GDIOnline Q3 2054
From Rags to Britches
BuzzingButterfly
So, today I went down and toured the commissary (it is a nice walk), and what did I find? Not the expected row upon row of empty shelves and a stack of order forms by the front, but some actual goods. Mostly clothes, and the selection was pretty narrow, but hey, at least the Initiative can in fact produce other things than Tiberium and Industry. I was beginning to wonder if I had just dreamed of the prewar years. But no, the Treasury can in fact make new things, and some of them actually feel nice.
Ormonde2020
I'm not going to lie guys, but I almost had a seizure when I put on a new pair of undies.
The sheer LUXURY! I had forgotten the joy of genuinely fresh clothes. Now, if only they were cotton, the polyester isn't terrible, but it is kinda rough. Oh man, who do I have to bribe for them to start growing cotton again? Do you think there might be some silk worms left somewhere in the world? I will literally rip NOD in half singlehanded to get my hands on silk pyjamas.
FloatingWood
I know a guy who knows a guy who has been growing flax for the Initiative in a pilot program. They got the first harvest in earlier this month, but the fiber is very substandard so no fresh linen. Maybe next growing cycle? I heard they are trying to figure out a way to grow it in hydro/aquaponics.
AtelierPhoenix
I recall reading a magazine article, (what must have been...two? Perhaps three decades ago?) Regarding scientists trying to genetically engineer goats to produce spidersilk in their milk? Silk worms may no longer exist, but I know for a fact goats and spiders do. Though I suspect such frivolities will be a distant dream. I doubt I'll live to see them anyway. Pleased to have a new coat though, my last one was getting rather threadbare, and it gets cold at night this far north.
AgathaH
Well, I'd like more selection - a lot of the things I could find were in the coverall/jumpsuit family... but I found some things that fit, and had **
pockets**! Real pockets! I mean, I'm going to add some more, because there's some things a Lady shouldn't be without... (notebook, screwdriver, holdout pistol, atmosphere sensor...)
MistakesWhereMadeForTheUmpteenthTime
So does anyone know if there's any truth to the rumours that some people in the BZones are so desperate for new clothing that they converted things like bed sheets or curtains into togas?
Johnny Mangoseed
#FloatingWood
My friend's uncle has been walking around in cotton trousers. Cotton! Smug bastard's been lording it over us "synthetics" all week. Supposedly the treasury's gearing up for a big push for growing organic fibers. Can't come soon enough; If I hear one more "cotton on" pun I'm gonna explode.
KropotkinsGhost
I can not say if togas were made, but I sure wish I thought of the idea at one point. Instead of this old raty dog torn sweater I could of looked like Romes finest! Well probably not rome anymore thats still a red zone.
AccomplishingProvidence
It is good to see the people out in the Yellow Zones wearing truly
new clothing once again. Even if there is perhaps a bit of discouragement about how...
utilitarian...it seems to be. Hopefully those endowed with artistic talents will work a bit of magic with these new canvases. Still, one hopes this is merely a reflection of necessity, and not some kind of subconscious bias on the part of Blue Zoners. After all, we don't want them thinking those in the Yellow Zones are
only good for the work they provide, no?
Also, I am more than a bit amused at the unintentional imagery of residents of the Blue Zones donning the loose, flowing, non-utilitarian garments that were a hallmark of the decadent upper-classes of the Roman Empire. Someone should probably let folks know what that might look like on TV if they're not careful…
Disgruntled Old Hand
@ AccomplishingProvidence
The old Crystal Spires and Toga's theme? It is nice to get a new fresh uniform, old one's been poached repeatedly from all the fight back in the last war. Been interesting to see all the changes in uniform in all three wars.
FloatingWood
#AccomplishingProvidence, the new clothing available in the Blue Zones is the same as it is in the Yellow Zones. I've a feeling it's more a result of the Treasury going for having
anything available at all and making sure it's useful than anything else. Would be nice if they had more sizes though, one size definitely does not fit all.
#Johnny Mangoseed, given the scandal a couple of months ago with some assholes screwing around with the agricultural production priorities and trying to grow luxury goods and stuff on the sly for money, one might want to ask that friend's uncle a few questions about how he got the cotton.
LaserKiwi2000
Ahh yes, fresh clothes. No one really mentioning the stadiums back open again. It feels really nice to have open spaces for events again. I never used to really go to arenas and stuff, but after a few years of not having them, and it being one of the only new forms of entertainment, suddenly it's more entertaining that it would otherwise have been.
