Plus, I can start building Rennies now and refit them later. Whereas if I want one of these Atomics I probably have to wait a decade or so- a few more years for phaser arrays to be invented, then more years for the designing and prototyping.
Um; the Atomic-class is a side-refit to the Kepler. Refits only have a year of R&D with no prototyping. We could start building Atomics at the exact same moment, assuming we bought them from the Snakepit at the same time, as Renaissance-As. We could theoretically refit Keplers into Atomics but that isn't really the goal here.
 
Well, wasn't there mention of a "Kurghani" (Yeah, I can't spell) pocket explorer with a bunch of 6s and 7s? Or was that too expensive in terms of resources and crew?
User:Swb/1800kt 2327 Explorer Proposal - To Boldly Go

Hm. As I suspected, that comes a lot closer to closing the gap between the two designs. The Atomic is up +2S, but the Renaissance-A is up +1H +1L +1P +2D, providing a variety of combat and event response advantages. The crew cost is almost even between the two designs (+1 point of Enlisted for the Rennie), though the Rennie now costs incrementally more resources in addition to taking longer to build.

Plus, I can start building Rennies now and refit them later. Whereas if I want one of these Atomics I probably have to wait a decade or so- a few more years for phaser arrays to be invented, then more years for the designing and prototyping.

Dunno, it's kind of a marginal choice. The Renaissance has a major advantage of +2D for event response, a slight advantage in pitched battles (+20 HP of durability), and its event roll capability is almost as good (-2S +1P). It's more expensive, but it's very little more expensive. Plus, by the time we actually get to make this choice it's going to be 2330 or later and we'll have an enormous pile of Rennies already sitting around waiting to be refitted.

I'm not saying categorically that we shouldn't pursue this new design, but it's at most the same order of incremental improvement that we got from building Rennies instead of Constitution-Bs, arguably not even that much, especially since the Renaissance-A will still be good for at least one more refit on top of that one, while the Constitution-B very explicitly isn't.

...

EDIT:

That said, a 1.5-megaton-or-so cruiser wouldn't go at all amiss under these conditions, I agree on that point. Something that clearly differentiates the cruiser category from the light-cruiser-sized "frigates" we've taken to building.
Worth nothing there's also S5 P5 rennie refits. Something like C5 S5 H4 L6 P5 D6, although that's probably suboptimal, more Forgothrax's area than mine. The debate over whether the Rennie-A should be a combat cruiser or a general cruiser is a heated one in the SDB Discord channel.
 
My current take on it:

Kepler to rule Scout.
Comets to rule Skirmish. Centaur-Bs as support. If we go that way, this is also where the Atomics show up.
Combat focused Rennie-As as the main filler for Vanguard - because we don't have enough 2mt to mass produce a heavy cruiser design in sufficient numbers to replace the Rennie Federation-wide.
Ambassador-A/Excelsior-B/HC to rule Heavy Metal.

For other classes:
Miranda - assuming still no refit, vanguard to provide numbers. If a refit gives it some D, maybe skirmish.
Constellation - vanguard, but if it is in a planned war fleet, then we did something wrong, somewhere.
Constitution-B - vanguard
 
Um; the Atomic-class is a side-refit to the Kepler. Refits only have a year of R&D with no prototyping. We could start building Atomics at the exact same moment...
If that has been confirmed, then it does reduce the scope of my argument somewhat- though in the near future it still matters. Because you could build one or two entire waves of Rennies, and prepare to refit them with phaser arrays and other paraphernelia of the -A refit, starting right now, while waiting for the Atomic 'refit/rebuild/variant' to become available.

Worth nothing there's also S5 P5 rennie refits. Something like C5 S5 H4 L6 P5 D6, although that's probably suboptimal, more Forgothrax's area than mine. The debate over whether the Rennie-A should be a combat cruiser or a general cruiser is a heated one in the SDB Discord channel.
Yeah, that's also appealing. What it comes down to, I think, is that the Kepler and Renaissance are ships of roughly the same tonnage, so if you fill the hull with roughly the same tech, in a balanced game you should get roughly the same performance. That seems to be more or less the case here, plus or minus a few points in a few specific stats.

Constellation - vanguard, but if it is in a planned war fleet, then we did something wrong, somewhere.
Honestly, given the combination of statline and fluff, I wish we could repitch the Constellations as skirmisher/scouts. Most of our Constellations are Blooded by now and have S5D4, which is not bad for a scout/skirmish ship even if it's far from optimal. It's the direct combat stats where they're truly lacking- still stuck down at C4H3L4 (with Blooded crews factored in). Which given the number of crew the ship exposes to risk isn't very impressive.

Can't half tell you guys integrated the Risans with these D scores.
Leslie:

"That, and Caldonian regenerative warp sustainers. Damn but those things make a difference."
 
Shipyard Ops - 2323.Q1
2323.Q1
[X][EC] Assign a vessel to support attempts to stop the Coreward Border War between the Licori, Laio, and OSA. - Assign the Sarek
[X][OPPO] Withdraw from Explorer Corps

