What we need from the Dawiar is an assurance they will not act as a flank threat to us in the event of war with the Ashalla Pact. The colony can give us that and leaves a door open for continued diplomacy if for some reason the Gorn fail. However, we need to shift a Task Force onto the Gorn posthaste if we're going to go this route so they don't go Ashalla Pact, making the whole thing infinitely worse rather than better.
 
[ ][STO] Allow deployment to Trill space. [-20pp, special events will be generated in nearby sectors.]
[ ][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]
[ ][STO] Allow deployment to Ruby Eyes' Folly. [-10pp, special events will be generated in nearby sectors.]
[ ][STO] Allow no deployment.

So it's not clear to me exactly what the ostensible mission of a Starfleet Task Force to Trill space would be. Just... fly around looking tough? What's worrying me is that it's a rather open-ended commitment. How do we know when it's "done"?

EDIT: Task Forces are supposed to have expiration dates on their missions... under what circumstances would this one be over?
 
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So it's not clear to me exactly what the ostensible mission of a Starfleet Task Force to Trill space would be. Just... fly around looking tough? What's worrying me is that it's a rather open-ended commitment. How do we know when it's "done"?

Actually I'd assume they'd be there ostensibly to negotiate for a 300-level affiliation and formal alliance between the UFP and the Trill government, formalizing our assurance of their safety. In the meantime they pull double duty as a Berlin Brigade equivalent, where taking the Trill will require killing several hundred Starfleet members and triggering a war with the UFP.
 
Actually I'd assume they'd be there ostensibly to negotiate for a 300-level affiliation and formal alliance between the UFP and the Trill government, formalizing our assurance of their safety. In the meantime they pull double duty as a Berlin Brigade equivalent, where taking the Trill will require killing several hundred Starfleet members and triggering a war with the UFP.

That's a lot to go to bat for people who aren't even affiliates. Also there's a rather big range between "taking Trill" and "harassing Trill". If they attack a Trill ship, and then the Task Force attacks them... what's the UFP's justification? Why are we interfering between two civilizations when we don't have a defense pact with either one? What if the Trill start attacking the Ittick-Ka?

EDIT: I am rapidly cooling on this Task Force idea and going that posting some ships near Ruby Eyes' Folly would make more sense.
 
When it rains, it pours eh?


[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']

On one hand, I can understand the reluctance of just letting the Dawiar go, and the potential issues of letting Gorn close, especially given their obsession with history (and the shared history between Gorn and Orions).

On the other...we are not Orion Empire. And the fundamental objective of Handshake was to remove further Cardassian ally and weaken their salient. I'm personally not entirely sold on Dawi as Federation affiliates, so I don't really mind handing them over to Gorn. I'd be more concerned about potential Gorn-Cardassia ties, but I also feel that if it comes to, we're better equipped for potential diplomatic showdown. But for that we'd need some sort of in with the Gorn, and this might very well be it; gratitude of highly-placed official goes a long way to grease gears of a more hierarchical, aristocratic society.

Plus, this might actually be a good occasion to, as Princess points out, to get Gorn to appreciate diplomacy more, which in the long term (and if handled well) can remove them as a threat.

So I'd say a leap of faith is in order.



[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.

Well, fuck you and your 40K space LARP too, Ittick-whatever. I suppose the proper reaction from us should be attempting to work out some understanding/paper over some hurt feelings, but my kneejerk reaction is "Ha-ha, NO". But, if we're staying at Ruby Eyes, then we're going to have to guard them, no doubt about that, else it's just bunch of hot air. So in principle, there's only one vote here.


[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]

I feel like 15sr is a small price to pay for having direct inroad to Dawiar; the mining colony plan might also help with papering over potential blowback from our deal with the Gorn, should FDS drop ball on this.

[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]

I was originally ready to eat that 20pp penalty for the first option, but I'm also not sure if I want a significant portion of STO far away from home. After all, they have their own border with Cardassia to consider. However, we are stretched pretty thin as it is, so if someone makes a persuasive argument for it, I may change my vote here.



