Voted best in category in the Users' Choice awards.
Voting is open
@BoneyM Is there a practical limit to the number of 'investigate the castle infiltrators' we can take? As constructed, the trail on say backtracking or sabotage will go pretty cold in four-five-six months time.

No, you'll be doing the time-sensitive stuff parallel to keep the trails from going cold and leaving stuff that can wait until later in the month.

Assuming Influencing Van Hal doesn't take an action of its own, since its implied to be a freebie.

It doesn't, after someone pointed it out I went back and edited the post.

Shouldn't there be an action to approach Anton about having some Nobles funneled to us?

Good point. Adding this:

[ ] Van Hal recommended asking Anton about sons and daughters of nobles to use as assistants. They're likely to be well-educated and politically savvy, but their loyalties would be to their family and they may be undisciplined. Line up some interviews and see how it goes. (NEW)
 
Alright here goes:

[X] Plan Solid Core
-[X] As Per Orders: Perform your current assignment. Choose ONE to have Van Hal's assistance with.
--[X] Examine and interrogate the imprisoned infiltrator.
---[X] Van Halp
--[X] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
--[X] Walk back their movements, see whether they left the castle and if so, what they were doing.
--[X] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.

-[X] Influencing Van Hal: You're going to be spending time with him anyway, that's a lot of time to talk. Choose up to ONE. If 'Sucking Up To The Boss' is chosen, choose up to TWO.
--[X] He's seriously considering getting rid of Kasmir. Spend some time with him and suggest a specific approach, or try to talk him out of it. (write in approach and reasons)
---[X] Approach: You'd suggest to avoid doing anything as extreme as to the late Marshal, as that would ensure that the clergy of Stirland and the general Church of Sigmar would go from passive interference to active disruption. Which leaves two ways:
----[X] Provocation: Appoint influential local priests of Morr, Shallya, Rhya, Ulric, and maybe even Handrich, Myrmidia and whatever the halflings follow as Kasmir's advisory council, in addition to a local Sigmarite priest. Either he'd learn to work with the other faiths, achieving the objective without having to cross the Grand Theogonist, or Kasmir would be goaded into doing something unfortunate to his advisory council, in which case you'd be able to fire Kasmir for criminal action. Bonus if you can make sure that said priests come from noble backgrounds so as to make the resultant mess as hard to sweep away as possible.
----[X] Sabotage: You're hesitant to suggest this, but it would be possible to plant evidence in Kasmir's rooms that he's been working with the contents of the East Wing in secret. Which would give Van Hal the justification to execute him if successful. The problem is that given the way such things work, its all too easy for a lie to become reality and you'd really rather not touch any of it yourself.
----[X] You'd recommend the provocation approach, since it SHOULD be useful even if it fails, and theres really nothing stopping the Grand Theogonist from sending endless and increasingly worse lines of zealots as he removes each one.
--[X] Use extra action if an action is needed.

-[X] Backtracking and Side Operations:
--[X] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. (NEW)
---[X] Van Hal gets a copy as well.
--[X] Try to tail the messenger who you give the report to. (NEW)
---[X] Ranald's Blessing


-[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
--[X] Assign them to maintaining correspondences with the villages(preferably their home village, where they'd be the ) and collating the City Watch reports.
--[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.

-[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
--[X] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
--[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
--[X] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed) (NEW)
---[X] Postpone action. Just buy the stuff first.

-[X] Research:
--[X] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano. (NEW)


Personal business shelved while we deal with infiltrators. Van Hal is not good at investigating traces and the like, but he's an expert interrogator, so we should put him on the interrogation.
However, I'd note that close interrogation of every remaining servant is going to be fiddly, we don't HAVE a basis to catch them other than to stress them with terror until they leak(which leaves us shitty servants afterwards)
Basically EVERYTHING shelved in fact. Fortunately our base isn't in the castle(or even publicly known) or everything would be compromised, but like Van Hal said the previous turn, if your admin center is infiltrated, your operations are SHIT.

Assuming Influencing Van Hal doesn't take an action of its own, since its implied to be a freebie.

6-7/6-8 actions

Overall thrust is to get to the bottom of the infiltrators. We CAN'T have HQ be suspect!
I like everything except the influence against Kasmir, it seems a little overly complicated and unnecessary when Van Hal already has ample reason to just dismiss him since he messed up with the castle staff enough to fire him and get a replacement without all the potentially backfiring skullduggery.
 