Sol Sector – Requires D18 (Supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds (Earth, Betazed, Gaen), 7 other major worlds)
  • 2323.Q1 – Excelsior-A (6) [Spirit], 1 Constellation-A (4) [Gerzzi], Centaur-A (3) [Lightning (B) (i)], 2 Starbase I (14) [Earth, Betazed] = 27D
Vulcan Sector – Requires D10 (supported by RBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Vulcan), 4 other major worlds
  • 2323.Q1 – 1 Constitution-B (5) (Korolev (B)), 1 Centaur-B (5) [Sommerfield], Starbase I (7) = 17D
Andor Sector – Requires D7 (supported by RBZ and KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Andoria), 4 other major worlds
  • 2323.Q1 - 1 Constellation-A (4) [Challorn (B)], Centaur-B (5) [Yuudachi], Starbase I (7) = 16D
Tellar Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Tellar Prime), 3 other major worlds
  • 2323.Q1 – 1 Constellation-A (4) [Kearsage (B)], 1 Centaur-B (5) [Bull (B)], [Starbase I (7), Extra Outposts (5) = 21D
Amarkia Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Amarkia), 3 other major worlds
  • 2323.Q1 - 1 Constitution-B (5) [Saratoga], 1 Centaur-B (5) [Summerstorm], Starbase I (7), Extra Outposts (5) = 22D
Ferasa Sector – Requires D13 (supported by KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 2 homeworld (Ferasa, Risa), 3 other major worlds)
  • 2323.Q1 - 1 Constellation-A (4) [Triada], 1 Renaissance [Insight] (5), 1 Miranda-A [Svai], Starbase I (7) = 21D
Rigel Sector – Requires D7 (supported by LBZ and SBZ and HBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworlds (Rigel), 3 other major worlds
  • 2323.Q1 - 1 Renaissance (5) [Reformation], 1 Centaur-A (3) [Typhoon], Starbase I (7) = 15D
Apinae Sector – Requires D10 (supported by CBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 6 = 2 homeworlds (Apinae, Indoria), 4 other major worlds
  • 2323.Q1 - 1 Constitution-B (5) [Exeter], 1 Renaissance (5) [Enkindle], 1 Miranda-A (2) [Dynamo], 2 Starbase I (14) [Grand Hive of Apinae, Indorian Starbase], Extra Outposts [5] = 31D
Alukk Sector – Requires D7 (no BZ support)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Alukk), 4 other major worlds
  • 2323.Q1 - 1 Constitution-B (5) [Hood (B)], 1 Constellation-A (4) [Docana (B)], 1 Starbase (7) [Alukk Station] = 18D
Rethelia Sector – Requires D12 (supported by CBZ)
  • Homeworlds/Major Worlds in sector: 8 = 4 homeworlds (Rethelia, Fiiral, Arqueniou, Ashidi), 4 other major worlds
  • 2322.Q1 – 1 Renaissance (5) [Incorruptible], 2 Centaur-B (10) [Whale, Fluffy-Puffy], 2 Starbase I (14) [Rethelia Starbase, Arqueniou] = 29D
Romulan Border Zone – Requires D15 (Supports Vulcan and Andoria sectors)
  • Homeworlds/Major Worlds in sector: 1 major world (Solitude)
  • 2322.Q1 – 1 Excelsior-A (6) [Sojourner], 2 Renaissance (10) [Reason, Zh'Mai], 1 Miranda-A (2) [Shield], Starbase I (7) = 25D
Klingon Border Zone – Requires D13 (Supports Andor and Ferasa Sectors)
  • Homeworlds/Major Worlds in sector: 3 = 1 homeworld (Caldonia), 2 other major worlds
  • 2323.Q1 - 1 Excelsior-A (6) [Discovery], 2 Renaissance (10) [Epiphany, Kir'shara], 1 Oberth (1) [Torbriel], 1 Starbase I (7) [Shrantet] = 24D
Cardassian Border Zone – Requires D12 (Supports Apinae and Rethelia)
  • Homeworlds/Major Worlds in sector: None
  • 2323.Q1 – 1 Excelsior-A (6) [Pathfinder], 1 Constitution-B (5) [Valiant (B)], 1 Renaissance (5) [Renewal], 1 Miranda-A (2) [Eclipse], 1 Starbase I (7) [Lapycorias] = 25D
Sydraxian Border Zone – Requires D11 (Supports Apinae, Amarkia, Tellar, Sol, and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 2 major worlds (Vega, Klivvar Proxima)
  • 2323.Q1 - 3 Renaissance (15) [Enlightenment, Suffrage, Concord], 1 Centaur-B (5) [Winterwind (B)], Starbase I (7) [Vega] = 27D
Licori Border Zone – Requires D11 (Supports Sol and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Paddah), 3 other major worlds
  • 2322.Q3 – 1 Renaissance [Emancipation (B)] (5), 1 Constitution-B (5) [Lexington], Miranda-A (2) [Bon Vivant], 1 Starbase I (7) [20 - Kappa] = 19D
Horizon Border Zone – Requires D9 (Supports Rigel sector)
  • Homeworlds/Major Worlds in sector: 9 = 6 homeworlds (Kelowna, Laian, Wumei, Vail, Obar, Okatha), 3 other major worlds
  • 2323.Q1 – 2 Excelsior-A (12) [Frontier, Tarrak], 1 Renaissance (5) [Justice], 1 Centaur-B (5) [Aurora], 1 Miranda-A (2) [Agile (B)] = 24D
  • Starbase I [Ke'luur - Starbase 21] completes in 2323.Q2
Gabriel Border Zone – Requirement ????
  • 2322.Q1 - 1 Excelsior-A (6) [Zarayet], 2 Constellation-A (8) [Selaya (B), Vigour (B)], 2 Miranda-A (4) [Firefly, Calypso], 1 Starbase I (7) [Collie] = 25D
Ruby Eyes' Folly Patrol Zone – Requirement D7
  • 2322.Q2 - 1 Centaur-B (5) [Sirocco], 2 Miranda-As (4) [Lion, Eketha] = D9
[X] [FLEET] Call up 24 points of ships (100 pp, call up three cargo ships)

Maintain following pp cost TF attachments (13pp):
Starfleet Tactical Brass: 0pp per year. Enables coordination events with other powers – 0pp [BEYOND]
Molchenek-Danashad Consulting: 3 pp per year. Effect: +1 to the first diplomatic roll involving a capitalist society each quarter – 3pp [BEYOND]
Lt. Sadd-Har's Cadet Field Training Team: 3 pp per year. Effect: Increased experience gain for missions involving S rolls. - 3pp [BOLDLY]
Ambassador Sarek: 5 pp per year. Effect: Reroll the first failed diplomatic roll each quarter; add +1 to the reroll. - 5pp [UNITY]
FDS Diplomatic Team. Cost: 5pp per year. Effect: Reroll first failed Diplomatic Roll each quarter – 5pp [FORWARD]
Langa Mbeki: 5 pp per year. Effect: +2 to the lowest diplomatic roll each quarter - 5pp [ROYAL]

Maintain the following rp cost attachments (50 rp)
Yoyodyne Research Team: 10 rp per year. Enables reroll on first failed D-Test each quarter. – 10 rp [FORWARD]
Tellar Prime Academy of Mineral Science Team: 10 rp per year. Effect: +5BR or +5SR on the first resource gain each quarter – 10 rp [BOLDLY]
Henn-Makad Mineral Engineering Institute Team: 10 rp per year. Effect: +2 on the first mapping roll each quarter. - 10 rp [BOLDLY]
Igata Nikelda: 10 rp per year. Effect: Increased chance of finding resource colony sites. - 10rp [BOLDLY]

Maintain the following BR cost attachment (10br)
Sam Jones: 10 br per year. Effect: Gain both sr & relations on trade summit missions for this task force. [BEYOND]

Discontinue following TF attachment:
Starfleet Intelligence Analysis Team: 5pp per year. Effect: 25% chance of a free Intelligence Report related to the Task Force's Mission each year. - 5pp [FORWARD]

New pp cost attachment purchases (18pp):
Ambassador Nikael Dalera: 8 pp on purchase, 5 pp per year. Effect: Double progress on the first passed Diplomatic event each quarter. = 8pp [UNITY]
Rixx Scrutineers: 5pp on Purchase, 5pp per year. Effect: Re-Roll Presence Tests during criminal investigations. = 5pp [UNITY]

