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[X] Plan Grassroots Improvement; Updated

And random thought to gm and others , maybe we know a amethyst person and can summon them to check them?

Maybe the gm can roll to see if we know a amethyst mage or not (maybe do this for every college wind type?the peasant connection seems like a good idea for this) . It would probably take a letter only if ti was true and shouldnt take a action. and if he/she doesnt have a steady paying job they could work for the count to get to pay their debts off easier?
 
I wouldn't be surprised if we could send most of the weapons off but keep a few to study. Granted, they're enchanted with death magic and we're a shadow mage, so who knows how useful that'll be, but w/e.
And it costs us nothing to keep them for now,

A Warrior-Priest of Sigmar went over them and found no taint.

We just need to figure out what they do.
 
If we can't make heads or tails of it, we send them to someone. Or maybe ask the count to request an amethyst journeyman to "give insight about the undead problem in Stirland".

Point is, could we not throw them away form laziness? Please?

Fifty magical weapons is just staggering good from what I'm used in WHF.
 
but the college is on the same campus and alot of early education is petty and lesser magics wich everyone can learn and teaching it in classes makes sense and as i said the peasant connetion might make sense or ranald worshippers?

gm could roll 1d2 and 2 for knowing someone enough and atleast journeyman from each college? It wouldnt be completly out of order if it is done with rolls?

and requesting a amethys guy makes sense aswell since 50 magical weapons wich have been around forever might be worth the hassle?
 
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Petty and Lesser Magics all have the same effect, but are taught very differently and often by different names depending on the Wind used to perform them. There's no 'mixed classes'.

If a situation came up where you needed someone from, say, the Bright or Light Orders, it's possible that you might now an Apprentice or Journeyman from them and I'd roll for it then. But not the most reclusive and mistrusted of the Orders.
 
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so thats a no to my idea to have rolls for contacts from the colege for other winds?

Well summoning a amethyst mage then makes the most sense and it shouldnt eat up a action.
 
[X] Plan Grassroots Improvement; Updated

Let's not throw away the bulk of the weapons just yet. Only change I can see is "get the Morrites to come here and look at them", give us their thoughts, and bless the box.
 
Looking at our list of actions, I'm concerned that this isn't going to scale terribly well. We need to be building and maintaining contacts in a half-dozen different areas; completely passing up the watch's information or ignoring the castle staff is just sloppy and we will definitely be blamed if there's a failure of intelligence or successful enemy action there, but that's not going to have enough marginal gains in terms of new information flowing in to be worth doing alone. Yet if we don't take those actions it'll be years before we get around to backtracking and handling them, because we desperately need personal improvement and there are always too many balls to juggle on our job.

The most obvious way to multiply our effective number of actions is to get someone else to do them for us. Where can we get a reliable lieutenant that we can shove actions onto so that we don't have to be the one personally spending months of our time figuring out how to efficiently receive information from the Watch on a regular basis, personally looking into the background of every single person employed at the castle, or convincing the trade guild leaders that they should report anything interesting or suspicious to the Count and figuring out how to regularly review those reports?

And later, we're going to need someone else to manage constructing and maintaining intelligence gathering teams in every city or barony, because we might be able to handle that around the capital given a few years but we certainly don't have enough time and attention to put 3-4 actions into getting a proper intel network in every major part of Stirland when the Count is asking us to chase down a new fishy thing or two every turn. We must delegate.

So I feel like a high priority here in building a network is figuring out how we can locate competent people that we can delegate to and getting them to work for us. Is that what the "Informants" section of the character sheet is for, or do we need to work toward creating a new category ("Subordinates"?) and filling it?
 
Looking at our list of actions, I'm concerned that this isn't going to scale terribly well. We need to be building and maintaining contacts in a half-dozen different areas; completely passing up the watch's information or ignoring the castle staff is just sloppy and we will definitely be blamed if there's a failure of intelligence or successful enemy action there, but that's not going to have enough marginal gains in terms of new information flowing in to be worth doing alone. Yet if we don't take those actions it'll be years before we get around to backtracking and handling them, because we desperately need personal improvement and there are always too many balls to juggle on our job.