....On entirely self-promoting note, I wonder now that since "Galactic South" is coming to us, we might see some Lyrans sometime, if GMs choose to implement them. Gut feeling says "probably no" because they're probably arguing over whether they should totally set their Klingon section of border on fire, but you never know!

Would be a good time for me to finally write something about Hydrans though :V
 
[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.
[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]
[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]


That's a lot to go to bat for people who aren't even affiliates. Also there's a rather big range between "taking Trill" and "harassing Trill". If they attack a Trill ship, and then the Task Force attacks them... what's the UFP's justification? Why are we interfering between two civilizations when we don't have a defense pact with either one? What if the Trill start attacking the Ittick-Ka?

EDIT: I am rapidly cooling on this Task Force idea and going that posting some ships near Ruby Eyes' Folly would make more sense.
All our Members and Affiliates in that area of space think the Trill are pretty cool people, to the point that they want to take ships away form their own worlds to defend them. To me that says that not only are the Trill worth defending but they are good candidates for incorporation into the Federation.
 
That's a lot to go to bat for people who aren't even affiliates. Also there's a rather big range between "taking Trill" and "harassing Trill". If they attack a Trill ship, and then the Task Force attacks them... what's the UFP's justification? Why are we interfering between two civilizations when we don't have a defense pact with either one? What if the Trill start attacking the Ittick-Ka?

Bluntly, we have always been willing to act to curb unprovoked violence. That's how we affiliated the Apiata once, by acting to defend their ships against the Cardassians. We acted against Konen and Goshwanar ships harassing the Qloathi and Seyek before they were members too. If the Ittick-ka act to harass or attack Trill shipping, then we would expect our Captains to act to defend the Trill anyways. This is a statement that can only be made if we willfully ignore the history of this quest.

Because we have a relationship with the Trill. The UFP is a federation; it carries the baggage of its members and its affiliates and supports their interests, and we have laid out that several members and at least one affiliate have interests we would be acting to defend and relationships we would be fulfilling.

We have no reason to believe that they want to attack the Ittick-ka, or even that they can do that. Regardless, this is another statement that can only be made in ignorance of the history of the quest: recall the Federation's reaction to the Caitian-Dawiar War.
 
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Going with my initial gut feeling.

[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][DAWI] Deny the request.
[X][REF] Establish an event-generating patrol sector for Ruby Eyes'Folly, requirement D7.
[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task ForceOption unlocked.]
 
I would like to make an argument against the Trill Task Force....

Yes, I know I voted for it initially and here's why. It's not that I'm against defending the Trill, but that I believe the time is not yet ripe. Right now nothing has actually happened. No Trill ships have been attacked. No Ittick-ka demands have been made of the Trill. If we send ships there, the Pacifist Faction will say, with some justification, that we are the ones escalating the situation. We are the ones putting a large armed force on the borders of the Ittick-ka in a blatant provocation. We are the ones increasing tensions without waiting and seeing what diplomacy can do.

And you know what, they won't be entirely wrong.

I say, let's put the ships nearby next to an actual Starfleet installation at Ruby Eyes' Folly. And wait. Wait and see what happens. If the Ittick-ka actually do start harassing the Trill, then we can go to the Pacifists and say, "See, something is happening. We're not the ones raising tensions here. Now let's go in and build a Task Force to protect the Trill." I think it's important, though, that we do it in that order. We don't want to create a conflict in our eagerness to protect the Trill.

I'm just saying, give it some time. Let's do things cautiously, in the right order, not start positioning fleets preemptively when again nothing has actually happened.
 
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The Ittick-ka have already conquered one polity that we know of, have attempted more than once to intimidate us, and have made it pretty clear that they intend to keep expanding in this direction. There's precisely zero reasons to expect them not to attempt to coerce or outright conquer any weaker species on their border, and multiple reasons to think they'll try just that.

Also, I care more about not pissing off the members of the Federation who want us to protect the Trill than I do about not pissing off the aggressive slaving foreigners.
 
[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]
[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.
[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]
 
Ok, so with Handshake disbanding, would we then be able to manage a task force dedicated to Gorn diplomacy, so that the Cardassians can't steal a march on us?
 