New rp cost attachment purchases (100 rp):
Vulcan Science Academy Science Team. Cost: 10 rp on Purchase, 5 rp per year. Effect: Reroll first failed Science test involving an anomaly per quarter. [BOLDLY]
Hallad-Wel Institute Computing Team: 10 rp on purchase, 8 rp per year. Effect: Reroll the first failed Science test of this task force each quarter, but at -1 to the roll. [BREEN]
Pallas-Abat Institute Ship Design Team: 20 rp on purchase, 10 rp per year. Effect: Ships in this task force get +1 to shield and hull checks to resist damage. [FORWARD]
Harbind-Attu Institute Research Team: 40 rp on purchase, 20 rp per year. Effect: Receive a bonus to a technology related to the Task Force's activities each year. [BEYOND]
Kedaia Naar Institute Doctrine Team: 20 rp on purchase, 10 rp per year. Effect: +1 to the first space combat roll each quarter. [FORWARD]

Total pp cost of Task Force Deployment = 134pp, 150 rp, 10br

24 points of member ships drafted:
- Explorers: 1 Caitian Excelsior-A [Hrvass], 1 Riala-A
- Cruisers: 3 Apiata Little Queenship, 2 Rigellian Turtleship, 2 Orion Nelhiar Savings & Loan Enforcer Cruisers, 2 Gaeni Tech-Cruiser-A
- Frigates: 6 Apiata Stingers, 1 United Earth Centaur-B, 5 Betazoid Centaur-B, 2 Tellarite Centaur-B, 1 Amarkian Anacail, 1 Amarkian Centaur-B (Leaniss adds +1 Amarkian Centaur-B for free), 1 Caldonian Centaur-B, 1 Andorian Centaur-B, 3 Orion Molhane Patrol Escorts, 1 Vulcan Centaur-B


[X] [TASK] Task Force: Beyond
Mission: Mission: Remove Horizon Influence from Licori, Felis, and from OSA.
Commander: Min-Jee Lee - +1 P on flagship [Promote to Rear Admiral - she has enough time in rank]
Attachments:
Free FDS Diplomatic Team attachment
Starfleet Tactical Brass: 0pp per year. Enables coordination events with other powers
Molchenek-Danashad: 3 pp per year. Effect: +1 to the first diplomatic roll involving a capitalist society each quarter
Sam Jones: 10 br on purchase, 10 br per year. Effect: Gain both sr & relations on trade summit missions for this task force.
NEW Harbind-Attu Institute Research Team: 40 rp on purchase, 20 rp per year. Effect: Receive a bonus to a technology related to the Task Force's activities each year.

Ships 2323.Q1:
  • Explorers: 2 Starfleet Excelsior-A [Salnas (B)], Endurance (B)], 1 Caitian Excelsior-A [Hrvass], 1 Starfleet Constitution-A [Cheron (V)]
  • Cruisers: 2 Apiata Little Queenship, 1 Orion Nelhiar Savings & Loan Enforcer Cruisers [OUS Nelhiar's Pride], 1 Starfleet Constitution-B (5) [Defiant (B)]
  • Frigates: 1 Starfleet Centaur-B [Chinook], 1 Betazoid Centaur-Bs, 4 Apiata Stingers, 1 United Earth Centaur-B
  • Notes: Drop to 15 ships. Several of the cruisers have been switched out for Centaur-Bs.

[X] [TASK] Task Force: Boldly

-Mission [Explore the Adazzi Gulf]
-Straak - +15 BR/SR on the first resource gain of each quarter
-Attachments:
All Pyllix Geological Institute Team. Cost: Free.
Lt. Sadd-Har's Cadet Field Training Team: 3 pp per year. Effect: Increased experience gain for missions involving S rolls.
Tellar Prime Academy of Mineral Science Team: 10 rp per year. Effect: +5BR or +5SR on the first resource gain each quarter
Henn-Makad Mineral Engineering Institute Team: 10 rp per year. Effect: +2 on the first mapping roll each quarter.
Igata Nikelda: 10 rp per year. Effect: Increased chance of finding resource colony sites.
Vulcan Science Academy Science Team. Cost: 10 rp on Purchase, 5 rp per year. Effect: Reroll first failed Science test involving an anomaly per quarter. [BOLDLY]

Ships 2323.Q1:
  • Explorers: 1 Excelsior-A [Excalibur]
  • Cruisers: NEW 1 Gaeni Tech-Cruiser-A
  • Frigates: 1 Kepler [Kepler], 1 Miranda-A [Dryad (B)], 1 Oberth [Hawking (B)], 1 Forager (free with mission
  • Notes: Added Gaeni ship as reinforcements. TF is now 6 ships strong.

[X] [TASK] Task Force: Forward
-Mission: [Discourage attacks on the Trill]
-Pavel Chekov - Nullifies the first 2pts of crew casualties per year, reroll the first failed Away Team Combat each year
-Attachments:
FDS Diplomatic Team. Cost: 5pp on Purchase, 5pp per year. Effect: Reroll first failed Diplomatic Roll each quarter;
NEW Yoyodyne Research Team: 10 rp per year. Enables reroll on first failed D-Test each quarter.
NEW Pallas-Abat Institute Ship Design Team: 20 rp on purchase, 10 rp per year. Effect: Ships in this task force get +1 to shield and hull checks to resist damage. [FORWARD]
NEW Kedaia Naar Institute Doctrine Team: 20 rp on purchase, 10 rp per year. Effect: +1 to the first space combat roll each quarter. [FORWARD]
REMOVED Starfleet Intelligence field team.

-2323.Q1 Ships:
  • Explorers: 1 Excelsior-A (6) [Thirishar (B)]
  • Cruisers: STO Audacious [Serene], 2 STO Constrictors, NEW 1 Renaissance [Torch (pa)]
  • Frigates: 3 Starfleet Miranda-As [T'Kumbra, Intrepid, Clarion], 1 Amarki Centaur-B, 1 Amarki Anacail
  • Notes: TF is 10 ships strong.

