Nuclear bombs destroyed a couple of Japanese cities; other forces did far more damage, and importantly, Japan itself survived and rebuilt.

If humanity is forced to evacuate Earth due to tiberium wiping everything out, humanity is going to have infinitely more collective trauma surrounding the green death rock than Japan has around the atomic bomb.
Yes Thier would be but humans are humans they will forget get arrogant or think they have enough stuff to control it more and better it's human nature like you would think WW1 and WW2 would be enough for people to see war is the last option you want to do but here we are with nod and it's warlords.
 
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Yes Thier would be but humans are humans they will forget get arrogant or think they have enough stuff to control it more better it's human nature like you would think WW1 and WW2 would be enough for people to see war is the last option you want to do but here we are with nod and it's warlords.
Okay, but basically...

Can we please just stop talking about seeding tiberium off Earth? Realistically there will be absolutely no need for us to do that in-quest for several dozen turns t least, and we've been explicitly told that it's so unpopular among GDI's political class and general population that we'd probably get lynched for trying.

It's a complete waste of time as an avenue of discussion, and it causes a lot of aggro because people bringing it up seem not to care about the reasons why it is currently so unpopular because they're busy in starry-eyed contemplation of all the potential of the Technology of Peace.
 
Okay, but basically...

Can we please just stop talking about seeding tiberium off Earth? Realistically there will be absolutely no need for us to do that in-quest for several dozen turns t least, and we've been explicitly told that it's so unpopular among GDI's political class and general population that we'd probably get lynched for trying.

It's a complete waste of time as an avenue of discussion, and it causes a lot of aggro because people bringing it up seem not to care about the reasons why it is currently so unpopular because they're busy in starry-eyed contemplation of all the potential of the Technology of Peace.
I get why people don't like it with all the destruction it has caused I'm more talking about in the future and I do hope we can just have Earth as the only place for tiberium but if need does unfortunately arises for spreading it I would only accept it if it was not put on any maps and has defenses upon defenses that we instantly update when we discover some new defense to make it even more of a suicide mission to attack and I would still feel apprehensive voting for it.
 
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I was going to say something helpful here, but SV ate my post and I forgot what I was writing, so here's a approximated summary:
deep breath
SPAAAAAAAAAAAAAAAAAAAAAACE!

I'd feel bad posting this with just the meme , so here are some thoughts on the existing turn options.

Nuuk Robotics Factory: Its clearly a long term option, post Boston 4, but holy shit. Look at that Capgoods. I'm swooning. That's just short of 8 full-ass 16 Capgoods Military Reforms, spread across the Phases! That last stage will probably supply a 2-digit percentage of the TCN.

Okay, fanboying over, dinner and obligations call.

(Please give a few perseids meteor reacts, I vaguely recall liking my post.)
 
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I get why people don't like it with all the destruction it has caused I'm more talking about in the future and I do hope we can just have Earth as the only place for tiberium but if need does unfortunately arises for spreading it I would only accept it if it was not put on any maps and has defenses upon defenses that we instantly update when we discover some new defense to make it even more of a suicide mission to attack and I would still feel apprehensive voting for it.
I think I'd rather just... not discuss it, okay? It's the kind of topic that's so speculative and so controversial that there's nothing to be gained from it.

Talking breathlessly about what we'd do "if we had to" do something we manifestly won't have to do in the foreseeable future, because we can imagine wanting to do it eventually, generations down the road when people have largely changed their minds about things that are now very important to the people now living... It's just not worth it, IMO.

I was going to say something helpful here, but SV ate my post and I forgot what I was writing, so here's a approximated summary:
deep breath
SPAAAAAAAAAAAAAAAAAAAAAACE!

I'd feel bad posting this with just the meme , so here are some thoughts on the existing turn options.

Nuuk Robotics Factory: Its clearly a long term option, post Boston 4, but holy shit. Look at that Capgoods. I'm swooning. That's just short of 8 full-ass 16 Capgoods Military Reforms, spread across the Phases! That last stage will probably supply a 2-digit percentage of the TCN.
If Nuuk Phase 3 actually does provide 16 Capital Goods and not 12 as I believe I was originally told, then Nuuk Phases 1+2+3 actually competes on good terms with North Boston Phase 4. The dice Progress requirement is 1120 points versus 1132 points, effectively identical, and the Resource cost is 20/die instead of 15/die but in exchange you get 20 Capital Goods instead of 16. Plus, you're then set up to start Nuuk Phase 4, which is dramatically more efficient both in resources and in dice than North Boston Phase 4, in general making North Boston expansions seem like kind of an afterthought for the foreseeable future.
 
