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So hey, random thought. Since were leaving the Qhaysh juice behind, I just had a thought.

Wirtbad has been the sight of Numerous Vampire Counts during the Vampire award if I do recall correctly. Lots and Lots of Dhar has been used at and in this place.

Gotta wonder...

What will the effects of literal liquid Qhaysh be on this most tainted ground?
 
So, as mentioned previously I feel that the current action sets don't really prepare us well for warfare. Here's one which spends three of our five available actions on directly improving our capabilities. Hopefully, this will result in a significant improvement in Mathilde's performance. To anyone who is voting for the Karak Eight Peaks campaign, I would advise you in particular to consider whether advancing our capabilities like this before going to battle there might be valuable.

[x] Plan Ready For Battle
-[x] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
--[x] Outsource (+50g cost, free action)
-[x] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
--[x] Learning
--[x] Piety (Overwork action)
-[x] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
--[x] Ranald's Blessing
-[x] Spells of Grey Magic
-[x] Get a magical healing item from the Colleges (-Favors)
-[x] Sell the produced niter crystals to Zhufbar.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)

Learning should have some massive internalization bonuses after the intense exams that we just went through, and is the stat used for spellcasting actions- in war we're going to be casting a lot of spells. Fog of war is the unique research line most directly applicable to going on campaign, and as it's developing Mathilde's unique capabilities the action merits the Blessing. Finally, we learned four spells in the last college class on learning shadow magic, and while that was a crit even if an average roll only gives us two spells it's still a fantastically efficient way to increase our spell knowledge compared to past actions. There are a wide variety of spells available to us now with significant combat and/or scouting application so odds are good that we'll pick up at least one and perhaps several.

There is a piety internalization action here as well, because I couldn't convince myself not to take it. Ranald has been a huge influence on Mathilde's life, but watching a literal god war (well, god skirmish) and seeing a divine force tear apart a priest in front of her, then reshaping the idol involved and building a shrine personally is probably the largest religious sequence that we've had all quest. If we don't take piety internalization now we're extremely unlikely to do so before the bonus has completely faded, and I can't countenance that. At the same time, it really isn't as essential as any of the other actions here so I've labeled it overwork and chosen to trust in Ranald that he won't smite us for our foolishness.

With the remaining actions, since we're going to be focusing on the dwarves now, it sells them the niter crystals. This has two significant benefits over selling them as fertilizer- firstly, the dwarves are likely to give us a fair price for their value as a strategic material since they actually know what they are and one of their craftsmen had a personal hand in arranging the production process; secondly, niter is a strategic material and selling it to the dwarves will keep the existence of the factory largely out of common knowledge. Sure, people who actually look to figure out what the gong farmers are doing and what their factory is producing might find out... but who pays attention to gong farmers when their attention isn't drawn there? Best to keep things subtle.

Finally, it scouts for ulgu sites. There is a substantial risk that the lands will get folded into a barony or similar instead of sold piecemeal while remaining under the aegis of the Elector Countess, making it difficult to get our lands on any locations we find- but even then, we can approach whatever noble ends up in charge of them later and see about getting rights to the land from them.
Edit: I know that scouting for sites isn't directly applicable to battle either and maybe the action would be better devoted to an additional Spells of Grey Magic class. However, the action is very popular in other plans and I don't want to alienate the voters for whom it might be a dealbreaker since it is both time-sensitive and potentially very important in its results upon our return. Open to discussion on this one.


Edit: Plan updated by replacing the site search action with an action seeking a magical healing item, see here.
Best plan so far, I love it.

However you might want to consider swapping the current learning option for some more learning at the college
[ ] Intrigue and Tradecraft.
I suspect this will give us better returns at the cost of a college favor. It also might let us learn from our former master which would be nice since we missed out on it last turn.

[x] Plan Ready For Battle

[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.



That actually brings up a conundrum. Mathilde is really good at swording, but Ranald favours those who use their brain rather than their swordarm.

I think the solution is to take a page out of the orks' book and be cunningly brutal, hitting them really hard in the face while they're not looking.
I disagree with this idea, we should be Brutally Cunning instead since that is by far the more optimum strategy.

Edit:
[x] Plan Merged

Basically the same plan so why not?
 
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[X]Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.

[x] Plan Merged
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
This one takes a bit of explaining (well, not really, but I want to explain my reasoning regardless).