The Ittick-ka have already conquered one polity that we know of, have attempted more than once to intimidate us, and have made it pretty clear that they intend to keep expanding in this direction. There's precisely zero reasons to expect them not to attempt to coerce or outright conquer any weaker species on their border, and multiple reasons to think they'll try just that.

Then what's the problem with deploying to Ruby Eyes' Folly? It's right next door, and if something happens we'll be able to take the position that the Trill offered utterly no provocation, rather than becoming a naval base for a great power setting up on the Ittick-ka border. We might actually be able to resolve things peacefully.

My argument is not that I don't think they'll try it. It's that we need to let them try it, and then respond. In that order. To protect the federation's commitment to peace, non-aggression, and non-provocation.

Also, I care more about not pissing off the members of the Federation who want us to protect the Trill than I do about not pissing off the aggressive slaving foreigners.

This isn't about them. All those Pacifist Councillors are members of the Federation too. Don't we owe it to them not to gin up a war without giving peace every chance? And no, parking a huge-ass Task Force in Trill space is not "giving peace a chance".

Ok, so with Handshake disbanding, would we then be able to manage a task force dedicated to Gorn diplomacy, so that the Cardassians can't steal a march on us?

With people voting for that STO task force and the new D7 Sector defense requirement it makes it tricky.

Any ideas on what Starfleet ships should go to the Trill Task Force, by the way? I figure that business with the Harmony of Horizon probably isn't that important... it's not like we were sending every available ship we could spare to Beyond.
 
We really ought to consider upping a new UP-style shipyard soon... we need hulls in the void like, yesterday.
 
[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]
[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.
[X][STO] Allow deployment to Ruby Eyes' Folly. [-10pp, special events will be generated in nearby sectors.]

In the interests of not draining our ship reserves dry, so that we can focus on the Horizon and the new opportunity with the Gorn.
 
Staking a claim on Ruby Eyes' Folly after their "request" is already far more provocative than Starfleet and/or STO sending a deterrence task force to the defend the Trill. We're clearly not on the path to making friends with the Ittick-ka, and we already have important members and affiliates that have strong relations with the Trill.

The Pacifists in power may not necessarily want a conflict, but they also don't want friends of an important portion of the Federation to be open to prospective threat, even if there is no official defense pact. The whole point of deterrence is to warn away an attack. The Pacifists understand this. It's what "won" us the GBZ conflict.

And in the unlikely event that deterrence somehow provokes the Ittick-ka into stupidly attacking the Trill, then I do believe that any discontent on the Pacifists side will be countered by the STO "proving" their cause was right. That if they are that willing to attack a UFP-defended world, then they'd probably attack a UFP-undefended world anyway.

On the other hand, if the Trill DO get harassed, and forces at Ruby Eye's Folly can't respond in time (it's a full subsector away), then I do expect political ramifications from the STO.

Meanwhile, keeping a task force at Trill would kill two birds with one stone, because we should also improve relations with the Trill and gain their affiliation more quickly. This is definitely worth the cost of a majority-STO task force in my opinion. It's not like we technically need more than one Starfleet cruiser in such a task force.

Really, my main concern with defending Trill is not with the Ittick-ka, but rather the Gorn. If the Gorn are wanting to affiliate the Dawiar, then you'd think they'd also have interests with the Trill, which is nearly on the straight path from the Gorn to the Dawiar. I'm banking on sufficient diplomacy with the Gorn, with these votes as the opening act, to dissuade that diplomatic threat.
 
[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]
[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.
[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]

Should probably actually cast my vote.
 
We need to know what the STO will commit, but assuming it's the same as what they were willing to throw in on their own (and who knows? maybe they'll be willing to give more if it's an official Federation op), I can see us committing something like a couple of Rennies and maybe some Mirandas. A single E-A instead of the Rennies would be ideal but is probably harder to shake loose.
 
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Something I'm trying to figure out: where the hell are the Gorn?

I've been assuming "somewhere on the other side of Klingon space, more-or-less," but beyond that I haven't the foggiest. And they aren't anywhere on the existing map.

