Adhoc vote count started by Ithillid on Mar 29, 2021 at 3:32 PM, finished with 90 posts and 37 votes.

  • [X] Plan Tiberium Containment Reshuffle
    -[X] Infrastructure 6/6 70R Dice +4
    --[X] Blue Zone Residential Construction (Phase 1) 0/200 4 dice 40R 62.14%
    --[X] Urban Metros (Phase 1) 0/100 2 dice 30R 59.05%
    -[X] Heavy Industry 3/3 30R Dice +4
    --[X] Aggregate Plants 41/200 3 dice 30R 53.75%
    -[X] Light and Chemical Industry 0/3
    -[X] Agriculture 0/3
    -[X] Tiberium 6/6 + 3 free 180R Dice +24
    --[X] Blue Zone Perimeter Redoubts (Phase 1) 40/200 2 dice 40R 40.05%
    --[X] Blue Zone Perimeter Outposts (Phase 1) 0/150 3 dice 60R 92.69%
    --[X] Yellow Zone Tiberium Harvesting (Phase 2) 71/100 1 dice 20R 96%
    --[X] Tiberium Glacier Mining (Phase 1) 129/200 2 dice 60R 97.69%
    --[X] Security review 1 die
    -[X] Orbital Industry 1/3 10R Dice +4
    --[X] Fusion Heavy Lift Experiments 49/80 1 dice 10R 70%
    -[X] Services 3/3 + 2 free 25R Dice +19
    --[X] Yellow Zone Refugee Camps (Phase 2) 319/600 5 dice 25R 84.54%
    -[X] Military 1/3 10R Dice -1
    --[X] AP Ammunition Plants 38/60 1 dice 10R 78%
    -[X] Bureau 3/3 Dice +4
    --[X] Security Reviews: Tiberium (3 Bureaucracy Dice, 1 Tiberium Die) 96.75%
    [X] Plan Houses For Re-Election
    -[X] Infra 6/6
    --[X] Blue Zone Residential Construction Phase 1 0/200 (4 Dice, 40 Resources)
    --[X] Urban Metros Phase 1 0/100 (2 Dice, 30 Resources)
    -[X] Heavy Industry 3/3+1 Free
    --[X] Aggregate Plants 41/200 (3+1 Dice, 40 Resources)
    -[X] LCI 0/3
    -[X] Agriculture 0/3
    -[X] Tiberium (5/6-1+1)
    --[X] Blue Zone Perimeter Redoubts (Phase 1) 40/200 2 dice 40R 40.05%
    --[X] Blue Zone Perimeter Outposts (Phase 1) 0/150 2 dice 40R 49.5%
    --[X] Yellow Zone Tiberium Harvesting (Phase 3) 71/100 1 die 20R 96%
    --[X] Tiberium Glacier Mining (Phase 2) 129/200 1 dice 30R 54%
    -[X] Orbital 1/3
    --[X] Fusion Heavy Lift Experiments (1 die, 10 Resources)
    -[X] Services (3/3+4)
    --[X] Tiberium Health Services 66/100 (1 Die, 20 Resources)
    --[X] Yellow Zone Refugee Camps Phase 2 319/600 (5 Dice, 25 Resources)
    --[X] Primary Schooling 0/300 (1 Die, 5 Resources)
    -[X] Military (3/3 Dice)
    --[X] ASAT Defense System Phase 1 0/50 (1 Die, 10 Resources)
    --[X] AP Ammunition Plants 38/60 (1 Die, 10 Resources)
    --[X] Remote Weapons System Development Predator 0/40 (1 Die, 10 Resources)
    -[X] Bureaucracy 3/3
    --[X] Security Reviews: Bueracracy (2 Bureaucracy Dice)
    --[X] Security Reviews: Tiberium (1 Bureaucracy Die, 1 Tiberium Die)
    [X] Plan Tiberium containment
    -[X] Blue Zone Residential Construction (Phase 1) 0/200 4D 40R
    -[X] Aggregate Plants 41/200 3 dice 30 R
    -[X] Lithium Battery Plants 0/200 3 dice 30 R
    -[X] Yellow Zone Tiberium Harvesting (Phase 2) 71/100 1 dice 20R
    -[X] Tiberium Glacier Mining (Phase 1) 129/200 2 dice 60R
    -[X] Blue Zone Perimeter Outposts (Phase 1) 0/150 3 dice 60R
    -[X] Blue Zone Perimeter Redoubts (Phase 1) 40/200 2 dice 40R
    -[x] Security review
    -[X] Fusion Heavy Lift Experiments 49/80 1 dice 10 R
    -[X] Yellow Zone Refugee Camps (Phase 2) 319/600 3 dice + 1 free 20 R
