Forge of Destiny(Xianxia Quest)

@archangis , would you mind updating to the (slightly) new talisman setup or naming your old version of the plan something different? The tallying is working a little weirdly and I don't want yrs to get confused when he's looking up SHHS if it wins.

@Arkeus , I thought of a case where 1 qi could matter and it isn't even that ridiculous.

We all like to think of Qi as that thing we spend to use techs, and carefully imagine Qi budgets where tech spending goes out and regen goes in. That's not really the whole story, since Qi is also the thing we block damage with, especially imperfect damage that might be dealt in large amounts with someone using a big weapon AP strategy.

I could imagine us getting into a slugfest with Kang Zihao where he can hit us just enough to be wearing down our Qi reserve with damage absorption, even though he can't actually add on damage fast enough to injure us. In cases like that 1 point of Qi is effectively 1/2 an extra Hit Box, which I think is more than nothing.

This is actually the reason I ultimately switched Zhengui's loadout to -5 QR, because its conceivable that he could need to damage absorb a lot and gutter his qi more quickly than we'd expect.
 
@Black Noise , just so you're aware, we bound another spirit since the fight where we had 15 more qi than Meizhen, and upkeep is 18, so we now have 3 less qi available than her, not including the qi changes since then, if any. This is a bit more accurate comparison too, as she had two bound spirits of unknown upkeep, while we only had Zhengui.
Check the fight again, Meizhen started with 70-73 out of a 95 max (depending on abyssal mantle tech cost) just like we start at 79/110. Cui and the fear thingy reserve 22-25 Qi in that fight.

@Arkeus , I thought of a case where 1 qi could matter and it isn't even that ridiculous.

We all like to think of Qi as that thing we spend to use techs, and carefully imagine Qi budgets where tech spending goes out and regen goes in. That's not really the whole story, since Qi is also the thing we block damage with, especially imperfect damage that might be dealt in large amounts with someone using a big weapon AP strategy.

I could imagine us getting into a slugfest with Kang Zihao where he can hit us just enough to be wearing down our Qi reserve with damage absorption, even though he can't actually add on damage fast enough to injure us. In cases like that 1 point of Qi is effectively 1/2 an extra Hit Box, which I think is more than nothing.

This is actually the reason I ultimately switched Zhengui's loadout to -5 QR, because its conceivable that he could need to damage absorb a lot and gutter his qi more quickly than we'd expect.
Of course there are fight scenarios where it really does come down to 1 Qi, but there are a great many ways a fight can go, and a lot more of those fights don't come down to a margin that small. Especially for us since we rely on putting opponents on an unstable death spiral.

Hell even if we were perfectly matched and throwing fixed dice at each other, the extra chance to win granted by +1 effective Qi would be in the low single percent. An extra die would matter a lot more.
 
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[X] It's been nearly a year since you first met Meizhen, set aside an evening to spend with her as your closest friend.
[X] Gu Xiulan has done all she could to prepare herself and train, coax her out of the training field for one more night on the town
[X] Heizui has, for all his ill temper, been a decent host. Thank him for the time you've spent in the Vale
 
The overflow to Qi was because we had low Qi until recently. We have been pushing Qi for the SLP weeks, and the last couple weeks had no real significant overflow so it didn't matter. Since SLP week we got something like 10 overflow. There was no talk about changing it because the overflow didn't actually do anything significant.

After originally submitting the plan with Qi overflow, after 2 months of uncontested Qi overflow in the plans both before and after the SLP weeks, and with the theme of the plan very much being "full bore tourney prep", I feel it'd be very dishonest to the people who voted for SHHS to flip the Overflow now (and it would've still been dishonest 12 hours ago, when this was first brought up). The best time to argue about something is before it matters, not right on the 11th hour after it's been sitting there settled forever. If the 20% less paranoia plan wins, then so be it, that'll be the will of the people.

The main reason I think that going from -4/+3/+3 to -5/+2/+3 in my talisman setup makes sense is that on reflection it'll be better for Zhengui going into the tourney (and that's why I'm not going all the way to -6/+2/+2, I don't think being slightly more optimal in some theoretical time afterwards is worth it.)