[ ] Van Hal recommended asking Anton about sons and daughters of nobles to use as assistants. They're likely to be well-educated and politically savvy, but their loyalties would be to their family and they may be undisciplined. Line up some interviews and see how it goes. (NEW)

I'm not inclined to rely on Antons guile at all. How about:

[ ] Ask Anton to introduce us at several social gatherings to intelligent, patriotic young nobles. We can't rely on his assessment particularly, so we won't, but if we size them up enough individuals over a few months, we might sift out a suitable lieutenant via selected follow-up interviews.

Is that more likely to sift out someone usable? Bonus: we become more familiar with the noble set, and might even become a little more comfortable in social situations if it goes well. Or less so, if it goes badly.
 
Last edited:
No, your way is to use one action to find people and a second to interview and vet them, instead of getting Anton to send a few letters and then interviewing whoever turns up.

Also, I will take this opportunity to remind people that Overwork is a thing, if you think this situation calls for it.
Adhoc vote count started by BoneyM on Feb 1, 2018 at 9:27 PM, finished with 112 posts and 6 votes.

  • [X] Plan Solid Core
    -[X] As Per Orders: Perform your current assignment. Choose ONE to have Van Hal's assistance with.
    --[X] Examine and interrogate the imprisoned infiltrator.
    ---[X] Van Halp
    --[X] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
    --[X] Walk back their movements, see whether they left the castle and if so, what they were doing.
    --[X] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.
    -[X] Influencing Van Hal: You're going to be spending time with him anyway, that's a lot of time to talk. Choose up to ONE. If 'Sucking Up To The Boss' is chosen, choose up to TWO.
    --[X] He's seriously considering getting rid of Kasmir. Spend some time with him and suggest a specific approach, or try to talk him out of it. (write in approach and reasons)
    ---[X] Approach: You'd suggest to avoid doing anything as extreme as to the late Marshal, as that would ensure that the clergy of Stirland and the general Church of Sigmar would go from passive interference to active disruption. Which leaves two ways:
    ----[X] Provocation: Appoint influential local priests of Morr, Shallya, Rhya, Ulric, and maybe even Handrich, Myrmidia and whatever the halflings follow as Kasmir's advisory council, in addition to a local Sigmarite priest. Either he'd learn to work with the other faiths, achieving the objective without having to cross the Grand Theogonist, or Kasmir would be goaded into doing something unfortunate to his advisory council, in which case you'd be able to fire Kasmir for criminal action. Bonus if you can make sure that said priests come from noble backgrounds so as to make the resultant mess as hard to sweep away as possible.
    ----[X] Sabotage: You're hesitant to suggest this, but it would be possible to plant evidence in Kasmir's rooms that he's been working with the contents of the East Wing in secret. Which would give Van Hal the justification to execute him if successful. The problem is that given the way such things work, its all too easy for a lie to become reality and you'd really rather not touch any of it yourself.
    ----[X] You'd recommend the provocation approach, since it SHOULD be useful even if it fails, and theres really nothing stopping the Grand Theogonist from sending endless and increasingly worse lines of zealots as he removes each one.
    --[X] Use extra action if an action is needed.
    -[X] Backtracking and Side Operations:
    --[X] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. (NEW)
    ---[X] Van Hal gets a copy as well.
    --[X] Try to tail the messenger who you give the report to. (NEW)
    ---[X] Ranald's Blessing
    -[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
    --[X] Assign them to maintaining correspondences with the villages(preferably their home village, where they'd be the ) and collating the City Watch reports.
    --[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.
    -[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
    --[X] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
    --[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
    --[X] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed) (NEW)
    ---[X] Postpone action. Just buy the stuff first.
    -[X] Research:
    --[X] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano. (NEW)
    [X] Plan madness

    ---[X] Ranald's Blessing
 
Last edited:
Reservation about moving against zealot and mysterious backer at this time, but other parts are ok.

[X] Plan Solid Core
 
Are people just voting for veekie because he's the only person to put a plan up so far? There are some serious issues with his plan, namely that it goes over the sixth action and thus starts having potentially catastrophic results while not marking the extra action, and that Influencing Van Hal section is so big it probably needs another action as well. That's not going to go well.
 
New to this, but here are my thoughts.

