But think about Nod collectively losing their shit when they realise GDI is moving to a full zone armour army? NodQuest would enter Nightmare Difficulty.

"... Guys, I think we should all rage quit. Because fuck this."
 
[-] Laser Point Defense Systems Development 40
[ ] Havoc Scout Mech Development 30
[ ] Mastodon Heavy Assault Walker Development 30
[ ] Escort Carrier Development 40
[ ] Armadillo HAPC Development 40
[ ] Guardian Mark 2 Development 40
[ ] Bulldog ARV Development 40
[ ] Railgun Munitions Development 60
[ ] Tube Artillery Development 40
[ ] Universal Rocket Launch System Development 40
[ ] Orbital Defense Laser Development 40
[ ] Quick Maneuver Air to Air Missile Development 40
[ ] Tactical Airborne Laser Development 40
[ ] Wingman Drone Development 40
[ ] Orca Refit Package Development 40
[ ] Infantry Recon Support Drone Development 40
[ ] Zone Emergency Medical Evacuation Vehicle Development 40
[ ] Sonic Mobile Artillery Vehicle Development 40
[ ] High Efficiency Heat System Development 40
[ ] Stealth Disruptor System Development 40

so we have a bunch of low resources stuff in the mil and I think it make a big difference that we knock out a bunch of them, cause individually it not worth it but doing a bunch of mass improvement will make a difference especially if they are in one branch, I think
 
so we have a bunch of low resources stuff in the mil and I think it make a big difference that we knock out a bunch of them, cause individually it not worth it but doing a bunch of mass improvement will make a difference especially if they are in one branch, I think
Developments don't actually help, it's just locking in a design, and doing them all early will mean the designs won't incorporate new tech developed in the meantime. Developments should only be done shortly before we're ready to do the deployment, so that they're using the current tech.
 
But think about Nod collectively losing their shit when they realise GDI is moving to a full zone armour army? NodQuest would enter Nightmare Difficulty.

"... Guys, I think we should all rage quit. Because fuck this."
NOD still has their greatest asset in Tiberium no matter how many mechs and power armor we roll out unfortunately. Because certain bald someone who shall remain nameless could not let the planet have nice things.
 
They will be. The thing is that the priority system is reactive more than proactive most of the time. They have to look at current problems before they can seriously start tagging future problems.

The Interdepartmental Communcations thing was never meant for you to not need to read and predict. It is meant to show you what are the immediately pressing concerns of the other parts of the government are.
Oh absolutely. It's just that if the Air Force hasn't bumped up the priority of an action, that places some upper ceiling on how worried they are yet. Even if it's foreseeable that they'll be worrying more soon.

Then what are we waiting for?! This next turn lets try and roll out two factories or so!
Look at the requirements. Each factory is a 200-point project, so on average it'll cost three dice and 60 Resources, sometimes four dice and 80 Resources.

And we need all six to properly equip "the tip of the spear" of our Ground Forces combat units worldwide. The combined project will consume -24 Energy (in other words, we'll need to build multiple entire new rounds of power plants just to run these factories) and -6 Capital Goods (multiple minor Capital Goods projects, or nearly half the output of a Capital Goods megaproject like North Boston Phase 4 or Nuuk Phases 1+2+3).

Making this happen fast would be a big enough investment that it would represent the cornerstone of an entire Four Year Plan, or at least require a couple of years' sustained effort in which we focused primarily on making it happen at the expense of other priorities.

And, again, this would only be enough to equip "the tip of the spear."
 
Perhaps we should try that for the next Four Year Plan?
The next four year plan is almost certainly going to be "moving millions of people and their infrastructure into space", not just building lots of suits of power armor. It's cool, but it's not even the most efficient way to improve the military.
 
The next four year plan is almost certainly going to be "moving millions of people and their infrastructure into space", not just building lots of suits of power armor. It's cool, but it's not even the most efficient way to improve the military.
Ehhh.

I think the situation on the ground won't deteriorate fast enough to necessitate mass evacuations in the Third Four Year Plan (2058-2061). For a while, even in the face of mutation, we're likely to be able to maintain Yellow Zone mitigation of 50+ (so the Blue Zones don't shrink in the long run) and Red Zone mitigation good enough that even if the Red Zones grow, they don't grow fast.