Okay, and rolling. Sorry for this being so late, I had to move again.

[X] Plan Sister Cities and Air Power Alt Military
-[X] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
-[X] Mecca/Jeddah Planned City (Phase 1), 2 dice (40 Resources)
-[X] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
-[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
-[X] North Boston Chip Fabricator (Phase 4), 1 die (15 Resources)
-[X] Johannesburg Myomer Macrospinner (phase 3), 4 dice (80 Resources)
-[X] Entari Deployment, 3 dice (60 Resources)
-[X] Chicago Planned City (Phase 3), 2 dice (40 Resources)
-[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
-[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
-[X] Gravitic Drive Development, 1 die (30 Resources)
-[X] GDSS Enterprise (Phase 3), 3 dice (3 Fusion) (60 Resources)
-[X] Fashion development houses, 2 dice (20 Resources)
-[X] Reclamator Fleet RZ-7 North (Super MARVs), 2 dice (40 Resources)
-[X] Stealth Disruptor System Development, 1 die (25 Resources)
-[X] High Efficiency Heat System Development, 1 die (15 Resources)
-[X] Orca Refit Package Development, 1 die (15 Resources)
-[X] Quick Maneuver Air to Air Missile Development, 1 die (15 Resources)
-[X] Universal Rocket Launch System Development, 1 die (15 Resources)
-[X] Governor Class Cruiser Shipyards (Durban), 1 die (20 Resources)
-[X] Governor Class Cruiser Shipyards (Vladivostok), 1 die (20 Resources)
-[X] Laser Point Defense Systems Development, 1 die (15 Resources)
-[X] Cooperative Focus 3 dice
Ithillid threw 3 100-faced dice. Reason: Tidal Power Plants Total: 223
76 76 94 94 53 53
Ithillid threw 3 100-faced dice. Reason: Mecca/Jeddah Total: 211
48 48 64 64 99 99
Ithillid threw 3 100-faced dice. Reason: Synchronized Cycle Fusion Total: 79
10 10 5 5 64 64
Ithillid threw 1 100-faced dice. Reason: Blue zone microgeneration Total: 86
86 86
Ithillid threw 1 100-faced dice. Reason: North Boston Chip Fab Total: 32
32 32
Ithillid threw 4 100-faced dice. Reason: Myomer Macrospinner Total: 187
10 10 97 97 18 18 62 62
Ithillid threw 3 100-faced dice. Reason: Entari Deployment Total: 128
57 57 67 67 4 4
Ithillid threw 2 100-faced dice. Reason: Chicago Planned City Total: 100
12 12 88 88
Ithillid threw 2 100-faced dice. Reason: Yellow Zone Harvesting Total: 160
69 69 91 91
Ithillid threw 1 100-faced dice. Reason: Gravitic Drive Development Total: 5
5 5
Ithillid threw 3 100-faced dice. Reason: GDSS Enterprise Total: 142
88 88 11 11 43 43
Ithillid threw 2 100-faced dice. Reason: Fashion Development Houses Total: 93
21 21 72 72
Ithillid threw 2 100-faced dice. Reason: Reclamator Fleet Total: 111
53 53 58 58
Ithillid threw 1 100-faced dice. Reason: Stealth Disruptor Development Total: 100
100 100
Ithillid threw 1 100-faced dice. Reason: High Efficiency Heat System Total: 93
93 93
Ithillid threw 1 100-faced dice. Reason: Orca Refit Package Development Total: 38
38 38
Ithillid threw 1 100-faced dice. Reason: QAAM Development Total: 37
37 37
Ithillid threw 1 100-faced dice. Reason: URLS Development Total: 48
48 48
Ithillid threw 1 100-faced dice. Reason: Governor Class (Durban) Total: 4
4 4
Ithillid threw 1 100-faced dice. Reason: Governor Class (Vladivostok) Total: 51
51 51
Ithillid threw 1 100-faced dice. Reason: Laser PDS Development Total: 73
73 73
Ithillid threw 3 100-faced dice. Reason: Cooperative Focus Total: 170
10 10 66 66 94 94
 