Solan
So I just got reassigned to another zone in the Tiberium abatement program and we were given a few days off to have a vacation. The new clothes are definitely comfier than the uniforms we were wearing at RZ 1N but I heard in the scuttlebut that the Treasury is planning to issue new uniforms to use for MARV teams since they will get deployed longer and with few people. Those guys got lucky since the memo we got about MARV priority in the RZ.
Akira Oda (Treasury)(MARV Office)
Another day another moving through the offices mostly to field calls of the screaming matches between the admiralty and the Karachi guys in the Tiberium Office. The MARV office is a temporary sub-office until we get 5 MARVs for the Major then we can go back to our respective offices. Anyway, while it's mostly the light industry folks handling the designs and production of new clothes with synthetic fibers I can assure everyone that new organic fibers are going to be released to the public soon. There was even a design competition on some clothes for public release with all offices having a vote on the clothes available. While we can't produce all the clothes yet for people who want to wear them, be assured that everything was tested and worn by real people in the Treasury. Sometimes this job has perks even if they sometimes make the men wear skirts for amusement.
Also, #Solan was right, new uniforms to every civil servant under direct Treasury oversight and MARV crews really needed some creature comforts.
Yellozon3r
Good job GDI. You achieved the bare minimum to not have us yellow zoners run around like animals. Next, they might even feed us more than animal feed.
C4rR1de
Finally these new clothes can finally make these old patchups to where they belong rags for my babies. Even if most of these cars are for show now and we're now getting new electric motors for most of them as an attraction I can finally get something snazzy. Thanks to the Treasury for funding my car museum so people can now be happy when they're open now.
Q3 2054 Results
Resources: 455 + 0 in reserve (15 allocated to the Forgotten) (10 allocated to grants)
Political Support: 60
Free Dice: 5
Tiberium Spread
14.10 Blue Zone
29.33 Yellow Zone (62 Points of Mitigation)
56.57 Red Zone (42 Points of Mitigation)
Current Economic Issues:
Housing: Small Surplus (+2)
Energy: Substantial Surpluses (+10)
Logistics: Marginal Surpluses (+1) (-1 from piracy)
Food: Sufficient production (+4) (+4 stored)
Health: Substantially improved (+5)
Capital Goods: Meeting Demand (+1)
Consumer Goods: Titanic Shortages (-19)
Labor: Gargantuan Surpluses (80)
Tiberium Processing Capacity (1095/1250)
Yellow Zone
Water: Limited Surpluses (+3)
Status of the Parties
(strong support, weak support, weak opposition, strong opposition)
Free Market Party: 19 Seats (1; 2; 10; 6)
Hawks: 31 Seats (1; 4; 17: 8)
United Yellow List: 10 Seats (2; 7; 1; 0)
Independents: 7 Seats (0; 4; 2; 1)
Developmentalists: 53 Seats (34; 16; 3; 0)
Plan Goals
Capital Goods: 17 points remaining
Consumer Goods: 62 points remaining
Food: 27 points remaining
MARV Fleets: 4 remaining
Military Goods Factories: 4 remaining
Deployment Programs: 5 remaining
Complete Yellow Zone Industrial Sectors
Shell Factories: 2 remaining
Abatement: 32 points remaining
Schooling Projects:Childcare and Preschool remaining
GDI Income: 185 remaining
Space Stations: 3 phases remaining
Arcology Programs: 2 remaining.
Markets
GDI's food services sector has returned with a vengeance, making up for lost time last quarter. Additionally, many expansions have begun to be undertaken. While the immediate infusion of new consumer goods onto the market have not done much to blunt the voracious appetite of GDI's public, it has encouraged the development of a new wave of stores, primarily oriented around various specialty and "specialty" goods. While none of these shops have opened yet, they do indicate an increased pattern of growth, and a more diversified sector going forward.
Military
GDI's military forces are in a minor crisis at this point in time. With military defeat in the Red Zones supporting expanding harvesting operations there, and a substantial shortage of desperately needed shells in the ongoing conflicts around the world, even the formation of a new MARV fleet is not enough to quiet the grumbling. With the military feeling overstretched, it has flexed its political influence to bring a halt to deep penetration operations into global red zones, emphasizing a priority on abatement, rather than continuing to fill the Treasury's coffers. While still willing to support Yellow Zone Operations, Ground Forces Command believes that it will have great difficulty in defending them with existing assets, and the Air Force has no confidence in their ability to maintain air supremacy without further funding.