[X] [TASK] Task Force: Royal (the Gorn Task Force)
-Mission: Resolve [Great Power Ambitions: 75/300] and [Distant Stars: 0/100] tags on Gorn. If a [Cardassian Influence: 0/100] tag emerges, resolve that tag as well.
-Commander: Leaniss Larai - May add one additional member fleet frigate to this task force, separate from other ships called up [adds Amarkian Centaur-B]
-Attachments:
  • Free FDS Diplomatic Team attachment. Effect: Reroll first failed Diplomatic Roll each quarter
  • Langa Mbeki: 5 pp on purchase, 5 pp per year. Effect: +2 to the lowest diplomatic roll each quarter
-2323.Q1 Ships:
  • Explorers: 1 Starfleet Excelsior-A [Avandar (B)], 1 Amarkian Riala-A [Riala]
  • Cruisers: 2 Rigellian Turtleships, (in Q2 add 2 Starfleet Renaissances [Ana Font Berth 1, Intazzi Berth 1] after they complete construction)
  • Frigates: 1 Amarkian Centaur-B, 2 Tellarite Centaur-B
  • Notes: TF is 7 ships strong, growing to 9 with the arrival of reinforcements in Q2

[X] [TASK] Task Force: Unity (Stop coreward war.)
-Mission: Mission: Resolve [Corps are Lying to Us 0/100] tag on OSA, [On the Brink of War N/A] tags on OSA, Licori and Laio.
-Commander: Rear Admiral Michel Thuir - Reroll first event failure each quarter
-Attachments:
  • Free FDS Diplomatic Team attachment. Effect: Reroll first failed Diplomatic Roll each quarter;
  • Ambassador Sarek: 5 pp per year. Effect: Reroll the first failed diplomatic roll each quarter; add +1 to the reroll. - 5pp [UNITY]
  • Ambassador Nikael Dalera: 8 pp on purchase, 5 pp per year. Effect: Double progress on the first passed Diplomatic event each quarter. = 8pp [UNITY]
  • Rixx Scrutineers: 5pp on Purchase, 5pp per year. Effect: Re-Roll Presence Tests during criminal investigations. [UNITY]
2323.Q1 Ships:
Explorers: 3 or 4 Starfleet Excelsior-As: [Rru'adorr (B), Pleezirra (B), Lakota] + Opportunity if it is out of the EC
Cruisers: 1 Orion Nelhiar Savings & Loan Enforcer Cruisers [Nelhiar's Honor], 1 Little Queenship
Frigates: 1 Vulcan Centaur-B, 4 Betazoid Centaur-B, 1 Caldonian Centaur-B, 1 Andorian Centaur-B, 1 Starfleet Centaur-B [Zephyr (B)], 3 Molhane Patrol Escorts, 2 Stingers, and in Q2 add 1 Starfleet Centaur-B [Gale (B)
Notes: 18 (or 19) Ships, then +1 in Q2.

[X][BREEN] Breen Task Force (Briefvoice)
Mission: To carry out the opening stages of the reconnaissance response to the Breen, including monitoring the movements of their warfleet, reinforcements from the Breen core worlds, and communications surveillance, a separate task force is required.
Commander: Diego Zaardmani - +1S on Flagship, Re-roll first failed Science check each year
Attachments: Hallad-Wel Institute Computing Team: 10 rp on purchase, 8 rp per year. Effect: Reroll the first failed Science test of this task force each quarter, but at -1 to the roll.
2323.Q1 Ships:
Cruisers: 1 Starfleet Constellation-A [Stalwart (B)], 1 Gaeni Tech-Cruiser-A
Frigates: 2 Starfleet Oberths [Inspire, T'Mir (V)], 1 Starfleet Centaur-B [Yukikaze (B)]
SFI Ships: SS Rocinante, SFI Ship, Capable of Signal Intercepts, SS Winter, SFI Ship, Capable of Signal Intercepts

Utopia Planitia is a startling sight when you visit. Your task is somewhat grim, of course, getting a heads up on the readiness of the yards to move into accelerated operations should the situation with the Breen turn sour. But your forget about that as your shuttle craft approaches the orbital. Six Ambassadors, five Keplers, a Renaissance, and a super-freighter for good measure. A dozen line starships showing off the cutting edge of Starfleet's knowledge and capacity. The collective endeavour of so many, and all within sight of the naked eye from each other. A year for these Keplers, two and a half for the Ambassadors, but already their skeletons were clearly visible. The tremendous warp cores of Ambassadors were already installed, and the nacelles of the Keplers were floating in their berths alongside them, soon to be connected.

It was a moment that more than any speech galvanised you. These great peaceful giants, creatures of science and friendship, though so powerful when roused to anger in just cause. Crisis come and crisis go, but this wave of new arrivals would stand surety for the Federation for decades to come.

-

Starfleet Personnel Command Report - Furnishing Ship's Complements

2 Unnamed Kepler-class (NCC-4102, NCC-4103) at San Francisco Fleet Yards Berths 1, 2
- Crewed from Standard, 4 Officer, 6 Enlisted, 8 Technician

5 Unnamed Kepler-class (NCC-4104, NCC-4105, NCC-4106, NCC-4107, NCC-4108) at Utopia Planitia Fleet Yards Berths 2, 3, 4, 5, 6
- Crewed from Standard, 10 Officer, 15 Enlisted, 20 Technician

Unnamed Comfort-class (NCC-3506) at Lasieth Craft Yards Berth 1
- Crewed from Starfleet Medical Command

==========================

Starfleet Shipyard Operations Command Report

Ships Commissioned:


None


Refits Completed:
USS Zephyr, Centaur-B (Starfleet Build Order NCC-2103) @ 40 Eridani A Fleet Yards Berth 1
USS Yukikaze, Centaur-B (Starfleet Build Order NCC-2101) @ Oreasa Starfleet Yard Berth 1
USS Rru'adorr, Excelsior-A (Starfleet Build Order NCC-2016) @ Ana Font Shipyard Berth A
USS Pleezirra, Excelsior-A (Starfleet Build Order NCC-2024) @ Lor'Vela OCF Berth A

Repairs Completed:
None

==========================

[ ][BUILD] Submit a Build Plan

To make a plan, pick a ship you would like to build and put it in one of the available berths that can handle the mass. All ships have a price in materials and time that are noted in the square brackets after the word "Cost".

The amount of resources you have right now are listed below, as are the classes you can make, and the shipyards you have available.

-

Up to 2 Cargo Ships may be scheduled for 2yr builds for free, with each additional costing 5pp
Up to 1 Freighter may be scheduled for 3yr builds for free, with each additional costing 5pp
Up to 1 concurrent Super-freighter may be scheduled for 4yr builds for free, with each additional costing 10pp (you have 1 underway)
Up to 3 concurrent Hospital Ships may be scheduled for 3yr for free, with each additional costing 5pp

Two Engineering Ships may be scheduled for 2yr builds for free

Active Starfleet Shipyards
San Francisco Fleet Yards - one (1) large 3mt Berth, two (2) small 1mt Berths
40 Eridani A Shipyards [Vulcan] - two (2) large 3mt Berths, two (2) small 1mt Berths
Ana Font Shipyard [Tellar] - one (1) large 2.5mt Berth, one (1) small 1mt Berth
Lor'Vela Orbital Construction Facility [Andor] - one (1) large 2.5mt Berth, one (1) small 1mt Berth
Utopia Planitia Shipyard - six (6) large 3mt Berths, three (3) medium 2mt Berth, six (6) small 1mt Berths
Oreasa Starfleet Yards - two (2) small 1mt Berth
Intazzi Shipyard - one (1) large 3mt Berth, one (1) small 1mt Berth