Using 2GSS week costs us 1000RSS, yes. We aren't going to be resource limited there, keep in mind that beside CRX giving us more GSS as she has told us she would (and we have a new GSS to get, last one was week 47) we are also getting 12 000RSS.

I'll be pleasantly surprised if we have the roughly 1200 RSS budget per week, which is almost 5K RSS per month (per action) to cultivate with starting a month or two
into Inner. Sure, the Mirror is worth two months of that and a bit of change, but I'd be surprised if CRX is going to up our allowance that radically in such a short span of time. (Edits)

Getting to appraisal a week earlier does mean getting +40 dice on all our cultivation actions afterwards if we use 2GSS then and no before (as that makes sense ressource wise unless we can gain a necessary action), it does mean getting an action freed up for an appraisal art a week earlier, and it does cascade faster for Physical to appraisal and all our other arts.

Given that we're likely going to be moving to a system of month long actions instead of week long actions, it's very possible the Spiritual XP won't make a difference to which turn we pop Appraisal on. I think that supposition that we'll continue with week-to-week cultivation in the face of month long turns is ridiculous in the extreme. A lot of eyes in the thread are already glazing over at the complexity in plans, and this would make them twice as gross as they are now.
 
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@Thor's Twin pretty sure that wasn't abeo's proposal. This does explain why I got super confused when you said the horror having SEA slotted rather than SS would negate first strike though.

Yes, of course we can't assume that it do what it did. Of course.

On other news, we shouldn't train FVM because the next level will remove all techs from it. After all we can't assume what it would do.

One turn of their time is not at all an issue tho.
Why are you assuming it's just one turn of their time, and why are you saying that, after being shown his formation was superior to ours, that it wouldn't be superior to ours? We had to evovle our scouts multiple times for it to be able to fly, after all. Our scouts still can't fight without gattai. Suyin's scouts are also said to be better than ours, likewise.
No we don't. Even in this worst case scenario where we're not allowed to assemble the Horror ahead of time (even though it has no stated time limit to keep us from doing so the day before, and there's no stated rules against bringing in constructed minions like the Li Silk Guards or Renshu's puppets), Ling Qi has already moved around with a Scout active in her pocket. We could just have the Scouts hidden on our person ready to assemble, no storage ring action required.
We can have 21 scouts hidden in our pockets beforehand? What big pockets we have. I guess this also means having our bow hidden in our mouth or some such?
We all like to think of Qi as that thing we spend to use techs, and carefully imagine Qi budgets where tech spending goes out and regen goes in. That's not really the whole story, since Qi is also the thing we block damage with, especially imperfect damage that might be dealt in large amounts with someone using a big weapon AP strategy.

I could imagine us getting into a slugfest with Kang Zihao where he can hit us just enough to be wearing down our Qi reserve with damage absorption, even though he can't actually add on damage fast enough to injure us. In cases like that 1 point of Qi is effectively 1/2 an extra Hit Box, which I think is more than nothing.

This is actually the reason I ultimately switched Zhengui's loadout to -5 QR, because its conceivable that he could need to damage absorb a lot and gutter his qi more quickly than we'd expect.
That is exactly the kind of ridiculous scenario that can't matter though? A slugfest with Kang Zihao means being hit every turns while also hitting most every turns and having Zhengui being down (because Zhengui can heal us).

The problem is that not only does Ling Qi has superior defence to offence, but she also has significant debuff-oriented techniques, hence why we talk about death cascade so much. A slugfest is not something that can happen with Ling Qi simply because if she herself is able to hit the enemy with reliability then not only the enemy won't be able to hit her with reliability, but suddenly she would be able to very very quickly put him down.

And if Ling Qi is in a position where she is losing the last of her Qi and healthbox but aren't hitting the enemy at all, then 1/2 healthbox means nothing whatsoever.
After originally submitting the plan with Qi overflow, after 2 months of uncontested Qi overflow in the plans both before and after the SLP weeks, and with the theme of the plan very much being "full bore tourney prep", I feel it'd be very dishonest to the people who voted for SHHS to flip the Overflow now (and it would've still been dishonest 12 hours ago, when this was first brought up). The best time to argue about something is before it matters, not right on the 11th hour after it's been sitting there settled forever. If the 20% less paranoia plan wins, then so be it, that'll be the will of the people.

