Can someone explain what Carter Quest is exactly?
It is an mini-omake subquest dealing with the trials and tribulations of Vice Admiral Harrison Carter, CO of Space Command, in his attempts to restart GDI's space exploration program. Because it does not affect the main quest much, adds nicely to the solar system exploration part of the main quest and the QM is nice, it has reached semi-officially official(?) status and as long as I coordinate stuff with Ithillid it should stay that way.
 
I'm on board with people pushing for the shell factory and orbital spends, but I'd like to promote fusion power spending as another priority.

We're going to have to keep spending huge amounts of dice & resources to produce power, that I feel like its worth investing in fusion in the off chance it can allow us to make power more efficiently. It that happens, everything that uses power becomes cheaper - in the sense we don't have to complete so many projects to get them working.
 
We're going to have to keep spending huge amounts of dice & resources to produce power, that I feel like its worth investing in fusion in the off chance it can allow us to make power more efficiently. It that happens, everything that uses power becomes cheaper - in the sense we don't have to complete so many projects to get them working.

In fact, it is not at all a fact that we will succeed in this area, firstly. Secondly, this will require re-equipment of the entire energy sector.
 
In fact, it is not at all a fact that we will succeed in this area, firstly. Secondly, this will require re-equipment of the entire energy sector.
It does not require a re-equipment of existing generation. You can run fission and fusion power simultaneously...

Also, it has been mentioned that there is a limit on fissile material available, so I would not be surprised if the next stage of the power expansion campaign cannot be done.
 
It can still be done, there will be increases in progress required for each subsequent stage of power generation we do. The new tiberium refining process may reduce this too, since it allows preferential production of elements, though I don't know if it can select for specific isotopes such as fission fuel needs.
 
Also, it has been mentioned that there is a limit on fissile material available, so I would not be surprised if the next stage of the power expansion campaign cannot be done.

By the way, what type of nuclear fuel do we use? Mainly uranium? Or also a thorium fuel cycle? What about plutonium fuel? Theoretically, we still have a lot of thorium on Earth.
 
By the way, what type of nuclear fuel do we use? Mainly uranium? Or also a thorium fuel cycle? What about plutonium fuel? Theoretically, we still have a lot of thorium on Earth.
Tiberium practically ate any and all minerals there are on Earth. No joke this is why we are desperately mining for Tiberium right now since that is the only material we have left to use after the entire biosphere is gone except for the blue zones. Even then that's a big maybe because Tiberium processing is needed to create any element in the periodic table without us going to go space mining.

Also people we need more ways to connect to the internet this coming election while the number of seats going around the next election is around 400 that is just a pittance because we really need more voters. The first election for the first parliament post-3TW is only 12% turnout so many people in the Blue Zones itself did not get to vote we need more voters to the polls so more communication satellites and fiber connections are needed since the electorate need their voices heard.
 
One of the things we need to focus on in addition to the Military factories and upgrades is the gear to support them, most notably Energy generation. The Blue Zone Power Production Campaign will give us 16 Energy and we currently have 2 Energy left over at the start of 2055. The problem is that the Military factories we need to build to get GDDI's military back up to strength requires massive Energy supplies - the sole remaining Zone Suit factory is among the cheapest in terms of Energy, requiring 2 Energy. Each Apollo fighter factory needs 4 Energy, as does each phase of shell production and the mass Wolverine deployment. Each hydrofoil shipyard requires 6 energy. And that's not even counting some of the Heavy Industry and LCI options we've been chasing - Heavy Rolling Stock Plants need 4 Energy, for example.

So ultimately the current phase of Blue Zone Power Production is barely enough to get some of the most urgently-needed factories up and working ASAP, and we have been told that the costs for the next phases are only going to keep going up. So we need to get the Fusion Power Prototype done right now not for the single point of Energy it provides but the hope that it will unlock more effective Energy options.