-[ ] Examine and interrogate the imprisoned infiltrator. with Van Hal​

If last time is any indication, he's good at interrogations, and any additional chance of success in this case is gonna be worth its weight in gold. And Witch Hunter leathers are heavy.

-[ ] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. Slightly edited/combined with the next option​
-[ ] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each)

A veteran would be a great option for a lieutenant focused on internal military matters - they know how the army's supposed to be run, they'll likely have contacts and old friends in useful positions. Not necessarily so great for other matters, though - might Van Hal know of any young Witch Hunters who would be willing to work with/for us?

-[ ] You only really kept in practice with a handful of the petty and minor magics you were taught. Maybe you should brush up on the others.
-[ ] As a Journeywoman, the path to Magister is marked by mastering more than the two shadow spells you already know. Send to the Grey Order for the basics and work on figuring out one of the others. Ideally try and learn Camouflage Space, if possible - it would be incredibly useful for the Shrine/Palace. Among other things.​

Greatswords are pretty nice, but we're a Wizard of the Grey Order, and it's about time to start acting like it. Which leads me to...

-[ ] As a Journeywoman, the path to mediocrity is marked by only learning spells created by others. Your relationship with Ulgu is between you and it. (create-a-spell, write in the effects, much more difficult than the above) Ideally asking the Grey Order about the basics of spell creation as well as just some more basic spells​

New Spell: Shadow Sleuth
When cast on a target, this spell creates a mystical bond between the caster and a spot one foot above the target's left shoulder. By watching through some sort of scrying implement, the Grey Wizard can get a view as if the scrying implement was in that location, depending on the implement used - specifically, an immobile scrying pool or wall-mounted mirror would only show one viewpoint, while a hand-mirror could be turned around or a crystal ball rotated, in order to 'look around'
 
I think that we should obtain a copy of The Good Cookbook from Ostland and introduce Van Hal to the glory of Esmiralda. Then beat the zealot over the head with the Good Book.
A Dynasty of Dynamic Alcoholism stopped being canon compliant around turn 2.
 
the advisor being a supremacist isnt really our issue guys and the veekie part on that alone disqualifys the plan i think.

and im not sure this is the time to follow to our patron thing. we probably are either promoted cause of wizard politics ideas or mauybe witchhunters with cults being a 3rd thing.
 
the advisor being a supremacist isnt really our issue guys and the veekie part on that alone disqualifys the plan i think.

and im not sure this is the time to follow to our patron thing. we probably are either promoted cause of wizard politics ideas or mauybe witchhunters with cults being a 3rd thing.
It IS a problem when it's interfering with his work. He can't root out heresy because he refuses to LOOK at any other beliefs, if we just fire him or assassinate him the Grand Theogonist is likely to just send an even worse guy.

We'd have to make a prerequisite of the job "able to get along with non-Sigmar worshippers"
As your plan will almost certainly get more traction than mine, but we're not a million miles off, maybe I can persuade you to adjust?


My thoughts on the Martial report: Rather than spend an action:
--[ ] One of our not-quite-yet but soon-to-retire recruits is to provide a report on the new Martial advisor. Theres a lot to be learned from how he addresses the men, who he surrounds himself with, what if anything he changes in army drills, organisation, etc. Add (some of?) this to our report. (free?)

I also really disagree about spending 140g/month for old soldiers to sit in pubs and report on gossip... they're just not the right people or in the right position.
Uh, see the vote itself:
-[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
--[X] Assign them to maintaining correspondences with the villages(preferably their home village, where they'd be the ) and collating the City Watch reports.
--[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.
Where they are the most useful:
-Village contacts - Veterans are usually trusted members of their hometown, to whom people are glad to talk to, buy a drink for and generally
-Watch contacts - Watchmen liasing

I'm not assigning them to much more, just 4 guys to handle things old soldiers are good at, which is to listen and relay up the line. Though I'd clarify how many we're hiring. I think it's just 4

Also keep in mind this is 10g for 6 months. So we're paying them about 1.5g per month.
Good point. Adding this:

[ ] Van Hal recommended asking Anton about sons and daughters of nobles to use as assistants. They're likely to be well-educated and politically savvy, but their loyalties would be to their family and they may be undisciplined. Line up some interviews and see how it goes. (NEW)
Urf. Not enough actions. Maybe next turn?
I like everything except the influence against Kasmir, it seems a little overly complicated and unnecessary when Van Hal already has ample reason to just dismiss him since he messed up with the castle staff enough to fire him and get a replacement without all the potentially backfiring skullduggery.
Except the problem is that he DOESN'T have enough to sell to the Grand Theogonist without simply being replaced by another stick in the ass.