The main reason I think that going from -4/+3/+3 to -5/+2/+3 in my talisman setup makes sense is that on reflection it'll be better for Zhengui going into the tourney (and that's why I'm not going all the way to -6/+2/+2, I don't think being slightly more optimal in some theoretical time afterwards is worth it.)
When we switched to Qi overflow it was explicitly in preparation for SLP weeks and after deciding we couldn't have appraisal before the tournament. Since SLP weeks, we had no significant overflow and Qi overflow was a dead detail that didn't really matter one way or another.

We are arguing about it now because it is the only time that Qi overflow has a chance to matter since SLP weeks, and so it is the only time to talk about it before it matters. Arguing that switching to Qi overflow in preparation over the SLP weeks means that we are now obligated to have Qi overflow forever is dishonest to people who argued to switch to Qi overflow before the SLP weeks (and I was one of them).

I'll be pleasantly surprised if we have the roughly 2200 RSS budget per week, which is almost 10K RSS per month (per action) to cultivate with starting a month or two
into Inner. Sure, the Mirror is worth one month of that and a bit of change, but I'd be surprised if CRX is going to up our allowance that radically in such a short span of time.

Given that we're likely going to be moving to a system of month long actions instead of week long actions, it's very possible the Spiritual XP won't make a difference to which turn we pop Appraisal on. I think that supposition that we'll continue with week-to-week cultivation in the face of month long turns is ridiculous in the extreme. A lot of eyes in the thread are already glazing over at the complexity in plans, and this would make them twice as gross as they are now.
2200RSS/Week? what? Using 2GSS is 1000RSS. Where are you getting 2200 RSS budget per week from?

CRX flat out told us, when she began to give us 1GSS/month, that she would give us significantly more in the inner sect. There is no significant reason to believe that we won't be getting 1GSS/Week from her. Inner sect stipend should increase, but we had no confirmation there, so we can't make assumptions.

This means that if we get to appraisal within the first month and don't use any CRX GSS then, as well as sell the mirror in the auction, we will then have 30GSS on week 5 with 1/Week from CRX and 300RSS/month from the sect minimum. This means we could use 2GSS/Weeks for 32 weeks straight.

As for the argument that it will have '4x the complexity in plans than now', that is a good argument for questers eye glazing over.... but it doesn't actually mean what you think it means? In your scenario with no flexibility, It makes it more likely that we'll end up with 1150/1200 at the end of the first month for appraisal, and so needs another full month learning spiritual rather than another thing, or means a month with 40 less dice to all cultivation.

However, this isn't how it's going to happen. We'll definitely be able have conditional to 'switch to something else and use 2GSS when hitting appraisal', and so on.
 
2200RSS/Week? what? Using 2GSS is 1000RSS. Where are you getting 2200 RSS budget per week from?

Lost a factor of two somehow, edited. It's a lot less ridiculous seeming now but I still don't think well be able to manage it as a continuous thing throughout Appraisal, remember our monthly income of GSS from Cai now is 1 GSS (as far as I can remember), she could double that to 2 GSS for the first six months of Inner and I wouldn't begrudge her at all, that's a lot more.

To run continuous 5k/month cultivation for six months with 12k in the bank would take 30k-12k=18k. Count in that we keep our pill factory income somehow and that's 18k-100*26=15.4k. Monthly 300 in discounted GSS from the sect is 15.4k - 300*6=13600. That leaves Cai needing to be paying us something more like 4 GSS per month for this to roll smoothly, which would be a quadrupling instead of a doubling. I definitely think we can manage to do double GSS half the cycles, maybe more like 2/3rds, but I think money will be tight enough that losing one cycle or more of double GSS is going to happen in any case.

As for this continuous argument about the Overflow drip, I regret even engaging in it for so long, as it's become a pointless back and forth. You don't want to lose a few hundred dice if we end up with bad parity, I don't want Kang Zihao to bury his sword in our heart by a last desperate inch, both are terrible things. If people are afraid more of the first terrible thing they can vote for one plan, if people are afraid of the other way less likely but way more terrible one they can vote for the other. I'm not going to rob the choice out of people's mouths at this stage of the game.
 
