Two reasons. One is that the extra Political Support would help us when it's time to negotiate the terms and conditions of the Third Four Year Plan.
The other is that beginning any really major orbital project this turn versus next turn doesn't make much difference because they're all projects with a lot of dice required to achieve success. Getting +2 Logistics out of Orbital this turn at least does something useful soon, even if it's not immediately super-useful. Commsats are actually a very dice-efficient source of Logistics.
With that said, I suppose I could see doing cleanup instead, it's just that the return on investment for two dice of cleanup is unlikely to be very good: spend 20R and probably only get 20-25R back.
Hmm, yeah, I'm coming around to that. Will go back and edit.

No fair I wanted to make arguments on this topic.
Oh God. Um. First of all, at 30 R/die it would have been grotesquely stupid to roll research institution dice just because "we don't have anything better to do." SO many other things we could do with those Resources.
Second of all, because we don't know exactly when Tib War Four will happen. It could be one year from now. It could be four years from now. And it could easily last for years. Having an extremely useful weapon system become available in the middle of the war could mean the difference between victory and defeat, or at least hasten the end of the war by a year or more.
Imagine if we'd been locked in a deadly war with Nod and then the "long range stealth detectors" tech became available. It'd feel like a gift from Heaven. We'd aggressively roll it out within a matter of a few turns and very possibly turn the tide of the war.
Having new options available can be extremely useful in unforeseen ways, even in wartime.

When I make the statement of there was nothing better to do I take it to mean that I had
nothing better as an option to do not that it was just me splurging on some trivial thing. What do you think nothing better to do means?
I am very familiar with Arthur C. Clarke's Superiority, but remember that the winning side of all modern wars has also innovated significantly in battle.
Further remember that the failures of the viewpoint civilization in Superiority were not just in trying to invent advanced technologies. They were in building their entire strategy around advanced technologies, repeatedly shutting down their entire military to refit all the ships with advanced technologies, and failing to adequately consider practical implications (the Battle Analyzer needing a dedicated and squishy liner full of technicians to function, the Exponential Field distorting a ship's internal geometry and crippling the fleet's communications and logistics).
It is still beneficial to be working on new technologies during wartime (take as an example the US military's development of VT fuzes during World War Two). New technologies emerging during each of the three Tiberium Wars had a major impact on the conflict.
You just have to not be an idiot about how those technologies are prototyped and deployed.
The shutting down of the military to refit is something we did for the same amount of time when we developed the new generation of missiles, we just didn't do another round of that immediately afterwards which was an option with plasma research. The Battle Analyzer was not designed to fit into the current generation of battleships which is why it needed a dedicated and squishy liner to make it work. It would be like if we did Zone Armor Factories without also developing a transport that can carry Zone Armor troopers. The Exponential Field was a bleeding edge technology that was an attempt at a Hail Mary to save their asses after they started to lose. It would be like us developing Shimmer Shields while losing to Nod and then trying to deploy them without the second stage of development.
The rate of incoming refugees is unlikely to increase much more; we're not actually gaining new territory at the moment. I think we can manage, though I'd be concerned about rying to complete a fourth phase of Prosthetics Deployment. Even three might be pushing it.
We have not peaked yet and Yellow Zone Arcologies mention refugee accommodations as one of their purposes. We can slow roll Prosthetic Deployment over a few turns so long as we build up Health in those turns.
I am not going to give you a revote. What I have done is edited it so that everything you do to support Seo is under a single action as a subvote.
Yes. That is the point, because you voted based on wrong information that I was not around enough to correct.