Current Resource Stockpile
2112 Bulk Resources
1317 Special Resources
143 Political Will
688 Research Points

Current Personnel Pool
Standard Starfleet: 44.7 Officer, 79.37 Enlisted, 89.2 Technician
Explorer Corps: 24.5 Officer, 22.11 Enlisted, 16.9 Technician

Current Construction

2 Kepler (NCC-4102, NCC-4103) @ San Francisco Fleet Yards Berths 1, 2 (ETC 2324.Q1 - Crews deducted)

1 TSF Ambassador (NCC-3909) @ 40 Eridani A Fleet Yards Berth A (ETC 2326.Q3)
1 Kepler (NCC-4110) @ 40 Eridani A Fleet Yards Berth 2 (ETC 2324.Q3 - Crews deduct 2323.Q3)

1 Renaissance (NCC-2632) @ Ana Font Shipyard Berth 1 (ETC 2323.Q2 - Crews deduct 2322.Q2)
1 Kepler (NCC-4109) @ Ana Font Shipyard Berth 2 (ETC 2324.Q3 - Crews deduct 2323.Q3)

1 Centaur-B (NCC-2147) @ Oreasa Shipyards Berth 2 (ETC 2323.Q4 - Crews deduct 2322.Q4)

1 Renaissance (NCC-2633) @ Intazzi Shipyards Berth 1 (ETC 2323.Q2 - Crews deduct 2322.Q2)
1 Comet-class Prototype (NX-5101) @ Intazzi Shipyards Berth 2 (ETC 2325.Q3 - Crews deduct 2324.Q3)

5 Ambassador-class (NCC-3903, NCC-3904, NCC-3905, NCC-3906, NCC-3907) @ Utopia Planitia Berths A, C, D, E, F (ETC 2325.Q3 - Crews deduct - 2324.Q3)
1 Ambassador-class (NCC-3908) @ Utopia Planitia Berth B (ETC 2325.Q4 - Crews deduct 2324.Q4)
1 Comfort-class Hospital Ship (NCC-3508) @ Utopia Planitia Berth Y (ETC 2325.Q2)
1 Super-Freighter (NCC-3624) @ Utopia Planitia Berth Z (ETC 2325.Q2)
1 Renaissance (NCC-2636) @ Utopia Planitia Berth 1 (ETC 2324.Q2 - Crews deduct 2323.Q2)
5 Kepler-class frigate (NCC-4104, NCC-4105, NCC-4106, NCC-4107, NCC-4108) @ Utopia Planitia Berth 2, 3, 4, 5, 6 (ETC 2324.Q1 - Crews deducted)


1 Comfort (NCC-3506) @ Lasieth Craft Yards Berth 1 (ETC 2324.Q1)
1 Comfort (NCC-3507) @ Lasieth Craft Yards Berth 2 (ETC 2325.Q2)
2 Freighter (NCC-3626, NCC-3627) @ Lasieth Craft Yards Berth 3, 4 (ETC 2325.Q2)
1 Freighter (NCC-3620) @ Lasieth Craft Yards Berth 5 (ETC 2323.Q2)
1 Cargo Ship (NCC-3736) @ Lasieth Craft Yards Berth 6 (ETC 2324.Q2)

1 Super-Freighter (NCC-3621) @ Modern Engineering OW Berth A (ETC 2324.Q2)
2 Freighter (NCC-3622, NCC-3623) @ Modern Engineering OW Berth 1, 2 (ETC 2323.Q2)
1 Comfort (NCC-3505) @ Modern Engineering OW Berth 3 (ETC 2323.Q2)
1 Cargo Ship (NCC-3737) @ Modern Engineering OW Berth 4 (ETC 2324.Q2)

1 Super-Freighter (NCC-3628) @ Unity Shipyards Berth A (ETC 2326.Q2)
2 Cargo Ship (NCC-3734, NCC-3735) @ Unity Shipyards Berth 1, 2 (ETC 2324.Q2)
1 Passenger Ship (NCC-5201) @ Unity Shipyards Berth 3 (ETC 2325.Q2)
1 Colony Ship (NCC-908) @ Unity Shipyards Berth 4 (ETC 2325.Q2)

ETC = Estimated Time of Commissioning. The bays are clear and new ships can be created as of this date. Crews are deducted 1 Year before Commissioning date to begin specific training and shakedown work.



Available Non-obsolete Ship Classes
Explorers/Cruisers
Excelsior 2287-Now [511m, 2.3m t]
C6 S5 H4 L5 P5 D6
Cost [230br 150sr, 4 years], Crew [O-6, E-5, T-5]
Excelsior-A 2314-Now [511m, 2.3m t]
C7 S6 H4 L6 P6 D6
Cost [230br 160sr, 4 years], Crew [O-6, E-5, T-5]​
Ambassador 2315-Now [594m, 3m t]
C8 S9 H7 L9 P9 D8
Cost [300br 240sr, 4.75 years], Crew [O-7, E-7, T-6]
Light Cruisers

Constitution-B 2310-Now [289m, 1m t]
C5 S3 H3 L4 P3 D5
Cost [100br, 80sr, 3 years], Crew [O-3, E-4, T-4]

Constellation-A 2314-Now [310m, 700kt]
C3 S4 H2 L3 P3 D4
Cost [70br, 50sr, 3 years], Crew [O-2, E-4, T-2]

Renaissance 2314-Now [285m, 1m t]
C5 S3 H4 L5 P4 D5
Cost [100br, 80sr, 3 years], Crew [O-3, E-5, T-3]​


Long-range Explorer
Oberth 2260-Now [120m 150k t]
C1 S5 H1 L2 P1 D0
Cost[15br, 60sr, 2 years], Crew [O-1, E-1, T-4]

Frigates

Miranda-A 2312-Now [277m, 655k t]
C3 S2 H2 L3 P1 D2
Cost[60br, 45sr, 2 years], Crew [O-1, E-2, T-1]
Refit Cost from Miranda [20br, 10sr, 1 year]

Centaur-A Refit 2308-Now [315m 800k t]
C3 S3 H2 L3 P3 D3
Cost [80br, 70sr, 2 years], Crew [O-1, E-2, T-2]

Centaur-B Refit 2320-Now [315m, 898k t, 22.81% ev]
C4 S4 H2 L4 P4 D5
Cost [90br, 65sr, 2.25 years], Crew [O-1, E-2, T-2]
Refit Cost [30br, 20sr, 1 year]​

Kepler Science Frigate, 2318-Now [328m, 979kt]
C2 S7 H2 L4 P5 D5
Cost [100br, 90sr, 2.25yr], Crew [O-2, E-3, T-4]
Comet Fast Response Frigate, 2325-Now [342m, 1028kt]
C4 S4 H3 L5 P4 D8
Cost [105br, 75sr, 2.5yr], Crew [O-2, E-3, T-3]
---