My take is that this is in-universe a little difficult to discern because the Gorn habitually make territorial claims far larger than what they actually control. So if you ask the Gorn where their Empire sits, you'll find the area they draw out overlaps Federation and Klingon space. And they refuse to provide maps the the true situation, because that would be politically embarrassing.
 
[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.
[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]
[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]
 
Diplomacy is important, but so is taking a strong stance against predatory civilizations. The Trill are asking because they already believe they are in danger, so refusing them and then having the Ittick-Ka roll in is just asking for diplomatic nightmares. We already have a history of doing this anyway and I don't see the Pacifist taking umbrage with our decision to stand against slavers.

[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]
[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.
[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]
 
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Last night during a break between sleep and sleep as I waited in bed to fall back to dreams, I briefly wondered what possible explanation Star Trek could have for having duplicates of the same person (in appearance and name) between two alternate universes whose point of divergence is literally millennia ago. Go explain that and then we'll talk about tech progression.

Religions have been founded on less than that, is all I'm saying. And something about reincarnation and souls and an an arc of predetermination towards people is the best explanation I can come up with.
Someone once proposed a notion that successful species in Star Trek have some kind of innate resistance to temporal tampering. What form the tamper-proofing could POSSIBLY take would necessarily be vague and hard to imagine, but in short, something that prevents species from being retconned out of history might well be necessary. It can't be a thing made of atoms and Standard Model forces, but it'd have to be a thing.

[Mumbles about time, space, and thought, blah blah Traveller, blah blah dammit Wesley]

And given how many potential extinction-level events occur in Star Trek, it may well be that all the species who don't have some kind of innate "existential anchor" that causes certain individuals to emerge in multiple timelines so that they can prevent certain crises from arising... cease to exist in the future, and cannot protect their past, and never actually existed at all.

Star Trek is littered with the remains if civilizations that killed themselves or eachother.

Tkon, Iconians, Cherons, like seven different species that had a single remaining probe that beamed memories or personalities into the main cast of every single series ...the Orions in TBG. The list goes on.

The whole setting is bigger and grimmer graveyard than anything short of 40k.

It's actually somewhat Ironic that the setting is as optimistic as it is.
Well the thing is, we also have ample examples of species that 'won,' instead of falling. And there are fairly clear indications of why most of those fallen species were destroyed: because they oppressed the neighbors, because they were too full of racial hatred to cast aside their internal conflicts before it destroyed their world, and so on.

So as befits a setting that is born of the 1960s, there is a clear message: "Yes, you can destroy your civilization, powerful though it be, if you fuck things up... but you don't have to fuck things up." You really don't. There are societies that have clearly evolved beyond war and prejudice, evolved beyond greed, evolved beyond physicality, and some of them are actively trying to keep the rest of us from falling back into the mud.

In Star Trek, man walks a tightrope between ape and angel, teetering over an abyss- but we're much of the way across, and the angels are beckoning us to join them.

My understanding of how the UPF formed is pretty simple. The Romulans were poking around, being sneaky and prepping for an invasion. So the technological leader the Confederacy of Vulcan, the martial heavyweight the Andorian Empire, the argumentative United Planets of Tellar and these plucky newcomers called United Earth all agree to an alliance called The Coalition of Planets. And when it came time to pick the HQ for the alliance, they decided to compromise on the newbie, figuring that the humans were too weak to exert any undue influence.

Then the Earth Romulan war happened. And United Earth's Starfleet started punching way, way above its weight. By the end of the war Starfleet was considered the most effective of the Coalitions navies, and was effectively nationalized into the United Federation of Planet's Starfleet, giving Humans the most influence on the military branch. Then the humans managed to massively industrialize Sol to the point that its the most industrialized system in the known galaxy.

Whoops.

So while the Vulcan Confederation, Andorian Empire and the United Planets of Tellar are certainly happy with how things have turned out, most of them would admit that they're damned lucky that the humans didn't abuse the power they accidentally gave them.
My version (which is based on looking over Enterprise, mashing the reset button HARD on any lame elements, and trying to extract what I can...)