Thats why we can just stuff Kasmir with priests of literally every other faith and drive him nuts instead.
@veekie, you need to mark which of your actions is the seventh, so @BoneyM knows which one takes the penalty.
It's marked. It's the Influence action(which turned out to be free so I'll just strip that out)
 
It's marked. It's the Influence action(which turned out to be free so I'll just strip that out)
Check again. Your vote is bloated with free actions, so maybe it was hard to see, but you still have seven full ones. I've counted them in bold below.

Your Influencing Van Hal vote has a question mark, but that's because I feel like it's too complicated for a free action. Still, I wouldn't count it as an action unless @BoneyM says it does require one.
[X] Plan Solid Core
-[X] As Per Orders: Perform your current assignment. Choose ONE to have Van Hal's assistance with.
1--[X] Examine and interrogate the imprisoned infiltrator.
---[X] Van Halp
2--[X] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
3--[X] Walk back their movements, see whether they left the castle and if so, what they were doing.
4--[X] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.

?-[X] Influencing Van Hal: You're going to be spending time with him anyway, that's a lot of time to talk. Choose up to ONE. If 'Sucking Up To The Boss' is chosen, choose up to TWO.
--[X] He's seriously considering getting rid of Kasmir. Spend some time with him and suggest a specific approach, or try to talk him out of it. (write in approach and reasons)
---[X] Approach: You'd suggest to avoid doing anything as extreme as to the late Marshal, as that would ensure that the clergy of Stirland and the general Church of Sigmar would go from passive interference to active disruption. Which leaves two ways:
----[X] Provocation: Appoint influential local priests of Morr, Shallya, Rhya, Ulric, and maybe even Handrich, Myrmidia and whatever the halflings follow as Kasmir's advisory council, in addition to a local Sigmarite priest. Either he'd learn to work with the other faiths, achieving the objective without having to cross the Grand Theogonist, or Kasmir would be goaded into doing something unfortunate to his advisory council, in which case you'd be able to fire Kasmir for criminal action. Bonus if you can make sure that said priests come from noble backgrounds so as to make the resultant mess as hard to sweep away as possible.
----[X] Sabotage: You're hesitant to suggest this, but it would be possible to plant evidence in Kasmir's rooms that he's been working with the contents of the East Wing in secret. Which would give Van Hal the justification to execute him if successful. The problem is that given the way such things work, its all too easy for a lie to become reality and you'd really rather not touch any of it yourself.
----[X] You'd recommend the provocation approach, since it SHOULD be useful even if it fails, and theres really nothing stopping the Grand Theogonist from sending endless and increasingly worse lines of zealots as he removes each one.
--[X] Use extra action if an action is needed.

-[X] Backtracking and Side Operations:
5--[X] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. (NEW)
---[X] Van Hal gets a copy as well.
6--[X] Try to tail the messenger who you give the report to. (NEW)
---[X] Ranald's Blessing


-[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
--[X] Assign them to maintaining correspondences with the villages(preferably their home village, where they'd be the ) and collating the City Watch reports.
--[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.

-[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
--[X] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
--[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
--[X] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed) (NEW)
---[X] Postpone action. Just buy the stuff first.

-[X] Research:
7--[X] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano. (NEW)
 
Last edited:
-[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
--[X] Get five.
---[X] Assign one to Bidenhof, Tarshof and Julbach each. Preferably someone who comes from those villages. Their job is to keep you up to date with the village rumors and point out what's just local custom, and whats unusual for those villages, as well as to acquire more gossips/informants from the village outlying farms in their own time.
---[X] Assign one to keep in touch with Swartzhafen, preferably someone who knows the Commander there.
---[X] Assign one to summing up the Wurtbad Watch's reports and to personally get to know the Watchmen.
--[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.
--[X] You'll get someone more educated(and no doubt, more expensive) from Anton later to manage what these guys churn out, but for now their job is to expand the not-at-all subtle informants and save your ass from riding up and down the country all year.

Updated a bit
 
Check again. Your vote is bloated with free actions, so maybe it was hard to see, but you still have seven full ones. I've counted them in bold below.