Another option we need to focus on in support of GDI's military is Consumer Goods, which sounds counterintuitive at first. It doesn't directly translate to increased production of 'bullets, beans or bandages', to quote a summary of military supply needs. What bringing new Consumer Goods production online does is weaken the Free Market Party, which is the main political threat to the GDI military buildup we are hoping to work on and expand. The Hawks definitely want military production expanded, the Yellow Zone parties want military production expanded to provide more protection for the Yellow Zones, and while the Developmentalists want to focus on building up infrastructure they're willing to support military buildup to protect the zones they want to improve. In contrast the Free Market Party is focused purely on profit, either because they truly believe that it is the best way to run a society, or because they just want to rule in comfort while the rest of the world is devoured by Tiberium - 'better to rule in hell than serve in heaven.' Like the Brotherhood of Nod they draw their support from a discontented population. If we're going to continue to try to preserve human society we need to minimise their influence in the GDI government we need to reduce the discontent among the existing population, and when most of the population hasn't had non-patched clothes or food beyond subsistence level for literally decades the best way to do this is with Consumer Goods - so they can not just have survival but so they can actually have a life.

So, while we need to concentrate on expanding Military production to improve the armed forces enough to defend our existing territory against NOD and to expand our holdings, we can't neglect the projects we need to support such expansion - projects that produce Energy and Consumer Goods, power both electrical and political.
 
That laser point defence & AA idea is really appealing for our navy.
Indeed since our current laser system point defense is based on technology from 50 years ago. Granted, so is this 'new' NOD laser we 'discovered', but their laser tech is still a lot better than ours.

50 year old NOD laser tech is better than the latest GDI laser tech and they've only improved further in those 50 years.
 
It might be a case of 90% of the NOD weapon was worse then what we already have but the 10% that is better is enough to improve our existing lasers to a point that they become practical.
 
You will probably be surprised with the update.
I mean, I wouldn't be surprised to see it happen, but yes, I consider it surprising that there's going to be an option for "have Treasury try to make it happen."

By the way, I read your entire quest. He came out just fine. Of course, personally, I would have preferred a greater emphasis on space, but nothing can be influenced here.
This was to a large extent a choice of overall strategic direction at game start. This could have been "flee Earth into space quest," but we chose the options that were mechanically optimized for continuing to fight it out against tiberium here on Earth.

The only thing that disappoints me personally is that there is no particular bias towards diplomacy. Rather, there is the Brotherhood of NOD, but we do not know what they are doing and cannot contact them.
Plan quests usually don't focus on external diplomacy. It's about running the economy (with some kind of overarching government telling the economy-runners what to do). So I'm not sure what to say...

I also think we ought to devote the maximum number of dice to the army.
I don't know about maximum because we do have some other priorities- for instance, getting the heavy industrial base properly revved up so we can continue to build and power war factories and consumer goods factories, and refurbish wartime factories with more capital goods so that we can further increase production and recover the military's pre-Tiberium War III strength.

I'm on board with people pushing for the shell factory and orbital spends, but I'd like to promote fusion power spending as another priority.

We're going to have to keep spending huge amounts of dice & resources to produce power, that I feel like its worth investing in fusion in the off chance it can allow us to make power more efficiently. It that happens, everything that uses power becomes cheaper - in the sense we don't have to complete so many projects to get them working.
It should be noted that fusion power investment at this time doesn't seem to actually involve a ton of resources because we can't force the learning curve of the prototype reactor very hard. 2-3 dice at 20 resources per would represent a strong investment, and more than 3 dice is almost certainly not warranted by the situation.

In fact, it is not at all a fact that we will succeed in this area, firstly. Secondly, this will require re-equipment of the entire energy sector.
Why would we have to stop building fission reactors, or stop operating existing fission reactors, to start building fusion reactors?

It can still be done, there will be increases in progress required for each subsequent stage of power generation we do. The new tiberium refining process may reduce this too, since it allows preferential production of elements, though I don't know if it can select for specific isotopes such as fission fuel needs.
Trouble is, the new process is years from being made safe and reliable enough to go into mass use, and we need power now. Not that fusion really helps there. :(

By the way, what type of nuclear fuel do we use? Mainly uranium? Or also a thorium fuel cycle? What about plutonium fuel? Theoretically, we still have a lot of thorium on Earth.
We use all of the above, I think. The problem is that we're using it for everything and that many of the regions we'd normally be mining in are either Red Zones where tiberium has overrun the mine sites (and likely eaten the deposits themselves) or Yellow Zones where security is problematic and Nod can disrupt operations at any time.

Also people we need more ways to connect to the internet this coming election while the number of seats going around the next election is around 400 that is just a pittance because we really need more voters. The first election for the first parliament post-3TW is only 12% turnout so many people in the Blue Zones itself did not get to vote we need more voters to the polls so more communication satellites and fiber connections are needed since the electorate need their voices heard.
This is another thing there's a lot of support for, but it didn't win out in the Q4 plan just now. However, people are still fighting for more fiber optics and satellite communications.

