Well yes, but from a pure efficiency standpoint I'd like to have the progress reduction bays early. Space will probably remain a second rate issue behind the military and later the TCN, which is why I'd want the minimum 5 orbital dice we end up with after philly 5 to be as efficient as possible.
Yeah, but pure efficiency is not the only factor. Political support counts, and Columbia is
great for political support. Having the public
want to fund our space program 10% harder offsets us using those resources 10% less efficiently for a short time before we finish off that bay during the Fourth Four Year Plan.
So, small changes. Since the war factory refits reduce pressure on ZOCOM slightly, I feel comfortable putting only one die on the Pacifier (formerly known as Bigass Sonic Cannon), and one die on the Havoc.
Note that the Havoc WILL benefit ZOCOM in time, and that developing the Havoc will be a show of good faith to the Talons, and to General Jackson who is the only reason we have six Military dice instead of four right now.
That switch, plus the tax money, frees up 10 R that I'm spending on Perennials in Agriculture. I could also sacrifice a research project in Services, downgrade the Services die to a puppies and kitties action, and free up 20 R which would go to a macrospinner instead.
I replaced the Super Orca project with the Tube Artillery project, simply because it sounds like the Ground Forces are hungrier right now for the latter than the Navy and Air Force are for the former. Super Orcas are still on the menu for next turn.
2058Q4 BUDGET:
715 R (yay, taxes!)
6 Free dice
715/715 Resources spent
6/6 Free Dice allocated
[] Plan Draft WELP 1-C
Infrastructure 5/5 Dice 70 R
-[] Integrated Cargo System 0/800 (4 Dice, 60 R) (4/11 median)
-[] Blue Zone Apartment Complexes (Phase 2) 28/160 (1 Die, 10R) (6% chance)
Heavy Industry 4/4 Dice + 2 Free Dice 120 R
-[] Continuous Cycle Fusion Plant (Phase 2) 22/300 (6 Dice, 120 R) (98% chance, median ~127/300 on next phase)
Light and Chemical Industry 2/4 Dice 40 R
-[] Reykjavik Myomer Macrospinner (Phase 2) 1/160 (2 Dice, 40 R) (33% chance)
Agriculture 3/3 Dice 30 R
-[] Wadmalaw Kudzu Development 0/40 (1 Die, 20R) (93% chance)
-[] Perennial Aquaponics Bays (Stage 2) 123/350 (1 Die, 10 R) (1/3.5 median)
-[] Security Review
Tiberium 6/6 Dice 150 R
-[] Tiberium Processing Plants (Stage 1) 0/200 (3 Dice, 90 R) (79% chance)
-[] Tiberium Vein Mines (Stage 1) 0/200 (3 Dice, 60 R) (79% chance)
Orbital 5/5 Dice + 2 Free Dice 140 R
-[] GDSS Philadelphia II (Phase 4) 362/715 (7 dice, 140 R) (94% chance, median ~100/1430 on next phase)
Services 4/4 Dice 50 R
-[] Green Zone Teacher Colleges (2 Dice, 10 R) (13% chance)
-[] Tissue Replacement Therapy Development 0/60 (1 Die, 20 R) (78% chance)
-[] Advanced Electronic Video Assistant Development 0/60 (1 Die, 20 R) (78% chance)
Military 6/6 Dice + 2 Free Dice 115 R
-[] Naval Defense Laser Refits 121/330 (3 Dice, 45 R) (50% chance)
-[] Tube Artillery Deployment 0/200 (3 Dice, 45 R) (57% chance)
-[] Pacifier MAV Deployment 0/??? (1 Die, 15 R) (??% chance)
-[] Havoc Scout Mech Deployment 0/30 (1 Die, 10 R) (100% chance)
Bureaucracy 3/3 Dice
-[] Agriculture Review (3 dice)