Your Influencing Van Hal vote has a question mark, but that's because I feel like it's too complicated for a free action. Still, I wouldn't count it as an action unless @BoneyM says it does require one.

Dammit. Bloody phone posting.
Putting overwork on the spy stalking and let the blessing cover it
 
Last edited:
It IS a problem when it's interfering with his work. He can't root out heresy because he refuses to LOOK at any other beliefs, if we just fire him or assassinate him the Grand Theogonist is likely to just send an even worse guy.

We'd have to make a prerequisite of the job "able to get along with non-Sigmar worshippers"

Uh, see the vote itself:

Where they are the most useful:
-Village contacts - Veterans are usually trusted members of their hometown, to whom people are glad to talk to, buy a drink for and generally
-Watch contacts - Watchmen liasing

I'm not assigning them to much more, just 4 guys to handle things old soldiers are good at, which is to listen and relay up the line. Though I'd clarify how many we're hiring. I think it's just 4

Also keep in mind this is 10g for 6 months. So we're paying them about 1.5g per month.

Urf. Not enough actions. Maybe next turn?

Except the problem is that he DOESN'T have enough to sell to the Grand Theogonist without simply being replaced by another stick in the ass.

Thats why we can just stuff Kasmir with priests of literally every other faith and drive him nuts instead.

It's marked. It's the Influence action(which turned out to be free so I'll just strip that out)
Hmm. Which towns? The original plan called for 14.... Even with four towns, unless the QM agrees they can do more, I still think pub gossip is of limited value for 40g of our 150g(-35g) income.

Also keep in mind that a) these people will be utterly unskilled in spycraft and b) living as farmers or retirees. It'd get you pub gossip and a feel for the mood of Stirland, but don't expect this to be the same as the level of information you'd get from somewhere where the headman or the Count's representative is reporting directly to you.

One could also make a decent Wurtbad bodyguard/messenger, if not more later.
 
Last edited:
@BoneyM, can we do something like this?
[] Van Hal is having a crisis of faith, but as someone whose religion demands that she not talk about her religion, you don't think you can help. See if you can convince Wilhemina to talk Van Hal through this. (no action)

I don't think we're the person to get rid of Van Hal's new negative trait, but we can at least shove someone else at the problem.


@veekie, I don't think that your plan for Kasmir is actually going to work. If you look in the update, Van Hal says "...the Grand Theogonist is unlikely to take it well if I oust Kasmir, even with cause." That means that we can go to all the work of putting together a council, setting Kasmir up, or otherwise getting him to be obviously incompetent and/or outright criminal... and the Grand Theogonist's reaction will be "I don't care; he stays on the council." As far as Van Hal is concerned he already has adequate reason to fire Kasmir, so doing a bunch of stuff to give him even more reason to oust him won't actually do anything useful- Van Hal still wants to fire him and the Grand Theogonist still wants him to stay, no matter what happens.

Or is your suggestion built around the idea that it doesn't matter what the Grand Theogonist thinks, and what really matters is the opinion of the Sigmarite masses and/or the non-Sigmar religions of Stirland? Either of your proposals is set up to smear Kasmir, and by extension the Grand Theogonist and/or the church of Sigmar as a whole, in front of those groups- and I'm not sure that's beneficial for Stirland either.

Aside from that, I am puzzled as to why you're proposing adding agents to towns where we already have better agents (the village leaders) reporting to us. The point of the proposal to spam those was to get eyes on new locations worth watching, not to double-down on old locations. That's why the towns I picked out in mine were significant administrative centers or on the Sylvania border.
 
the advisor being a supremacist isnt really our issue guys and the veekie part on that alone disqualifys the plan i think.
Except he's literally not able to verify any of the other cults are contaminated.

And he's also likely ticking them off. Which is bad, as the province is a mixed faith one, remember?

"The religious situation in Stirland could have been very dire. Under the previous administration the Sigmarites pulled back to the major population centers and left the villages and small towns without spiritual guidance. But the Shallyans and the Morrites and even the bloody Ulricans and followers of a dozen other of our Gods stepped up and filled the void before anything else could, and saved a million souls in the process. But that's apparently not enough for the Grand Bloody Theogonist, so he sends me a goddamn zealot that spends all his time on infighting between the Gods of the Empire instead of doing his Godsdamned job."
 
Voting is open
Back
Top