being a pansy ass bitch that doesn't understand how taking dues works. Simple as that, just takes a good-sized ego to ignore that maybe he misunderstood what she actually meant.
 
You have the right to fight your corner as much as you want. Doesn't seem very popular though.
I'm hardly unused to that.
Or, considering his experience in a gang, he could be blaming CRX for being a pansy ass bitch that doesn't understand how taking dues works. Simple as that, just takes a good-sized ego to ignore that maybe he misunderstood what she actually meant.
The only reason you can say that with a straight face is that you don't understand how gangs work.
 
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[X] Plan Penultimate Boss Fight

@TehChron - one thought on the red string... using the red string from where we are is going to be a trick, because trees will break up the visibility. Trees have tops, though. I'm not sure how much of a pain it would be to break through the canopy, but if we could manage to, say, head up, bampf over, and then drop down before she had a chance to get up there and spot which way we went, we'd probably get some pretty nice delay off of it. The alternate technique is to ignore the teleport altogether, and jsut use One With Shadow. There are plenty of shadows to work with, and instaporting our move distance every round while breaking LOS seems like the sort of thing that might let us disengage pretty hard.
While very true, such a tactic is super qi intensive and gives Liling a chance to close that gap as quickly as possible.

By that point in the fight, if we even get to that point to begin with, we're basically going to be shooting for extra credit and maximum style points. So if we're gonna be forced to deal with a pissed off Liling, we're gonna need literally every single advantage that we can scrape together for ourselves. Those stealth dice help, the ability to ignore terrain penalties from not knowing where we land, and the sheer distance involved will buy us time to get FVM up to its best state and also recover from the first half of the fight by that point.

So if we're already shooting for the stars, let's try and see just how far we can go in the best condition we can manage by then (even if we're totally fucked, time to prep the battlefield gives us SEA, Traveler's End, Ashfall stacks, and Worm summons for a nasty series of Alpha Strikes as she closes in on us). I fully expect Liling to charge right through it with all her offensive dice at maximum by then...But this is our best chance to see just how far Ling Qi has come, and how far she has yet to go to match Liling and her peer Monsters.

I just don't want to waste that opportunity, you know?
 
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