Basically, the Vulcans and Andorians were traditional rivals, with the Andorians being very volatile and warlike, enough so that even the Klingons didn't push them too hard (though that may have had to do with a long period of inward-looking and internal strife). The Vulcans found this exasperating and had basically given up on living in peace with the Andorians for any protracted length of time. The Romulans, picking up on this and on combined friction of both species with the rising and rapidly industrializing Tellarites, decided they might finally be able to weaken the Vulcans enough to make them easy prey for a conquest...

Only for a bunch of bumbling Earthlings in XCVs and Columbia-class light cruisers to trip over their carefully balanced intrigues. This they hadn't planned for, as the humans were basically being written off as a not-very-relevant Vulcan client planet. However, the Earthlings managed to broker a cease-fire between the Vulcans, Andorians, and Tellarites, and started pushing forward into what is now the Neutral Zone looking for evidence of Romulan involvement. It turned out they'd bitten off rather more than they could chew and their fleet took heavy losses, but Earth went into a frenzy of war mobilization and started cranking out (admittedly crappy) ships at unprecedented speed. Meanwhile, the Andorians, Vulcans, and Tellarites realized what was going on and became persuaded to join the same conflict.

Earth, as noted, wound up as headquarters of the Coalition of Planets, firstly because they were the first to see it as a conflict and got some mileage out of waving the bloody shirt. Secondly because they were generally trusted by the other three polities due in large part to UESPA's prewar work. And thirdly because, as noted, nobody really expected them to be able to exercise undue influence. For the first 50-75 years, they weren't even wrong to not expect that...
 
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[X][HANDSHAKE] Accept the deal. TF Handshake will disband at start of 2322.Q3 [Gorn pleased, tag progress on 'Great Power Ambitions']
[X][REF] Establish an event-generating patrol sector for Ruby Eyes' Folly, requirement D7.
[X][DAWI] Establish a joint mining colony at Ruby Eyes' Folly [Your income from Ruby Eyes' Folly reduced to 20sr, Dawiar gain 20sr income]
[X][STO] Allow deployment to Trill space as part of a Starfleet task force. [-15pp, Task Force Option unlocked.]
 
Okay, I did this distribution for the most popular options being vote on right now even if it's not what I'm voting on. Tell me what you think.

Note that by Q3 Task Force Beyond boosts up to 15 ships, of which 9 are cruisers or better. (Those Orion Cruisers are insane... P7 each!)

