I can move the die from Universal Rocket Launch System Deployment to Reclamator Hub Red Zone 7-South if you all think that 80% is to low odds for completing that hub.
The main goal is a major investment into Blue Zone Heavy Industrial Sectors so we can complete it next turn and do the wartime refits then and get extra military dice.
With the Pacifier sure to complete and the Havocs coming this turn if we are lucky or the next if we are not. We can expand into more red zones to deny the resources to NOD and take them for ourselves.
We have a lot of Stations to build so no point in waiting for those to complete before we Study Novel Material.
[ ] Plan income for our new dice
Infrastructure (5 dice, 70R)
-[ ] Blue Zone Arcologies (Stage 3), 1 dice (15 R)
-[ ] Communal Housing Experiments, 72/140 1 die 10R 74%
-[] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 39%
Heavy Industry (4/4 dice + 1 free, 125 R)
-[] Blue Zone Heavy Industrial Sectors 0/500 5 dice 125R 2%
Light and Chemical Industry (4/4 dice, 80 R)
-[ ] Reykjavik Myomer Macrospinner (Phase 3), 4 dice 80R 28%
Agriculture (0/3 dice, 50R)
Tiberium (6/6 dice 150R)
-[ ] Red Zone Tiberium Harvesting (Stage 12) 29/130 2 dice 50R 94%
-[ ] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 92%
-[ ] Offshore Tiberium Harvester Stations (New) 0/200 2 dice 40R -10PS 22%
Orbital (5 dice +3 Free, 160 R)
-[ ] GDSS Philadelphia II (Phase 5), 7 dice (140 R)
-[ ] Study Novel Material (New) 0/50 1 die 20R 76%
Services (4/4 dice, 45R)
-[ ] Green Zone Teacher Colleges, 1 die (5 R)
-[ ] Domestic Animal Programs 0/200 2 dice 20R 17%
Military (6/6 dice +3 Free, 125R)
-[ ] Orca Refit Deployment 0/200 2 dice 30R 14%
-[ ] Pacifier Mobile Artillery Vehicle Deployment, 90/120 1 die 10R 100%
-[ ] Universal Rocket Launch System Deployment (Phase 2), 105/200 1 die 15R 39%
-[ ] Laser Point Defense Refits, 270/330 1 die 15R 74%
-[ ] Tube Artillery Deployment, 184/200 1 die 15R 100%
-[ ] Reclamator Hub Red Zone 7-South 51/105 1 die 20R 80%
-[ ] Havoc Scout Mech Deployment
--[ ] Brest (Progress 0/110: 10 resources per die) (-2 Energy) 24%
--[ ] Seoul (Progress 0/110: 10 resources per die) (-2 Energy) 24%
-[ ] Security Reviews
Bureaucracy (3 dice)
-[ ] Security Reviews - Military, 3 dice
Resources: 735/740
7/7 Free dice
The main goal is a major investment into Blue Zone Heavy Industrial Sectors so we can complete it next turn and do the wartime refits then and get extra military dice.
With the Pacifier sure to complete and the Havocs coming this turn if we are lucky or the next if we are not. We can expand into more red zones to deny the resources to NOD and take them for ourselves.
We have a lot of Stations to build so no point in waiting for those to complete before we Study Novel Material.
[ ] Plan income for our new dice
Infrastructure (5 dice, 70R)
-[ ] Blue Zone Arcologies (Stage 3), 1 dice (15 R)
-[ ] Communal Housing Experiments, 72/140 1 die 10R 74%
-[] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 39%
Heavy Industry (4/4 dice + 1 free, 125 R)
-[] Blue Zone Heavy Industrial Sectors 0/500 5 dice 125R 2%
Light and Chemical Industry (4/4 dice, 80 R)
-[ ] Reykjavik Myomer Macrospinner (Phase 3), 4 dice 80R 28%
Agriculture (0/3 dice, 50R)
Tiberium (6/6 dice 150R)
-[ ] Red Zone Tiberium Harvesting (Stage 12) 29/130 2 dice 50R 94%
-[ ] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 92%
-[ ] Offshore Tiberium Harvester Stations (New) 0/200 2 dice 40R -10PS 22%
Orbital (5 dice +3 Free, 160 R)
-[ ] GDSS Philadelphia II (Phase 5), 7 dice (140 R)
-[ ] Study Novel Material (New) 0/50 1 die 20R 76%
Services (4/4 dice, 45R)
-[ ] Green Zone Teacher Colleges, 1 die (5 R)
-[ ] Domestic Animal Programs 0/200 2 dice 20R 17%
Military (6/6 dice +3 Free, 125R)
-[ ] Orca Refit Deployment 0/200 2 dice 30R 14%
-[ ] Pacifier Mobile Artillery Vehicle Deployment, 90/120 1 die 10R 100%
-[ ] Universal Rocket Launch System Deployment (Phase 2), 105/200 1 die 15R 39%
-[ ] Laser Point Defense Refits, 270/330 1 die 15R 74%
-[ ] Tube Artillery Deployment, 184/200 1 die 15R 100%
-[ ] Reclamator Hub Red Zone 7-South 51/105 1 die 20R 80%
-[ ] Havoc Scout Mech Deployment
--[ ] Brest (Progress 0/110: 10 resources per die) (-2 Energy) 24%
--[ ] Seoul (Progress 0/110: 10 resources per die) (-2 Energy) 24%
-[ ] Security Reviews
Bureaucracy (3 dice)
-[ ] Security Reviews - Military, 3 dice
Resources: 735/740
7/7 Free dice