We can have 21 scouts hidden in our pockets beforehand? What big pockets we have. I guess this also means having our bow hidden in our mouth or some such?
21 mouse/sparrow sized skeletons. I wouldn't be surprised if Ling Qi could fit them all in just her sleeves.
This is how small mice and sparrows are compared to a person:




Comparing their bulk to something like our bow is laughable. Ling Qi could hide a legion of the things amongst all the folds of her gown.
 
Lost a factor of two somehow, edited. It's a lot less ridiculous seeming now but I still don't think well be able to manage it as a continuous thing throughout Appraisal, remember our monthly income of GSS from Cai now is 1 GSS (as far as I can remember), she could double that to 2 GSS for the first six months of Inner and I wouldn't begrudge her at all, that's a lot more.

To run continuous 5k/month cultivation for six months with 12k in the bank would take 30k-12k=18k. Count in that we keep our pill factory income somehow and that's 18k-100*26=15.4k. Monthly 300 in discounted GSS from the sect is 15.4k - 300*6=13600. That leaves Cai needing to be paying us something more like 4 GSS per month for this to roll smoothly, which would be a quadrupling instead of a doubling. I definitely think we can manage to do double GSS half the cycles, maybe more like 2/3rds, but I think money will be tight enough that losing one cycle or more of double GSS is going to happen in any case.
If you are talking about 6 months of full cultivation after getting to appraisal, if say we are appraisal on week 5 this does mean we are beginning with money already as I have already mentioned. I guess your "worst case scenario" is CRX doubling our income, Ling Qi getting no further income from the sect from getting in the inner sect and climbing rank, and Ling Qi finding no other sources of income whatsoever nor EPC virtual?

Well, in this worst case scenario what would happen is that until we get to foundation we'll do 2GSS/Week, so spend 4000/month. If foundation is 2400, and if we train it every weeks (which would be what is needed in such a worse case scenario), then the big question is if we can keep access to the Vale (another reason we should train spiritual right now). If we can, we can plausibly get 200/turn thanks to black pool at least until we are finished with FVM/SCS/FSS/AE. This get us to appraisal in 12 weeks (or three months). At the time we begin, we would have 27GSS, those 12 weeks will need 24GSS, and we'll have an income of 6GSS (CRX) + 3 GSS (Sect) + 1200 RSS (furnace) - 600 RSS (Sect). So after 12 weeks we'll be in foundation with 13 GSS.

Once in foundation, we can switch to 3/0/3/0 without loss of dice (assuming we have no further income), which gets us to using 6GSS/month, while we gain 3GSS/Month +100RSS. So that would be a net loss of 3GSS/Month. Assuming no further income, this means that we can then keep this up for 13/3 = a bit over 4 months.

So, even in your worst case scenario, we are good for 7 months.
As for this continuous argument about the Overflow drip, I regret even engaging in it for so long, as it's become a pointless back and forth. You don't want to lose a few hundred dice if we end up with bad parity, I don't want Kang Zihao to bury his sword in our heart by a last desperate inch, both are terrible things. If people are afraid more of the first terrible thing they can vote for one plan, if people are afraid of the other way less likely but way more terrible one they can vote for the other. I'm not going to rob the choice out of people's mouths at this stage of the game.
Sure, you can put it like that. Just don't say "It was something people chose and so I can't change it", because that never happened.

I can then again point out that the way Ling Qi fight means that what she needs is a big enough Qi pool to be able to survive from unexpected extreme hits due to variance, and not a slug match. Likewise, with new TRD we now have a way to counter that big enough damage (even in worst case scenario we aren't going to get more than 30 damage in one turn from a peer).

As for my issue with not getting spiritual overflow, it's losing anything between an action and a few hundred dice to losing 4 actions and over a thousand dice.
This is how small mice and sparrows are compared to a person:

Comparing their bulk to something like our bow is laughable. Ling Qi could hide a legion of the things amongst all the folds of her gown.
Those things add up. Hiding a couple is fine. Hiding 21 is...less so.

Not that it matters. I agree that it's very likely we'll end up in a holodeck where we'll have time to prepare.

OTOH, being in a holodeck where we have time to prepare means we'll have everything up by the time the fight begin anyway. If DWV of Horror stack with ours though, it could be of some use.
 
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Well, in this worst case scenario what would happen is that until we get to foundation we'll do 2GSS/Week, so spend 2000/month.