Member World Coordination Office

Commissioned:
Andor - 1 Civilian Ship
Vulcan - 1 Refit [Centaur-B], 1 Civilian Research Cruiser, 1 Starfleet Cargo Ship (NCC-3730)
Tellar - 1 Passenger, 1 Starfleet Freighter (NCC-3618)
Human - 1 Civilian Ship
Amarkia - 1 Engineering Ship, 1 Cargo Ship
Caitian - 1 Refit [CSS Nisharr, Excelsior-A, NCC-2019], 1 Civilian Ship
Rigel - RDS Rocksolid (Anacail, NCC-3815), 1 Passenger
Apiata - 2 Bumblebee
Gaeni - 1 Refit [IGS Hadd-Mal, Tech-Cruiser-A, NCC-4003], 1 Super-Freighter
Indorians - ICS Foundry (Centaur-B, NCC-2146)
Orions - Starfleet Super-Freighter (NCC-3613), Starfleet Freighter (NCC-3619)
STO - QSS Tikian Leb Onyak (Arquila Leb Hoiathi, NCC-4715), 2 Prospector, 1 Cargo Ship, Arqueniou Senate Yard @ Arqueniou UPGRADE Berth B [2500kt -> 3000kt]
Risa - Refit [Corvette-A], Refit [Heavy Corvette-A]
Honiani - 1 Monastery
Laio - Bidocod (Laian Explorer)
Tauni - SGC Aperax (Patroller-A)
Arcadian Empire - Hospital Ship
Licori Nobles - 1 Gorn Prospector, 1 Engineering Ship (Herbe), 1 Cargo Ship (Nithad), 1 Civilian Research Cruiser (Rithe), 1 OSA Prospector, 1 OSA Cargo Ship *
Ked Paddah - KPS Citadel (Aggadah), KPS Vigilant, KPS Reliant (Orah), 1 Civilian Ship
Sydraxians - 2 Refit [Kalindrax-R], 2 Hasque, 1 Freighter, 1 Prospector



==================

[ ][AUX] Name the Gaeni Fleet Yard
 
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[X][AUX] Rakan Tol Fleet Yard

For some flavour fluff maybe have it built in orbit of one of the larger fragments of Gaen's moon.
 
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USS Rru'adorr, Excelsior-A (Starfleet Build Order NCC-2016) @ Ana Font Shipyard Berth A
USS Pleezirra, Excelsior-A (Starfleet Build Order NCC-2024) @ Lor'Vela OCF Berth A

Caitian - 1 Refit [CSS Nisharr, Excelsior-A, NCC-2019], 1 Civilian Ship

With this, unless I've lost track somewhere, outside of the missing Stargazer there are now zero Excelsior class vessels left - they have all been refit or destroyed.
 
Not really a fan of the Atomic, tbf. I'm not really sure what role it fits that another class cannot. SWB's proposed RennieA is tougher and as capable in combat, and we're gonna have a bunch of Rennies sitting around to be refit into that role if we choose to go that route. The proposed "Shooting Star" design is an even better combat frigate option if we need one.

In skirmish roles, the 'Atomic' far outperforms simply by virtue of being a frigate that can participate in scouting/skirmishing, but by the same token, scout/skirmisher ships don't pressingly need firepower. They never face the enemy's heavy metal and often pull out of battle before anyone on any side has an opportunity to inflict decisive damage on an opponent. A stock Kepler might well be actively the better choice overall for the skirmish role because of the class's +1S, as might a Comet (S4D8 to the 'Atomic's' S6D5). The Comet is also incrementally cheaper and leaner-crewed.

Skirmish is entirely based on opposed D rolls. As it stands, it's actively detrimental to shove lower D ships into Skirmish if higher D ships are available. If you have a fleet with 2 Comets, a CB, and a Miranda, it's better to hold the last two from skirmish and let the Comets do it.

Something like C5 S5 H4 L6 P5 D6, although that's probably suboptimal, more Forgothrax's area than mine.

Gee, thanks SWB.

Comets to rule Skirmish. Centaur-Bs as support. If we go that way, this is also where the Atomics show up.

As posted above, Comets should be the only units in Skirmish.

Miranda - assuming still no refit, vanguard to provide numbers. If a refit gives it some D, maybe skirmish.

Tactical actually called to keep Mirandas around as convoy escorts. I think I have a CS4 D5 Miranda refit as an option that would fit that pretty well.
 
5 Ambassador-class (NCC-3903, NCC-3904, NCC-3905, NCC-3906, NCC-3907) @ Utopia Planitia Berths A, C, D, E, F (ETC 2325.Q3 - Crews deduct - 2324.Q3)
1 Ambassador-class (NCC-3908) @ Utopia Planitia Berth B (ETC 2325.Q4 - Crews deduct 2324.Q4)
1 Super-Freighter (NCC-3624) @ Utopia Planitia Berth Z (ETC 2325.Q2)
1 Renaissance (NCC-2636) @ Utopia Planitia Berth 1 (ETC 2324.Q2 - Crews deduct 2323.Q2)
5 Kepler-class frigate (NCC-4104, NCC-4105, NCC-4106, NCC-4107, NCC-4108) @ Utopia Planitia Berth 2, 3, 4, 5, 6 (ETC 2324.Q1 - Crews deducted)

You are missing a Comfort-class hospital ship in Utopia Planitia Berth Y. We started it last year in 2322.Q2, and it's ETC 2325.Q2.

(Shey just missed it in all the other construction going on.)
 
I'm sure BV will be along shortly with some build plans.

In the mean time, here is what we have to populate this year, and what the tentative build sheet has at the time of writing this

SF 3mt A : Ambassador starting Q1
Oreasa S 1mt 1: Kepler starting Q1
Oreasa S 1mt 2: available Q4, nothing currently planned
40E 3mt B: Ambassador starting Q1
40E 1mt 1: Kepler starting Q1
Ana Font 2.5mt A: available Q1, currently left open for capital repairs.
Ana Font 1mt 1: Engineering Ship starting Q2
LOCF 2.5mt A: available Q4, nothing currently planned
LOCF 1mt 1: Engineering Ship starting Q2
Intazzi 3mt A: Ambassador starting Q1
Intazzi 1mt 1: Kepler starting Q2
Gaeni 2mt Z: Kepler starting Q2
Gaeni 2mt Y: Kepler starting Q2

Every other berth has an ongoing build that is already started and not due to finish this year.

So, the build plan on the sheet at the time of writing is for 3 Ambassadors, 5 Keplers and 2 Engineering Ships.
 