Brotherhood of NOD
Brotherhood piracy operations have continued to increase, with raids beginning to impact overall logistical efficiency, especially in the Atlantic theater of operations.
On the ground, something apparently called a penitent engine has appeared in the arsenal of the North American Warlords. While the doctrine and usage of the device is still unknown, it seems to be a variant of the Purifier/Avatar with a forcibly implanted pilot supported by some form of EVA unit being turned loose on the enemy support. Further examination will be needed before more comprehensive results can be delivered. The warlord who originated these units appears to be named Gideon, a young member of the Brotherhood of NOD, having risen quickly in the aftermath of the Third Tiberium War. While a full background is still unknown, he fits the profile for a successful and threatening Brotherhood commander, in the vein of Anton Slavik, combining military ruthlessness with carefully honed faith and showmanship.
Politics
With the infusion of new consumer goods, the Developmentalists are rallying, pushing campaigns to show that central direction is able to bring wealth, and pointing to the last five years as unfortunate necessities rather than an extended period of government overreach. With the new shell crisis, divisions in the hawks, rather than healing, have expanded. The key breakpoint has been finger pointing between Hideo Ozawa's Blue Zone faction, and the new militarist faction lead by an up and comer Mohammed Al Jilani. While it does not appear that a leadership challenge is currently in the offing, this has been one of the most open conflicts in Hawk history. The Free Market Party is currently beginning to scramble, challenging the new clothes on quality and quantity grounds, but finding limited success. Continued infusions of consumer goods are likely to cripple their chances in the next election, however that may be difficult with ongoing military problems.
[X] Yellow Zone Fortress Towns (Phase 2)
A further wave of fortresses can push deeper into the Yellow Zones, creating arcs of ablative settlement between the Brotherhood and the Terminus cities, keeping the enemy far short of the Blue Zone heartland of the Initiative. While supplying them is still difficult, their simple presence will require more effort from the Brotherhood.
(Progress 225/200: 20 Resources Per Die) (+++ Housing) (Supports Yellow Zone Intensification)
The development of a new wave of fortress towns has been rapid and thorough. Most of the Terminus cities either have arcs, or full rings, of enclosed towns nearby, offering interlinking fields of fire for masses of artillery batteries. Much like the european fortification schemes of the 18th through to the 20th centuries, the towns serve as hardpoints and support for local armies, while protecting economically valuable urban centers. In this case, they are another layer of concentric defenses, placing yet more between the Brotherhood and the Blue Zones. However, the development has also substantially worsened ongoing shell supply problems, with millions of shells of shortages, forcing GDI commanders to choose between supplying the shells to train thousands of new recruits in newly formed artillery batteries, and shells to support the newly built towns.
However, the construction has also had a silver lining. With the new housing, the last of the current crop of refugees has moved out, leaving the camps constructed in the first year of Granger's administration finally lying empty. While there is still a trickle of new refugees, they can be transferred to various apartment blocks, rather than put into increasingly degraded camps.
[X] Blue Zone Power Production Campaigns (Phase 1)
With the Initiative having a strong power grid, more is not entirely needed at this time. However, there is always likely to be a use for more energy. While still reliant almost entirely on nuclear, with some allocation towards renewable energy, this will begin bringing more energy to the grid, allowing for more factories, deployments, and other needs.
(Progress 193/500: 10 Resources per die) (- Labor, +++++ Energy)
Development of the new power facilities has been relatively smooth. With the concrete poured for another wave of major new foundations, and a number of new solar and wind plants being laid out, if not yet brought online. With the concrete curing, and the assemblies for the other means being fabricated now, further development and investment will be needed soon.
However, a problem that has begun to emerge, especially with less Tiberium refining occurring than before the war, is a lack of fissionable materials. GDI's method of Tiberium refining, while efficient, is generally fixed, with a metric ton of materials producing a standardized mix of elements. To make matters worse, producing precisely U325 or other highly reactive isotopes in the right ratio is extremely difficult, requiring additional processing beyond converting it from Tiberium. This has meant that sourcing enough fuel rods to bring the new wave of reactors online is likely to take more time and effort, and likely requires constructing a new wave of Uranium enrichment facilities, not just the plants themselves.