[NO VOTE] [SQUAD] Briefvoice 2322 Reinforce Task Forces

Sol Sector – Requires D18 (Supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds (Earth, Betazed, Gaen), 7 other major worlds)
  • 2322.Q1 – Excelsior-A (6) [Spirit], 1 Constellation (4) [Gerzzi], Centaur-A (3) [Lightning (i)], 2 Starbase I (14) [Earth, Betazed] = 27D
Vulcan Sector – Requires D10 (supported by RBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Vulcan), 4 other major worlds
  • 2322.Q1 – 1 Constitution-B (5) (Korolev), 1 Centaur-B (5) [Sommerfield], 1 Miranda-A (2) [Clarion], Starbase I (7) = 15D
Andor Sector – Requires D7 (supported by RBZ and KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Andoria), 4 other major worlds
  • 2322.Q1 - 1 Constellation-A (4) [Challorn (B)], Centaur-B (5) [Yuudachi], Starbase I (7) = 16D
Tellar Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Tellar Prime), 3 other major worlds
  • 2322.Q1 – Constellation-A (4) [Kearsage (B)], 1 Centaur-B (5) [Bull (B)], 1 Miranda-A (2) [Intrepid], [Starbase I (7), Extra Outposts (5) = 23D
Amarkia Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Amarkia), 3 other major worlds
  • 2322.Q1 - 1 Constitution-B (5) [Saratoga], 1 Centaur-B (5) [Summerstorm], Starbase I (7), Extra Outposts (5) = 22D
Ferasa Sector – Requires D13 (supported by TBZ and KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 2 homeworld (Ferasa, Risa), 3 other major worlds)
  • 2322.Q1 - 1 Constitution-B (5) [Defiant], 1 Constellation-A (4) [Triada], 1 Centaur-A (3) [Cloudburst], Starbase I (7) = 19D
Rigel Sector – Requires D7 (supported by LBZ and SBZ and HBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworlds (Rigel), 3 other major worlds
  • 2322.Q1 - 1 Renaissance (5) [Reformation], 1 Centaur-A (3) [Typhoon], Starbase I (7) = 15D
Apinae Sector – Requires D10 (supported by CBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 6 = 2 homeworlds (Apinae, Indoria), 4 other major worlds
  • 2322.Q1 - 1 Constitution-B (5) [Exeter], 1 Constellation-A [Stalwart (B)], 1 Miranda-A (2) [Eclipse], 2 Starbase I (14) [Grand Hive of Apinae, Indorian Starbase], Extra Outposts [5] = 30D
Alukk Sector – Requires D7 (supported by TBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Alukk), 4 other major worlds
  • 2322.Q1 - 1 Constitution-B (5) [Hood (B)], 1 Constellation-A (4) [Docana (B)], 1 Miranda-A (2) [Svai], 1 Starbase (7) [Alukk Station] = 18D
Rethelia Sector – Requires D12 (supported by TBZ)
  • Homeworlds/Major Worlds in sector: 8 = 4 homeworlds (Rethelia, Fiiral, Arqueniou, Ashidi), 4 other major worlds
  • 2322.Q1 – 2 Renaissance (10) [Enkindle, Incorruptible], 1 Centaur-B (5) [Whale], 2 Starbase I (14) [Rethelia Starbase, Arqueniou] = 29D
Romulan Border Zone – Requires D15 (Supports Vulcan and Andoria sectors)
  • Homeworlds/Major Worlds in sector: 1 major world (Solitude)
  • 2322.Q1 – 1 Excelsior-A (6) [Sojourner], 2 Renaissance (10) [Reason, Zh'Mai], 1 Miranda-A (2) [Shield], 1 Oberth (1) [Inspire], Starbase I (7) = 26D
Klingon Border Zone – Requires D13 (Supports Andor and Ferasa Sectors)
  • Homeworlds/Major Worlds in sector: 3 = 1 homeworld (Caldonia), 2 other major worlds
  • 2322.Q1 - 1 Excelsior-A (6) [Discovery], 2 Renaissance (10) [Epiphany, Kir'shara], 1 Miranda-A (2) [Eketha], 1 Oberth (1) [Torbriel], 1 Starbase I (7) [Shrantet] = 26D
  • 2322.Q2 - 1 Excelsior-A (6) [Discovery], 2 Renaissance (10) [Epiphany, Kir'shara], 1 Oberth (1) [Torbriel], 1 Starbase I (7) [Shrantet] = 24D
  • Notes: In Q2 send the Eketha to the REF BZ.
Cardassian Border Zone – Requires D12 (Supports Apinae sector)
  • Homeworlds/Major Worlds in sector: None
  • 2322.Q1 – 1 Excelsior-A (6) [Thirishar (B)],1 Centaur-B (5) [Fluffy-Puffy], 2 Miranda-A (4) [Lion, T'Kumbra], 1 Starbase I (7) [Lapycorias] = 22D
  • 2322.Q2 – 1 Excelsior-A (6) [Thirishar (B)], 1 Renaissance (5) [Ana Font Berth 1], 1 Centaur-B (5) [Fluffy-Puffy], 1 Miranda-A (2) [T'Kumbra], 1 Starbase I (7) [Lapycorias] = 25D
  • Notes: Add Ana Font Berth 1 Renaissance when it completes in 2321.Q2, send the Lion to the REF Border Zone.
Sydraxian Border Zone – Requires D11 (Supports Apinae, Amarkia, Tellar, Sol, and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 2 major worlds (Vega, Klivvar Proxima)
  • 2322.Q1 - 3 Renaissance (15) [Enlightenment, Suffrage, Concord], Starbase I (7) [Vega] = 22D
  • 2322.Q2 - 3 Renaissance (15) [Enlightenment, Suffrage, Concord], 1 Centaur-B (5) [Winterwind], Starbase I (7) [Vega] = 27D
  • Notes: Winterwind arrives in Q2.
Licori Border Zone – Requires D11 (Supports Sol and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Paddah), 3 other major worlds
  • 2322.Q1 – 1 Renaissance [Emancipation] (5), 1 Constitution-B (5) [Lexington], Miranda-A (2) [Bon Vivant] = 12D
  • 2322.Q2 – 1 Renaissance [Emancipation] (5), 1 Constitution-B (5) [Lexington], Miranda-A (2) [Bon Vivant], 1 Starbase I (7) [Kappa] = 19D
  • Notes: Starbase completes in Q2.
Horizon Border Zone – Requires D9 (Supports Rigel sector)
  • Homeworlds/Major Worlds in sector: 9 = 6 homeworlds (Kelowna, Laian, Wumei, Vail, Obar, Okatha), 3 other major worlds
  • 2322.Q1 – 1 Excelsior-A (6) [Frontier], 1 Renaissance (5) [Justice], 1 Centaur-B (5) [Aurora], 1 Miranda-A (2) [Agile (B)] = 18D
Themis Border Zone – Requires D7 (Supports Apinae, Alukk, Rethelia, Ferasa sectors)
  • Homeworlds/Major Worlds in sector: 0
  • 2322.Q1 – 1 Excelsior-A (6) [Lakota], 1 Renaissance [Insight] (5), 1 Constitution-B (5) [Valiant (B)], 1 Starbase (7) [Gamma Canidae] = D23
Gabriel Border Zone – Requirement ????
  • 2322.Q1 - 1 Excelsior-A (6) [Zarayet], 2 Constellation-A (8) [Selaya (B), Vigour (B)], 3 Miranda-A (6) [Firefly, Calypso, Dynamo], 1 Starbase I (7) [Collie] = 27D
Ruby Eyes' Folly Border Zone – Requirement D7 (starts 2322.Q2)
  • 2322.Q2 - 1 Centaur-B (5) [Sirocco], 2 Miranda-As (4) [Lion, Eketha] = D9