I think there was really good reasoning in your post especially. It's super hard to let go of Stirland, easy access to our hidden base, and especially the snake juice we're basically never going to fully research ever. But if we stick around Stirland, we're always going to find things we want to spend time on instead of doing the best and most impactful actions we can accomplish. The best way to move forward is to make a clean break.

[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.

[X] Plan Finaly Getting IT DONE
[] Plan Ready For Battle

I think Ready for Battle is underestimating how many improvement actions we're likely to be able to make during the campaign, but I do want to give increasing Piety a shot, and a healing item is a really good idea. Then again, I also really want to research those stupid swords really badly. Indecision, yay!


Now that enchanted items will be a free action next vote, there's much less reason to vote for Plan Ready For Battle. We will have the chance to improve ourselves during the campaign, and so I'd rather research the snake juice than most of the other options.

[X] Plan Private Sector Preparation
 
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So hey, random thought. Since were leaving the Qhaysh juice behind, I just had a thought.

Wirtbad has been the sight of Numerous Vampire Counts during the Vampire award if I do recall correctly. Lots and Lots of Dhar has been used at and in this place.

Gotta wonder...

What will the effects of literal liquid Qhaysh be on this most tainted ground?
It's been five years since we trapped the Asp and started accumulating liquid magic in our broom closet. I imagine we'd have seen any obvious side effects by now, but if you are concerned you should vote to investigate it before we risk spending another five years in a Goblin-besieged Dwarf hold.

Hmm. We'll also have to set up another new shrine to Ranald whichever hold we wind up in or lose the Blessing bonus.
 
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[X] Plan Finaly Getting IT DONE
[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
[X] Plan Finaly Getting IT DONE
 
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[X]Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[X]Plan Ready For Battle
 
I think there was really good reasoning in your post especially. It's super hard to let go of Stirland, easy access to our hidden base, and especially the snake juice we're basically never going to fully research ever. But if we stick around Stirland, we're always going to find things we want to spend time on instead of doing the best and most impactful actions we can accomplish. The best way to move forward is to make a clean break.

Thanks. :)

Yeah, making a mostly clean break was part of my reasoning, too. I wanted to stay and snoop around Sylvania, but with that off the table... well, why do things halfway? I'm not a fan of dithering. Just want to move forward with confidence and a plan.
 
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
[X] Plan Finaly Getting IT DONE
[X] Plan Private Sector Preparation
 
I really don't think we should go somewhere where we won't be able to visit Stirland. Stirland is our home and it's where our friends are.
 
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
[X] Plan Finaly Getting IT DONE
[X] Plan Private Sector Preparation
 
So the winner ends up being the least offensive option instead of the option that the most people actually want. That's actually really depressing, and though I'm trying I can't see a way to keep this from happening.
Others answered this but from assessment of voter preferences, you had something like:
-20% liked the branch college idea
-30% just wanted something based in Stirland, where all our assets and contacts are
-20% liked the hold reclaimation
-30% wanted literally anything BUT the branch college/domain ruling stuff

So when it was College or Dwarf, Dwarf won, but on the clarification vote, the option to stay closer to Stirland naturally had a bigger lead, because those who wanted to stay in Stirland but didn't like the college now had an out.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
For those voting for plan Private Sector over merged, which change would you say you have more issue with? The dropping of of the gong farmers action? Or the further delegation of hiring the steward?
 
Regarding the Shyish-kebabs, I'm inclined to keep them, as they'll keep for a while longer:

The box combined with the relative... 'fullness' of the blades should keep them stable for, oh, two, maybe three decades outside of a Shyish-rich environment. The more magic is in them, the slower they fill, so it's been reduced to an absolute trickle by the amount they've already taken in. But over a long enough period of time, energy will trickle out and be replaced with other winds and the entire blade will be tainted - but that isn't a short-term problem.

Emphasis added. The kebabs were originally retrieved way back on Turn 3, sometime during the first half of 2471. We're now closing out 2478, so even after five years of dwarf adventures, we'd still have plenty of turns available before they become unstable.

That said, it appears the option for donation to the Amethyst Order will carry the day. So I'd want to use an action this turn to reverse engineer the enchantment on the kebabs before handing them over. There are 49 of them still in the box; Matty could get lucky in her rolls and only need to use up a few of them, thus leaving the lion's share to be handed off to Amethyst Order; we'd essentially be having our cake and eating it too.

