Alright
@Wildabeest have a variation of my Boring plan then:
My own mathpost because I could use the mental exercise:
Karachi Planned City (Phase 4) (Updated) 178+39+46+22+40+17+26+105 = 473/390 (Phase 5) 83/780 +6 Log +4 Hous -2 Lab
Nuclear Infrastructure Rebuilding (New) 0+6+14+31+14+54 = 119/140? = 200-60?
Drone Logistical Integration 199+36+6+27 = 268/240 +6 Lab -4 CapG +1 E
Postwar Housing Refits (Phase 2) 33+20+17+27 = 97/150
Second Generation Continuous Cycle Fusion Plants (Phase 5) 147+16+32+39+37+42+23+1+45+136 = 518/270 (Phase 6) 248/270 +19 E -1 Lab
Aberdeen Isolinear Fabricator (Phase 2) (Updated) 103+2+47+35+11+68 = 266/180 (Phase 3) 86/360 +9 CapG -2 E
Microfusion Cell Laboratories 80+10+14+39 = 143/150 Completes with a Semi-Canon Omake -2 STU
Bergen Superconductor Foundry (Phase 5) 644+21+33+2+2+58 = 760/1140
Civilian Exosuits 0+46+19+29 = 94/85 +1 Lab
Factory Automation Programs 229+16+40+29 = 314/280 +4 Lab -4 E
Spider Cotton Plantations (Phase 4) (Updated) 1+28+32+12+27+21+28+11+46+136 = 342/175 (Phase 5) 167/185 +1 CapG
Laboratory Meat Deployment (Phase 2) 0+33+34+11+45+58 = 181/170 +6 ConG -1 F -2 E
Red Zone Containment Lines (Stage 6) 54+8+48+7+50+45+30+171 = 413/180 (Stage 7) 233/170 (Stage 8) 63/170 +15+15 = +30 ResopT +6 RZ Mit +2 E
Hewlett-Gardener Mothballing (Phase 1) 0+1+5+2+29+78 = 115/50 (Phase 2) 65/50 (Phase 3) 15/50 +4 E +2 Log +2 Lab -600 HGPC
Tiberium Inhibitor Deployment (Updated) Blue Zone 18 Himalayas 0+2+22+39 = 63/75 Completes with a Canon Omake -3 E +2 YZ Aba +1 PS
Tiberium Inhibitor Deployment (Updated) Blue Zone 3 British Isles 30+12+41+39 = 122/75 -3 E +2 YZ Aba +1 PS
Tiberium Inhibitor Deployment (Updated) Blue Zone 15 Iceland? 0+3+47 = 50/75
Enhanced Harvest Tiberium Spikes (Phase 2) (Updated) 161+21+4+1 = 187/180 -5 PS +10 ResopT
Impulse Drive Cargo Ship Development (New) 0+25+8+49+48+39 = 169/80
Fusion Shipyard Reconstruction (New) 0/390? = 450-60?
GDSS Columbia Bays Assembler Bay 161+32+50+39 = 282/240 +1 CapG +5 ConG
Experimental Crops Bay (Stage 1) 0+49+10+33+47+78 = 217/215 (Stage 2) 2/215 New Development Projects
Aldrin Planned City (Phase 2) (Updated) 268+7+31+39+16+43+16+49+23+44+14+170 = 720/465 (Phase 3) 255/850 +2200 Resi +1 CapG +3 E
Regional Hospital Expansions (Phase 2) 85+14+37+36+28+70 = 270/270 +4 Heal -1 E -1 CapG -1 Lab
Rage Engine Development (Tech) 0+38+40+40 = 118/80
Stasis Box Development (Tech) (MS) 0+36+29+40 = 105/120 Completes with a Canon Omake
Electronic Countermeasures Improvements (Refit) 120+30 = 150/500
Ferro Aluminum Armor Refits (Refit) 259+30 = 289/295
Advanced Articulation Systems (Tech) 0+23+30+36 = 89/60
Ultralight Glide Munitions Deployment (Phase 3) (Munitions) 85+50 = 135/150
NovaHawk Factory Refits (High Priority) 30+30 = 60/150
Orbital Nuclear Caches 0+36+33+36 = 105/140
Ground Forces Zone Armor (Set 2) (Phase 2) (High Priority) 236+35+13+38+28+47+19+49+11+47+40+124 = 687/285 (Phase 3) 402/285 (Phase 4) 117/285 -8 E -4 CapG -4 Lab
GD-3 Deployment (Phase 2) (High Priority)(Refits) 125+30 = 155/180
Governor-A Deployment (Refits) 156+42+6+31+30 = 265/350
Unmanned Support Ground Vehicle Deployment 0+16+12+31 = 59/240
93 on Yellow Zones and 30 on Red Zones.