The most obvious way to multiply our effective number of actions is to get someone else to do them for us. Where can we get a reliable lieutenant that we can shove actions onto so that we don't have to be the one personally spending months of our time figuring out how to efficiently receive information from the Watch on a regular basis, personally looking into the background of every single person employed at the castle, or convincing the trade guild leaders that they should report anything interesting or suspicious to the Count and figuring out how to regularly review those reports?

And later, we're going to need someone else to manage constructing and maintaining intelligence gathering teams in every city or barony, because we might be able to handle that around the capital given a few years but we certainly don't have enough time and attention to put 3-4 actions into getting a proper intel network in every major part of Stirland when the Count is asking us to chase down a new fishy thing or two every turn. We must delegate.

So I feel like a high priority here in building a network is figuring out how we can locate competent people that we can delegate to and getting them to work for us. Is that what the "Informants" section of the character sheet is for, or do we need to work toward creating a new category ("Subordinates"?) and filling it?
I like this, this makes sense.

@BoneyM Other CK2 quests have specific advisors and a 'council'. Or hero units. Could we have one too, perhaps focused on specific areas of Intelligence? Or maybe regional?
 
@BoneyM How much would it cost to buy fifty basic enchanted weapons? How hard would it even be to be able to do so?

Basic enchanted weapons that can do nothing fancier than counting as magical for the purpose of damaging ghosts and whatnot, you'd usually go to the dwarves for a bulk order like that and they do it with runes. It'd be expensive but not ruinous, hammered out en masse by apprentice Runesmiths for about ten times the base price of the weapon.

@BoneyM Other CK2 quests have specific advisors and a 'council'. Or hero units.

You are one of those specific advisors. But if you want to start delegating, you can try to seek out people worthy of the incredible amount of power you'll be handing them.
 
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Basic enchanted weapons that can do nothing fancier than counting as magical for the purpose of damaging ghosts and whatnot, you'd usually go to the dwarves for a bulk order like that and they do it with runes. It'd be expensive but not ruinous, hammered out en masse by apprentice Runesmiths for about ten times the base price of the weapon.
Can we tell how strong an enchantment is by the aura it gives off?
 
Basic enchanted weapons that can do nothing fancier than counting as magical for the purpose of damaging ghosts and whatnot, you'd usually go to the dwarves for a bulk order like that and they do it with runes. It'd be expensive but not ruinous, hammered out en masse by apprentice Runesmiths for about ten times the base price of the weapon.
These aren't runeswords though? Presumably human enchantments, hopefully ancient?
 
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8x5, almost there! For loot STIRLAND!
Adhoc vote count started by TotallyNotEvil on Jan 26, 2018 at 5:01 PM, finished with 85 posts and 16 votes.