    -[x] AP Ammunition Plants 38/60 1 dice 10 R
    -[X] Remote Weapons System Development Predator 0/40 1 Dice, 10R
    -[X] Security review: 3 Bureau dice + 1 free + 1 Tiberium dice
    [X] Plan Eat Your Logistics First
    -[X] Infrastructure 6/6 70R Dice +4
    --[X] Blue Zone Residential Construction (Phase 1) 0/200 4 dice 40R 62.14%
    --[X] Urban Metros (Phase 1) 0/100 2 dice 30R 59.05%
    -[X] Heavy Industry 3/3 +3 free 75R Dice +4
    --[X] Aggregate Plants 41/200 3 dice 30R 53.75%
    --[X] Manchester Silicon Chip Fabrication 0/150 3 dice 45R 60.41%
    -[X] Light and Chemical Industry 0/3
    -[X] Agriculture 0/3 0R Dice +4
    --[X] Pharmaceuticals greenhouses 65/100 1 die 10R 70%
    -[X] Tiberium 6/6 + 1 free 130 R Dice Dice +24
    --[X] Blue Zone Perimeter Redoubts (Phase 1) 40/200 2 dice 40R 40.05%
    --[X] Blue Zone Perimeter Outposts (Phase 1) 0/150 2 dice 40R 49.5%
    --[X] Yellow Zone Tiberium Harvesting (Phase 3) 71/100 1 die 20R 96%
    --[X] Tiberium Glacier Mining (Phase 2) 129/200 1 dice 30R 54%
    --[X] Security Reviews 1 die
    -[X] Orbital Industry 1/3 10R Dice +4
    --[X] Fusion Heavy Lift Experiments 49/80 1 dice 10R 70%
    -[X] Services 3/3 +1 free 20R Dice +19
    --[X] Yellow Zone Refugee Camps (Phase 2) 319/600 4 dice 20R 48.33%
    -[X] Military 1/3 30R Dice -1
    --[X] AP Ammunition Plants 38/60 1 dice 10R 78%
    -[X] Bureaucracy 3/3
    --[X] Security Reviews: Tiberium (3 Bureaucracy Dice, 1 Tiberium Die) 96.75%
    [X] Plan Tiberium Fever
    -[X] Infrastructure 6/6 +1 Free 105R Dice +4
    --[X] Urban Metros (Phase 1) 0/100 7 dice 105R
    -[X] Heavy Industry 3/3 45R Dice +4
    --[X] Manchester Silicon Chip Fabrication 0/150 3 dice 45R
    -[X] Light and Chemical Industry 0/3 0R
    -[X] Agriculture 0/3 0R Dice +4
    -[X] Tiberium 6/6 +1 Free 180R Dice +24
    --[X] Tiberium Glacier Mining (Phase 2) 129/200 6 dice 180R
    --[X] Security Reviews 1 die
    -[X] Orbital Industry 0/3 10R Dice +4
    -[X] Services 1/3 0R Dice +19
    -[X] Military 0/3 0R Dice -1
    -[X] Bureaucracy 3/3 +3 Free
    --[X] Security Reviews: Tiberium (3 Bureaucracy Dice, 1 Tiberium Die)
    --[X] Security Reviews: Services (3 Free Dice, 1 Services Die)
Ithillid threw 4 100-faced dice. Reason: Blue Zone Residential Total: 215
44 44 78 78 92 92 1 1
Ithillid threw 2 100-faced dice. Reason: Urban Metros Total: 140
70 70 70 70
Ithillid threw 3 100-faced dice. Reason: Aggregate Plants Total: 143
21 21 40 40 82 82
Ithillid threw 2 100-faced dice. Reason: Perimeter Redoubts Total: 114
80 80 34 34
Ithillid threw 3 100-faced dice. Reason: Perimeter Outposts Total: 150
92 92 10 10 48 48
Ithillid threw 1 100-faced dice. Reason: Yellow Zone Harvesting Total: 95
95 95
Ithillid threw 2 100-faced dice. Reason: Tiberium Glacier Mining Total: 159
60 60 99 99
Ithillid threw 1 100-faced dice. Reason: Fusion Heavy Lift Total: 60
60 60
Ithillid threw 5 100-faced dice. Reason: yellow zone refugee camps Total: 328
18 18 97 97 80 80 42 42 91 91
Ithillid threw 1 100-faced dice. Reason: AP Ammunition Plants Total: 31
31 31
Ithillid threw 3 100-faced dice. Reason: Security Review: Tiberium Total: 147
84 84 42 42 21 21
 