So ultimately the current phase of Blue Zone Power Production is barely enough to get some of the most urgently-needed factories up and working ASAP, and we have been told that the costs for the next phases are only going to keep going up. So we need to get the Fusion Power Prototype done right now not for the single point of Energy it provides but the hope that it will unlock more effective Energy options.
A good point. And a good argument for spending dice on it- although given that we do still need to complete Blue Zone Power Production with at least two dice, and the high demand for free dice on military affairs, we probably can't throw enough dice at the fusion prototype to ensure completion in 2055Q1.

Indeed since our current laser system point defense is based on technology from 50 years ago. Granted, so is this 'new' NOD laser we 'discovered', but their laser tech is still a lot better than ours.

50 year old NOD laser tech is better than the latest GDI laser tech and they've only improved further in those 50 years.
To be fair, from the sound of it, we're looking at crystal beam laser technology that Nod was using right up to the Second Tiberium War, circa 2030.

So the Nod lasers that are definitively better than our lasers are only, like... 25-30 years old, not 50-60 year old lasers from the first Tiberium War back in the 1990s.

Fuck NOD's magical, from nowhere, supertech.
Honestly I think a lot of it comes from specifically reverse-engineering alien archives available to Kane personally since the 20th century, plus willingness to fuck around with tiberium in ways we're not because it's fucking reckless if you care about maintaining Blue Zones on the planet?

That's my impression, anyway. Though I'd be very very curious to see @Ithillid 's take on this if we were running Nod Quest.


It might be a case of 90% of the NOD weapon was worse then what we already have but the 10% that is better is enough to improve our existing lasers to a point that they become practical.
It's a straightforward thing. GDI hasn't really pursued tactical laser technology in decades. It just hasn't been a priority.

Improbably capable VTOL aircraft, yes.

Railguns, yes.

Big stompy killbots, yes.

Smart munitions, yes, to the point where fucking hand grenades have little thruster packs and onboard guidance to do shit like target the windows of a structure and fly into them.

Nod ain't got shit on us in the field of smart munitions, or Hitting A Thing With Another Thing Very Hard.

But lasers? Cloaking? Those are things Nod's been working on and we haven't. Shrug.
 
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A better laser just means either (or both) the laser is more efficient or can withstand higher temperatures before failing. IRL Laser have a efficiency rating of 10-18%, so there is still room to go up.
 
@Vehrec crunched some numbers in the discord. Orbital is at barely 3% of our total spending to date, while Military has only been 12% of our spending. For comparison, 31.5% of our budget has been toward Tiberium.
There is an issue with that. Tib projects at the cheapest are 15 R but more often 20 to 30 R per dice. Mil projects on the other hand are 10 to 15 R per dice. So even on turn where we put our free dice on mil we often outspend the mil category in tib. There is also the fact that tib is killing us this entire quest.

I would be more interested in seeing the numbers of dice usage over the entire quest and also the last two years because early on tib was vital due to needing all the abatement and also needing the income it provided to actually do things.


A good point. And a good argument for spending dice on it- although given that we do still need to complete Blue Zone Power Production with at least two dice, and the high demand for free dice on military affairs, we probably can't throw enough dice at the fusion prototype to ensure completion in 2055Q1.
Fusion falls under the things of- would be nice to finish Q1 but want online Q2 for sure, so throw 2 dice for a chance of success and most likely follow up Q2.
 
Plan quests usually don't focus on external diplomacy. It's about running the economy (with some kind of overarching government telling the economy-runners what to do). So I'm not sure what to say...

Yes, it's just that the GDI turned out to be relatively monolithic, there is no friction between the various blue zones, which should be a state in itself.

Why would we have to stop building fission reactors, or stop operating existing fission reactors, to start building fusion reactors?

I understand what the question is. I just thought that the problem was with the depletion of nuclear reactors and we would have to replace them with thermonuclear ones.

We use all of the above, I think. The problem is that we're using it for everything and that many of the regions we'd normally be mining in are either Red Zones where tiberium has overrun the mine sites (and likely eaten the deposits themselves) or Yellow Zones where security is problematic and Nod can disrupt operations at any time.

