YellowZon3r
United Yellow List voter here. And yeah, for now most yellow zoners that are Nod or Former nod have found their home in this party. So one hand, vote splitting. But on the other, UYL does too much good to be tarred with further accusations of being Nod Sympathisers. That said, an actual Nod Party isn't a bad idea. The core principle of democracy being anyone willing to abide by democracy has a say in democracy.
'Begging'? Not really started yet. This is just the next logical step to roll out.How long have ground forces been begging for zone suits? Can we even build those?
I was given to believe that the properties of any given steel are dependent on its crystal structure, which in turn is reliant on its heat treatment and working--and that casting from molten steel is conducive to neither.It's a tube. Casting hollow tubes isn't that hard a concept.
I mean, you obviously can't cast the entire thing at once, there's a fair bit of machinery that goes into a modern artillery piece that needs to be able to move, but the tube?
High quality steel, possibly with a separate internal barrel liner holding the rifling.
One factory would be easy enough. All six is going to require a ton of overhead from HI, since we'll need 6 Capital Goods and 24 Energy. And the thing is, those six factories only cover "Set 1", which "will only be enough to equip the tip of the spear". So in all likelyhood a full-scale rollout will take at least two more Sets of factories.How long have ground forces been begging for zone suits? Can we even build those?
One factory would be easy enough. All six is going to require a ton of overhead from HI, since we'll need 6 Capital Goods and 24 Energy. And the thing is, those six factories only cover "Set 1", which "will only be enough to equip the tip of the spear". So in all likelyhood a full-scale rollout will take at least two more Sets of factories.
Reconciliation...eh......
🤔
I can't say I wouldn't be open to a reconciliation with the majority of NOD.
For a mid-20th century power it's hard. For us, it's relatively easy. Making and working comparatively basic metals like steel and brass is easy because gigantic heavy-industrial behemoth. Having the rare elements like tungsten that you need to machine or remachine those metals is easy because tiberium.I did read the update, Hazard.
I'm just a little surprised it's this easy to change over 152mm smoothbore factory space to 155mm rifle.
I suspect our response time will improve markedly as we get more levels of ORSCT station. If there's only one station, there are practical limits on how fast you can get drop pods to a location that isn't directly under the station's orbital track, and still limits even if you ARE under the orbital track. If there are several such stations, things get easier.If it were closer to 'minutes' I'd consider it, but as it is 'hours' is plenty of time to heist a nuke. The drop of an ORSCT is more on the scale of an airborne assault than a QRF action, and that's how we should use them.
Eh. The Navy wouldn't be proposing this if they hadn't run the analysis on the expected performance of the laser system and the known threat profiles of the Nod missiles.While nowhere near as bad as it would be for torpedoes, pointing the stern at incoming missiles might actually be worse than nothing.
It all depends on how far the firing arcs can go, and how close the Nod missiles hug the waves.
I mean yeah, but it's one of like five areas that are needs. We'll be able to put Free dice somewhere, and our bounty of Orbital dice means we have way, way less need of them to hit our station targets.I had to go back and look and it seems the winning plan flipped an HI dice to orbital.... which ugh HI is going to be such a need.
Modern artillery pieces have generally not been cast, or such is my understanding. That was the way to make cannons for the Early Modern period, but not so much today.It's a tube. Casting hollow tubes isn't that hard a concept.
I mean, you obviously can't cast the entire thing at once, there's a fair bit of machinery that goes into a modern artillery piece that needs to be able to move, but the tube?
High quality steel, possibly with a separate internal barrel liner holding the rifling.
Ground Forces has probably wanted zone armor since about five seconds after first seeing the specifications for it. The stuff has always been too expensive and maintenance-hungry for mass production. With myomer mass production it's juuuust becoming possible, but it's only barely becoming possible to do that as a megaproject- and probably something that'll cost us around 21 Military dice and 420 R, an overall project commitment rivaling a planned city and approaching the stabilizer constellation.How long have ground forces been begging for zone suits? Can we even build those?
Where did you get that from? 5 sets total is rediculously expensive.
Would also help when we want to roll out some mechs for the Steel Talons.I'm seriously considering trying to do Johannesburg Phase 4 just to cut the cost of the project; it won't save us dice on net but may be worth it anyway since we do get +Capital Goods out of it.