Member World Ships : Retain 8 points of ships for (20 pp) and call up another 8 points of ships (40pp) for 60 pp total
- Explorers: 1 Andorian Excelsior-A, 1 Amarki Riala-A
- Cruisers: 2 Apiata Little Queenships, 1 United Earth Renaissance, 1 Tellarite Renaissance, 1 Rigellian Turtleship, 2 Orion Nelhiar Savings & Loan Enforcer Cruisers
- Frigates: 4 Apiata Stingers,1 Betazoid Centaur-B, 1 Orion Molhane Patrol Escort, 2 Amarkian Anacail, 2 Amarkian Centaur-B

Task Force: Beyond
-Mission: Counteract Horizon diplomatic efforts in the Horizon Border Zone region.
-Commander: Samhaya Mrr'shan - +1P to Flagship, reroll first failed combat roll each year
-Attachments: Free FDS Diplomatic Team attachment
-Ships 2322.Q1: 1 Excelsior-A [Salnas (B)], NEW 1 Andorian Excelsior-A, NEW 2 Amarkian Centaur-Bs, 1 Constitution-A [Cheron (V)], 1 Apiata Little Queenship, 2 Apiata Stingers, 1 United Earth Renaissance, NEW 2 Orion Nelhiar Savings & Loan Enforcer Cruisers [OUS Nelhiar's Pride, ????], 1 Orion Molhane Patrol Escort
-Ships 2322.Q2: 1 Excelsior-A [Salnas (B)], 1 Andorian Excelsior-A,2 Amarkian Centaur-Bs, 1 Constitution-A [Cheron (V)], 1 Apiata Little Queenship, 2 Apiata Stingers, 1 United Earth Renaissance, 2 Orion Nelhiar Savings & Loan Enforcer Cruisers [OUS Nelhiar's Pride, ????], NEW 1 Tellarite Renaissance, 1 Orion Molhane Patrol Escort, NEW 1 Centaur-B [Chinook]
-Ships 2322.Q3: 1 Excelsior-A [Salnas (B)], NEW 1 Excelsior-A [Endurance (B)], 1 Andorian Excelsior-A, 2 Amarkian Centaur-Bs, 1 Constitution-A [Cheron (V)], 1 Apiata Little Queenship, 2 Apiata Stingers, 1 United Earth Renaissance, 2 Orion Nelhiar Savings & Loan Enforcer Cruisers [OUS Nelhiar's Pride, ????], NEW 1 Tellarite Renaissance, 1 Orion Molhane Patrol Escort, NEW 1 Centaur-B [Chinook]
-Notes: In Q2, add 1 Centaur-B [Chinook] from refit and add Tellarite Renaissance as it arrives from Task Force Shield. In Q3 add Endurance from Task Force Handshake.