It's all in Ranald's hands though; we could end up burning through enough swords that the College Favor would be reduced to +1, or botch things up so that all the whole crate of kebabs are rendered worthless. Remember how long it took to get started enchanting; lots of actions were swallowed up by Wizard Chic. But the potential rewards here are worthwhile, I think: +2 College Favors, an enchantment Matty can use for her enchanting specialty, and possibly an option to spend some actions over the next few turn to produce a paper on the reverse engineered enchantment, which like Mathilde's Mystical Matrix, could result in even more College Favors down the road. There's no guarantees, but if we're going to get rid of them one way or another, I think it'd be worthwhile to try to get the most out of them.


Regarding Eight-Peaks vs Karak Varn, after looking through some stuff on the Warhammer wiki, I'm less enthused about the latter. The dorfs there dug tunnels under a lake and an earthquake caused them to crack and flood; with the follow-up Skaven incursion, the place sounds absolutely ruined. Things of worth may be able to be reclaimed from Karak Varn, but it seems like that hold will never be retaken, which is a bummer. Then again, we can't expect Eight-Peaks to be reclaimed either; remember that Matty is just one person, and given the scale of the endeavor, we can't assume that hold will be retaken in the lifetime of the quest. But the potential to make major contributions will be there, like how Mathilde and Kasmir shattered the Singing King's charge in the Haunted Hills.

Then again, Matty would be based out of Zhufbar for Karak Varn dungeon delving, which has perks. Matty already has rep there, a friend and contact in Narfi, and it's the premier engineering center of the Old World, which may make it an ideal place to spend our Dwarf Favors. Additionally, and this is just me grasping, what kind of inspirations might Mathilde be able to find in all that steam powered tech? Steam's basically hot fog, so it's possible that Matty's particular talents could be further developed there. There's also the possibility that after a series of adventures in Karak Varn, the Throng of Zhufbar could be mustered to go aid Belegar Ironhammer, and Matty could simply tag along, having grown stronger and more experienced in tunnel fighting, overall being better prepared for the more daunting Karak Eight-Peaks.

But there's something to be said for being bold as well; heading straight to Eight-Peaks is more dangerous, but also more rewarding. If Mathilde is to grow and improve, playing it too safe may hamper her development. We don't want that Brave trait to wither, ya know?
 
@racnor any chance you can make an aproval vote for gettint it done at least until you current plans gain some steam ?

@Barnes any reason why you haven't vote for
[] Plan Finaly Getting IT DONE
yet since it seens to be what you want ?

@mcclay @hcvquizibo @REAPER35 @giodan @sasza666 @vsh @VoidZero @Siual @PseudoLurker @DiceOfStupidity,

Once more excuse me for the inconvenience but since you all expressed interest in keeping the swords, with the way the vote is going in there any chance I could convince any of you to at least aproval vote for
[ ] Plan Finaly Getting IT DONE
Since this is looking to be our last chance of doing it ?

@DocMatoi any chance you could vote for
[ ] Plan Finaly Getting IT DONE
as is currently the only wich does what you stated you wanted ?

@Sinsystems I tought you were going to vote for Qhaysh EDITION any reason you didn't folow trough with it ?
 
Once more excuse me for the inconvenience but since you all expressed interest in keeping the swords, with the way the vote is going in there any chance I could convince any of you to at least aproval vote for
[ ] Plan Finaly Getting IT DONE
Since this is looking to be our last chance of doing it ?
Seriously, stop it. I can sort of understand tagging us once on topic that seems to be of import to you but the second time is pushing it.
 
@Barnes any reason why you haven't vote for
[] Plan Finaly Getting IT DONE
yet since it seens to be what you want ?

Came in too late to propose an entirely new plan vote, so I just wanted to see if there was any more discussion to be stirred up before casting my ballot. We still got at least eight hours before the vote closes, so I'm feeling no rush. But ya that does seem like the most attractive plan to me at this point.


That said, FYI the QM has previously asked that we not tag multiple people for voting purposes:

Please don't mass ping people to try to swing votes.
 
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Wich ones if it isnt inconvenient ? I can't recal I single argument for why researching then would be a bad idea.
That the college has specialists who can research them just fine, leaving us to do other things.

Besides, if it IS something mathilde would find useful, we can just use 1 of those favors to take an enchantment lesson and get it that way.
 
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