Forge of Destiny(Xianxia Quest)

Yeah, but he barely noticed Ling Qi in that fight, because her direct impact on him was honestly pretty limited.
She did put an arrow in his shoulder and get the mist on him.
In the end, he still wasn't strong enough. He could beat that Gan guy in a straight fight, he was sure. Getting stomped on by four goons and that tricky girl as well? No shit he couldn't beat that. That Ling Qi girl alone was trouble, but backing up a guy like Gan? No, he'd more than some fodder to match that.
He seems to remember her contributions pretty well.
 
We jumped him with GG, the Ma sisters, and company some time before the surrender.
Ah we did! I had forgotten that. I don't think we really demonstrated how defensive we in particular were in that fight though, though I think we might have demonstrated some of TRF via the group buffs.
 
We did buff Ma Lei and GG.

Point is, he's seen how tricky LQ can be.
Yeah, which will put him in a certain set of approaches to her, though I don't think that particular piece was in dispute for any of our opponents except perhaps Shen Hu? And the discussion has been more on what specific things are more important, or not, to keep in our deck or to use.

E: That's how I understand the thread talk right now at least.
 
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Yeah, if we can do basically the same thing to Chu Song as we did to Shen Hi, that be great. Make Ji Rong think we've become a one trick pony and then bam, super tanky one lady moon rave. He and Liling likely suspect how tanky LQ is, but they don't know specifics, and it's better to keep it that way.

[X] Once More, Into the Shadows
-[X] Wind, Thunder, and Mountain are Elements primarily good at getting in your face and then beating you to a pulp there, they're not necessarily so good at situational awareness. Make use of One With Shadow and Grinning Crescent Dancer to fade into the darkness of the forest--using Twilight Beauty if needed to achieve Low Light early on--and deny Chu Song a target while finding a good spot, and then arrange an ambush along with Zhengui. If she decides to sit tight instead, she can accept you having as much time as you want to spool up your mist and other debuffs, and fall on her with the force of an avalanche. Be willing to summon additional help with Abyssal Exhalation if you need to set up a multiple attacker mosh pit, but keep PLR and the Horror up our sleeve at the moment.
 
In the how talented is he discussion it's important to remember Ji Rong lost a good chunk of time in stasis early on so he had to play catch-up. That sort of thing is even worse than it might look because he was noticeably behind where he might have otherwise been anytime an opportunity to seize came up so that sort of thing can compound and make things even worse.
 
Well, to be fair, I'm not drawing from our throwdown with Shen Hu, I'm drawing from our escape from Sun Liling for our core strategy. Use our speed and agility to break immediate contact and get breathing room for a better response.

Just that this time around, we've got teeth of our own. Hell, if she runs out with her Spirit Beast in the chase because it's what's loading her perception arts or something, then we've got a good opportunity to headcap it in an ambush this way, exactly what we taught Zhengui in the woods!
 
[X] Once More, Into the Shadows
-[X] Wind, Thunder, and Mountain are Elements primarily good at getting in your face and then beating you to a pulp there, they're not necessarily so good at situational awareness. Make use of One With Shadow and Grinning Crescent Dancer to fade into the darkness of the forest--using Twilight Beauty if needed to achieve Low Light early on--and deny Chu Song a target while finding a good spot, and then arrange an ambush along with Zhengui. If she decides to sit tight instead, she can accept you having as much time as you want to spool up your mist and other debuffs, and fall on her with the force of an avalanche. Be willing to summon additional help with Abyssal Exhalation if you need to set up a multiple attacker mosh pit, but keep PLR and the Horror up our sleeve at the moment.
 
[X] Turtle Fortress: Express Zhengui and work together to reinforce your position, stacking defenses and area-of-effect debuffs to make ourselves unassailable. If we can sustain an inviolable core, Chu Song will only weaken over time, letting us take her down at our leisure.

I don't really like the idea of banking on stealth when we don't actually have significant investment there in terms of Arts. Disengaging could also be very expensive.
 
[X] Turtle Fortress: Express Zhengui and work together to reinforce your position, stacking defenses and area-of-effect debuffs to make ourselves unassailable. If we can sustain an inviolable core, Chu Song will only weaken over time, letting us take her down at our leisure.

I don't really like the idea of banking on stealth when we don't actually have significant investment there in terms of Arts. Disengaging could also be very expensive.
More expensive than face-tanking?

Also, does Chu Song have flight? I don't think she has flight.
 
Why is everyone assuming Chu wins initiative over us? While last fight half a year ago while we were technically at late yellow, our actual arts and passives that affected initiative were at early yellow (SCS 3, fucking red FZ3, non-initiative stuff TRF 1, FSA3, and our single mid yellow FVM4). Our art suite is decidedly not 3 levels behind our opponent anymore.

While having a plan with second move contingency is fine, I would really like to see a initiative winning plan. Though I suppose running away is even easier if we win initiative.

On another note, this might be too much to ask, but take Arkeus' dice stats and compare to what you think Chu will be running. We have ranges from the Shen fight.