What about coal? Can we even convert tiberium organic matter to coal if we have a lot of tiberium forests in the yellow zones? And then condense the resulting tiberium aerosol and use it for processing to isolate chemical elements from it?
 
What about coal? Can we even convert tiberium organic matter to coal if we have a lot of tiberium forests in the yellow zones? And then condense the resulting tiberium aerosol and use it for processing to isolate chemical elements from it?
I fear the Tiberium biosphere has mostly disappeared and all that remains is the tibwars proton-lattice crystal.
 
The only thing that disappoints me personally is that there is no particular bias towards diplomacy. Rather, there is the Brotherhood of NOD, but we do not know what they are doing and cannot contact them

This should not really be a surprise. The other Granger is a bit of a Hawk. And ideological? He finds Nod distasteful if the cutscenes are anything to go by. I'm more surprised he let us bring in those Qater loyalists then anything else.
 
Here's an image gallery with my current charts. Obviously, since these are simple pictures, they won't update going forward, but they are good for informing basic information. They don't indicate our actually expenditures, just relative percentages.



The raw-ish numbers of resources in the various categories are as follows:


InfrastructureHeavy IndustryLight/Chemical AgricultureTiberiumOrbital ServicesMilitaryOther&Grants
First 4-year Plan7858453402501625170315585320
Second Plan1052051008051055120270100
Totals89010504403302135225435855420
 
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Okay looking at energy expenses:
Current: +2
BZ Power +16
Fusion Power +1 (Q2 most likely)
BZ Arcologies Phase 1 -2 (Q2 most likely)
Heavy Rolling Stock Plants -4 (Q2 Most likely)
YZ Light Industrial -2 (Q2/Q3)
Vert Farming -2
1 Apollo Factory -4
1 Shipyard -6
Shell Phase 3 -?(-4 or more) (Q2/Q3)

+6 Q1
-12 for Q2/Q3 projects- Light Industrial can be pushed to Q3 Shell Phase 3 might need to be a Q3 project as well. This also means no additional energy expenses though most of our HI dice will be on power of one form or another as we need +6 from Q2/Q3 (note this is not net, net is -5)

Rolling stock vs Precursor Chemicals-
Rolling Stock
+2 Cap Good +2 Logistics -4 Energy Improves other logistical efforts
Chems
+2 Cap Good -2 Energy No additional effect

So Chemicals is cheaper energy by 2 but it does not provide any additional number (logistics for rolling stock) nor does it provide any additional narrative effects while Rolling stock factory will improve our logistics rebuilding as the last one we did it was mentioned we were grabbing whatever we could including stock from museums. So rolling stock is going to have some combination of - boosting logistics we receive from projects, decreasing cost per dice, decreasing progress needed for projects that rely on rolling stock (so rail network and any future metro projects)
 
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Okay looking at energy expenses:
Current: +2
BZ Power +16
Fusion Power +1 (Q2 most likely)
BZ Arcologies Phase 1 -2 (Q2 most likely)
Heavy Rolling Stock Plants -4 (Q2 Most likely)
YZ Light Industrial -2 (Q2/Q3)
Vert Farming -2
1 Apollo Factory -4
1 Shipyard -6
Shell Phase 3 -?(-4 or more) (Q2/Q3)

+6 Q1
-12 for Q2/Q3 projects- Light Industrial can be pushed to Q3 Shell Phase 3 might need to be a Q3 project as well. This also means no additional energy expenses though most of our HI dice will be on power of one form or another as we need +6 from Q2/Q3
what if you sub out HRSPs for the Chemical precursor plants?
 
what if you sub out HRSPs for the Chemical precursor plants?
You save 2 energy which given that Chem provide no additional benefits (this was asked during the last plan when we trying to figure our path to cap good neutral) and gives up the +2 logistics and the narrative and number benefits to some of our other logistics projects- because we need HRSP to produce new equipment since we tapped out our reserves last time, thats a hard sell.
 
You save 2 energy which given that Chem provide no additional benefits (this was asked during the last plan when we trying to figure our path to cap good neutral) and gives up the +2 logistics and the narrative and number benefits to some of our other logistics projects- because we need HRSP to produce new equipment since we tapped out our reserves last time, thats a hard sell.
Saving two energy in a big energy crunch might very well be worth it on it's own, since that can go towards, say, YZ light industrial or Vertical Farming.
 
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