[X] Heavy Rolling Stock Plants
The last quarters have seen GDI reaching some of the limits of its ability to produce heavy rolling stock. Ranging from busses to trucks and trains, none of these systems are particularly complicated, or have changed that much in the last thirty to fifty years. However, that does not make them easy to produce, requiring substantial work due to the sheer weight of metal involved.
(Progress 111/250: 10 resources per die) (++ Logistics, ++ Capital Goods, --- Energy)
The development of the heavy rolling stock plants has been fundamentally problematic. While there is no clear singular crisis to point to, systematic problems, ranging from attempting to find logistical support to bring in the heavy presses and rollers, to repeated shorts in the electrical system. While this will take time and resources to be fixed, the amount of progress made is a credit to the skills and perseverance of GDI's engineers and work crews. With little more than the basic cores prepared however, substantial additional investments over and above the original estimates are required before production can become more than test components.
[X] Civil Clothing Factories
While the Initiative has been producing civilian environmental suits, including the pattern 2050 for years, civilian clothing is a new proposal. With a lack of market development, GDI's planners have reoriented to projects that will begin providing long term masses of civilian consumer goods, rather than be content emphasizing immediate needs. One of the more important of these is civilian clothing. With most clothing factories still producing wartime patterns, or shut down over the course of the conflict, a wave of plant reopenings under Initiative direction, and the development of a series of new and variant patterns, is going to start doing something towards the overall consumer goods crisis.
(Progress 203/200: 10 resources per die) (+++ Consumer Goods, - Energy)
A new wave of designs has begun to hit shelves. While distinctly leaning towards the practical, usually with reinforced joints, and no outfit having less than six pockets, there is a fair degree of variety. The most basic of these outfits is effectively a T-Shirt, with cargo trousers and light boots. This acts as the baseline for most other outfits, most using various lengths and styles of coat or faulds over the standardized baseline, ranging from a jacket cut to a full greatcoat and from a short false skirt to full dress length sections with slits to ease walking and access pockets. Beyond that, various forms of wraps, shawls, cloaks and other accoutrements have begun to become available. Most, if not all, designs come cut for both standard range body shapes, although individuals outside of about one and a half standard deviations may still find getting clothes that fit well to be difficult. While clothing is far from the be all and end all of consumer goods production, it is one of the most visible means to demonstrate that goods are now far more available.
[X] Edinburgh Electric Motor Plant
The electric motor, in its countless sizes and forms, is probably one of the most produced and used pieces of hardware next to computer chips and accumulators. Having not changed much since its inception in the 19th century, GDI still relies on them to keep the gears turning. Especially in demand are high-power ones, for use in electric or hybrid vehicles, and miniature ones for use in microelectronics. While it is possible to keep going with the amount in use, building up GDI's economy again will require sufficient supply of these important parts.
(Progress 157/125: 15 resources per die) (+ Capital Goods, ++ Consumer Goods, - Energy)
Electricity is one of the easiest means to deliver energy, and an electric motor can be built much smaller than most other means of generating movement. With more motors available cheaply, a number of the nearby robotics plants have increased production, over and above what their own electric motor manufacturing allowed. On the consumer goods side, electric motors are mostly used in various forms of kitchen appliances, ranging from mixers, blenders, to food processors and the like. Additionally, there are many electric cars that are nonfunctional due to a lack of supply of electric motors. With battery packs commonly available, the motor had become one of the most irreplaceable failure points. While electric cars are still only the domain of the technically minded, there are more of them on the roads already, and that number is expected to increase.
[X] Yellow Zone Aquaponics Bays (phase 3)
While immediate further development would unacceptably strain water supplies, there is still a demand for more food in the Yellow Zones, both as a local supply and for greater diversity. With the immediate need for carbs and protein satisfied, more of the emphasis can go towards consumer goods and the availability of poorly shipping fruits and berries to yellow zone populations.
(Progress 124/80: 10 resources per die) (+ Food, + Consumer goods -- Water)
Development of the Yellow Zone Aquaponics Bays has begun producing an improved food situation in the yellow zones. While still not fully up to the standards of the Blue Zones, and far from able to sustain the populations that depend on them, they are one more step closer. While the core is still fish and quick growing vegetables and grains, there is more diversity now, with some actual perennials, like bell peppers, and other basic consumer options. While it is far from fully rebuilding the trust that Yellow Zones have held, the quick reaction and continued investment have substantially blunted accusations that the Treasury is unwilling to provide equal protection.