You're the one off by a factor of two now. 2GSS is 1000. 4 weeks in a month. 4000/month, not 2000.

EDIT: From what I can tell I don't think your error propagated though. But even so, this just means we can funnel the extra cash into another 3 week of Foundation in place of a 0 week.
 
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[X] Stalking Horror, Hidden Senses
[X] Stalking Horror, Hidden Senses and 20% less paranoia

Is this how i aproval vote?
 
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Is this how i aporoval vote?

To approval vote just put an X inside each [], it'll count you towards both totals (or it SHOULD. Tally thing seems kind of messed up lately). I'm pretty sure numbers don't do anything.

EDIT: Yup @Kian did it correctly. Let that be an example for all good approval voters who think getting the Horror going is the most important thing.
 
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You know I suddenly feel like I had a way different view of what the horror looked like in my mind. I was imagining a hulking bone golem a few times our size... now that I really think about it though it probably only really comes up to our thigh, max.

I mean, 21 mouse skeletons. Let's say four skeletons goes to each limb and the body and the final one becomes the head. Four mouse skeletons in a row... isn't that big. That's like my forearm, and that's it's limbs. I would be surprised if it was bigger than Biyu.

Maybe we should rename it the Bone Gremlin? Save the name Bone Horror for when we combine a handful of Bone Gremlins into something roughly human sized.

All this said though, it's formerly feeling lackluster stats make more sense.
 
EDIT: From what I can tell I don't think your error propagated though. But even so, this just means we can funnel the extra cash into another 3 week of Foundation in place of a 0 week.
Another 3 weeks of 3GSS foundation? Or do you mean another 3weeks of 3/0/3?

Well, in that case it means getting to foundation a week later, and probably getting multiple arts multiple weeks later (it cascades), so it means at most getting another week of 3GSS... and that is in a scenario where we gain nothing from anything else.

In a more reasonable scenario, we are likely to get a better sect stipend, a better CRX income, EPC virtuals, to find loot and to be continuing to do missions almost every weeks given they count as semi-cultivation actions if inner sect missions have what we wants from them. I highly doubt we couldn't get 40sect points/missions, so even in a case where the missions themselves don't give us anything (lately they don't) once we have finally gotten our new arts in order this would be an extra 200RSS/week.

I guess it's possible the arts we'll want will cost like 200 sect points each, though.
You know I suddenly feel like I had a way different view of what the horror looked like in my mind. I was imagining a hulking bone golem a few times our size... now that I really think about it though it probably only really comes up to our thigh, max.

I mean, 21 mouse skeletons. Let's say four skeletons goes to each limb and the body and the final one becomes the head. Four mouse skeletons in a row... isn't that big. That's like my forearm, and that's it's limbs. I would be surprised if it was bigger than Biyu.

Maybe we should rename it the Bone Gremlin? Save the name Bone Horror for when we combine a handful of Bone Gremlins into something roughly human sized.

All this said though, it's formerly feeling lackluster stats make more sense.
Yeah, I had a very different mind image of it.... but I wouldn't say its stats are lacklustre, at all.

We haven't even trained the horror to its first level yet, and it's a mid yellow technique. The base scouts also haven't been trained extensively. We have put something like 8? actions for AE4, for example, and 0 actions toward scouts/horrors (2 once we do this week).

The Horror probably not being that much weaker than AE4 worms means it's definitely not lacklustre. In fact, it's pretty damn strong for the time invested in it.
 
Well, in that case it means getting to foundation a week later, and probably getting multiple arts multiple weeks later (it cascades), so it means at most getting another week of 3GSS... and that is in a scenario where we gain nothing from anything else.

I mean, no matter how intense the cascade is, the absolute most this can cost us even in theory is 2 (week sized) actions or so, since by Cultivating Spiritual 2 actions/week twice we would make up 50% of an action each time and catch up. That's like saying a virtual action to cultivate Qi before the tourney is worth two virtual actions on Spritual after, and I think the 2:1 ratio is pretty accurate.

As a completely separate line of thought, you should see if we can justify just slamming full force into Spritual Cultivation after the tourney, multiple (simultaneous) actions on it per turn, the whole wide works to hit Appraisal basically ASAP. If we can actually finance Appraisal when we get there and this cascade is as brutally insane as you imply, it might be worth it, who knows.
 