Task Force: Handshake (ends in Q3)
-Mission: Conduct covert diplomacy with the Dawiar.
-Min-Jee Lee - +1 P on flagship
-Attachments: Free FDS Diplomatic Team attachment
-Ships 2322.Q1: 1 Excelsior-A [Endurance (B)], 1 Oberth (T'Mir (V)), 1 Arqueniou Leb Nin (free), 1 Rigellian Turtleship, NEW 1 Betazoid Centaur-B (switched out from Andorian Centaur-A)

Task Force: Shield (assume continues to 2322)
-Mission: Dissuade Hishmeri raiding.
-T'Mina - Reroll the first failed intercept each quarter.
-Attachments: None
-Ships 2322.Q1: NEW 1 Amarki Riala-A, NEW 1 Excelsior-A (6) [Avandar (B)] (replaces Renaissance - Emancipation), Tellarite Renaissance, 1 Little Queenship, NEW 2 Apiata Stingers, 2 Amarkian Anacail
-Ships 2322.Q2: NEW 1 Amarki Riala-A, NEW 1 Excelsior-A (6) [Avandar (B)] (replaces Renaissance - Emancipation), Tellarite Renaissance, 1 Little Queenship, NEW 2 Apiata Stingers, 2 Amarkian Anacail
Notes: In 2322.Q2 send Tellarite Renaissance to TF Beyond and replace it with Renaissance (Torch pa) when it completes phaser array refit.

[NEW] Task Force: Boldly
-Mission [Explore the Adazzi Gulf]
-Straak - +15 BR/SR on the first resource gain of each quarter
-Attachments: Vulcan Science Academy Science Team. Cost: 5pp on Purchase, 5rp per year. Effect: Reroll first failed Science test involving an anomaly per quarter; All Pyllix Geological Institute Team. Cost: Free.; Lt. Sadd-Har's Cadet Field Training Team: 3pp on purchase, 3 pp per year. Effect: Increased experience gain for missions involving S rolls.
-Ships 2322.Q1: 1 Excelsior-A [Excalibur], 1 Centaur-A [Gale (B), 1 Miranda-A [Dryad (B)], 1 Oberth [Hawking (B)], 1 Forager (free with mission)
-Ships 2322.Q2: 1 Excelsior-A [Excalibur], NEW 1 Kepler [Kepler], 1 Miranda-A [Dryad (B)], 1 Oberth [Hawking (B)], 1 Forager (free with mission)
Notes: NEW In 2322.Q2 Gale goes into refit and is replaced by Kepler

[NEW] Task Force: Forward
-Mission [Discourage attacks on the Trill]
-Pavel Chekhov - Nullifies the first 2pts of crew casualties per year, reroll the first failed Away Team Combat each year
-Attachments: ????
-2322.Q1 Ships: 1 Excelsior-A (6) [Pathfinder], whatever the STO wants to offer [update noted SFS Serene, a pair of their constrictors, and a pair of Arquilla]
-2322.Q3 Ships: 1 Excelsior-A (6) [Pathfinder], whatever the STO wants to offer [update noted SFS Serene, a pair of their constrictors, and a pair of Arquilla], NEW 1 Oberth (T'Mir (V)), NEW 1 Rigellian Turtleship, NEW 1 Betazoid Centaur-B
Notes: In 2323.Q3, add 1 Oberth (T'Mir (V)), 1 Rigellian Turtleship, and 1 Betazoid Centaur-B from Task Force Handshake
 
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