[X] Organic textiles farms
While most clothing is made from varieties of artificial fibers or layered polymer sheets, organic fibers, such as hemp, cotton, or linen have advantages of their own. By beginning to lay in a number of new growth operations focusing on these species, GDI can increase clothing production relatively cheaply. While this will inherently require the production of clothing to increase, a substantial separate project, expanding the selection of materials can increase perceived diversity at a relatively limited cost.
(Progress 80/100: 10 resources per die) (++ consumer goods, - Labor) (Nothing until Civil Clothing Factories) is completed.
Organic fibers have been the standard for all of recorded history, with synthetic fibers only being high status for a few years in the mid 20th century. While previous private clothing firms had managed a number of plantations, production drastically slowed or came to a stop during the war and immediate postwar years as the fashion industry slowly collapsed. The new organic fiber farms have run into a number of small delays, especially the cotton farm, although there were problems with people trying to smoke the hemp plants. The biggest problem has been low quality and weak fibers, but also low production from many of the plants. With the systems already in place, there are two clear possible solutions that need funding. First is the potential of engineering plants more adapted to aquaponic growth. Second is adjusting the nutrient mix and potentially the fish to provide improved results. However, both will require an infusion of funding.
[X] Red Zone Tiberium Harvesting (Phase 7)
With the Saarland project complete, GDI's planners have tagged Northern Italy as the next Red Zone to be targeted. While previous efforts have focused on the shin of the boot, this one aims to cross the Alps, and drive south. While an eventual linkup with the penetrations near Rome have been proposed, those are in effect fantasies of planners with too much time on their hands.
(Progress 130/130: 25 resources per die) (additional income trickle [10-20 Resources]) (1 point of Red Zone Mitigation) (Nat 1)
The military expeditions in front of the work crews pushing south have faced disaster as the Brotherhood of NOD has come in force. Driving south across the Italian Alps, GDI's forward forces were unknowingly pushing into a salient. With the Brotherhood warned by infiltrators in the Tiberium operations section, they had quietly amassed forces in the region. Hit on both flanks in the early hours of September 19, the unit was cut off, and quickly ran out of ammunition. With the artillery expending the entirety of their ammunition in the first half hour of the combat, and the armored component unable to effectively maneuver in the narrow confines of the mountain valleys, GDI forces were broken up and destroyed piecemeal over the course of the day. While some elements have straggled in over the course of the next few days, the military has called a halt to further deep penetration operations into the Red Zones, pending assurance that this will not cause more lives to be thrown away in pursuit of filling the Treasury's coffers.
While Dr. Granger can push back, and negotiate down the military from its demand that the plan goals be completed before it will offer further support, it will require substantial political investments.
[ ] No Pushback: With the Initiative as overstretched as it is, completing all available military plan goals is a reasonable request, and one that the Treasury should be able to complete in relatively short order if concentrated upon.
[ ] Limited Pushback: The plan goals require a number of new systems be developed and deployed into GDI service. While completing all the goals is an unreasonable limitation on the Treasury's freedom of operations, it can recognize the need for military expansion (Complete 2 of 3 plan goals, -15 Political Support)
[ ] Substantial Pushback: With the Treasury searching for funding on a quarterly basis, and the Red Zones being the best place to look to increase that, the overall good of the Initiative requires substantial investment into the region. While some additional military investment is defensible, some of the expansion will have to be paid for in blood. (Complete 1 of 3 plan goals, -30 Political Support)
[X] Red Zone Containment Lines (Phase 1)
While the Forgotten have tapped out their resources to increase abatement, GDI has most certainly not. Deploying more bases, more harvesters, and more support focused towards containing Tiberium will provide a substantial amount of additional resources and cover large sections of the ever expanding Red Zones.
(Progress 284/180: 25 resources per die) (additional income trickle (10-15 Resources) (2 points of Red Zone Mitigation)
GDI's work to increase mitigation of the Red Zones has begun primarily in areas where the Forgotten are weakest. While the tribes have adopted a number of circulatory migration paths, there are many areas where they cross the ever shifting borders between Yellow and Red Zones to go around terrain too difficult, treacherous, or simply less viable for their existing technology. None of those limitations apply to GDI's efforts. In fact, to some extent it is as much a civil engineering project as a Tiberium abatement one, easing the combined efforts of GDI and the Forgotten. Of course, many of those projects also expanded direct Tiberium harvesting operations in the region. While income has been less than hoped in some corners, it is more than enough to pay for the upkeep, and increase GDI's budget for the coming quarters.