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I mean, no matter how intense the cascade is, the absolute most this can cost us even in theory is 2 (week sized) actions or so, since by Cultivating Spiritual 2 actions/week twice we would make up 50% of an action each time and catch up. That's like saying a virtual action to cultivate Qi before the tourney is worth two virtual actions on Spritual after, and I think the 2:1 ratio is pretty accurate.

As a completely separate line of thought, you should see if we can justify just slamming full force into Spritual Cultivation after the tourney, multiple (simultaneous) actions on it per turn, the whole wide works to hit Appraisal basically ASAP. If we can actually finance Appraisal when we get there and this cascade is as brutally insane as you imply, it might be worth it, who knows.
Well, doubling up spiritual doesn't give us much. We are likely to be losing the Mystic Vale, so we might have drastically reduce spiritual cultivation speed. It's very likely that the overflow we are losing this week is worth the same as us not only having a spiritual action but doubling up on it. This is why I keep insisting about spiritual this week, as week nor spiritual overflow might mean that instead of taking 3/4 weeks for appraisal in inner sect we might need 7/8.

Doubling up is only worth it if we are on a timetable (like FVM recently) or if it gives more than the action spent. I can see us doubling up once to finish it just at the right time, but no more than that.

If your scenario of doing 4-weeks plans with no by-week details is true, then it becomes even harder to double up as the risk is much harder to assess. It's easy to make a plan to double up when we can say 'this brings us 200 dice next week for one action double up now', it's much harder when it becomes 'We have to use 4 actions to double up and so not get SCS7 for another month, and doubling up actually only has 10% odds of not being overkill'.
 
@Thor's Twin pretty sure that wasn't abeo's proposal. This does explain why I got super confused when you said the horror having SEA slotted rather than SS would negate first strike though.
I'm not sure what you thought @AbeoLogos 's proposal was but it certainly seemed like we should spend time setting up everything that we could before the fight started.

My proposal was to use the time after the battle started but before Ling Qi actually engaged in conflict to set up and deploy the Horror. I went through a bit of an explanation detailing why such time existed, but suffice to say since we had an archery tutor we can assume time before the conflict begins.

So if we deploy the Horror, like sensible people, before the conflict begins and have it ready right away, then it can immediately impact the fight without us costing an action during the conflict.

Abeo's response to this was that if such time existed it was better spent on PLR and other potent buffs because they are powerful and cheap to maintain. I assumed that he meant PLR and FVM because those are really the only potent techniques that we have that have a cheaper refresh cost (PLR being 3 and FVM being 0). However, doing PLR and FVM doesn't actually help us as they lose the first strike bonus.
 
People find ways to hide dozens of knives on their person, don't they? I think sparrow or mice skeletons are roughly of the same scale, so I'm not especially worried about it.
I always thought that the "hiding dozen of knives on your person" was a meme. Is that actually a thing that happens?
I'm not sure what you thought @AbeoLogos 's proposal was but it certainly seemed like we should spend time setting up everything that we could before the fight started.

My proposal was to use the time after the battle started but before Ling Qi actually engaged in conflict to set up and deploy the Horror. I went through a bit of an explanation detailing why such time existed, but suffice to say since we had an archery tutor we can assume time before the conflict begins.

So if we deploy the Horror, like sensible people, before the conflict begins and have it ready right away, then it can immediately impact the fight without us costing an action during the conflict.

Abeo's response to this was that if such time existed it was better spent on PLR and other potent buffs because they are powerful and cheap to maintain. I assumed that he meant PLR and FVM because those are really the only potent techniques that we have that have a cheaper refresh cost (PLR being 3 and FVM being 0). However, doing PLR and FVM doesn't actually help us as they lose the first strike bonus.
Using FVM before an opponent is there actually doesn't work for us as it means not getting diapason. FVM is our first strike bonus.

I assume that @AbeoLogos meant using TRU/RS/TRD/GC/FS/OwS. Those are all cheap (well, with new Qi rules FS/OwS just got much more expensive so maybe not OwS) and we can maintain them for minutes before the fight while not having issues at all.