We'll still be bulking up our orbital infrastructure and preparing for making evacuation possible (for instance, building up Columbia as a prototype habitat station). But there should be plenty of resources left over for ongoing military buildup. And we'll need that, because some time in the early 2060s is the timeframe in which Nod will almost certainly have recovered enough to be seriously considering kicking off the Fourth Tiberium War at this rate.
 
I think the situation on the ground won't deteriorate fast enough to necessitate mass evacuations in the Third Four Year Plan (2058-2061). For a while, even in the face of mutation, we're likely to be able to maintain Yellow Zone mitigation of 50+ (so the Blue Zones don't shrink in the long run) and Red Zone mitigation good enough that even if the Red Zones grow, they don't grow fast.

Honestly, from the way that mutation has been described it's entirely possible that the BZs will still be growing come the end of next plan. If we luck out on our mutation rolls (and on the Scrin research) then we could even still be breaking even on the Red Zones, although that is unlikely and would require some substantial RZ mitigation actions.
 
Ok. But immediately after that.
We also have the Escort Carriers after that, so we're going to be in the Navy business for a while, sad to say.

The next four year plan is almost certainly going to be "moving millions of people and their infrastructure into space", not just building lots of suits of power armor. It's cool, but it's not even the most efficient way to improve the military.
There's something to be said about additional environmental protection for infantry when all of our combat so far is occurring in Yellow and Red Zones.

Unless we get a UGV that can do all the jobs of the infantry, more Zone suits are always going to be useful.

Oh absolutely. It's just that if the Air Force hasn't bumped up the priority of an action, that places some upper ceiling on how worried they are yet. Even if it's foreseeable that they'll be worrying more soon.
From what I understand we're getting the 'Apocalypses Now' report this turn.

That's probably going to change the Air Force's priorities some.
 
[ ] Plan Sister Cities and Air Power
Infrastructure (5 dice)
-[ ] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
-[ ] Mecca/Jeddah Planned City (Phase 1), 2 dice (40 Resources)
Heavy Industry (5 dice)
-[ ] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
-[ ] North Boston Chip Fabricator (Phase 4), 2 dice (30 Resources)
Light and Chemical Industry (4 dice)
-[ ] Personal Pharmaceuticals Plants, 2 dice (30 Resources)
-[ ] Johannesburg Myomer Macrospinner (phase 3), 2 dice (40 Resources)
Agriculture (3 dice)
-[ ] Entari Deployment, 3 dice (60 Resources)
Tiberium (5 dice)
-[ ] Chicago Planned City (Phase 3), 2 dice (40 Resources)
-[ ] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
-[ ] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
Orbital (3 dice +1 Free)
-[ ] Gravitic Drive Development, 1 die (30 Resources)
-[ ] GDSS Enterprise (Phase 3), 3 dice (3 Fusion) (60 Resources)
Services (4 dice)
-[ ] Fashion development houses, 2 dice (20 Resources)
Military (5 dice +5 Free)
-[ ] Reclamator Fleet RZ-7 North (Super MARVs), 2 dice (40 Resources)
-[ ] Stealth Disruptor System Development, 1 die (25 Resources)
-[ ] Orca Refit Package Development, 1 die (15 Resources)
-[ ] Quick Maneuver Air to Air Missile Development, 1 die (15 Resources)
-[ ] Remote Weapons System Deployment Predator, 2 dice (20 Resources)
-[ ] Universal Rocket Launch System Development, 1 die (15 Resources)
-[ ] Governor Class Cruiser Shipyards (Durban), 1 die (20 Resources)
-[ ] Laser Point Defense Systems Development, 1 die (15 Resources)
Bureaucracy (3 dice)
-[ ] Cooperative Focus, 3 dice

Resources Available: 665
Resources Used: 665
Resources Remaining: 0

An alternate plan from my old Sister Cities one, based on the need for the Air Force to get a boost to handle NOD's increasing air power. Taking 1 die off of YZ Harvesting for the Free Die still leaves us with an above average chance of completion. Said Free die is thrown into the Military for QAAMs, while a MARV die (since it's close to Chicago's protection, but this part is up for debate given concerns of that not being enough) is also traded for Universal Rockets, since that's said to synergize with QAAMs. This lets me get the air force tech out while not neglecting the ground forces RWS, getting the Navy Shipyard up, or the Steel Talons Laser PD.