[X] Orbital Shuttle Bays
Orbital Shuttles have long been part of GDI's orbital maintenance system. Built around a set of ion engines, they were based out of the Philadelphia before the Third Tiberium War. With the Enterprise ready to begin substantial production, GDI can construct a number of bays to begin assisting in the orbital projects.
(Progress 98/70: 30 resources per die) (10 point discount to all space actions)
The shuttles are boxy, and a very conventional design. Forward cockpit, engines in the rear, and a central bay for carrying material or personel around. Effectively a variant of the old Space Shuttle program, with the wings clipped off for a dedicated orbital maneuvering mission. Starting at the rear, five ion engines provide the vast majority of the thrust. While limited, and certainly without the ability to travel particularly quickly, it has enough delta V to make even complicated maneuvers and repeated runs if needed. A crew of two can effectively operate the shuttle, and it can carry up to twenty passengers with life support for 48 hours.
In terms of purpose, the shuttles will mainly be used to ferry finished components from the Enterprise's workshops to the various GDI space projects. While this will have compounding effects for the larger projects, it is of limited use for projects that are further along.
[X] Educational MultiMedia Initiatives
While schools are still closed, there are other options for education. Bringing together industry working groups, we can begin building a complete multimedia package, ranging from television and streaming programs for all ages, to freely distributed games. By bringing some form of learning to all elements of childhood without being fully didactic, we can get a more broadly educated workforce, and one that has a lifelong interest in teaching themselves.
(Progress 301/300: 5 resources per die) (Developmentalists, United Yellow Zone)
The core of the multimedia initiatives has been a series of personality driven shows, with topics ranging from Tiberium Safety to reading. Working from the extensive back catalog of surviving shows, Mythbusters and Reading Rainbow have been resurrected under new management, alongside 24 hours of daily programming of other material for various ages. One such show is Tibby the Troublemaker, an anthropomorphized form of Tiberium acting as the villain of a humorous series of 15 to 20 minute short. Each show comes with a penumbra of books, games, and other materials. However, shows are not the only piece. The Space Force has sponsored the development of Initiative Space Program, a game about building spaceships and conducting missions in a simulation of the solar system to learn the principles of spaceship design and orbital mechanics. When players are not satisfied with the basic parts, they can go so far as to design their own, down to the shaping of the exhaust bell. Other material will begin to be released in the coming months and years as development takes time and effort.
[X] Multi Use Stadium Program
Large scale developments of enclosed stadia will begin a process of providing for improved entertainment. While dedicating stadia to individual sports, let alone teams, as happened before Tiberium is not particularly practical, it does represent a beginning investment in greater recreational opportunities, and the creation of a number of new spaces for small scale enterprises. Additionally, these stadia provide useful spaces for gatherings of large groups of people, which can include parties, and evacuations
(Progress 114/100: 10 resources per die) (++ Consumer Goods)
The stadium as a place of games dates back to ancient Rome, and across the 20th century. While the modern designs are not shrines to particular teams, the way that they were in the 19th and 20th centuries, they serve more as sites of community engagement. Already, there are tens of thousands of local teams, usually operating on a weekly amateur schedule. Usually Monday Wednesday and Friday are given over to Football, Tuesdays are for American football, and Thursdays to Baseball or Basketball. Weekend events are more oriented towards children, often including kickball, tag, and various other casual mixed age games. While this schedule is not universal, it has become a standard that many local organizers and schedulers have come to adopt already, and are likely to continue to edit depending on local demand.
However, the Stadium has also been a place of refuge. In disasters across the late 20th and early 21st centuries, stadiums were used for recovery. In epidemics, stadiums became medical centers and vaccination sites. In hurricanes and floods, stadiums became emergency shelters. With the new stadiums, these tasks are intentionally designed into the system, with emergency barriers, and dedicated storage for medical supplies, sleeping arrangements, and have been designated for wartime emergency food stores. While they won't be a substitute for properly designed stockpiles, they can serve if called upon.