PS: Which by the way, this wasn't discussed at all I think, but the languid summer debuff he was (consistently?) landing on us is really weird, since given his spiritual dice numbers (given as 29-35 +1 auto) should have ~15% hit against our sustained 50 sp. def, so not something that should have been consistently hitting.
 
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[X] Turtle Fortress: Express Zhengui and work together to reinforce your position, stacking defenses and area-of-effect debuffs to make ourselves unassailable. If we can sustain an inviolable core, Chu Song will only weaken over time, letting us take her down at our leisure.

I don't really like the idea of banking on stealth when we don't actually have significant investment there in terms of Arts. Disengaging could also be very expensive.

Well, let's take a look.

24 dice, -3 dice to the opponent, -whatever the Low Light penalty is, and a reroll stocked up vs enemy Perception--a stat that Chu Song was distinctly poor with if we can assume the generalities of the previous match are intact. I wouldn't say she dumpstatted it, and she's had time to raise it up, but there's only so far you can plug a hole without extensive resources or super Talent--which she has neither.

We didn't minmax towards Stealth like a scrub, but that doesn't mean Ling Qi's stealth is poor, it's actually well above and beyond what an ordinary cultivator could hope to touch at our current league unless they optimized towards it--and Chu Song doesn't have the luxury of having the best art suite for whatever she wants--or the ability to open however meridians she desires to equip a perfect suite.

She's a facepuncher, she's a Wind/Thunder/Mountain facepuncher, which suggests hitting hard and hitting fast. Her winning strategy against all of our known abilities is to win the quickdraw, force her way into close combat at all costs, and then force us to stay there while interrupting any of our attempts to set up our death spiral.

We should assume that she beats us on the quickdraw because her elemental suite is very much in favor of sudden, fast, and explosive movements, and because that's the mandatory minimum for her to have a chance given our showing in the previous round, by not giving us the time we need to warm up to an inassailable death cloud. She would have specced for that at all costs, while it's just something we're decent at but haven't particularly minmaxed towards, so it's natural we lose the quickdraw.

But Into the Shadows seeks to acknowledge "She's probably going to win the quickdraw", and then seizes the initative again by leaning on our very good (If not ridiculously minmaxed) stealth abilities, as well as the stealth reroll we got from the Grinning Moon, and break contact.

Even if she reacquires us shortly afterwards by using a consumable or pumping a bunch of sensory arts, we still should have time to plant Zhengui somewhere good, where he can root himself down for his buffs and prepare for an ambush, and have time to get our full buff suite up and running. Either way, we've taken the tactical initiative back.

If she can't reacquire us? We have more than enough time to get our full FVM suite up and running, at which point, Chu Song is fucked and a straightforward strategy will be enough.
 
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[X] Once More, Into the Shadows
-[X] Wind, Thunder, and Mountain are Elements primarily good at getting in your face and then beating you to a pulp there, they're not necessarily so good at situational awareness. Make use of One With Shadow and Grinning Crescent Dancer to fade into the darkness of the forest--using Twilight Beauty if needed to achieve Low Light early on--and deny Chu Song a target while finding a good spot, and then arrange an ambush along with Zhengui. If she decides to sit tight instead, she can accept you having as much time as you want to spool up your mist and other debuffs, and fall on her with the force of an avalanche. Be willing to summon additional help with Abyssal Exhalation if you need to set up a multiple attacker mosh pit, but keep PLR and the Horror up our sleeve at the moment.
 
More expensive than face-tanking?
I don't see why disengaging would be much cheaper than face tanking without giving Chu song a pretty large margin of victory in her attacks. They both end up costing qi, and tanking the hits only seems to cost a large amount of it if she is kicking our ass, which I don't think she is going to be able to do.
 
Yeah, I don't think disengaging is any more of a problem in one plan than another.

My main problem with the stealth plan is that while we spend actions on hiding and sneaking around, Chu Song could instead be building buffs, thereby going into the fight with us with 1-2 turns of effective advantage over both us and Zhengui.
 
I don't see why disengaging would be much cheaper than face tanking without giving Chu song a pretty large margin of victory in her attacks. They both end up costing qi, and tanking the hits only seems to cost a large amount of it if she is kicking our ass, which I don't think she is going to be able to do.

Yes, but it's still conceding the initative to Chu Song without even trying to fight for it, out of the ego that "Oh there's no way she can hurt us if we focus on defense."

Shadows at least tries to force her to start reacting to us instead of just getting to do whatever she wants and us hoping we can get our full suite up and win before she starts doing actual damage. Why try to fight someone in their strongest point, when they hold all the cards, when we don't need to?

Yeah, I don't think disengaging is any more of a problem in one plan than another.

My main problem with the stealth plan is that while we spend actions on hiding and sneaking around, Chu Song could instead be building buffs, thereby going into the fight with us with 1-2 turns of effective advantage over both us and Zhengui.

Uh, we get to use our instants to buff up too if she's not wailing on our face and is trying to track us down--TRD even gives us more Qi Regen, I seriously doubt she has a battery of combat-duration arts too that she can set up and will remain active indefinitely at no further cost. We only got that on our core, signature art--which is damn near Ducal Level in its ability to serve as the anchor of our build, and that only at the penultimate stage of its development.
 
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