Oh, and this alternative plan saved enough resources that I was able to trade my BZ Microgeneration die for a 2nd Boston die.

I imagine the big question point here is on whether I should keep my change of only 2 dice on MARVs, or see what else can be switched instead.
 
Ehhh.

I think the situation on the ground won't deteriorate fast enough to necessitate mass evacuations in the Third Four Year Plan (2058-2061). For a while, even in the face of mutation, we're likely to be able to maintain Yellow Zone mitigation of 50+ (so the Blue Zones don't shrink in the long run) and Red Zone mitigation good enough that even if the Red Zones grow, they don't grow fast.

We'll still be bulking up our orbital infrastructure and preparing for making evacuation possible (for instance, building up Columbia as a prototype habitat station). But there should be plenty of resources left over for ongoing military buildup. And we'll need that, because some time in the early 2060s is the timeframe in which Nod will almost certainly have recovered enough to be seriously considering kicking off the Fourth Tiberium War at this rate.
I don't mean starting evacuations, I mean setting up the population to operate large-scale orbital infrastructure, and beginning to colonise Luna and Mars. This is how we'll massively expand our ability to build and operate in space, and begin preparing us for evacuating hundreds of millions of people a decade or two down the line.
 
I don't mean starting evacuations, I mean setting up the population to operate large-scale orbital infrastructure, and beginning to colonise Luna and Mars. This is how we'll massively expand our ability to build and operate in space, and begin preparing us for evacuating hundreds of millions of people a decade or two down the line.
Lets hope we have more than two decades and a whole tech tree of Scrin propulsion technology before any kind of mass evacuation. As in we can move 100s of kilotons of material into orbit per week kind of infrastructure. Also if we lose Earth then we have to build all off-world industry around the lack of magic green crystals that can be turned into any element we want.
 
Lets hope we have more than two decades and a whole tech tree of Scrin propulsion technology before any kind of mass evacuation. As in we can move 100s of kilotons of material into orbit per week kind of infrastructure. Also if we lose Earth then we have to build all off-world industry around the lack of magic green crystals that can be turned into any element we want.
If we actually focused on space rather than putting in just an average of 1 or 2 dice a quarter, we could likely evacuate most of Earth in less than 20 years. And I expect that even if we don't get the TCN and Earth is entirely consumed, we'll still be mining it for resources. We'll have 1G Gdrives by then, so it'll be simple.
 
Social Engineering (noncanon)
Social Engineering

(Archivist's note: Major Morton was active in InOps until somewhat after the Second Tiberium War, officially in Media Relations.)

[CLASSIFIED TOP SECRET/FARMHOUSE]

I'm aware that this won't be read outside rarified circles until a while after I'm dead, but I'm also pretty sure nobody else who knew what was going on with CAMLANN is still alive. Well, some of the low-level folks are still around, but they never got much of the details. And Hawk, but he's a sneaky old bastard who vanished years ago. So, here's what happens when the higher-ups give a bunch of clever idealists orders to "promote enlistment".

First off, yes, we went farther than our official orders. That was on the table after the first planning meeting, and decided on not too long after that. We knew the sort of shitbags who were actually in charge, and... well, we decided to give them what they asked for, in the way they'd least want. We were supposed to be half ad-men, half manipulating the news editors. Maybe a little leaning on reporters. We did all of that, and more...

(Archivist's note: details of actions taken which were officially part of project CAMLANN have been removed to appendix b, as they are not strictly relevant.)

However, while we were getting set up, we commissioned some studies - primarily childhood education and folklore. Messing with promotions and failure was pretty routine, although we had to keep it pretty subtle. What we looked a lot at, were superhero comics and historical/fantasy fiction. A couple of our Lieutenants drew on their experience with role-playing games, which was where we got the archetype we decided to push for.

It took us years to get covert resources together, and get the people we needed in place - Stan Lee's death was a sad day for us all, as was that British author's. We moved slowly when we were ready, since we obviously didn't want anyone else to notice. A few NOD infiltrators were quite useful for diverting attention, and a couple times, we had to point the finger at people we weren't entirely sure of. I probably should be sorry about that, but... I've known for a long time that I'm not a good man. I am proud of some of the productions we enabled - the Captain America series was exactly what we wanted, but we couldn't be too blatant.