[X] Reclamator Fleet RZ-1 North
-[X] Super MARVs
An improved model, conceptualized after examining the destruction of MARVS before and during the Third Tiberium War, the Super MARV is substantially more expensive, but offers equally improved rewards
(progress 213/210: 20 resources per die) (3 Points Red Zone Mitigation, 25 RpT)
The first fleet of Super MARVs has finally completed. While the MARV is a titanic weapon of war, the Super Marv is even more powerful. Designed nearly four years ago, the redesigned platform is finally getting its place in the sun. Deploying across the northern regions of Italy, they typically follow weeklong circuits, punching deep into the Red Zone, and then retreating out, holds and trailers full of Tiberium. The mountainous region at times makes attempts to escort relatively pointless, with many areas only having enough space for the MARV, let alone supporting forces to keep the unit safe. These lone ranger patrols are limited to the rougher terrain, with easier terrain being more conventionally escorted.
[X] Hydrofoil Shipyards
With GDI's new Rapier class Hydrofoils design ready, there remains a need to build them in appropriate areas. With the need for patrol assets, GDI has selected three ports for doing the work. First, for the African and South Asian coastlines, the port of Duqm in B4. While not the most developed port, it is proximate enough to major supply lines that limited further construction will allow for mass production. Second is the combined port of Busan and Ulsan. One of the largest shipbuilders in the world, the port is a natural fit for the relatively small scale production of additional military vessels. Finally, Copenhagen fits as a final location for major production. While unfortunately vulnerable, ships produced there will cover the Baltic coastline, the European Atlantic Coast, and patrol into the Medditeranean.
- [X] Duqm (Progress 202/100: 10 Resources per die) (--- -- Energy, -- Labor)
The Duqm port facilities have become a massive set of works, far beyond the Navy's immediate needs for the region. With multiple squadrons either in working up on nearly completed, patrols are soon to begin along the coasts of what was once Iran and Somalia, with longer range operations planned to begin with a shuttle run down towards Johannesburg, and other South African ports. While this covers a relatively small amount of GDI's total shipping, it will serve to secure the region for future coastal landings, and the beginnings of retaking Africa for the first time since the First Tiberium War. With the port facilities, plans for the other facilities are not being scaled back, however they are likely going to see a different approach, primarily being used for repairs and refits, rather than being the primary facilities for producing GDI's hydrofoil fleet.
[X] Security Reviews
GDI has often faced problems with infiltration by the Brotherhood of Nod. A full security review of one department of operations can mitigate or discover infiltration, however it will take a significant amount of effort. (DC 60 + 1 operations die) (Orbital) (70)
The orbital department, despite substantial expansions, has maintained its security culture and distinct anti NOD nature. A relatively cursory review has confirmed these results, and has primarily interviewed newer members. While few are as vehemently anti Brotherhood as the veterans of the Third Tiberium War, they have remained more than acceptably vigilant against potential infiltration.
[X] Security Reviews
GDI has often faced problems with infiltration by the Brotherhood of Nod. A full security review of one department of operations can mitigate or discover infiltration, however it will take a significant amount of effort. (DC 60 + 1 operations die) (Tiberium) (119) (Nat 1)
Sometime shortly after the Second Tiberium War, the Brotherhood of NOD had slipped at least two cells of deep cover cyborg infiltrators into GDI's Tiberium operations. While the first cell was discovered in this security sweep, a second cell, led by a woman under the name of Eva Core, went active when the news of the former cell being captured broke. While her transmissions were intercepted, and the second cell eliminated, she was able to get out the location, equipment status, and task of the forward elements of GDI's drive into the Italian Alps, setting them up for ambush.
In autopsy, Core and her compatriots had implanted radios and other equipment, however it was clear that this had been her first transmission using that means as the signal was easily traced. While this does not mean that she did not do other damage while under cover, it is likely that the damage is extremely minimal, as she has survived dozens of previous security reviews unscathed. While InOps has no reason to believe that other Brotherhood sleeper cells exist, that is far from a certainty as shown by this event.
[X] Security Reviews
GDI has often faced problems with infiltration by the Brotherhood of Nod. A full security review of one department of operations can mitigate or discover infiltration, however it will take a significant amount of effort. (DC 60 + 1 operations die) (Services) (210) (Nat 100)
The Services department is incredibly clean, and, in fact, Intelligence Operations has discovered a number of locations where redundancies and over clearance are required for certain critical jobs. With these not in fact making the department any safer from potential NOD infiltration, and turning away otherwise qualified candidates, they have been retired, and more streamlined and simplified protocols put in place. The overall result is that the results of new services department programs should be easier to see and with fewer costs as administrative overhead has been brought to a more reasonable level.