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At least our lasers will be running nice and frosty as we hum jaunty tunes while turning on a stealth detector so good that the Nod invisibility devices just mark them out as trying to hide. :D
 
Tidal Power Plants (Phase 2): 604/450 (154/300 Phase 3)
Mecca/Jeddah Planned City (Phase 1): 276/160 (116/320 Phase 2)
Chicago Planned City (Phase 3): 395/350 (45/720 Phase 4)
Synchronized Cycle Fusion Plants: 289/350
Blue Zone Microgeneration Program (Phase 2): 160/120
North Boston Chip Fabricator (Phase 4): 116/1200
Johannesburg Myomer Macrospinner (Phase 3): 308/360
Entari Deployment: 173/200
Yellow Zone Tiberium Harvesting (Phase 4): 360/300
Gravitic Drive Development: 40/60
GDSS Enterprise (Phase 3): 370/385, complete with +15 canon omake
Fashion Development Houses: 242/225
Reclamator Fleet RZ-7 North: 141/210
Stealth Disruptor System Development: 115/40, nat 100
High Efficiency Heat System Development
: 108/40
Orca Refit Package Development: 53/40
Quick Maneuver Air to Air Missile Development: 52/40
Universal Rocket Launch System Development: 63/40
Governor Class Cruiser Shipyards (Durban): 167/200
Governor Class Cruiser Shipyards (Vladivostok): 66/200
Laser Point Defense Systems Development: 88/40
Cooperative Focus: 215 vs. DC 80/100/120
 
We're not behind OTL GDI. We are very far behind where we would be if we had chosen the "Evacuation" plan at the beginning of the quest.
That does not invalidate this point that we've been focusing on the strong foundations that would have been essential to the space plan even had we picked it from the beginning.

To the extent we're behind, it is because we've been investing on noncritical things that aren't space, not that solely investing in space would have provided any particular advantage.

The evac isn't going to be fast. Like, at all. So while we're doing it it's going to get harder and harder for the people still planetside because this isn't going to be a quick process at all and there are going to be fewer people to man pretty much everything. Abatement will nose dive and NOD will immediately dogpile groundside groups, it's not exactly a subtle move, and eventually those down there are going to be massively outnumbered and outgunned while getting swamped with Tib. When it gets to that point it's going to be a close thing on if we still manage to get everyone.
We started with Practically Unlimited Labor and we're still at 51 dots after hauling the economy back on its feet single-handedly. Manpower will not be an issue for the foreseeable future.

Furthermore the vast majority of our manpower is not employed in abatement or the military directly, but in industrial jobs, agricultural, service, managerial etc. Those are the people that get evacuated first, and the people that have their productivity least affected by being further removed from Tiberium. (Particularly since we already rely on more technological agricultural methods.)

The only bottlenecks are

1.Space lift. Once Enterprise is fully operational, people and materials from tiberium going up, and finished goods going down--a bottle neck that, with fusion spacelifters and possibly momentum exchange tethers, we have effective solutions for.

So the space economy, once properly kickstarted, will not be the resource sink it is now, but will contribute to and, if we evacuate, completely replace the ground economy. At which point the only people left will be abatement/resourcing personnel, the space logistics to support them, and whatever security is necessary, all of which we will be pulling out in phases as Blue/Green/Yellow Zones empty out and as our reliance on Earth-Tiberium decreases.

2.Habitat construction. This is the hard one, and the one that imposes a slow evacuation--not the hasty, scramble-for-the-lifeboats evacuation you seem hung up on. We would be starting with at most a few thousand per turn, and ramping up steadily as the space economy takes off.

It's official. Kane himself is messing with our space tech research.

Why would he want us to leave Earth, after all?
He's about to get his ass kicked by seeing-eye Orcas in about two quarters or so. I wouldn't envy him too much.

Mecca/Jeddah Total: 211
Mecca Must Be Completed.
 
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