  • [X] Plan Grassroots Improvement
    -[X] As Per Orders: Perform your current assignment.
    --[X] Wurtbad, inevitably, has criminals. And you're a follower of Ranald. Maybe you could reach an understanding - they'd have access to a huge amount of information, though it would mean tacit approval of their activities.
    ---[X] Ranald's Blessing
    --[X] You're from peasant stock yourself, so it shouldn't be too hard to make friends and contacts among the peasantry in the villages surrounding Wurtbad; Julbach, Biderhof and Tarshof.
    -[X] Backtracking and Side Operations:
    --[X] Van Hal is interrogating the Von Stolpes. Sitting in may be helpful to him, and educational to you.
    --[X] A large number of Shyish-stained weapons were uncovered from the Barrow. Perhaps you should:
    ---[X] Send them to the Amethyst Order for examination (does not take an action).
    -[X] Self-Improvement: Things have been going well so far, but the skills of a Journeyman Grey Mage can only go so far.
    --[X] Pretty Good Swords: You've struck up a friendship with the Champion of the Greatswords and have discovered a talent for wielding them. Continue to cultivate this.
    --[X] You only really kept in practice with a handful of the petty and minor magics you were taught. Maybe you should brush up on the others.
    -[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
    --[X] No Place Like Home: Move in furniture, set up a chimney, put in the effort to make sure that your new home actually feels like a home and not like sleeping in an underground mud cave.
    -[X] Change tithe payment/loan payment/embezzlement (specify)
    --[X] Student loans to 50 gold per turn.
    --[X] Embezzlement to 50 gold per turn.
    [X] Plan Grassroots Improvement; Updated
    -[X] As Per Orders: Perform your current assignment.
    --[X] Wurtbad, inevitably, has criminals. And you're a follower of Ranald. Maybe you could reach an understanding - they'd have access to a huge amount of information, though it would mean tacit approval of their activities.
    ---[X] Ranald's Blessing
    --[X] You're from peasant stock yourself, so it shouldn't be too hard to make friends and contacts among the peasantry in the villages surrounding Wurtbad; Julbach, Biderhof and Tarshof.
    -[X] Backtracking and Side Operations:
    --[X] Van Hal is interrogating the Von Stolpes. Sitting in may be helpful to him, and educational to you.
    --[X] A large number of Shyish-stained weapons were uncovered from the Barrow. Perhaps you should:
    ---[X] Keep them in a lead-lined steel box, fastened to the floor, inside the treasury.
    -[X] Self-Improvement: Things have been going well so far, but the skills of a Journeyman Grey Mage can only go so far.
    --[X] Pretty Good Swords: You've struck up a friendship with the Champion of the Greatswords and have discovered a talent for wielding them. Continue to cultivate this.
    --[X] You only really kept in practice with a handful of the petty and minor magics you were taught. Maybe you should brush up on the others.
    -[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
    --[X] No Place Like Home: Move in furniture, set up a chimney, put in the effort to make sure that your new home actually feels like a home and not like sleeping in an underground mud cave.
    --[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
    -[X] Change tithe payment/loan payment/embezzlement (specify)
    --[X] Embezzlement to 35 gold per turn.
    [X] Plan They are really out to get us
    -[X] As Per Orders: Perform your current assignment.
    --[X] The Wurtbad Watch already has their ear to the ground. Make their information flow to you.
    --[X] Personally vet everyone that works in the castle, and replace everyone you're not sure of the loyalties of.
    -[X] Backtracking and Side Operations:
    --[X] You haven't asked Anton about your predecessor - see if he knows anything useful.
    --[X] The thing you stabbed in the face is still in the cells, and now several others that were found are keeping it company. Examine them, learn from them, see if you can identify them.
    --[X] A large number of Shyish-stained weapons were uncovered from the Barrow. Perhaps you should:
    ---[X] Send them to the Amethyst Order for examination (does not take an action).
    -[X] Self-Improvement: Things have been going well so far, but the skills of a Journeyman Grey Mage can only go so far.
    --[X] Pretty Good Swords: You've struck up a friendship with the Champion of the Greatswords and have discovered a talent for wielding them. Continue to cultivate this.
    -[X]Research:
    --[X] That damn Asp has still been quiet, but maybe it's just biding it's time. Finally admit it's existence to your contacts back in the College and see if they know anything that can help. // Add Ranalds Blessing here
    [X] Begin plumping the informer rolls (choose ratio of real:fake informers. Almost impossible to detect, but also very difficult to increase or decrease the amount quickly)
    [X] Change tithe payment/loan payment/embezzlement (specify)
    -[X] Reduce embezzlement to 50/turn
    [x] As Per Orders: Perform your current assignment.
    -[x] Personally vet everyone that works in the castle, and replace everyone you're not sure of the loyalties of.
    -[x] You're from peasant stock yourself, so it shouldn't be too hard to make friends and contacts among the peasantry in the villages surrounding Wurtbad; Julbach, Biderhof and Tarshof.
    [x] Backtracking and Side Operations:
    -[x] The thing you stabbed in the face is still in the cells, and now several others that were found are keeping it company. Examine them, learn from them, see if you can identify them.
    -[x] Van Hal is interrogating the Von Stolpes. Sitting in may be helpful to him, and educational to you.
    -[x] A large number of Shyish-stained weapons were uncovered from the Barrow. Perhaps you should:
    --[x] Examine them yourself and see if they're useful, or dangerous, or both.
    [x]Research:
    -[x] This is Stirland. Time to bone up on your knowledge of the Undead.
 
Can we tell how strong an enchantment is by the aura it gives off?

Not necessarily. A strong aura radiating off it could just be it being poorly enchanted and bleeding off unused magical energy, a 'weak' aura could be an enchantment that's dormant or efficient or waiting for a specific trigger.

These aren't runeswords though? Presumably human enchantments, hopefully ancient?

Please read the question I was replying to.
 
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