I am not sure PLR would lose our first strike bonus anyway? We lose our first strike bonus when combat start and someone else strikes first (or if we strike first with something that's not FVM). Not sure why having IPF on would mean discarding it.
 
I always thought that the "hiding dozen of knives on your person" was a meme. Is that actually a thing that happens?
Here, let's count how many I could carry while wearing clothes that are awful for this. I'm in a t-shirt and jeans. Horrible clothes for this—my arms are exposed and the materials take contours very noticeably.

Ling Qi, wearing large voluminous robes, and actually being a stealthy person with experience worth more than a hobbyist, could easily beat this number. No idea if she could get up to the thirties or what, though.

It's important to note that these knifes aren't very effective handheld weapons. They're about as long as a finger (though they're thicker). They've got sheathes and straps or clips for the most part, though I didn't have enough of them to hide them all at once.

1+2: inside of my thighs
3+4+5+6: waistband (these'll be found instantly)
7+8: calves
9+10: ankles
11: chain around my neck
no long sleeves but I could get a few in there if I did
12+13: armpits (visible if I lift my arms cause short sleeves)
14+15: waist
16: I can probably hide one in my hair? I've got hair to my waist, not the most common thing but pretty easy place to search and reach

So I got up to a pretty okay number, I think. There's a few other locations that I can think of but can't do, like inside my boot soles or a belt buckle, since they'd need dedicated modification. Almost all of them will be found pretty quick, I think, but I don't have a lot of cloth to work with here :V
 
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Using FVM before an opponent is there actually doesn't work for us as it means not getting diapason. FVM is our first strike bonus.

I assume that @AbeoLogos meant using TRU/RS/TRD/GC/FS/OwS. Those are all cheap (well, with new Qi rules FS/OwS just got much more expensive so maybe not OwS) and we can maintain them for minutes before the fight while not having issues at all.

I am not sure PLR would lose our first strike bonus anyway? We lose our first strike bonus when combat start and someone else strikes first (or if we strike first with something that's not FVM). Not sure why having IPF on would mean discarding it.
But I mean... why would we ever maintain them for minutes before the fight starts? We receive the most amount of benefits when ambushing an opponent so presumably we are in stealth and trying to find someone so we can strike first. It just seems like a senseless waste of qi to have them up for their full duration and then refresh them like we are waiting for our opponent to strike us first. At a minimum that is using 10 qi, if we ignore OwS, where we are not going to get the full benefit out of each of those arts. Maybe even wasted if we don't find someone in the first minute. Furthermore, we rarely use FS, RS, or OwS, which means that we can set up a TRU, TRD, and HRA turn in the very second turn of the fight should we need to., or after we spot a person and before we attack. I see very little tactical use to applying the buffs minutes before a fight starts.

Like, if we are facing someone where we need to go full defensive, then it makes sense to combine as many defensive techniques in as short of a time as possible so that we get the dot's of those techniques. If we are facing Sun for instance, then we have a couple options. Either we can do the mists; CG; and respond with DW or we could take a turn before we strike to prepare (unlikely that this would occur) or we could set up our second turn with TRU, HRA, and DW/TRD. I mean, there is no particular reason why we should simply maintain them when we can set up our entire defensive suite in 2 turns.

As for PLR giving away the first strike? It gives away the first strike because it tells the other combatants where we are and gives them the opportunity to strike before we do. It is a big huge blaring sign that says "Here I am" and gives any combatant we are facing the opportunity to try and use a movement technique and attack us. It gives the opponent the initiative to attack before we do, thus losing the first strike bonus.

There are, after all, two options should we use PLR before the conflict begins. Either they are close enough to attack us or far enough away that they can't. If we are creating a rave, and they are close enough to attack us, then they will attempt to attack us to stop us from setting up whatever we are setting up. If they are far enough away so that they can't attack us, then presumably they will move even further away and stay away for a bit waiting for us to bleed qi before they move closer to us.

The second option might not lose us the first strike, but it is certainly a net loss for us.
 