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@OneirosTheWriter, corrections:
Current Resource Stockpile
2090 Bulk Resources
1347 Special Resources
310 Political Will
624 Research Points

Current Personnel Pool
Standard Starfleet: 34.65 Officer, 62.03 Enlisted, 73.3 Technician
Explorer Corps: 14.6 Officer, 14.84 Enlisted, 10.9 Technician
These are the 2322 start-of-year (or 2321 EOY) numbers.

The current values, post deployment vote, are:

2112 Bulk Resources
1317 Special Resources
143 Political Will
688 Research Points

Standard Starfleet: 44.7 Officer, 79.37 Enlisted, 89.2 Technician
Explorer Corps: 24.5 Officer, 22.11 Enlisted, 16.9 Technician

Note: these are also pre-crewing numbers, as is convention.

1 Comfort (NCC-3507) @ Lasieth Craft Yards Berth 2 (ETC 2325.Q2)
This should be NCC-3508, because as Briefvoice just pointed out, you're missing the Comfort-class ship in UP Berth Y that is NCC-3507.

edit: Alternatively, despite 2322.Q1 SYO results saying that the UP Berth Y Comfort is NCC-3707, you can just retcon it to be NCC-3708.

1 Super-Freighter (NCC-3621) @ Modern Engineering OW Berth A (ETC 2323.Q2)
This should have ETC 2324.Q2.
 
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[X][AUX] Lei-Hann Multi-Yard

For all the art she brought us.

Note: All new builds benefit from "Arsenal of Liberty" technology that reduces construction times by 1qt. This will be calculated in and not otherwise noted.

Okay, so the trade-off here is basically going to be Keplers versus Centaur-Bs. Keplers cost 100 BR/90 SR 1O/3E/4T. Centaur-Bs cost 90 BR/65 SR 1O/2E/2E. Now, we can build all Keplers if you want, and maybe that's the right choice. But what the trade-off is really about is 2325.Q3, when we will be able to start building Comets and have many open berths from Federalization. Comets cost 105 BR/75 SR 2O/3E/3E.

Also note, I am deliberately choosing to leave Ana Font Berth A empty, even though we could start something there. With war looming, I feel it is better to keep open an extra berth capable of Excelsior repair and retain more of a cushion in resources than we might in some years. (692 BR, 127SR after starting all Q2 builds for the Plan A version). If anyone really disagrees with that decision, you can do your own version of this starting an auxiliary ship, or even a Centaur-B or Kepler or whatever in Berth A.

EDIT: Blah, whatever. @lbmaian points out we can shove a cargo ship there and dump it if need be.

To a first approximation, for every 3 Centaur-Bs we commence now in place of Keplers, we can commence one additional Comet in 2325. Or we can drop an Ambassador and save tons of resources. I am going to do:
  • Plan A, which is all the Ambassadors we can build and all the Keplers we can build.
  • Plan B, a balanced mix of all the Ambassadors we can build, 3 Keplers, and 2 Centaur-B. (We can change another Kepler for a Centaur-B next year to get that extra Comet.)
  • Plan C where we save lots of resources by not starting an Ambassador and pinching our BR/SR, both in case of unexpected repair costs from war and for more frigates down the line. In this case 40 Eridani B is the berth I leave empty, and I start a Kepler in Ana Font Berth A. This has the additional advantage that 40 Eridani can serve as a repair berth for one of our two in-service Ambassadors, if necessary.

[no vote][BUILD] 2323 A: 3 Ambassadors, 5 Keplers, 2 Engineering ships, 1 Refit to Centaur-B, 1 Cargo Ship
  • SF Berth A (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • SF Berth 1 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • SF Berth 2 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)

  • Oreasa Starfleet Berth 1 (1mt) – In 2323.Q1 commence Kepler (ETC 2325.Q1)
  • Oreasa Starfleet Berth 2 (1mt) – Building Centaur-B. (ETC 2323.Q4)

  • 40 Eridani Berth A (3mt) – Building Tellarite Ambassador (ETC 2326.Q3)
  • 40 Eridani Berth B (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • 40 Eridani Berth 1 (1mt) – In 2323.Q1 commence Kepler (ETC 2325.Q1)
  • 40 Eridani Berth 2 (1mt) – Building Kepler (ETC 2324.Q3)

  • Ana Font Berth A (2.5mt) – In 2323.Q1 commence Starfleet cargo ship (ETC 2324.Q4) - Bump for repairs as required.
  • Ana Font Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Engineering ship. (ETC 2325.Q1)
  • Ana Font Berth 2 (1mt) – Building Kepler (ETC 2324.Q3)

  • LOCF Berth A (2.5mt) – Repair of Courageous (ETC 2323.Q4)
  • LOCF Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Engineering ship. (ETC 2325.Q1)

  • Intazzi Shipyard Berth A (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • Intazzi Shipyard Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Kepler. (ETC 2325.Q2)
  • Intazzi Shipyard Berth 2 (1mt) – Building Comet prototype. (ETC 2325.Q3)

  • Gaeni Shipyard Berth Z (2mt) – Berth open 2323.Q2. In 2323.Q2 commence building Kepler. (ETC 2325.Q2)
  • Gaeni Shipyard Berth Y (2mt) – Berth open 2323.Q2. In 2323.Q2 commence building Kepler. (ETC 2325.Q2)

  • UP Berth A (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth B (3mt) – Building Ambassador using 'serial production' industrial park bonus. (ETC 2325.Q4)
  • UP Berth C (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth D (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth E (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth F (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)

  • UP Berth Z (2mt) – Building Starfleet Super-freighter. (ETC 2325.Q2)
  • UP Berth Y (2mt) – Building Starfleet Hospital Ship. (ETC 2325.Q2)
  • UP Berth X (2mt) – In 2323.Q1 commence refit of Cloudburst to Centaur-B. (ETC 2324.Q1)

  • UP Berth 1 (1mt) – Building Renaissance using 'serial construction' industrial park bonus. (ETC 2324.Q2)
  • UP Berth 2 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 3 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 4 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 5 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 6 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)

[no vote][BUILD] 2323 B: 3 Ambassadors, 3 Keplers, 2 Centaur-Bs, 2 Engineering ships, 1 Refit to Centaur-B, 1 Cargo Ship
  • SF Berth A (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • SF Berth 1 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • SF Berth 2 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)

  • Oreasa Starfleet Berth 1 (1mt) – In 2323.Q1 commence Kepler (ETC 2325.Q1)
  • Oreasa Starfleet Berth 2 (1mt) – Building Centaur-B. (ETC 2323.Q4)

  • 40 Eridani Berth A (3mt) – Building Tellarite Ambassador (ETC 2326.Q3)
  • 40 Eridani Berth B (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • 40 Eridani Berth 1 (1mt) – In 2323.Q1 commence Kepler (ETC 2325.Q1)
  • 40 Eridani Berth 2 (1mt) – Building Kepler (ETC 2324.Q3)