NOD is caught between GDI expansion and the red zones, and every new round of mining seems to put them in a worse position and set off more fighting. On top of that, we've had many hints that the GDI doesn't have enough equipment to maintain all of its operations around the globe if a war breaks out.
Getting another round of military factories refit and stockpiling really seems worth it to me.
It depends. It's ridiculously expensive for something to accomplish within a single Four Year Plan, but if you amortize it over three or so Plans it starts looking less absurd. Plus, by the time you get to Ground Forces Zone Armor (Set 5), you're probably talking about manufacturing zone armor for rear area garrison forces where the need is pretty questionable from our current perspective. That's the "put literally everyone in zone armor who isn't already inside a vehicle or some other sort of advanced protection" level, and it's unsurprising that that would take several rounds of twenty-die projects to achieve, given that even properly outfitting ZOCOM was about a ten-die project requiring six 75-Progress factories, and ZOCOM only has a few divisions.Where did you get that from? 5 sets total is rediculously expensive.
Mechs for the Talons don't cost enough to deploy to make it nearly worthwhile on its own, though it's a nice side effect.Would also help when we want to roll out some mechs for the Steel Talons.
Yeah, the problem is just booting up the Resources. Light Industry and Agriculture are kind of the forgotten fields in this Plan, because while we do have specific commitments that touch on them, they're nowhere near as burdensome as the commitments we have in literally every other area.Unless something new appears in LCI, or we suddenly need the +Health from the BZ Light Industry sectors, I can't foresee any other use for LCI dice for a while.
Go for it.
That generally doesn't pan out; Nod tends to attack our harvesting operations pretty fiercely when we try. It takes a dedicated military push to secure territory for us to really sweep it clear of tiberium.It would be interesting to see what happens if/when we clear up all our green zone and start turning yellow zone... blue? most simple answer is probably that we'd then move in to secure it ourselves, but it could be interesting if we simply left some area's clear of tib that aren't under GDI's direct control.
Minor note, but we actually have 590 Resources for next turn. We went from +5 to +10 from Taxes.
In theory yes, in practice maybe not so much. Remember we are holding the parts of the Red Zones we are pushing back. So it maybe more like we are sandwiching NOD between an advancing juggernaut and a wall of guns and death crystals.🤷♂️On the other hand. More red zone harvesting operations beats back the red zones and helps give nod a bit more space so they don't screech at us as much.
Are we confident that there will be a Stage 12 for Glacier Mining and that it won't have a high Logistics cost? That last RZ Harvesting expansion sounded rough.
What the actual? Is this the first time NOD has rolled out non-human macroscale bioweapons?Lithe and sleek, many-tentacled cephalopodic boarders made themselves known, moving with speed beyond the languid agility of the seaborn creatures normally have.
What's the range of that plasma weapon? Comparable or superior to our railguns? Is it Scrin-derived? Do we cover our ships in Ablat?With the unnerving sounds of plasma weaponry, the Pirate Queen's flagship scorched the decks of Raskolnikov and Paricia, rendering the two Governors helpless to fight, though still able to flee as the other Governors covered for their smouldering sister ships.
Of course, NOD would figure out how to stuff one of those onto a battleship! Looks like we are going to need those laser satellites eventually.Instead of the expected destruction and death of a Warlord, Bintang revealed her trump card as a shield shimmered around her flagship and the diffusion of the ion bombardment around the barrier.
Perhaps the world ended long ago, the aesthetic is right for it.Operations continued throughout the rest of April and into early May, including skirmishes as far north as Meggido,
Shimmershield is more likely than not a tech development. Meaning it won't have outright deployment necessary. It'll probably make relevant projects more expensive due to being added into them. But it's highly unlikely to have its own Deployment project.Are we confident that there will be a Stage 12 for Glacier Mining and that it won't have a high Logistics cost? That last RZ Harvesting expansion sounded rough.
Wondering if we slow up a bit on Glacier chasing, and start on expanding our Processing Facilities. The Processing Facilities are also going to cost Logistics, and with the Integrated Cargo System likely 3 quarters away at best, we should ensure we can afford the Logistics cost of the Processing Facilities with existing Logistics projects.
(And if we aren't trying to rush two stages of Glacier Mining, we can be chill about whether the Civilian Shipyards complete or not.)
My other concern is the Shimmer Shield Development. We have a lot of stuff to roll out already.
While Shimmer Shields will potentially reduce the consumption ofHockey PucksAblats, I don't think we can afford to line up further Deployment projects right now.