But I mean... why would we ever maintain them for minutes before the fight starts? We receive the most amount of benefits when ambushing an opponent so presumably we are in stealth and trying to find someone so we can strike first. It just seems like a senseless waste of qi to have them up for their full duration and then refresh them like we are waiting for our opponent to strike us first. At a minimum that is using 10 qi, if we ignore OwS, where we are not going to get the full benefit out of each of those arts. Maybe even wasted if we don't find someone in the first minute. Furthermore, we rarely use FS, RS, or OwS, which means that we can set up a TRU, TRD, and HRA turn in the very second turn of the fight should we need to., or after we spot a person and before we attack. I see very little tactical use to applying the buffs minutes before a fight starts.

Like, if we are facing someone where we need to go full defensive, then it makes sense to combine as many defensive techniques in as short of a time as possible so that we get the dot's of those techniques. If we are facing Sun for instance, then we have a couple options. Either we can do the mists; CG; and respond with DW or we could take a turn before we strike to prepare (unlikely that this would occur) or we could set up our second turn with TRU, HRA, and DW/TRD. I mean, there is no particular reason why we should simply maintain them when we can set up our entire defensive suite in 2 turns.
We can't set up our entire defensive suite in 2 turns, and Ling Qi's ability increase before and after she has set up her entire defensive suite is immense.

In a normal beginning of a fight we want to be able to begin with as many attack as possible while also having as much defence as possible, so we need to decide whether we use dissonance as our instant (as turn 2 it becomes a full action) or HRA as our instant, for example. Here is a classical beginning for Ling Qi for p.def:
Turn 1: MotV (full) + dissonance (instant) + TRD (response) => Dex 6 + Dodge 6 + Passives 12 (TRF 4, AS 4, PLR 4) + Equip 7 (Robe 4, Spine 3) + Buff 6 (TRD 4, Water 2) + activation 2 = 39 dice, -3 atk of enemies for single target, ability to mitigate semi-perfect for 2Qi, Armor 7
Turn 2: Elegy (full) + HRA (instant) + GC (response) => 46 dice, -3 atk of enemies for single target, ability to mitigate semi-perfect for 2Qi, Armor 9, PD 2
Turn 3: TRU (full) + RS (instant) + DWV (response) => 57 dice, -3 atk of enemies for single target, ability to mitigate semi-perfect for 2Qi, Armor 10, PD 2, Negate 1 point of damage per turn, Ablative HP 2, Immune to grapple

As you can see here, We still do not have our full defensive suit in 3 turns, and it does sacrifice a full action on the third turn for defence to boot. Once we add FS to this, we get another 1 PD. this means the difference between a turn 1 where we prebuff and a turn 1 where we don't having 57 dice, 2/3 PD, Armor 10, Ablative HP 2, rather than 39 dice and Armor 7

Ling Qi's most dangerous period in a fight are always the first couple turns, because it's afterwards that she can truly leverage her multiple defensive arts for being truly impregnable.

As for PLR giving away the first strike? It gives away the first strike because it tells the other combatants where we are and gives them the opportunity to strike before we do. It is a big huge blaring sign that says "Here I am" and gives any combatant we are facing the opportunity to try and use a movement technique and attack us. It gives the opponent the initiative to attack before we do, thus losing the first strike bonus.

There are, after all, two options should we use PLR before the conflict begins. Either they are close enough to attack us or far enough away that they can't. If we are creating a rave, and they are close enough to attack us, then they will attempt to attack us to stop us from setting up whatever we are setting up. If they are far enough away so that they can't attack us, then presumably they will move even further away and stay away for a bit waiting for us to bleed qi before they move closer to us.

The second option might not lose us the first strike, but it is certainly a net loss for us.
Using PLR for buffing means that we can't detect the enemy within the zone of PLR. So it either means it fishes out the enemy we can't detect (or it stays hidden and we don't lose first strike), or we don't lose first strike.

I also don't exactly see what is bad about the enemy moving further away from us, considering we are almost certainly much faster than them (except Sun Liling maybe) and we want the enemy to be away from us rather than closing in.
 
Hmm... Doesn't our doom/rave fog actively keep people from leaving it? What would happen if we set up our doom/rave fog, then ran all over the battlefield like crazy? Would we end up dragging mooks with us until they passed out? Would our fog of raving doom just accumulate more and more mooks until they were basically attacking each other, making them drop faster?

EDIT: Tallying!
Adhoc vote count started by Kai Merah on May 29, 2018 at 12:39 PM, finished with 62113 posts and 118 votes.
 
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