Oh for fuck's sake. Apparently I'm the one who wrote the plan that understood how you wanted the Political Support to work. Fine. New version of my own plan just in time for voting to start:
[X] Plan In the Eye of the Maelstrom v 4.8
Infrastructure 5/5 Dice 80 Resources
-[X] Blue Zone Arcologies (Stage 2) 235/600 15 Resources per Die, 1 Die = 15 Resources
-[X] Rail Network Construction Campaigns (Phase 1) 83/250 15 Resources per Die, 3 Dice = 45 Resources
-[X] Medina Planned City 244/640 20 Resources per Dice, 1 Die = 20 Resources
Heavy Industry 5/5 Dice 100 Resources
-[X] Continuous Cycle Fusion Plants 0/350 20 Resources per Die, 5 Dice = 100 Resources
Light and Chemical Industry 4/4 Dice 65 Resources
-[X] Pharmaceutical Synthesis Centers 69/250 15 Resources per Die, 3 Dice = 45 Resources
-[X] Reykjavik Myomer Macrospinner 0/80 20 Resources per Die, 1 Die = 20 Resources
Agriculture 3/3 Dice 30 Resources
-[X] Agricultural Support 127/150 10 Resources per Die, 1 Die = 10 Resources
-[X] Yellow Zone Purification Facilities (Phase 2) 12/160 10 Resources per Die, 2 Die = 20 Resources
Tiberium 5/5 Dice + 2 Free Dice 140 Resources
-[X] Medina Planned City 244/640 20 Resources per Die, 2 Die = 40 Resources
-[X] Tiberium Stabilizers 1673/2000 30 Resources per Die 20 Resources per Fusion Die, 5 Fusion Dice = 100
Orbital 3/3 Dice + 1 Free Die 50 Resources
-[X] GDIS Pathfinder 237/300 30 Resources per Die, 1 Die = 30 Resources
-[X] Orbital Cleanup (Stage 7) 33/90 15 Resources per Die 10 Resources per Fusion Die, 2 Fusion Die = 20 Resources
-[X] Security Reviews Orbital 1 Die
Services 4/4 Dice 70 Resources
-[X] Automatic Medical Assistants 0/300 20 Resources per Die, 2 Die = 40 Resources
-[X] Prosthetics Deployment Initiatives (Phase 1) 0/80 15 Resources per Die, 2 Die = 30 Resources
Military 4/4 Dice + 3 Free Dice 155 Resources
-[X] Long Range Sensor System Deployment (Phase 2) 26/300 25 Resources per Die, 3 Dice = 75 Resources
-[X] ASAT Defense System (Phase 3) 26/225 30 Resources per Die 20 Resources per Fusion Die, 3 Fusion Dice = 60 Resources
-[X] Governor Class Cruiser Shipyards Rosyth 137/185 20 Resources per Die, 1 Die = 20 Resources
Bureaucracy 3/3 Dice
-[X] Security Reviews Orbital 2 Die
-[X] Campaigning For Seo's Appointment
--[X] Call in Starbound Favors
--[X] Call in United Yellow List Favors
--[X] Interdepartmental Favors
80+100+65+30+140+50+70+155 = 690/715
Alright this is how my plan works:
- 1 Die on Blue Zone Arcologies to keep some deployment on that, 3 Dice on Rail Network Construction Campaigns to get a Phase of it done, 1 Infrastructure Die and 2 Tiberium Die on Medina so that we can complete it next turn with a small cost
- 5 Dice on Continuous Cycle Fusion Plants to try and get more energy this turn since we need average rolls to complete the first part of it
- 3 Dice on Pharmaceutical Synthesis Centers to complete them and 1 Die on Reykjavik Macrospinner to get started on hardening our resources networks
- 1 Die to complete Agricultural Support and 2 Die on Yellow Zone Purification Facilities because we are experiencing food supply strain because of the refugees
- 5 Dice on Tiberium Stabilizer to get it done
- 1 Die to complete GDIS Pathfinder, 2 Die on Orbital Cleanup for more resources next turn and 1 Free Die for Orbital Security Reviews
- 2 Die on Automatic Medical Assistants because we want more Energy before completing it and 2 Die on Prosthetics Deployment Initiatives to get at least one Phase done
- 3 Dice on Long Range Sensors so they can be finished soon, 3 Dice on ASAT to get Phase 3 done and 1 Die on Rosyth to finish the Governor Shipyards
- 2 Die on Orbital Security Reviews and 1 Die on fully helping Seo get elected.