Red-7 is the North American Red Zone, and we really need a SMARV fleet in both the northern and southern halves. The southern half is where our NA glacier mines are located, and the northern half is where Chicago is going to get built (the RZ has grown quite a bit since the start of the game so the 2050 map that shows Chicago like a hundred miles away from the RZ is wrong, it's directly on the border and being built for the purpose of abating Red-7). A SMARV fleet in whatever number Yellow Zone is between Chicago and Blue-2 would help with keeping it connected back to the Blue Zone (I think it's less critical, the logistics can go over the Great Lakes pretty safely with air and naval superiority) but a SMARV fleet in Red-7 North is what they need to support their actual abatement mission.
[grunts]
Makes sense.
...
[] Plan Better Living Through Chemistry (WORK IN PROGRESS, ROUND 3)
1+3+1 of 5 Free Dice
5 of 5 Infrastructure Dice
-Tidal Power (157/200) (2 dice, 20 R) (+4 Energy)
-Arcologies (396/450) (1 die, 15 R) (-2 Energy)
-Fiber Optics (105/240) (2 dice, 40 R)
5+1 of 5 Heavy Industry Dice
-Blue Zone Power (345/550) (3 dice, 30 R) (+16 Energy)
-Fusion Prototype (124/200) (2 dice, 40 R) (+1 Energy)
-Union Yard (137/180) (1 die, 30 R)
3+3 of 3 Light Industry Dice
-Yellow Zone Light Industry (173/400) (2 dice, 20 R)
-Bulk Plastics (126/200) (2 dice, 20 R) (+1 CapGoods)
-Chemical Precursors (36/200) (2 dice, 30 R) (+2 CapGoods)(-2 Energy)
3 of 3 Agriculture Dice
-Perennials (106/350) (3 dice, 30 R)
2+ of 5 Tiberium Dice
-Chicago Planned City (41/80) (2 dice, 20 R) (possible -Energy)
-Important Tiberium Project TBD (0/???) (3 dice, ?? R)
3 of 3 Orbital Dice
- Philadelphia II (Phase 2) (92/180) (2 fusion dice, 40 R)
- Orbital Cleanup (Phase 3) (1/90) (1 dice, 15 R)
4 of 4 Services Dice
-Ethnic Restaurants (0/150) (2 dice, 20 R)
-Fashion Development (0/225) (1 die, 10 R)
-Durable Goods Libraries (0/200) (1 die, 15 R)
5+1 of 5 Military Dice
-RZ-6 South Super MARV Fleet (136/210) (2 dice, 40 R)
-Reclamator Hub, Red Zone 7-North (Chicago area) (0/105) (2 dice, 30 R)
-Important Military Project TBD (0/??) (2 dice, ?? R)
--Dunno, anti-laser ablative hockeypuck factory? Maybe a Steel Talons project if any are appealing enough?
3 of 3 Bureaucracy Dice
-Interdepartmental Communication Initiative (3 dice)
POWER BUDGETING
+8 Energy initially
Net delta-E from previous plan
+2 (YZ power)
-2 (Vertical Farming)
-4 (Toronto plant)
-2 (Shell Plants Phase 3, EDITED IN)
Now +2 Energy
With this draft plan, we have nearly certain completion of Tidal (+4), and also reasonably likely completion of Blue Zone Power (+16), and Fusion Prototype (+1).
We have probable completion of Arcologies (-2), Chemical Precursors (-2), and possible completion of Chicago Phase 2 (-??).
RESOURCE BUDGETING
Budget
75 for Infrastructure
110 for Heavy Industry
70 for Light Industry
30 for Agriculture
20+ for Tiberium
55 for Orbital
70+ for Military
Total 430 + About 70 left over to activate two military dice and three tiberium dice.
Tiberium: Still very much open to suggestions here, beyond putting two dice on Chicago. There's resources free in the plan for it, I just don't know what to
do.
Military: I wish to emphasize that I've got,
in this draft skeleton, six dice on military, and four of them are on MARVs because we've got a hub to do near Chicago and simultaneously we still need to finish the MARV fleet in South America. The other two dice are up in the air because I sincerely do not claim to know what the single most attractive military program will be next turn.