(Archivist's note: a list of books, video productions, and other projects has been moved to Appendix c.)

We had to shut down the project before 2043, with the draw-down in military forces, and the last of our cabal retiring. But still, we were seeing some indicators of good results. And I'm guessing you're seeing more evidence of it now. I can't say I'm sorry that Kane took out the Philadelphia, if that let the Grangers actually make things into what the GDI has promised to be. And thanks to our work, hopefully they'll have a generation of Paladins to help with that.

___

So, I was thinking, what would happen if an unscrupulous InOps faction decided that the GDI needed to boost the idealism quotient among the youth, and weren't too concerned about the morality of how they did so?
 
EDIT: Yes, I know, I accidentally copypasted the text of a post of mine from Lizardmen Quest in here. Sorry, false alarms.

If we actually focused on space rather than putting in just an average of 1 or 2 dice a quarter, we could likely evacuate most of Earth in less than 20 years.
We are spending an average of more than 1-2 dice a quarter and have been for quite a while.
 
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If we actually focused on space rather than putting in just an average of 1 or 2 dice a quarter, we could likely evacuate most of Earth in less than 20 years. And I expect that even if we don't get the TCN and Earth is entirely consumed, we'll still be mining it for resources. We'll have 1G Gdrives by then, so it'll be simple.
Earth being consumed means everything is now a Red Zone and ion storms ravaging most of the surface, we will not be mining in that. As for evacuation leaving the gravity well is the easy part, the real challenge is creating an entire civilization's worth of infrastructure in a self-sustaining fashion millions of kilometers from our manufacturing base. We are talking thousands and thousands of square kilometers worth of pressurized area. Even if we build archologies like the Ultima Tower we would need hundreds just for the population excluding manufacturing and life support.
 
Earth being consumed means everything is now a Red Zone and ion storms ravaging most of the surface, we will not be mining in that. As for evacuation leaving the gravity well is the easy part, the real challenge is creating an entire civilization's worth of infrastructure in a self-sustaining fashion millions of kilometers from our manufacturing base. We are talking thousands and thousands of square kilometers worth of pressurized area. Even if we build archologies like the Ultima Tower we would need hundreds just for the population excluding manufacturing and life support.
We're mining in red zones right now? Glacier mines and all that. The comment about Gdrives is about how it'll make taking tiberium from Earth to orbit effortless.
We have started building infrastructure with Enterprise, and we have projects to start harvesting resources from Luna. We've mostly solved the orbital lift problem with fusion rockets. Now we need to keep expanding our mining and manufacturing abilities, and the population to support them. It'll be near exponential, as the more we have in space, the more we can build.
 
We're mining in red zones right now? Glacier mines and all that. The comment about Gdrives is about how it'll make taking tiberium from Earth to orbit effortless.
We have started building infrastructure with Enterprise, and we have projects to start harvesting resources from Luna. We've mostly solved the orbital lift problem with fusion rockets. Now we need to keep expanding our mining and manufacturing abilities, and the population to support them. It'll be near exponential, as the more we have in space, the more we can build.
The Red zone mining is not really traditional mining by the looks of it it mostly is either hit and runs or long drives with big vehicles that need safe zones for repairs and for people too fulfill their needs safely?
 
We're mining in red zones right now? Glacier mines and all that. The comment about Gdrives is about how it'll make taking tiberium from Earth to orbit effortless.
We have started building infrastructure with Enterprise, and we have projects to start harvesting resources from Luna. We've mostly solved the orbital lift problem with fusion rockets. Now we need to keep expanding our mining and manufacturing abilities, and the population to support them. It'll be near exponential, as the more we have in space, the more we can build.
I didn't know we were mining in the blast waves of multi-gigaton explosions, on increasingly unstable ground that could subside at any moment, all while caustic liquid Tiberium is ejected into the stratosphere by Tiberium super volcanoes. We could survive in Red Zone conditions, we can't survive in what happens when a Red Zone meets Earth's childhood phase of constant eruptions. Considering the chain reactions we're talking about, liquid Tib's obscene energy density, and Tib's self replicating nature I'm not sure the continental plates will survive the experience in the long-term, let alone human activity on Earth.

Its telling that the apex of Scrin technology that we've seen, is an internal phase generator that makes the largest sapient made structure humanity's ever seen indestructible. Said structure is a glorified oil derrick.
 
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