Resources: 1450+20?+30+10 = 1510? + 375+1450-1170 = 655 in reserve (-30 from Reconstruction commissions) (-15 from Bureau of Arcologies) (-15 from Consumer Industrial Development) (-10 Division of Alternative Energy) (-20 Department of Munitions)(-30 Department of Refits) (-240 InOps) (-60 General Pool) (100 in Reserve for Banking)
Political Support: 103+1+1-5 = 100
SCIENCE Meter: 4/4
+2 MS
Free Dice: 6
Erewhon Dice: 1 (+1 bonus)
Dice Capacity 57/60
Tiberium Spread
Surface
25.965? (+0.00?) Blue Zone
0.00? (-0.00?) Green Zone
0.07 (+0.00) Cyan Zone
23.935+0.93-1.06+0.?? = 23.785? (-0.15?) Yellow Zone (102+2+2 = 106 points of mitigation)
50.03+0.3-0.94 = 49.39 (-0.64) Red Zone (88+6 = 94 points of mitigation)
Underground Tiberium infiltration estimates:
0.23? Blue
12.77? Yellow (??? points of mitigation)
87.00? Red (??? points of mitigation)
Current Economic Issues:
Housing: +93+1+4 = +98 (+89+4 = +93 LQ, +4+1 = +5 HQ) (1 high-quality housing per turn)
Energy: +37+5-16+1+19-2-4-2+2+4-3-3+3-1-8 = +32 (+6 in reserve) (+5 per turn from sub-departments)
Logistics: +24-2+6+2 = +30 (-14 from military activity) (-4 from nuclear strikes) (-2 per turn from Fusion yard destruction, 16-2 = 14/16 total)
Food: +50-1 = +49 (+26 backed reserve, +5 unbacked reserve)
Health: +41+4-? = +45? (+6 Emergency Health) (-8 from refugees)
Capital Goods: +43+2-4+9+1+1+1-1-4 = +48 (+2 per turn from Distributed Industrial Authority) (+448+48 = 496 in reserve)
Consumer Goods: +47+10+3-15+6+5 = +56 (+10 per turn from Private Industry) (+3 per turn from sub-departments) (-15 from realignment) (Net -2 per turn)
Labor: +11+3+2-2-3+1-2+6-1+1+4+2-1-4 = +17? (+3 per turn from medical care) (+2 per turn from Immigrant qualifications) (-2 per turn from private industry) (-3 per turn from other government) (-1 from graying population) (Net -1)
Tiberium Processing Capacity (2965+30+10 = 3005/4800-600 = 4200) (615+30+10 = 655/2450-600 = 1850 HG, 1350/1350 IHG, 1000/1000 X) (HG: 1 per 95, IHG: 1 per 85, X: 1 per 45)
Tiberium Reserve (0/500)
STUs: +15-2 = +13
Taxation Per Turn: +245+20? = +265? (+20 per turn from Private Industry)
Space Mining Per Turn: +100
Maintenance Reductions: +50
Increased Refining Efficiency: +100
STU Production and Consumption
Net: +15-2 = +13 per turn
Production: +44 per turn (6.5 HG, 15.9 IHG, 22.2X)
Consumption: -29-2 = -31 per turn
22 Economy
-6 Tiberium (2 Harvesting Tendrils, 2 Sonic Weapons, 2 T-Glass)