  • Ana Font Berth A (2.5mt) – In 2323.Q1 commence Starfleet cargo ship (ETC 2324.Q4) - Bump for repairs as required.
  • Ana Font Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Engineering ship. (ETC 2325.Q1)
  • Ana Font Berth 2 (1mt) – Building Kepler (ETC 2324.Q3)

  • LOCF Berth A (2.5mt) – Repair of Courageous (ETC 2323.Q4)
  • LOCF Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Engineering ship. (ETC 2325.Q1)

  • Intazzi Shipyard Berth A (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • Intazzi Shipyard Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Kepler. (ETC 2325.Q2)
  • Intazzi Shipyard Berth 2 (1mt) – Building Comet prototype. (ETC 2325.Q3)

  • Gaeni Shipyard Berth Z (2mt) – Berth open 2323.Q2. In 2323.Q2 commence building Centaur-B. (ETC 2325.Q2)
  • Gaeni Shipyard Berth Y (2mt) – Berth open 2323.Q2. In 2323.Q2 commence building Centaur-B. (ETC 2325.Q2)

  • UP Berth A (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth B (3mt) – Building Ambassador using 'serial production' industrial park bonus. (ETC 2325.Q4)
  • UP Berth C (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth D (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth E (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth F (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)

  • UP Berth Z (2mt) – Building Starfleet Super-freighter. (ETC 2325.Q2)
  • UP Berth Y (2mt) – Building Starfleet Hospital Ship. (ETC 2325.Q2)
  • UP Berth X (2mt) – In 2323.Q1 commence refit of Cloudburst to Centaur-B. (ETC 2324.Q1)

  • UP Berth 1 (1mt) – Building Renaissance using 'serial construction' industrial park bonus. (ETC 2324.Q2)
  • UP Berth 2 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 3 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 4 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 5 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 6 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)

[no vote][BUILD] 2323 C: 2 Ambassadors, 6 Keplers, 2 Engineering ships, 1 Refit to Centaur-B, 1 Cargo Ship
  • SF Berth A (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • SF Berth 1 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • SF Berth 2 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)

  • Oreasa Starfleet Berth 1 (1mt) – In 2323.Q1 commence Kepler (ETC 2325.Q1)
  • Oreasa Starfleet Berth 2 (1mt) – Building Centaur-B. (ETC 2323.Q4)

  • 40 Eridani Berth A (3mt) – Building Tellarite Ambassador (ETC 2326.Q3)
  • 40 Eridani Berth B (3mt) – In 2323.Q1 commence Starfleet cargo ship (ETC 2324.Q4) - Bump for repairs as required.
  • 40 Eridani Berth 1 (1mt) – In 2323.Q1 commence Kepler (ETC 2325.Q1)
  • 40 Eridani Berth 2 (1mt) – Building Kepler (ETC 2324.Q3)

  • Ana Font Berth A (2.5mt) – In 2323.Q1 commence Kepler (ETC 2325.Q1)
  • Ana Font Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Engineering ship. (ETC 2325.Q1)
  • Ana Font Berth 2 (1mt) – Building Kepler (ETC 2324.Q3)

  • LOCF Berth A (2.5mt) – Repair of Courageous (ETC 2323.Q4)
  • LOCF Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Engineering ship. (ETC 2325.Q1)

  • Intazzi Shipyard Berth A (3mt) – In 2323.Q1 commence Ambassador. (ETC 2327.Q3)
  • Intazzi Shipyard Berth 1 (1mt) – Berth free 2323.Q2. In 2323.Q2 commence building Kepler. (ETC 2325.Q2)
  • Intazzi Shipyard Berth 2 (1mt) – Building Comet prototype. (ETC 2325.Q3)

  • Gaeni Shipyard Berth Z (2mt) – Berth open 2323.Q2. In 2323.Q2 commence building Kepler. (ETC 2325.Q2)
  • Gaeni Shipyard Berth Y (2mt) – Berth open 2323.Q2. In 2323.Q2 commence building Kepler. (ETC 2325.Q2)

  • UP Berth A (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth B (3mt) – Building Ambassador using 'serial production' industrial park bonus. (ETC 2325.Q4)
  • UP Berth C (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth D (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth E (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)
  • UP Berth F (3mt) – Building Ambassador using 'parallel construction' industrial park bonus. (ETC 2325.Q3)

  • UP Berth Z (2mt) – Building Starfleet Super-freighter. (ETC 2325.Q2)
  • UP Berth Y (2mt) – Building Starfleet Hospital Ship. (ETC 2325.Q2)
  • UP Berth X (2mt) – In 2323.Q1 commence refit of Cloudburst to Centaur-B. (ETC 2324.Q1)

  • UP Berth 1 (1mt) – Building Renaissance using 'serial construction' industrial park bonus. (ETC 2324.Q2)
  • UP Berth 2 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 3 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 4 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 5 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)
  • UP Berth 6 (1mt) – Building Kepler using 'parallel construction' industrial park bonus. (ETC 2324.Q1)

Not sure how to deal with my usual pictures... with all of the Federalized berths showing up in 2324 it becomes really hard to fit them all on a single clear image.


[X][BUILD] 2323 C: 2 Ambassadors, 6 Keplers, 2 Engineering ships, 1 Refit to Centaur-B, 1 Cargo Ship
 
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Also note, I am deliberately choosing to leave Ana Font Berth A empty, even though we could start something there. With war looming, I feel it is better to keep open an extra berth capable of Excelsior repair and retain more of a cushion in resources than we might in some years. (692 BR, 127SR after starting all Q2 builds for the Plan A version). If anyone really disagrees with that decision, you can do your own version of this starting an auxiliary ship, or even a Centaur-B or Kepler or whatever in Berth A.
Saving resources is a valid decision, but not starting a build to keep a berth open for repairs strikes me odd. We've always been given a choice to bump a build if all other repair options are exhausted.
 
Saving resources is a valid decision, but not starting a build to keep a berth open for repairs strikes me odd. We've always been given a choice to bump a build if all other repair options are exhausted.

I guess we could put a cargo ship there if you really want, as I was figuring on having it open for about two years?

EDIT: Had a second thought.... Mainly, if we start something there and then have to bump it for repairs, we get committed to finishing it later on, and it can start having cascading effects down the line, especially for our larger berths. I think it's on the whole easier not to mess with, especially for a single cargo ship.
 
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[X][BUILD] 2323 C: 2 Ambassadors, 6 Keplers, 2 Engineering ships, 1 Refit to Centaur-B

IMO, saving for repair costs is reasonable. More Ambys would be nice, but I'm hesitant to build too many with the early refit as a possibility.
 
[X][BUILD] 2323 A: 3 Ambassadors, 5 Keplers, 2 Engineeringships, 1 Refit to Centaur-B, 1 CargoShip
 
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