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Quick plan I threw together to prove that you can, in fact, do a ZOCOM development project this turn while also doing all the other things we want out of Military. Probably could use some cuts somewhere or other, and we probably don't need every Free Dice on Military that badly. But I hope this is a decent example of what we could do and all.
I'm not gonna harp on it too much right now, but we're putting more pressure on ZOCOM this Plan than ever before, and the ambulances are not nearly enough to make up for that. We need to do something for them ASAP given they're our most critical sector of our military (see: our entire economy.) The new [] Backpack Rocket Launcher Development is explicitly an additional way to give ZOCOM the artillery support they've wanted since quest start; that's how badly they want/need something like the Sonic Mobile Artillery.
[] Plan All Into Mil
-[] Infra 4/5 dice 55R
--[] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
--[] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
-[] Heavy Ind 4/4 dice 80R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 3 dice 60R 11%
--[] Automated Civilian Shipyards 139/250 1 die 20R 21%
-[] L&CI 1/4 dice
--[] Security Review
-[] Agri 0/3 dice
-[] Tiberium 6/6 dice 130R
--[] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
--[] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
--[] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
--[] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
-[] Orb Ind 5/5 dice 75R
--[] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
--[] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
--[] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
-[] Services 4/4 dice 70R
--[] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
--[] Remedial Education Program Expansions 0/120 1 die 5R 12%
--[] NOD Research Initiatives 124/160 1 die 30R 100%
--[] Scrin Research Institutions 328/350 1 die 30R 100%
-[] Military 6/6 +6 free dice 180R
--[] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
--[] Shimmer Shield Development 0/60 1 die 20R 74%
--[] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
--[] Tube Artillery Deployment 0/200 3 dice 45R 55%
--[] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
--[] Naval Defense Laser Refits (New) 0/330 5 dice 75R 52%
-[] Bureau 3/3 dice
--[] Security Review Light and Chemical Industry DC55 3 dice 99%
590R/590R 6/6 Free Dice
I'm not gonna harp on it too much right now, but we're putting more pressure on ZOCOM this Plan than ever before, and the ambulances are not nearly enough to make up for that. We need to do something for them ASAP given they're our most critical sector of our military (see: our entire economy.) The new [] Backpack Rocket Launcher Development is explicitly an additional way to give ZOCOM the artillery support they've wanted since quest start; that's how badly they want/need something like the Sonic Mobile Artillery.
[] Plan All Into Mil
-[] Infra 4/5 dice 55R
--[] Tidal Power Plants (Phase 3) 154/300 1 die 10R (1/2 median)
--[] Blue Zone Arcologies (Stage 2) 548/650 3 dice 45R 99% (3/10 median Stage 3)
-[] Heavy Ind 4/4 dice 80R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 3 dice 60R 11%
--[] Automated Civilian Shipyards 139/250 1 die 20R 21%
-[] L&CI 1/4 dice
--[] Security Review
-[] Agri 0/3 dice
-[] Tiberium 6/6 dice 130R
--[] Red Zone Tiberium Harvesting (Stage 11) 46/130 2 dice 50R 98% (13% Stage 12)
--[] Tiberium Glacier Mining (Stage 11) 30/180 2 dice 60R 63%
--[] Railgun Harvester Factories Albany 0/70 1 die 10R 70%
--[] Railgun Harvester Factories Porto 0/70 1 die 10R 70%
-[] Orb Ind 5/5 dice 75R
--[] GDSS Philadelphia II (Phase 4) 100/715 3 dice 60R (3/9 median)
--[] Nanotube Hull Panelling Development 0/30 1 die 5R 95%
--[] Expand Orbital Communications Network (Phase 5) 79/135 1 die 10R 69%
-[] Services 4/4 dice 70R
--[] Green Zone Teacher Colleges 0/200 1 die 5R (1/3 median)
--[] Remedial Education Program Expansions 0/120 1 die 5R 12%
--[] NOD Research Initiatives 124/160 1 die 30R 100%
--[] Scrin Research Institutions 328/350 1 die 30R 100%
-[] Military 6/6 +6 free dice 180R
--[] Wartime Factory Refits (Phase 2) 52/90 1 die 20R 91%
--[] Shimmer Shield Development 0/60 1 die 20R 74%
--[] Sonic Mobile Artillery Vehicle Development 0/40 1 die 10R 94%
--[] Tube Artillery Deployment 0/200 3 dice 45R 55%
--[] Hydrofoil Shipyards (Busan-Ulsan) 69/85 1 die 10R 100%
--[] Naval Defense Laser Refits (New) 0/330 5 dice 75R 52%
-[] Bureau 3/3 dice
--[] Security Review Light and Chemical Industry DC55 3 dice 99%
590R/590R 6/6 Free Dice
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