-16-2 = -18 Other (8 Structural Alloys, 6 Hovercraft, 2 Gravitic Shipyard, +2 Microfusion Cell)
7 Military
-4 Aircraft (2 Tactical Lasers, 2 Plasma Munitions)
-1 Ground Vehicles (1 Mastodons [Shimmer Shields, Point Defense Lasers], 0 Havocs [Shimmer Shields])
-1 Strategic Air Defense Networks
-1 Navy (Lasers)
Projected Fusion Power Plant Decommissioning
-16 Energy, +1 Labor Q1 2065
-16 Energy, +1 Labor Q4 2065
-16 Energy, +1 Labor Q3 2066
-16 Energy, +1 Labor Q4 2066
-16 Energy, +1 Labor Q2 2067
-16 Energy, +1 Labor Q3 2067
-16 Energy, +1 Labor Q4 2067
-16 Energy, +1 Labor Q2 2068
-16 Energy, +1 Labor Q4 2068
Plan Goals
Increase Income by 135-20?-30-10 = 75?
Increase population in space by 9.25k-2.2K = 7.05k
Provide 10-6 = 4 Points of Red Zone Abatement
Spend at least one die on Steel Talons projects every turn
Upheld
Projects
Complete Karachi Planned City by end of 2065
Ongoing
Deploy Governor-A refit
Set to complete before the end of Plan
Complete at least 3-2 = 1 Ground Forces Zone Armor factories
Complete Regional Hospital Expansions by end of 2065
Complete Post War Housing Refits
Ongoing
Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
Upheld
Spend no more than two free dice per turn on Military.
Upheld
@Shadows what is math but a mutable pile of sums?
[ ] Plan Prepare to be Boring
Fires Far Edition
-[ ] Infrastructure (5/5 Dice, +27) 150 Resources:
--[ ] Karachi Planned City (Phase 5) (Updated) 83/780 20 RpD, 4 Dice + 3 Tib Die = 140 R 4% ADC 33
--[ ] Postwar Housing Refits (Phase 2) 97/150 10 RpD, 1 Die = 10 R 98% ADC 6
-[ ] Heavy Industry (5/5 Dice, +34) 150 Resources:
--[ ] U-Series Alloy Foundries (Phase 6) 68/455 40 RpD, 1 Die = 40 R 1/5 Median ADC N/A
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 20 RpD, 1 Die = 20 R 100% ADC 1
--[ ] Aberdeen Isolinear Fabricator (Phase 3) (Updated) 86/360 30 RpD, 3 Dice = 90 R 46% ADC
-[ ] Light and Chemical Industry (4/4 Dice, +29) 90 Resources:
--[ ] Bergen Superconductor Foundry (Phase 5) 760/1140 30 RpD, 2 Die = 60 R 2/5 Median ADC N/A
--[ ] White Goods Programs 0/200 15 RpD, 2 Die = 30 R 21% ADC 64
-[ ] Agriculture (6/6 Dice, +29) 195? Resources:
--[ ] Dairy Ranches (Phase 3) 98/180 20 RpD, 1 Die = 20 R 73% ADC 19
--[ ] Spider Cotton Plantations (Phase 5) (Updated) 167/185 15 RpD, 1 Die = 15 R 100% ADC 1
--[ ] New Development Projects 4 Dice = 160? R
-[ ] Tiberium (8/7 Dice + Erewhon + AI Die, +39) 135 Resources:
--[ ] Tiberium Vein Mines (Stage 11) (Updated) 4/165 20 RpD, 2 Die = 40 R 87% ADC 17
--[ ] Karachi Planned City (Phase 5) (Updated) 3 Die, Cost is in Infrastructure
--[ ] Red Zone Containment Lines (Stage 8) 63/170 25 RpD, 1 Die = 25 R 45% ADC 26
--[ ] Hewlett-Gardener Mothballing (Phase 3) 15/50 10 RpD, Erewhon Die = 10 R 93% ADC 10
--[ ] Tiberium Inhibitor Deployment (Updated) Blue Zone 15 (Iceland?) 50?/75 30 RpD, AI Die = 30 R 99% ADC 5
--[ ] Tiberium Inhibitor Deployment (Updated) Blue Zone 2 0/75 30 RpD, 1 Die = 30 R 92% ADC 11
--[ ] MARV and Reclamator Hub Red Zone 1 South (Benghazi) 1 Die, Cost is in Military
-[ ] Orbital (12/9 Dice + AA Die, +34) 400? Resources:
--[ ] Impulse Yards Construction 0/??? 3 Dice = 120? R
--[ ] GDSS Shala Experimental Crops Bay (Stage 2) 2/215 20 RpD, 2 Die = 40 R 27% ADC 60
--[ ] Lunar Homesteading (Phase 4) 42/220 30 RpD, 2 Die + AA Die = 90 R 95% ADC 16
--[ ] Aldrin Planned City (Phase 3) (Updated) 255/850 30 RpD, 5 Dice = 150 R 5/7 Median ADC N/A
-[ ] Services (4/4 Dice, +35) 105 Resources:
--[ ] Wet AI Development (Tech) (MS) 0/240 30 RpD, 3 Dice = 90 R 91% ADC 20
--[ ] Projected Hardlight Development (Tech) 0/60 15 RpD, 1 Die = 14 R 100% ADC 3
-[ ] Military (8/6 Dice + AA Die + AI Die, +31) 215 Resources:
--[ ] Military Logistics Drone Network (Phase 1) 0/200 20 RpD, 2 Die + AI Die = 60 R 79% ADC 22
--[ ] MARV and Reclamator Hub Red Zone 1 South (Benghazi) 0/250 20 RpD, 2 Die + Tib Die = 60 R 66% ADC 23
--[ ] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 15 RpD, 1 Die = 15 R 99% ADC 5
--[ ] Orbital Nuclear Caches 105/140 20 RpD, AA Die = 20 R 93% ADC 18
--[ ] Ground Forces Zone Armor (Set 2) (Phase 4) (High Priority) 117/285 20 RpD, 2 Die = 40 R 62% ADC 23
--[ ] Unmanned Support Ground Vehicle Deployment 59/240 20 RpD, 1 Die = 20 R 1/2 Median ADC N/A
-[ ] Bureaucracy (3/4 Dice, +29) 0 Resources:
--[ ] Administrative Assistance Lunar Homesteading 2 Die
--[ ] Administrative Assistance Orbital Nuclear Catches 2 Die
-[ ] 150+150+90+195+135+400+105+215 = 1445/1510
As far as I am aware the entire point of Phase 2 of Aberdeen is them getting their shit together. I'm keeping the Dairy Farms because the point of doing them is to see if we have any new tech in our Earth Dome tech tree, not whether they actually can be filled now. Swapped 2 Orbital Die and the freed AA die onto Lunar Homesteading to get us closer to our goal all the same.