Blue Zone Residential Construction (Phase 1): 231/200, nat 1
Urban Metros (Phase 1): 148/100
Aggregate Plants: 196/200 (completed with omake)
Blue Zone Perimeter Redoubts (Phase 1): 202/200
Blue Zone Perimeter Outposts (Phase 1): 222/150
Yellow Zone Tiberium Harvesting (Phase 2): 190/100
Tiberium Glacier Mining (Phase 2): 336/200
Fusion Heavy Lift Experiments: 113/80
Yellow Zone Refugee Camps (Phase 2): 742/600
AP Ammunition Plants: 68/60
Security Review - Tiberium: 159 (DC 60)
 
Last edited:
Well not the best on the glacier mining but that's still a solid +60 if I'm counting right. Still going to have to make budget cuts next turn and keep investing heavily in mining but we're getting there.
 
Well only 40 from glacier, 10 from yellow. So we are up to +60 but that means we have 300 resources next turn (30 lower than this turn).
 
Better than 240! We can accomplish stuff with 300 Resources.

Probably still going to be ignoring LCI and Agriculture for awhile though.
Yeah, and much better than quest start which is why we have been dumping so much into tiberium (well that and if we dont it overruns the world and we lose) Aggregate plant finishing will drop infra cost. Only need to see the fallout of the Nat 1 but we are in a better spot overall
 
Yeah, and much better than quest start which is why we have been dumping so much into tiberium (well that and if we dont it overruns the world and we lose) Aggregate plant finishing will drop infra cost. Only need to see the fallout of the Nat 1 but we are in a better spot overall
On the Discord ithillid said it would be -1 plus of Housing, but we'd still complete it. ++ + instead of +++. Which is better than I expected when he said "apartments are going to fall down."
 
That sill might get us to neutral or positive on housing which is nice
It won't, we're at ----- on Housing, so ---- to --- now, but still! We have moved from Big Crisis to Somewhat Manageable Crisis, and the civilians were happy with that last year in our performance review!

Good news is that we have completely solved the Logistics Crisis for now, we should be at 0 there, and next turn I think we might be able to fix the power grid.
 
Last edited:
Well at least we completed all our actions. Would have been a perfect turn if we didn't have that 1.

Also can we please finish Tiberium Health next turn? More health is always good and its delay is impacting millions of people that are suffering from Tiberium exposure.
 
So aside from Tiberium, the military subgroups and Agriculture, which groups have we done Security Reviews for? More importantly which subgroups have we not yet done Security Reviews for? We have 3 dice in Bureaucracy and the only option at the moment is Security Reviews so now seems a good time for checking for Nod infiltrators and other weirdness.

Regarding Logistics we've improved the situation but Tiberium Glacier Mining is going to put increasing strain on Logistics requirements. The good news is that the Helsinki C-35 Factories option not only improves Logistics but also gives us some additional PS, which we took a big hit on when we took in the Qatar loyalists. Even better, the completion of the Aggregate Plants will reduce the cost of Infrastructure projects which includes the big Logistics and Energy projects.
 
So aside from Tiberium, the military subgroups and Agriculture, which groups have we done Security Reviews for? More importantly which subgroups have we not yet done Security Reviews for? We have 3 dice in Bureaucracy and the only option at the moment is Security Reviews so now seems a good time for checking for Nod infiltrators and other weirdness.

Regarding Logistics we've improved the situation but Tiberium Glacier Mining is going to put increasing strain on Logistics requirements. The good news is that the Helsinki C-35 Factories option not only improves Logistics but also gives us some additional PS, which we took a big hit on when we took in the Qatar loyalists. Even better, the completion of the Aggregate Plants will reduce the cost of Infrastructure projects which includes the big Logistics and Energy projects.
We need to Security Review Bureaucracy, for one.

Logistics is currently zeroing out, I think, which is good but more is always better, especially since we're going to be straining it more soon. Power-wise, yeah the River Run is a thing but I'd rather do the Power Grid Phase 2. Although the C-35s would be acceptable as well, we need to get our PS back.
 
Back
Top