Also the old plan now renamed into a variant:
[ ] Plan Prepare to be Boring
The Man in the Chair Edition
-[ ] Infrastructure (5/5 Dice, +27) 150 Resources:
--[ ] Karachi Planned City (Phase 5) (Updated) 83/780 20 RpD, 4 Dice + 3 Tib Die = 140 R 4% ADC 33
--[ ] Postwar Housing Refits (Phase 2) 97/150 10 RpD, 1 Die = 10 R 98% ADC 6
-[ ] Heavy Industry (5/5 Dice, +34) 150 Resources:
--[ ] U-Series Alloy Foundries (Phase 6) 68/455 40 RpD, 1 Die = 40 R 1/5 Median ADC N/A
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 20 RpD, 1 Die = 20 R 100% ADC 1
--[ ] Aberdeen Isolinear Fabricator (Phase 3) (Updated) 86/360 30 RpD, 3 Dice = 90 R 46% ADC
-[ ] Light and Chemical Industry (4/4 Dice, +29) 90 Resources:
--[ ] Bergen Superconductor Foundry (Phase 5) 760/1140 30 RpD, 2 Die = 60 R 2/5 Median ADC N/A
--[ ] White Goods Programs 0/200 15 RpD, 2 Die = 30 R 21% ADC 64
-[ ] Agriculture (6/6 Dice, +29) 195? Resources:
--[ ] Dairy Ranches (Phase 3) 98/180 20 RpD, 1 Die = 20 R 73% ADC 19
--[ ] Spider Cotton Plantations (Phase 5) (Updated) 167/185 15 RpD, 1 Die = 15 R 100% ADC 1
--[ ] New Development Projects 4 Dice = 160? R
-[ ] Tiberium (8/7 Dice + Erewhon + AI Die, +39) 135 Resources:
--[ ] Tiberium Vein Mines (Stage 11) (Updated) 4/165 20 RpD, 2 Die = 40 R 87% ADC 17
--[ ] Karachi Planned City (Phase 5) (Updated) 3 Die, Cost is in Infrastructure
--[ ] Red Zone Containment Lines (Stage 8) 63/170 25 RpD, 1 Die = 25 R 45% ADC 26
--[ ] Hewlett-Gardener Mothballing (Phase 3) 15/50 10 RpD, Erewhon Die = 10 R 93% ADC 10
--[ ] Tiberium Inhibitor Deployment (Updated) Blue Zone 15 (Iceland?) 50?/75 30 RpD, AI Die = 30 R 99% ADC 5
--[ ] Tiberium Inhibitor Deployment (Updated) Blue Zone 2 0/75 30 RpD, 1 Die = 30 R 92% ADC 11
--[ ] MARV and Reclamator Hub Red Zone 1 South (Benghazi) 1 Die, Cost is in Military
-[ ] Orbital (12/9 Dice, +34) 370? Resources:
--[ ] Impulse Yards Construction 0/??? 3 Dice = 120? R
--[ ] GDSS Shala Experimental Crops Bay (Stage 2) 2/215 20 RpD, 2 Die = 40 R 27% ADC 60
--[ ] Aldrin Planned City (Phase 3) (Updated) 255/850 30 RpD, 7 Dice = 210 R 61% ADC 17
-[ ] Services (4/4 Dice, +35) 105 Resources:
--[ ] Wet AI Development (Tech) (MS) 0/240 30 RpD, 3 Dice = 90 R 91% ADC 20
--[ ] Projected Hardlight Development (Tech) 0/60 15 RpD, 1 Die = 14 R 100% ADC 3
-[ ] Military (8/6 Dice + AA Die + AI Die, +31) 215 Resources:
--[ ] Military Logistics Drone Network (Phase 1) 0/200 20 RpD, 2 Die + AI Die = 60 R 79% ADC 22
--[ ] MARV and Reclamator Hub Red Zone 1 South (Benghazi) 0/250 20 RpD, 2 Die + Tib Die = 60 R 66% ADC 23
--[ ] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 15 RpD, 1 Die = 15 R 99% ADC 5
--[ ] Orbital Nuclear Caches 105/140 20 RpD, AA Die = 20 R 93% ADC 18
--[ ] Ground Forces Zone Armor (Set 2) (Phase 4) (High Priority) 117/285 20 RpD, 2 Die = 40 R 62% ADC 23
--[ ] Unmanned Support Ground Vehicle Deployment 59/240 20 RpD, 1 Die = 20 R 1/2 Median ADC N/A
-[ ] Bureaucracy (3/4 Dice, +29) 0 Resources:
--[ ] Administrative Assistance Orbital Nuclear Catches 2 Die
--[ ] Campaign for Director's Chair 1 Die
-[ ] 150+150+90+195+135+370+105+215 = 1415/1510